mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 23:05:53 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
429 lines
24 KiB
C
429 lines
24 KiB
C
#pragma once
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#include <libultra/gbi.h>
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#include <libultraship.h>
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#include <common_structs.h>
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#include <align_asset_macro.h>
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static const ALIGN_ASSET(2) char common_tlut_finish_line_banner[] = "__OTR__textures/common_data/common_tlut_finish_line_banner";
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static const ALIGN_ASSET(2) char common_texture_particle_fire[] = "__OTR__textures/common_data/common_texture_particle_fire";
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static const ALIGN_ASSET(2) char common_texture_item_box_question_mark[] = "__OTR__textures/common_data/common_texture_item_box_question_mark";
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static const ALIGN_ASSET(2) char common_texture_banana[] = "__OTR__textures/common_data/common_texture_banana";
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static const ALIGN_ASSET(2) char common_texture_flat_banana[] = "__OTR__textures/common_data/common_texture_flat_banana";
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static const ALIGN_ASSET(2) char common_tlut_trees_import[] = "__OTR__textures/common_data/common_tlut_trees_import";
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static const ALIGN_ASSET(2) char common_tlut_green_shell[] = "__OTR__textures/common_data/common_tlut_green_shell";
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static const ALIGN_ASSET(2) char common_tlut_blue_shell[] = "__OTR__textures/common_data/common_tlut_blue_shell";
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static const ALIGN_ASSET(2) char common_shadow_i4[] = "__OTR__textures/common_data/common_shadow_i4";
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static const ALIGN_ASSET(2) char D_0D006AD8[] = "__OTR__textures/common_data/D_0D006AD8";
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static const ALIGN_ASSET(2) char common_tlut_debug_font[] = "__OTR__textures/common_data/common_tlut_debug_font";
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static const ALIGN_ASSET(2) char common_texture_debug_font[] = "__OTR__textures/common_data/common_texture_debug_font";
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static const ALIGN_ASSET(2) char common_texture_speedometer[] = "__OTR__textures/common_data/common_texture_speedometer";
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static const ALIGN_ASSET(2) char common_texture_speedometer_needle[] = "__OTR__textures/common_data/common_texture_speedometer_needle";
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static const ALIGN_ASSET(2) char common_texture_hud_lap[] = "__OTR__textures/common_data/common_texture_hud_lap";
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static const ALIGN_ASSET(2) char common_texture_hud_123[] = "__OTR__textures/common_data/common_texture_hud_123";
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static const ALIGN_ASSET(2) char common_texture_hud_lap_time[] = "__OTR__textures/common_data/common_texture_hud_lap_time";
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static const ALIGN_ASSET(2) char common_texture_hud_lap_1_on_3[] = "__OTR__textures/common_data/common_texture_hud_lap_1_on_3";
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static const ALIGN_ASSET(2) char common_texture_hud_lap_2_on_3[] = "__OTR__textures/common_data/common_texture_hud_lap_2_on_3";
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static const ALIGN_ASSET(2) char common_texture_hud_lap_3_on_3[] = "__OTR__textures/common_data/common_texture_hud_lap_3_on_3";
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static const ALIGN_ASSET(2) char common_texture_hud_total_time[] = "__OTR__textures/common_data/common_texture_hud_total_time";
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static const ALIGN_ASSET(2) char common_texture_hud_time[] = "__OTR__textures/common_data/common_texture_hud_time";
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static const ALIGN_ASSET(2) char common_texture_hud_normal_digit[] = "__OTR__textures/common_data/common_texture_hud_normal_digit";
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static const ALIGN_ASSET(2) char common_texture_hud_1st[] = "__OTR__textures/common_data/common_texture_hud_1st";
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static const ALIGN_ASSET(2) char common_texture_hud_2nd[] = "__OTR__textures/common_data/common_texture_hud_2nd";
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static const ALIGN_ASSET(2) char common_texture_hud_3rd[] = "__OTR__textures/common_data/common_texture_hud_3rd";
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static const ALIGN_ASSET(2) char common_texture_hud_4th[] = "__OTR__textures/common_data/common_texture_hud_4th";
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static const ALIGN_ASSET(2) char common_texture_hud_5th[] = "__OTR__textures/common_data/common_texture_hud_5th";
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static const ALIGN_ASSET(2) char common_texture_hud_6th[] = "__OTR__textures/common_data/common_texture_hud_6th";
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static const ALIGN_ASSET(2) char common_texture_hud_7th[] = "__OTR__textures/common_data/common_texture_hud_7th";
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static const ALIGN_ASSET(2) char common_texture_hud_8th[] = "__OTR__textures/common_data/common_texture_hud_8th";
