mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-29 16:45:28 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
347 lines
19 KiB
C
347 lines
19 KiB
C
#pragma once
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#include <libultraship.h>
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#include <common_structs.h>
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#include <align_asset_macro.h>
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static const ALIGN_ASSET(2) char gTextureMarioFace00[] = "__OTR__textures/player_selection/mario_face_00";
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static const ALIGN_ASSET(2) char gTextureMarioFace01[] = "__OTR__textures/player_selection/mario_face_01";
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static const ALIGN_ASSET(2) char gTextureMarioFace02[] = "__OTR__textures/player_selection/mario_face_02";
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static const ALIGN_ASSET(2) char gTextureMarioFace03[] = "__OTR__textures/player_selection/mario_face_03";
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static const ALIGN_ASSET(2) char gTextureMarioFace04[] = "__OTR__textures/player_selection/mario_face_04";
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static const ALIGN_ASSET(2) char gTextureMarioFace05[] = "__OTR__textures/player_selection/mario_face_05";
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static const ALIGN_ASSET(2) char gTextureMarioFace06[] = "__OTR__textures/player_selection/mario_face_06";
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static const ALIGN_ASSET(2) char gTextureMarioFace07[] = "__OTR__textures/player_selection/mario_face_07";
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static const ALIGN_ASSET(2) char gTextureMarioFace08[] = "__OTR__textures/player_selection/mario_face_08";
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static const ALIGN_ASSET(2) char gTextureMarioFace09[] = "__OTR__textures/player_selection/mario_face_09";
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static const ALIGN_ASSET(2) char gTextureMarioFace10[] = "__OTR__textures/player_selection/mario_face_10";
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static const ALIGN_ASSET(2) char gTextureMarioFace11[] = "__OTR__textures/player_selection/mario_face_11";
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static const ALIGN_ASSET(2) char gTextureMarioFace12[] = "__OTR__textures/player_selection/mario_face_12";
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static const ALIGN_ASSET(2) char gTextureMarioFace13[] = "__OTR__textures/player_selection/mario_face_13";
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static const ALIGN_ASSET(2) char gTextureMarioFace14[] = "__OTR__textures/player_selection/mario_face_14";
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static const ALIGN_ASSET(2) char gTextureMarioFace15[] = "__OTR__textures/player_selection/mario_face_15";
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static const ALIGN_ASSET(2) char gTextureMarioFace16[] = "__OTR__textures/player_selection/mario_face_16";
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static const ALIGN_ASSET(2) char gTextureLuigiFace00[] = "__OTR__textures/player_selection/luigi_face_00";
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static const ALIGN_ASSET(2) char gTextureLuigiFace01[] = "__OTR__textures/player_selection/luigi_face_01";
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static const ALIGN_ASSET(2) char gTextureLuigiFace02[] = "__OTR__textures/player_selection/luigi_face_02";
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static const ALIGN_ASSET(2) char gTextureLuigiFace03[] = "__OTR__textures/player_selection/luigi_face_03";
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static const ALIGN_ASSET(2) char gTextureLuigiFace04[] = "__OTR__textures/player_selection/luigi_face_04";
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static const ALIGN_ASSET(2) char gTextureLuigiFace05[] = "__OTR__textures/player_selection/luigi_face_05";
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static const ALIGN_ASSET(2) char gTextureLuigiFace06[] = "__OTR__textures/player_selection/luigi_face_06";
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static const ALIGN_ASSET(2) char gTextureLuigiFace07[] = "__OTR__textures/player_selection/luigi_face_07";
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static const ALIGN_ASSET(2) char gTextureLuigiFace08[] = "__OTR__textures/player_selection/luigi_face_08";
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static const ALIGN_ASSET(2) char gTextureLuigiFace09[] = "__OTR__textures/player_selection/luigi_face_09";
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static const ALIGN_ASSET(2) char gTextureLuigiFace10[] = "__OTR__textures/player_selection/luigi_face_10";
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static const ALIGN_ASSET(2) char gTextureLuigiFace11[] = "__OTR__textures/player_selection/luigi_face_11";
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static const ALIGN_ASSET(2) char gTextureLuigiFace12[] = "__OTR__textures/player_selection/luigi_face_12";
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static const ALIGN_ASSET(2) char gTextureLuigiFace13[] = "__OTR__textures/player_selection/luigi_face_13";
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static const ALIGN_ASSET(2) char gTextureLuigiFace14[] = "__OTR__textures/player_selection/luigi_face_14";
