SpaghettiKart/World_8h_source.html

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<a href="World_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;libultraship.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;<a class="code" href="CoreMath_8h.html">CoreMath.h</a>&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &quot;<a class="code" href="Track_8h.html">engine/tracks/Track.h</a>&quot;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &quot;<a class="code" href="GameCamera_8h.html">engine/cameras/GameCamera.h</a>&quot;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &quot;<a class="code" href="Object_8h.html">objects/Object.h</a>&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include &quot;<a class="code" href="Cup_8h.html">Cup.h</a>&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include &quot;<a class="code" href="PlayerBombKart_8h.html">PlayerBombKart.h</a>&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include &quot;<a class="code" href="TrainCrossing_8h.html">TrainCrossing.h</a>&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include &lt;memory&gt;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include &lt;unordered_map&gt;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include &lt;utility&gt;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include &quot;<a class="code" href="RaceManager_8h.html">RaceManager.h</a>&quot;</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include &quot;<a class="code" href="Actor_8h.html">Actor.h</a>&quot;</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#include &quot;<a class="code" href="StaticMeshActor_8h.html">StaticMeshActor.h</a>&quot;</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#include &quot;<a class="code" href="ParticleEmitter_8h.html">particles/ParticleEmitter.h</a>&quot;</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#include &quot;<a class="code" href="Editor_8h.html">editor/Editor.h</a>&quot;</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#include &quot;<a class="code" href="GameObject_8h.html">editor/GameObject.h</a>&quot;</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include &quot;<a class="code" href="Game_8h.html">port/Game.h</a>&quot;</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include &quot;<a class="code" href="camera_8h.html">camera.h</a>&quot;</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include &quot;<a class="code" href="objects_8h.html">objects.h</a>&quot;</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>};</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="keyword">class </span><a class="code hl_class" href="classCup.html">Cup</a>; <span class="comment">// &lt;-- Forward declaration</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">class </span><a class="code hl_class" href="classOObject.html">OObject</a>;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">class </span><a class="code hl_class" href="classGameCamera.html">GameCamera</a>;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">class </span><a class="code hl_class" href="classTrack.html">Track</a>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">class </span><a class="code hl_class" href="classStaticMeshActor.html">StaticMeshActor</a>;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="keyword">class </span><a class="code hl_class" href="classOBombKart.html">OBombKart</a>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="keyword">class </span><a class="code hl_class" href="classTrainCrossing.html">TrainCrossing</a>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span><span class="keyword">class </span><a class="code hl_class" href="classOLakitu.html">OLakitu</a>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="keyword">class </span>GameObject; <span class="comment">// &lt;-- Editor</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="foldopen" id="foldopen00039" data-start="{" data-end="};">
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classWorld.html"> 39</a></span><span class="keyword">class </span><a class="code hl_function" href="classWorld.html#afa39d4e6f714a7a3691ac0c656f5e8a8">World</a> {</div>
<div class="foldopen" id="foldopen00040" data-start="{" data-end="};">