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static const char* common_texture_hud_place[] = {
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common_texture_hud_1st,
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common_texture_hud_2nd,
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common_texture_hud_3rd,
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common_texture_hud_4th,
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common_texture_hud_5th,
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common_texture_hud_6th,
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common_texture_hud_7th,
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common_texture_hud_8th,
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};
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static const ALIGN_ASSET(2) char common_texture_first_place[] = "__OTR__textures/common_data/common_texture_first_place";
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static const ALIGN_ASSET(2) char common_texture_second_place[] = "__OTR__textures/common_data/common_texture_second_place";
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static const ALIGN_ASSET(2) char common_texture_third_place[] = "__OTR__textures/common_data/common_texture_third_place";
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static const ALIGN_ASSET(2) char common_texture_fourth_place[] = "__OTR__textures/common_data/common_texture_fourth_place";
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static const char* D_0D015258[] = {
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common_texture_first_place,
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common_texture_second_place,
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common_texture_third_place,
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common_texture_fourth_place,
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};
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static const ALIGN_ASSET(2) char common_tlut_player_emblem[] = "__OTR__textures/common_data/common_tlut_player_emblem";
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static const ALIGN_ASSET(2) char common_texture_player_emblem_1p[] = "__OTR__textures/common_data/common_texture_player_emblem_1p";
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static const ALIGN_ASSET(2) char common_texture_player_emblem_2p[] = "__OTR__textures/common_data/common_texture_player_emblem_2p";
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static const ALIGN_ASSET(2) char common_texture_player_emblem_3p[] = "__OTR__textures/common_data/common_texture_player_emblem_3p";
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static const ALIGN_ASSET(2) char common_texture_player_emblem_4p[] = "__OTR__textures/common_data/common_texture_player_emblem_4p";
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static const char* common_texture_player_emblem[] = {
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common_texture_player_emblem_1p,
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common_texture_player_emblem_2p,
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common_texture_player_emblem_3p,
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common_texture_player_emblem_4p,
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};
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static const ALIGN_ASSET(2) char common_tlut_hud_type_C_rank_font[] = "__OTR__textures/common_data/common_tlut_hud_type_C_rank_font";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_1[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_1";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_2[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_2";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_3[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_3";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_4[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_4";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_5[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_5";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_6[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_6";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_7[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_7";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_font_8[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_font_8";
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static const char* common_texture_hud_type_C_rank_font[] = {
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common_texture_hud_type_C_rank_font_1,
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common_texture_hud_type_C_rank_font_2,
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common_texture_hud_type_C_rank_font_3,
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common_texture_hud_type_C_rank_font_4,
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common_texture_hud_type_C_rank_font_5,
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common_texture_hud_type_C_rank_font_6,
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common_texture_hud_type_C_rank_font_7,
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common_texture_hud_type_C_rank_font_8,
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};