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static const ALIGN_ASSET(2) char gTextureLuigiFace15[] = "__OTR__textures/player_selection/luigi_face_15";
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static const ALIGN_ASSET(2) char gTextureLuigiFace16[] = "__OTR__textures/player_selection/luigi_face_16";
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static const ALIGN_ASSET(2) char gTexturePeachFace00[] = "__OTR__textures/player_selection/peach_face_00";
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static const ALIGN_ASSET(2) char gTexturePeachFace01[] = "__OTR__textures/player_selection/peach_face_01";
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static const ALIGN_ASSET(2) char gTexturePeachFace02[] = "__OTR__textures/player_selection/peach_face_02";
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static const ALIGN_ASSET(2) char gTexturePeachFace03[] = "__OTR__textures/player_selection/peach_face_03";
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static const ALIGN_ASSET(2) char gTexturePeachFace04[] = "__OTR__textures/player_selection/peach_face_04";
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static const ALIGN_ASSET(2) char gTexturePeachFace05[] = "__OTR__textures/player_selection/peach_face_05";
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static const ALIGN_ASSET(2) char gTexturePeachFace06[] = "__OTR__textures/player_selection/peach_face_06";
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static const ALIGN_ASSET(2) char gTexturePeachFace07[] = "__OTR__textures/player_selection/peach_face_07";
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static const ALIGN_ASSET(2) char gTexturePeachFace08[] = "__OTR__textures/player_selection/peach_face_08";
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static const ALIGN_ASSET(2) char gTexturePeachFace09[] = "__OTR__textures/player_selection/peach_face_09";
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static const ALIGN_ASSET(2) char gTexturePeachFace10[] = "__OTR__textures/player_selection/peach_face_10";
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static const ALIGN_ASSET(2) char gTexturePeachFace11[] = "__OTR__textures/player_selection/peach_face_11";
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static const ALIGN_ASSET(2) char gTexturePeachFace12[] = "__OTR__textures/player_selection/peach_face_12";
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static const ALIGN_ASSET(2) char gTexturePeachFace13[] = "__OTR__textures/player_selection/peach_face_13";
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static const ALIGN_ASSET(2) char gTexturePeachFace14[] = "__OTR__textures/player_selection/peach_face_14";
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static const ALIGN_ASSET(2) char gTexturePeachFace15[] = "__OTR__textures/player_selection/peach_face_15";
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static const ALIGN_ASSET(2) char gTexturePeachFace16[] = "__OTR__textures/player_selection/peach_face_16";
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static const ALIGN_ASSET(2) char gTextureToadFace00[] = "__OTR__textures/player_selection/toad_face_00";
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static const ALIGN_ASSET(2) char gTextureToadFace01[] = "__OTR__textures/player_selection/toad_face_01";
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static const ALIGN_ASSET(2) char gTextureToadFace02[] = "__OTR__textures/player_selection/toad_face_02";
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static const ALIGN_ASSET(2) char gTextureToadFace03[] = "__OTR__textures/player_selection/toad_face_03";
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static const ALIGN_ASSET(2) char gTextureToadFace04[] = "__OTR__textures/player_selection/toad_face_04";
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static const ALIGN_ASSET(2) char gTextureToadFace05[] = "__OTR__textures/player_selection/toad_face_05";
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static const ALIGN_ASSET(2) char gTextureToadFace06[] = "__OTR__textures/player_selection/toad_face_06";
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static const ALIGN_ASSET(2) char gTextureToadFace07[] = "__OTR__textures/player_selection/toad_face_07";
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static const ALIGN_ASSET(2) char gTextureToadFace08[] = "__OTR__textures/player_selection/toad_face_08";
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static const ALIGN_ASSET(2) char gTextureToadFace09[] = "__OTR__textures/player_selection/toad_face_09";
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static const ALIGN_ASSET(2) char gTextureToadFace10[] = "__OTR__textures/player_selection/toad_face_10";
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static const ALIGN_ASSET(2) char gTextureToadFace11[] = "__OTR__textures/player_selection/toad_face_11";
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static const ALIGN_ASSET(2) char gTextureToadFace12[] = "__OTR__textures/player_selection/toad_face_12";
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static const ALIGN_ASSET(2) char gTextureToadFace13[] = "__OTR__textures/player_selection/toad_face_13";
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static const ALIGN_ASSET(2) char gTextureToadFace14[] = "__OTR__textures/player_selection/toad_face_14";