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html"> 40</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_function" href="structWorld_1_1Matrix.html#ab8a87da299bcf104e50878722aaebab0">Matrix</a> {</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#af4e951a1641dbac5195bd79d6a532473"> 41</a></span> <a class="code hl_variable" href="classWorld.html#ae9ce07f0239d6ddc4485d1a285cb3a14">Mtx</a> <a class="code hl_variable" href="structWorld_1_1Matrix.html#af4e951a1641dbac5195bd79d6a532473">Screen2D</a>; <span class="comment">// Orthogonal projection for UI, skybox, and such</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#a8eafdcf50908d5b72d647c2eea6b8775"> 42</a></span> <a class="code hl_variable" href="classWorld.html#ae9ce07f0239d6ddc4485d1a285cb3a14">Mtx</a> <a class="code hl_variable" href="structWorld_1_1Matrix.html#a8eafdcf50908d5b72d647c2eea6b8775">Ortho</a>;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#a983df39d265f71ce205fc2b44688948c"> 43</a></span> std::array&lt;Mtx,5&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#a983df39d265f71ce205fc2b44688948c">Persp</a>;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#ae92b739995f414b2d8c86a774a1dfb1b"> 44</a></span> std::array&lt;Mtx,5&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#ae92b739995f414b2d8c86a774a1dfb1b">LookAt</a>;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#abfa483739dc61bfa7e520c6158f252d5"> 45</a></span> std::array&lt;Mtx, 8 * 4&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#abfa483739dc61bfa7e520c6158f252d5">Karts</a>; <span class="comment">// Eight players * four screens</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#aca856f4c3a0b83759e505002713950cb"> 46</a></span> std::array&lt;Mtx, 8 * 4&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#aca856f4c3a0b83759e505002713950cb">Shadows</a>; <span class="comment">// Eight players * four screens</span></div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#a9fd757abd02261f0c5ee2d7215038959"> 47</a></span> std::deque&lt;Mtx&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#a9fd757abd02261f0c5ee2d7215038959">Hud</a>;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3"> 48</a></span> std::deque&lt;Mtx&gt; <a class="code hl_variable" href="structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3">Objects</a>;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="foldopen" id="foldopen00050" data-start="{" data-end="}">
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="structWorld_1_1Matrix.html#ab8a87da299bcf104e50878722aaebab0"> 50</a></span> <a class="code hl_function" href="structWorld_1_1Matrix.html#ab8a87da299bcf104e50878722aaebab0">Matrix</a>()</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> : <a class="code hl_variable" href="structWorld_1_1Matrix.html#a9fd757abd02261f0c5ee2d7215038959">Hud</a>(200), <a class="code hl_variable" href="structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3">Objects</a>(1000)</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> {}</div>
</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span>};</div>
</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="classWorld.html#adc7e2f067fffbdcbfabc04c93dc82f0d"> 55</a></span> std::unique_ptr&lt;Track&gt; <a class="code hl_variable" href="classWorld.html#adc7e2f067fffbdcbfabc04c93dc82f0d">mTrack</a>;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"><a class="line" href="classWorld.html#a4e0f7eaac70026f4a8f374eb9aacdc68"> 56</a></span> <a class="code hl_class" href="classCup.html">Cup</a>* <a class="code hl_variable" href="classWorld.html#a4e0f7eaac70026f4a8f374eb9aacdc68">CurrentCup</a>;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"><a class="line" href="classWorld.html#ae5232a83ce9a364ca135d27fa6848161"> 59</a></span> <span class="keyword">static</span> <a class="code hl_function" href="classWorld.html#afa39d4e6f714a7a3691ac0c656f5e8a8">World</a>* <a class="code hl_variable" href="classWorld.html#ae5232a83ce9a364ca135d27fa6848161">Instance</a>;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keyword">explicit</span> <a class="code hl_function" href="classWorld.html#afa39d4e6f714a7a3691ac0c656f5e8a8">World</a>();</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <a class="code hl_function" href="classWorld.html#a8c73fba541a5817fff65147ba47cd827">~World</a>();</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="classWorld.html#afa31aec713e3a54e22e4406e4442107d"> 63</a></span> RaceManager&amp; <a class="code hl_function" href="classWorld.html#afa31aec713e3a54e22e4406e4442107d">GetRaceManager</a>() { <span class="keywordflow">return</span> *<a class="code hl_variable" href="classWorld.html#acdeb8c0608b0f76c2b2f2595c509b8b7">RaceManagerInstance</a>; }</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"><a