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static const ALIGN_ASSET(2) char common_tlut_hud_type_C_rank_tiny_font[] = "__OTR__textures/common_data/common_tlut_hud_type_C_rank_tiny_font";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_0[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_0";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_1[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_1";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_2[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_2";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_3[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_3";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_4[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_4";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_5[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_5";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_6[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_6";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_7[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_7";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_8[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_8";
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static const ALIGN_ASSET(2) char common_texture_hud_type_C_rank_tiny_font_9[] = "__OTR__textures/common_data/common_texture_hud_type_C_rank_tiny_font_9";
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static const char* common_texture_hud_type_C_rank_tiny_font[] = {
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common_texture_hud_type_C_rank_tiny_font_0,
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common_texture_hud_type_C_rank_tiny_font_1,
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common_texture_hud_type_C_rank_tiny_font_2,
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common_texture_hud_type_C_rank_tiny_font_3,
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common_texture_hud_type_C_rank_tiny_font_4,
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common_texture_hud_type_C_rank_tiny_font_5,
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common_texture_hud_type_C_rank_tiny_font_6,
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common_texture_hud_type_C_rank_tiny_font_7,
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common_texture_hud_type_C_rank_tiny_font_8,
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common_texture_hud_type_C_rank_tiny_font_9,
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};
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static const ALIGN_ASSET(2) char common_texture_character_portrait_border[] = "__OTR__textures/common_data/common_texture_character_portrait_border";
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static const ALIGN_ASSET(2) char common_tlut_portrait_mario[] = "__OTR__textures/common_data/common_tlut_portrait_mario";
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static const ALIGN_ASSET(2) char common_tlut_portrait_luigi[] = "__OTR__textures/common_data/common_tlut_portrait_luigi";
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static const ALIGN_ASSET(2) char common_tlut_portrait_peach[] = "__OTR__textures/common_data/common_tlut_portrait_peach";
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static const ALIGN_ASSET(2) char common_tlut_portrait_toad[] = "__OTR__textures/common_data/common_tlut_portrait_toad";
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static const ALIGN_ASSET(2) char common_tlut_portrait_yoshi[] = "__OTR__textures/common_data/common_tlut_portrait_yoshi";
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static const ALIGN_ASSET(2) char common_tlut_portrait_donkey_kong[] = "__OTR__textures/common_data/common_tlut_portrait_donkey_kong";
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static const ALIGN_ASSET(2) char common_tlut_portrait_wario[] = "__OTR__textures/common_data/common_tlut_portrait_wario";
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static const ALIGN_ASSET(2) char common_tlut_portrait_bowser[] = "__OTR__textures/common_data/common_tlut_portrait_bowser";
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static const ALIGN_ASSET(2) char common_tlut_portrait_bomb_kart_and_question_mark[] = "__OTR__textures/common_data/common_tlut_portrait_bomb_kart_and_question_mark";
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static const ALIGN_ASSET(2) char common_texture_portrait_mario[] = "__OTR__textures/common_data/common_texture_portrait_mario";
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static const ALIGN_ASSET(2) char common_texture_portrait_luigi[] = "__OTR__textures/common_data/common_texture_portrait_luigi";
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static const ALIGN_ASSET(2) char common_texture_portrait_peach[] = "__OTR__textures/common_data/common_texture_portrait_peach";
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static const ALIGN_ASSET(2) char common_texture_portrait_toad[] = "__OTR__textures/common_data/common_texture_portrait_toad";
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static const ALIGN_ASSET(2) char common_texture_portrait_yoshi[] = "__OTR__textures/common_data/common_texture_portrait_yoshi";
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static const ALIGN_ASSET(2) char common_texture_portrait_donkey_kong[] = "__OTR__textures/common_data/common_texture_portrait_donkey_kong";
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static const ALIGN_ASSET(2) char common_texture_portrait_wario[] = "__OTR__textures/common_data/common_texture_portrait_wario";
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static const ALIGN_ASSET(2) char common_texture_portrait_bowser[] = "__OTR__textures/common_data/common_texture_portrait_bowser";
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static const ALIGN_ASSET(2) char common_texture_portrait_bomb_kart[] = "__OTR__textures/common_data/common_texture_portrait_bomb_kart";
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static const ALIGN_ASSET(2) char common_texture_portrait_question_mark[] = "__OTR__textures/common_data/common_texture_portrait_question_mark";
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static const ALIGN_ASSET(2) char common_tlut_item_window_none[] = "__OTR__textures/common_data/common_tlut_item_window_none";