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static const ALIGN_ASSET(2) char gTextureToadFace15[] = "__OTR__textures/player_selection/toad_face_15";
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static const ALIGN_ASSET(2) char gTextureToadFace16[] = "__OTR__textures/player_selection/toad_face_16";
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static const ALIGN_ASSET(2) char gTextureYoshiFace00[] = "__OTR__textures/player_selection/yoshi_face_00";
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static const ALIGN_ASSET(2) char gTextureYoshiFace01[] = "__OTR__textures/player_selection/yoshi_face_01";
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static const ALIGN_ASSET(2) char gTextureYoshiFace02[] = "__OTR__textures/player_selection/yoshi_face_02";
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static const ALIGN_ASSET(2) char gTextureYoshiFace03[] = "__OTR__textures/player_selection/yoshi_face_03";
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static const ALIGN_ASSET(2) char gTextureYoshiFace04[] = "__OTR__textures/player_selection/yoshi_face_04";
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static const ALIGN_ASSET(2) char gTextureYoshiFace05[] = "__OTR__textures/player_selection/yoshi_face_05";
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static const ALIGN_ASSET(2) char gTextureYoshiFace06[] = "__OTR__textures/player_selection/yoshi_face_06";
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static const ALIGN_ASSET(2) char gTextureYoshiFace07[] = "__OTR__textures/player_selection/yoshi_face_07";
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static const ALIGN_ASSET(2) char gTextureYoshiFace08[] = "__OTR__textures/player_selection/yoshi_face_08";
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static const ALIGN_ASSET(2) char gTextureYoshiFace09[] = "__OTR__textures/player_selection/yoshi_face_09";
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static const ALIGN_ASSET(2) char gTextureYoshiFace10[] = "__OTR__textures/player_selection/yoshi_face_10";
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static const ALIGN_ASSET(2) char gTextureYoshiFace11[] = "__OTR__textures/player_selection/yoshi_face_11";
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static const ALIGN_ASSET(2) char gTextureYoshiFace12[] = "__OTR__textures/player_selection/yoshi_face_12";
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static const ALIGN_ASSET(2) char gTextureYoshiFace13[] = "__OTR__textures/player_selection/yoshi_face_13";
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static const ALIGN_ASSET(2) char gTextureYoshiFace14[] = "__OTR__textures/player_selection/yoshi_face_14";
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static const ALIGN_ASSET(2) char gTextureYoshiFace15[] = "__OTR__textures/player_selection/yoshi_face_15";
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static const ALIGN_ASSET(2) char gTextureYoshiFace16[] = "__OTR__textures/player_selection/yoshi_face_16";
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static const ALIGN_ASSET(2) char gTextureDkFace00[] = "__OTR__textures/player_selection/donkeykong_face_00";
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static const ALIGN_ASSET(2) char gTextureDkFace01[] = "__OTR__textures/player_selection/donkeykong_face_01";
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static const ALIGN_ASSET(2) char gTextureDkFace02[] = "__OTR__textures/player_selection/donkeykong_face_02";
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static const ALIGN_ASSET(2) char gTextureDkFace03[] = "__OTR__textures/player_selection/donkeykong_face_03";
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static const ALIGN_ASSET(2) char gTextureDkFace04[] = "__OTR__textures/player_selection/donkeykong_face_04";
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static const ALIGN_ASSET(2) char gTextureDkFace05[] = "__OTR__textures/player_selection/donkeykong_face_05";
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static const ALIGN_ASSET(2) char gTextureDkFace06[] = "__OTR__textures/player_selection/donkeykong_face_06";
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static const ALIGN_ASSET(2) char gTextureDkFace07[] = "__OTR__textures/player_selection/donkeykong_face_07";
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static const ALIGN_ASSET(2) char gTextureDkFace08[] = "__OTR__textures/player_selection/donkeykong_face_08";
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static const ALIGN_ASSET(2) char gTextureDkFace09[] = "__OTR__textures/player_selection/donkeykong_face_09";
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static const ALIGN_ASSET(2) char gTextureDkFace10[] = "__OTR__textures/player_selection/donkeykong_face_10";
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static const ALIGN_ASSET(2) char gTextureDkFace11[] = "__OTR__textures/player_selection/donkeykong_face_11";
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static const ALIGN_ASSET(2) char gTextureDkFace12[] = "__OTR__textures/player_selection/donkeykong_face_12";
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static const ALIGN_ASSET(2) char gTextureDkFace13[] = "__OTR__textures/player_selection/donkeykong_face_13";
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static const ALIGN_ASSET(2) char gTextureDkFace14[] = "__OTR__textures/player_selection/donkeykong_face_14";