class="line" href="classWorld.html#a68af48b64d5d719ff33afa8a0554ce28"> 64</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a68af48b64d5d719ff33afa8a0554ce28">SetRaceManager</a>(std::unique_ptr&lt;RaceManager&gt; manager) { <a class="code hl_variable" href="classWorld.html#acdeb8c0608b0f76c2b2f2595c509b8b7">RaceManagerInstance</a> = std::move(manager); }</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#aa74f5e967e46a14dbc82cf55062d922b">TickCameras</a>();</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <a class="code hl_class" href="classAActor.html">AActor</a>* <a class="code hl_function" href="classWorld.html#ad293502729ed5ecaf8aae97e10daf386">AddActor</a>(std::unique_ptr&lt;AActor&gt; actor);</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">struct </span><a class="code hl_struct" href="structActor.html">Actor</a>* <a class="code hl_function" href="classWorld.html#a215117703aa8944483793767a0fb80ed">AddBaseActor</a>();</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a0f40d5f6f8bd3c76ad1e1ca4ccc4b74f">ActorBeginPlay</a>(<a class="code hl_struct" href="structActor.html">Actor</a>* actor);</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <a class="code hl_class" href="classAActor.html">AActor</a>* <a class="code hl_function" href="classWorld.html#abac2990f5230e425fe26315b1b762bb9">GetActor</a>(<span class="keywordtype">size_t</span> index);</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a86d6ef1e859b7ba76982ec9feb7ff26e">TickActors</a>();</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <a class="code hl_class" href="classAActor.html">AActor</a>* <a class="code hl_function" href="classWorld.html#a944244b32a2219826939859c6138f6ab">ConvertActorToAActor</a>(<a class="code hl_struct" href="structActor.html">Actor</a>* actor);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <a class="code hl_struct" href="structActor.html">Actor</a>* <a class="code hl_function" href="classWorld.html#a5236ae88205fb91bc623711bfdf7e54b">ConvertAActorToActor</a>(<a class="code hl_class" href="classAActor.html">AActor</a>* actor);</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#aea32ed8b9ceecf53a32d8634240f8705">DrawStaticMeshActors</a>();</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <a class="code hl_class" href="classStaticMeshActor.html">StaticMeshActor</a>* <a class="code hl_function" href="classWorld.html#a3aae64ec4571ac8870d606dc1b0bd9be">AddStaticMeshActor</a>(<span class="keyword">const</span> std::string&amp; name, <a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, <span class="keyword">const</span> std::string&amp; model, int32_t* collision);</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <a class="code hl_class" href="classOObject.html">OObject</a>* <a class="code hl_function" href="classWorld.html#a9305e3c98df81e9f6989c344d4bc9c51">AddObject</a>(std::unique_ptr&lt;OObject&gt; <span class="keywordtype">object</span>);</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a0de989a6f75eb63748dfe33065ab7212">TickObjects</a>();</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#ab0fe7e2a41fa1571819f7f4e4124628f">TickObjects60fps</a>();</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#ae9fe987d2baa89be2ed53514b69de835">DrawObjects</a>(s32 cameraId);</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <a class="code hl_struct" href="structObject.html">Object</a> *<a class="code hl_function" href="classWorld.html#aa3208927564d9be072263fc4fc6a5d3d">GetObjectByIndex</a>(<span class="keywordtype">size_t</span>);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#aeedd48b1439ac9d191c666888df7e453">TickParticles</a>();</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a86484f7baff0196195ef1fbbd3e096a7">DrawParticles</a>(s32 cameraId);</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <a class="code hl_class" href="classParticleEmitter.html">ParticleEmitter</a>* <a class="code hl_function" href="classWorld.html#af199b1b3744842e6fada8c57b309a612">AddEmitter</a>(<a class="code hl_class" href="classParticleEmitter.html">ParticleEmitter</a>* emitter);</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a1b0c4b7543e78126675c38cd900c57c4">Reset</a>(<span class="keywordtype">void</span>); <span class="comment">// Sets OObjects or AActors static member variables back to default values</span></div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a50c64c66a1807b8108ff78c079077aa4">AddCup</a>(<a class="code hl_class" href="classCup.html">Cup</a>*);</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a26047598532e37305e3e096a0d0c2ecd">SetCurrentCup</a>(<a class="code hl_class" href="classCup.html">Cup</a>* cup);</div>