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static const ALIGN_ASSET(2) char common_tlut_item_window_banana[] = "__OTR__textures/common_data/common_tlut_item_window_banana";
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static const ALIGN_ASSET(2) char common_tlut_item_window_banana_bunch[] = "__OTR__textures/common_data/common_tlut_item_window_banana_bunch";
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static const ALIGN_ASSET(2) char common_tlut_item_window_mushroom[] = "__OTR__textures/common_data/common_tlut_item_window_mushroom";
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static const ALIGN_ASSET(2) char common_tlut_item_window_double_mushroom[] = "__OTR__textures/common_data/common_tlut_item_window_double_mushroom";
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static const ALIGN_ASSET(2) char common_tlut_item_window_triple_mushroom[] = "__OTR__textures/common_data/common_tlut_item_window_triple_mushroom";
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static const ALIGN_ASSET(2) char common_tlut_item_window_super_mushroom[] = "__OTR__textures/common_data/common_tlut_item_window_super_mushroom";
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static const ALIGN_ASSET(2) char common_tlut_item_window_blue_shell[] = "__OTR__textures/common_data/common_tlut_item_window_blue_shell";
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static const ALIGN_ASSET(2) char common_tlut_item_window_boo[] = "__OTR__textures/common_data/common_tlut_item_window_boo";
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static const ALIGN_ASSET(2) char common_tlut_item_window_green_shell[] = "__OTR__textures/common_data/common_tlut_item_window_green_shell";
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static const ALIGN_ASSET(2) char common_tlut_item_window_triple_green_shell[] = "__OTR__textures/common_data/common_tlut_item_window_triple_green_shell";
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static const ALIGN_ASSET(2) char common_tlut_item_window_red_shell[] = "__OTR__textures/common_data/common_tlut_item_window_red_shell";
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static const ALIGN_ASSET(2) char common_tlut_item_window_triple_red_shell[] = "__OTR__textures/common_data/common_tlut_item_window_triple_red_shell";
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static const ALIGN_ASSET(2) char common_tlut_item_window_star[] = "__OTR__textures/common_data/common_tlut_item_window_star";
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static const ALIGN_ASSET(2) char common_tlut_item_window_thunder_bolt[] = "__OTR__textures/common_data/common_tlut_item_window_thunder_bolt";
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static const ALIGN_ASSET(2) char common_tlut_item_window_fake_item_box[] = "__OTR__textures/common_data/common_tlut_item_window_fake_item_box";
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static const ALIGN_ASSET(2) char common_texture_item_window_none[] = "__OTR__textures/common_data/common_texture_item_window_none";
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static const ALIGN_ASSET(2) char common_texture_item_window_banana[] = "__OTR__textures/common_data/common_texture_item_window_banana";
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static const ALIGN_ASSET(2) char common_texture_item_window_banana_bunch[] = "__OTR__textures/common_data/common_texture_item_window_banana_bunch";
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static const ALIGN_ASSET(2) char common_texture_item_window_mushroom[] = "__OTR__textures/common_data/common_texture_item_window_mushroom";
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static const ALIGN_ASSET(2) char common_texture_item_window_double_mushroom[] = "__OTR__textures/common_data/common_texture_item_window_double_mushroom";
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static const ALIGN_ASSET(2) char common_texture_item_window_triple_mushroom[] = "__OTR__textures/common_data/common_texture_item_window_triple_mushroom";
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static const ALIGN_ASSET(2) char common_texture_item_window_super_mushroom[] = "__OTR__textures/common_data/common_texture_item_window_super_mushroom";
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static const ALIGN_ASSET(2) char common_texture_item_window_blue_shell[] = "__OTR__textures/common_data/common_texture_item_window_blue_shell";
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static const ALIGN_ASSET(2) char common_texture_item_window_boo[] = "__OTR__textures/common_data/common_texture_item_window_boo";
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static const ALIGN_ASSET(2) char common_texture_item_window_green_shell[] = "__OTR__textures/common_data/common_texture_item_window_green_shell";
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static const ALIGN_ASSET(2) char common_texture_item_window_triple_green_shell[] = "__OTR__textures/common_data/common_texture_item_window_triple_green_shell";
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static const ALIGN_ASSET(2) char common_texture_item_window_red_shell[] = "__OTR__textures/common_data/common_texture_item_window_red_shell";
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static const ALIGN_ASSET(2) char common_texture_item_window_triple_red_shell[] = "__OTR__textures/common_data/common_texture_item_window_triple_red_shell";
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static const ALIGN_ASSET(2) char common_texture_item_window_star[] = "__OTR__textures/common_data/common_texture_item_window_star";
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static const ALIGN_ASSET(2) char common_texture_item_window_thunder_bolt[] = "__OTR__textures/common_data/common_texture_item_window_thunder_bolt";