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static const ALIGN_ASSET(2) char gTextureDkFace15[] = "__OTR__textures/player_selection/donkeykong_face_15";
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static const ALIGN_ASSET(2) char gTextureDkFace16[] = "__OTR__textures/player_selection/donkeykong_face_16";
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static const ALIGN_ASSET(2) char gTextureWarioFace00[] = "__OTR__textures/player_selection/wario_face_00";
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static const ALIGN_ASSET(2) char gTextureWarioFace01[] = "__OTR__textures/player_selection/wario_face_01";
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static const ALIGN_ASSET(2) char gTextureWarioFace02[] = "__OTR__textures/player_selection/wario_face_02";
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static const ALIGN_ASSET(2) char gTextureWarioFace03[] = "__OTR__textures/player_selection/wario_face_03";
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static const ALIGN_ASSET(2) char gTextureWarioFace04[] = "__OTR__textures/player_selection/wario_face_04";
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static const ALIGN_ASSET(2) char gTextureWarioFace05[] = "__OTR__textures/player_selection/wario_face_05";
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static const ALIGN_ASSET(2) char gTextureWarioFace06[] = "__OTR__textures/player_selection/wario_face_06";
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static const ALIGN_ASSET(2) char gTextureWarioFace07[] = "__OTR__textures/player_selection/wario_face_07";
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static const ALIGN_ASSET(2) char gTextureWarioFace08[] = "__OTR__textures/player_selection/wario_face_08";
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static const ALIGN_ASSET(2) char gTextureWarioFace09[] = "__OTR__textures/player_selection/wario_face_09";
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static const ALIGN_ASSET(2) char gTextureWarioFace10[] = "__OTR__textures/player_selection/wario_face_10";
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static const ALIGN_ASSET(2) char gTextureWarioFace11[] = "__OTR__textures/player_selection/wario_face_11";
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static const ALIGN_ASSET(2) char gTextureWarioFace12[] = "__OTR__textures/player_selection/wario_face_12";
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static const ALIGN_ASSET(2) char gTextureWarioFace13[] = "__OTR__textures/player_selection/wario_face_13";
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static const ALIGN_ASSET(2) char gTextureWarioFace14[] = "__OTR__textures/player_selection/wario_face_14";
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static const ALIGN_ASSET(2) char gTextureWarioFace15[] = "__OTR__textures/player_selection/wario_face_15";
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static const ALIGN_ASSET(2) char gTextureWarioFace16[] = "__OTR__textures/player_selection/wario_face_16";
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static const ALIGN_ASSET(2) char gTextureBowserFace00[] = "__OTR__textures/player_selection/bowser_face_00";
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static const ALIGN_ASSET(2) char gTextureBowserFace01[] = "__OTR__textures/player_selection/bowser_face_01";
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static const ALIGN_ASSET(2) char gTextureBowserFace02[] = "__OTR__textures/player_selection/bowser_face_02";
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static const ALIGN_ASSET(2) char gTextureBowserFace03[] = "__OTR__textures/player_selection/bowser_face_03";
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static const ALIGN_ASSET(2) char gTextureBowserFace04[] = "__OTR__textures/player_selection/bowser_face_04";
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static const ALIGN_ASSET(2) char gTextureBowserFace05[] = "__OTR__textures/player_selection/bowser_face_05";
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static const ALIGN_ASSET(2) char gTextureBowserFace06[] = "__OTR__textures/player_selection/bowser_face_06";
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static const ALIGN_ASSET(2) char gTextureBowserFace07[] = "__OTR__textures/player_selection/bowser_face_07";
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static const ALIGN_ASSET(2) char gTextureBowserFace08[] = "__OTR__textures/player_selection/bowser_face_08";
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static const ALIGN_ASSET(2) char gTextureBowserFace09[] = "__OTR__textures/player_selection/bowser_face_09";
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static const ALIGN_ASSET(2) char gTextureBowserFace10[] = "__OTR__textures/player_selection/bowser_face_10";
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static const ALIGN_ASSET(2) char gTextureBowserFace11[] = "__OTR__textures/player_selection/bowser_face_11";
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static const ALIGN_ASSET(2) char gTextureBowserFace12[] = "__OTR__textures/player_selection/bowser_face_12";
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static const ALIGN_ASSET(2) char gTextureBowserFace13[] = "__OTR__textures/player_selection/bowser_face_13";
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static const ALIGN_ASSET(2) char gTextureBowserFace14[] = "__OTR__textures/player_selection/bowser_face_14";
