Files
SpaghettiKart/include/assets/textures/boo_frames.h
T
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

96 lines
3.3 KiB
C

#pragma once
#include <libultraship.h>
#include <align_asset_macro.h>
static const ALIGN_ASSET(2) char gTextureBoo01[] = "__OTR__textures/boo_frames/gTextureBoo01";
static const ALIGN_ASSET(2) char gTextureBoo02[] = "__OTR__textures/boo_frames/gTextureBoo02";
static const ALIGN_ASSET(2) char gTextureBoo03[] = "__OTR__textures/boo_frames/gTextureBoo03";
static const ALIGN_ASSET(2) char gTextureBoo04[] = "__OTR__textures/boo_frames/gTextureBoo04";
static const ALIGN_ASSET(2) char gTextureBoo05[] = "__OTR__textures/boo_frames/gTextureBoo05";
static const ALIGN_ASSET(2) char gTextureBoo06[] = "__OTR__textures/boo_frames/gTextureBoo06";
static const ALIGN_ASSET(2) char gTextureBoo07[] = "__OTR__textures/boo_frames/gTextureBoo07";
static const ALIGN_ASSET(2) char gTextureBoo08[] = "__OTR__textures/boo_frames/gTextureBoo08";
static const ALIGN_ASSET(2) char gTextureBoo09[] = "__OTR__textures/boo_frames/gTextureBoo09";
static const ALIGN_ASSET(2) char gTextureBoo10[] = "__OTR__textures/boo_frames/gTextureBoo10";
static const ALIGN_ASSET(2) char gTextureBoo11[] = "__OTR__textures/boo_frames/gTextureBoo11";
static const ALIGN_ASSET(2) char gTextureBoo12[] = "__OTR__textures/boo_frames/gTextureBoo12";
static const ALIGN_ASSET(2) char gTextureBoo13[] = "__OTR__textures/boo_frames/gTextureBoo13";
static const ALIGN_ASSET(2) char gTextureBoo14[] = "__OTR__textures/boo_frames/gTextureBoo14";
static const ALIGN_ASSET(2) char gTextureBoo15[] = "__OTR__textures/boo_frames/gTextureBoo15";
static const ALIGN_ASSET(2) char gTextureBoo16[] = "__OTR__textures/boo_frames/gTextureBoo16";
static const ALIGN_ASSET(2) char gTextureBoo17[] = "__OTR__textures/boo_frames/gTextureBoo17";
static const ALIGN_ASSET(2) char gTextureBoo18[] = "__OTR__textures/boo_frames/gTextureBoo18";
static const ALIGN_ASSET(2) char gTextureBoo19[] = "__OTR__textures/boo_frames/gTextureBoo19";
static const ALIGN_ASSET(2) char gTextureBoo20[] = "__OTR__textures/boo_frames/gTextureBoo20";
static const ALIGN_ASSET(2) char gTextureBoo21[] = "__OTR__textures/boo_frames/gTextureBoo21";
static const ALIGN_ASSET(2) char gTextureBoo22[] = "__OTR__textures/boo_frames/gTextureBoo22";
static const ALIGN_ASSET(2) char gTextureBoo23[] = "__OTR__textures/boo_frames/gTextureBoo23";
static const ALIGN_ASSET(2) char gTextureBoo24[] = "__OTR__textures/boo_frames/gTextureBoo24";
static const ALIGN_ASSET(2) char gTextureBoo25[] = "__OTR__textures/boo_frames/gTextureBoo25";
static const ALIGN_ASSET(2) char gTextureBoo26[] = "__OTR__textures/boo_frames/gTextureBoo26";
static const ALIGN_ASSET(2) char gTextureBoo27[] = "__OTR__textures/boo_frames/gTextureBoo27";
static const ALIGN_ASSET(2) char gTextureBoo28[] = "__OTR__textures/boo_frames/gTextureBoo28";
static const ALIGN_ASSET(2) char gTextureBoo29[] = "__OTR__textures/boo_frames/gTextureBoo29";
static const char* gTextureGhosts[] = {
gTextureBoo01,
gTextureBoo02,
gTextureBoo03,
gTextureBoo04,
gTextureBoo05,
gTextureBoo06,
gTextureBoo07,
gTextureBoo08,
gTextureBoo09,
gTextureBoo10,
gTextureBoo11,
gTextureBoo12,
gTextureBoo13,
gTextureBoo14,
gTextureBoo15,
gTextureBoo16,
gTextureBoo17,
gTextureBoo18,
gTextureBoo19,
gTextureBoo20,
gTextureBoo21,
gTextureBoo22,
gTextureBoo23,
gTextureBoo24,
gTextureBoo25,
gTextureBoo26,
gTextureBoo27,
gTextureBoo28,
gTextureBoo29,
};