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static const ALIGN_ASSET(2) char common_texture_item_window_fake_item_box[] = "__OTR__textures/common_data/common_texture_item_window_fake_item_box";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_no_lights[] = "__OTR__textures/common_data/common_tlut_lakitu_no_lights";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_red_lights[] = "__OTR__textures/common_data/common_tlut_lakitu_red_lights";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_blue_lights[] = "__OTR__textures/common_data/common_tlut_lakitu_blue_lights";
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static const char* common_tlut_lakitu_countdown[] = {
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common_tlut_lakitu_no_lights,
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common_tlut_lakitu_red_lights,
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common_tlut_lakitu_blue_lights,
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};
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static const ALIGN_ASSET(2) char common_tlut_lakitu_checkered_flag[] = "__OTR__textures/common_data/common_tlut_lakitu_checkered_flag";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_second_lap[] = "__OTR__textures/common_data/common_tlut_lakitu_second_lap";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_final_lap[] = "__OTR__textures/common_data/common_tlut_lakitu_final_lap";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_reverse[] = "__OTR__textures/common_data/common_tlut_lakitu_reverse";
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static const ALIGN_ASSET(2) char common_tlut_lakitu_fishing[] = "__OTR__textures/common_data/common_tlut_lakitu_fishing";
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static const ALIGN_ASSET(2) char common_tlut_traffic_light[] = "__OTR__textures/common_data/common_tlut_traffic_light";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_01[] = "__OTR__textures/common_data/common_texture_traffic_light_01";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_02[] = "__OTR__textures/common_data/common_texture_traffic_light_02";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_03[] = "__OTR__textures/common_data/common_texture_traffic_light_03";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_04[] = "__OTR__textures/common_data/common_texture_traffic_light_04";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_05[] = "__OTR__textures/common_data/common_texture_traffic_light_05";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_06[] = "__OTR__textures/common_data/common_texture_traffic_light_06";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_07[] = "__OTR__textures/common_data/common_texture_traffic_light_07";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_08[] = "__OTR__textures/common_data/common_texture_traffic_light_08";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_09[] = "__OTR__textures/common_data/common_texture_traffic_light_09";
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static const ALIGN_ASSET(2) char common_texture_traffic_light_10[] = "__OTR__textures/common_data/common_texture_traffic_light_10";
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static const ALIGN_ASSET(2) char common_texture_particle_leaf[] = "__OTR__textures/common_data/common_texture_particle_leaf";
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static const ALIGN_ASSET(2) char common_texture_unused_particle_leaf[] = "__OTR__textures/common_data/common_texture_unused_particle_leaf";
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static const ALIGN_ASSET(2) char D_0D0293D8[] = "__OTR__textures/common_data/D_0D0293D8";
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static const ALIGN_ASSET(2) char D_0D029458[] = "__OTR__textures/common_data/D_0D029458";
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static const ALIGN_ASSET(2) char common_texture_bomb_1[] = "__OTR__textures/common_data/common_texture_bomb_1";
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static const ALIGN_ASSET(2) char common_texture_bomb_2[] = "__OTR__textures/common_data/common_texture_bomb_2";
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static const ALIGN_ASSET(2) char common_texture_bomb_3[] = "__OTR__textures/common_data/common_texture_bomb_3";
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static const ALIGN_ASSET(2) char common_texture_bomb_4[] = "__OTR__textures/common_data/common_texture_bomb_4";
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static const char* common_texture_bomb[] = {
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common_texture_bomb_1,
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common_texture_bomb_2,
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common_texture_bomb_3,
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common_texture_bomb_4,
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};
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static const ALIGN_ASSET(2) char common_tlut_bomb[] = "__OTR__textures/common_data/common_tlut_bomb";
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static const ALIGN_ASSET(2) char D_0D02AA58[] = "__OTR__textures/common_data/D_0D02AA58";
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static const ALIGN_ASSET(2) char common_texture_particle_spark_1[] = "__OTR__textures/common_data/common_texture_particle_spark_1";
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static const ALIGN_ASSET(2) char common_texture_particle_spark_2[] = "__OTR__textures/common_data/common_texture_particle_spark_2";
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static const ALIGN_ASSET(2) char common_texture_particle_spark_3[] = "__OTR__textures/common_data/common_texture_particle_spark_3";