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static const ALIGN_ASSET(2) char gTextureBowserFace15[] = "__OTR__textures/player_selection/bowser_face_15";
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static const ALIGN_ASSET(2) char gTextureBowserFace16[] = "__OTR__textures/player_selection/bowser_face_16";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewMarioRaceway[] = "__OTR__textures/player_selection/gTextureCoursePreviewMarioRaceway";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewChocoMountain[] = "__OTR__textures/player_selection/gTextureCoursePreviewChocoMountain";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewBowsersCastle[] = "__OTR__textures/player_selection/gTextureCoursePreviewBowsersCastle";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewBansheeBoardwalk[] = "__OTR__textures/player_selection/gTextureCoursePreviewBansheeBoardwalk";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewYoshiValley[] = "__OTR__textures/player_selection/gTextureCoursePreviewYoshiValley";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewFrappeSnowland[] = "__OTR__textures/player_selection/gTextureCoursePreviewFrappeSnowland";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewKoopaTroopaBeach[] = "__OTR__textures/player_selection/gTextureCoursePreviewKoopaTroopaBeach";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewRoyalRaceway[] = "__OTR__textures/player_selection/gTextureCoursePreviewRoyalRaceway";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewLuigiRaceway[] = "__OTR__textures/player_selection/gTextureCoursePreviewLuigiRaceway";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewMooMooFarm[] = "__OTR__textures/player_selection/gTextureCoursePreviewMooMooFarm";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewToadsTurnpike[] = "__OTR__textures/player_selection/gTextureCoursePreviewToadsTurnpike";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewKalimariDesert[] = "__OTR__textures/player_selection/gTextureCoursePreviewKalimariDesert";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewSherbetLand[] = "__OTR__textures/player_selection/gTextureCoursePreviewSherbetLand";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewRainbowRoad[] = "__OTR__textures/player_selection/gTextureCoursePreviewRainbowRoad";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewWarioStadium[] = "__OTR__textures/player_selection/gTextureCoursePreviewWarioStadium";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewBlockFort[] = "__OTR__textures/player_selection/gTextureCoursePreviewBlockFort";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewSkyscraper[] = "__OTR__textures/player_selection/gTextureCoursePreviewSkyscraper";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewDoubleDeck[] = "__OTR__textures/player_selection/gTextureCoursePreviewDoubleDeck";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewDksJungleParkway[] = "__OTR__textures/player_selection/gTextureCoursePreviewDksJungleParkway";
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static const ALIGN_ASSET(2) char gTextureCoursePreviewBigDonut[] = "__OTR__textures/player_selection/gTextureCoursePreviewBigDonut";
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static const ALIGN_ASSET(2) char gTextureTrophyGold[] = "__OTR__textures/player_selection/trophy_gold";
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static const ALIGN_ASSET(2) char gTextureTrophySilver[] = "__OTR__textures/player_selection/trophy_silver";
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static const ALIGN_ASSET(2) char gTextureTrophyBronze[] = "__OTR__textures/player_selection/trophy_bronze";
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static const ALIGN_ASSET(2) char gTextureCupGold[] = "__OTR__textures/player_selection/cup_gold";
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static const ALIGN_ASSET(2) char gTextureCupSilver[] = "__OTR__textures/player_selection/cup_silver";
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static const ALIGN_ASSET(2) char gTextureCupBronze[] = "__OTR__textures/player_selection/cup_bronze";
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static const ALIGN_ASSET(2) char push_start_button[] = "__OTR__textures/player_selection/push_start_button";
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static const ALIGN_ASSET(2) char copyright_1996[] = "__OTR__textures/player_selection/copyright_1996";
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static const ALIGN_ASSET(2) char gTextureP1BorderBlue[] = "__OTR__textures/player_selection/p1_border_blue";
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static const ALIGN_ASSET(2) char gTextureP2BorderRed[] = "__OTR__textures/player_selection/p2_border_red";
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static const ALIGN_ASSET(2) char gTextureP3BorderOrange[] = "__OTR__textures/player_selection/p3_border_orange";
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static const ALIGN_ASSET(2) char gTextureP4BorderGreen[] = "__OTR__textures/player_selection/p4_border_green";
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static const ALIGN_ASSET(2) char texture_small_green_triangle[] = "__OTR__textures/player_selection/texture_small_green_triangle";
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static const ALIGN_ASSET(2) char gTexture7E56E4[] = "__OTR__textures/player_selection/texture_7E56E4";
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