mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-30 00:47:34 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
217 lines
3.6 KiB
YAML
217 lines
3.6 KiB
YAML
:config:
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external_files:
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- "yamls/us/models/startup_logo.yml"
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- "yamls/us/textures/startup_logo.yml"
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- "yamls/us/models/common_data.yml"
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- "yamls/us/textures/common_data.yml"
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segments:
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- [0x02, 0x12AAE0]
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- [0x0D, 0x132B50]
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header:
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code:
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- '#include <macros.h>'
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- '#include <common_structs.h>'
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- '#include <assets/data_segment2.h>'
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- '#include <assets/startup_logo.h>'
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- '#include <align_asset_macro.h>'
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header:
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- '#include <libultraship.h>'
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- '#include <align_asset_macro.h>'
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symbol: D_020076B0
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type: Gfx
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offset: 0x76B0
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D_020076E0:
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symbol: D_020076E0
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type: Gfx
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offset: 0x76E0
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symbol: D_02007708
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offset: 0x7708
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symbol: D_02007728
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type: Gfx
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offset: 0x7728
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symbol: D_02007748
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symbol: D_02007788
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type: Gfx
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offset: 0x7788
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symbol: D_020077A8
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offset: 0x77A8
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symbol: D_02007818
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# symbol: D_02007938
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# symbol: D_02007978
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# symbol: D_02007998
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# symbol: D_020079B8
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#D_020079D8:
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# symbol: D_020079D8
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#D_020079F8:
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# symbol: D_020079F8
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# symbol: D_02007A18
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#D_02007A38:
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# symbol: D_02007A38
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# offset: 0x7A38
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#D_02007A58:
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# symbol: D_02007A58
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#D_02007A78:
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# symbol: D_02007A78
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#D_02007A98:
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# symbol: D_02007A98
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#D_02007AB8:
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# symbol: D_02007AB8
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#D_02007AD8:
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# symbol: D_02007AD8
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# symbol: D_02007B18
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D_02007B38: # unused
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symbol: D_02007B38
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type: vtx
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count: 4
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D_02007B78: # unused
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D_02007BB8:
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D_02007DF8:
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