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static const ALIGN_ASSET(2) char common_texture_particle_spark_4[] = "__OTR__textures/common_data/common_texture_particle_spark_4";
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static const char* common_texture_particle_spark[] = {
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common_texture_particle_spark_1,
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common_texture_particle_spark_2,
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common_texture_particle_spark_3,
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common_texture_particle_spark_4,
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};
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static const ALIGN_ASSET(2) char common_texture_particle_smoke_1[] = "__OTR__textures/common_data/common_texture_particle_smoke_1";
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static const ALIGN_ASSET(2) char common_texture_particle_smoke_2[] = "__OTR__textures/common_data/common_texture_particle_smoke_2";
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static const ALIGN_ASSET(2) char common_texture_particle_smoke_3[] = "__OTR__textures/common_data/common_texture_particle_smoke_3";
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static const ALIGN_ASSET(2) char common_texture_particle_smoke_4[] = "__OTR__textures/common_data/common_texture_particle_smoke_4";
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static const char* common_texture_particle_smoke[] = {
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common_texture_particle_smoke_1,
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common_texture_particle_smoke_2,
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common_texture_particle_smoke_3,
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common_texture_particle_smoke_4,
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};
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static const ALIGN_ASSET(2) char common_texture_minimap_finish_line[] = "__OTR__textures/common_data/common_texture_minimap_finish_line";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_mario[] = "__OTR__textures/common_data/common_texture_minimap_kart_mario";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_luigi[] = "__OTR__textures/common_data/common_texture_minimap_kart_luigi";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_yoshi[] = "__OTR__textures/common_data/common_texture_minimap_kart_yoshi";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_toad[] = "__OTR__textures/common_data/common_texture_minimap_kart_toad";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_donkey_kong[] = "__OTR__textures/common_data/common_texture_minimap_kart_donkey_kong";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_wario[] = "__OTR__textures/common_data/common_texture_minimap_kart_wario";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_peach[] = "__OTR__textures/common_data/common_texture_minimap_kart_peach";
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static const ALIGN_ASSET(2) char common_texture_minimap_kart_bowser[] = "__OTR__textures/common_data/common_texture_minimap_kart_bowser";
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static const char* common_texture_minimap_kart_character[] = {
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common_texture_minimap_kart_mario,
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common_texture_minimap_kart_luigi,
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common_texture_minimap_kart_yoshi,
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common_texture_minimap_kart_toad,
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common_texture_minimap_kart_donkey_kong,
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common_texture_minimap_kart_wario,
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common_texture_minimap_kart_peach,
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common_texture_minimap_kart_bowser,
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};
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static const ALIGN_ASSET(2) char common_texture_minimap_progress_dot[] = "__OTR__textures/common_data/common_texture_minimap_progress_dot";
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static const ALIGN_ASSET(2) char common_texture_minimap_mario[] = "__OTR__textures/common_data/common_texture_minimap_mario";
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static const ALIGN_ASSET(2) char common_texture_minimap_luigi[] = "__OTR__textures/common_data/common_texture_minimap_luigi";
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static const ALIGN_ASSET(2) char common_texture_minimap_yoshi[] = "__OTR__textures/common_data/common_texture_minimap_yoshi";
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static const ALIGN_ASSET(2) char common_texture_minimap_toad[] = "__OTR__textures/common_data/common_texture_minimap_toad";
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static const ALIGN_ASSET(2) char common_texture_minimap_dk[] = "__OTR__textures/common_data/common_texture_minimap_dk";
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static const ALIGN_ASSET(2) char common_texture_minimap_wario[] = "__OTR__textures/common_data/common_texture_minimap_wario";
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static const ALIGN_ASSET(2) char common_texture_minimap_peach[] = "__OTR__textures/common_data/common_texture_minimap_peach";
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static const ALIGN_ASSET(2) char common_texture_minimap_bowser[] = "__OTR__textures/common_data/common_texture_minimap_bowser";
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