<div class="foldopen" id="foldopen00094" data-start="{" data-end="}">
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"><a class="line" href="classWorld.html#a37da13d556bec8e05d87b87942bdb19e"> 94</a></span> <a class="code hl_class" href="classCup.html">Cup</a>* <a class="code hl_function" href="classWorld.html#a37da13d556bec8e05d87b87942bdb19e">GetCurrentCup</a>() {</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="classWorld.html#a4e0f7eaac70026f4a8f374eb9aacdc68">CurrentCup</a>;</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> }</div>
</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a9790ca2103c8082b91a735423921b487">SetCupIndex</a>(<span class="keywordtype">size_t</span> index);</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"><a class="line" href="classWorld.html#ac1b3b8109c526f4f76308efff8359820"> 98</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="classWorld.html#ac1b3b8109c526f4f76308efff8359820">GetCupName</a>();</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> u32 <a class="code hl_function" href="classWorld.html#ab508b5afe4c28e1b222d3fa1bcebd63f">GetCupIndex</a>();</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> u32 <a class="code hl_function" href="classWorld.html#abfe11f8fda296f0183c52efa300791b6">NextCup</a>();</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> u32 <a class="code hl_function" href="classWorld.html#a8b2c385e3bdc3d7fb07dfb33495bfd19">PreviousCup</a>();</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="classWorld.html#a425b754be9118b76205c27066b23c8d7"> 103</a></span> <a class="code hl_function" href="classWorld.html#afa39d4e6f714a7a3691ac0c656f5e8a8">World</a>* <a class="code hl_function" href="classWorld.html#a425b754be9118b76205c27066b23c8d7">GetWorld</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#a68c87061bbbd6d702596d0c0a837a7ac">CleanWorld</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <span class="comment">// getter/setter for current track</span></div>
<div class="foldopen" id="foldopen00107" data-start="{" data-end="}">
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"><a class="line" href="classWorld.html#a1a4dacc6aea0b846df998be0afc239f7"> 107</a></span> <a class="code hl_class" href="classTrack.html">Track</a>* <a class="code hl_function" href="classWorld.html#a1a4dacc6aea0b846df998be0afc239f7">GetTrack</a>() {</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="classWorld.html#adc7e2f067fffbdcbfabc04c93dc82f0d">mTrack</a>.get();</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> }</div>
</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classWorld.html#af25427e0a34095b888c41f28da36dcae">SetCurrentTrack</a>(std::unique_ptr&lt;Track&gt; track);</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"><a class="line" href="classWorld.html#ae9ce07f0239d6ddc4485d1a285cb3a14"> 113</a></span> <a class="code hl_struct" href="structWorld_1_1Matrix.html">Matrix</a> <a class="code hl_variable" href="classWorld.html#ae9ce07f0239d6ddc4485d1a285cb3a14">Mtx</a>;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"><a class="line" href="classWorld.html#aa5867ae6125d8a60a2053bf49ad7e229"> 115</a></span> std::vector&lt;Cup*&gt; <a class="code hl_variable" href="classWorld.html#aa5867ae6125d8a60a2053bf49ad7e229">Cups</a>;</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"><a class="line" href="classWorld.html#a46358439ccabf4a7c7901a675a081b46"> 116</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="classWorld.html#a46358439ccabf4a7c7901a675a081b46">CupIndex</a> = 1;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"><a class="line" href="classWorld.html#a6f2a65519fdf369d3e8622dcc07a9032"> 118</a></span> std::vector&lt;GameCamera*&gt; <a class="code hl_variable" href="classWorld.html#a6f2a65519fdf369d3e8622dcc07a9032">Cameras</a>;</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"><a class="line" href="classWorld.html#af7d7ec4f75f47071f83655159f47bb9d"> 120</a></span> std::vector&lt;std::unique_ptr&lt;StaticMeshActor&gt;&gt; <a class="code hl_variable" href="classWorld.html#af7d7ec4f75f47071f83655159f47bb9d">StaticMeshActors</a>;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"><a class="line" href="classWorld.html#ab85d8989d364e03673452ff207a9d310"> 121</a></span> std::vector&lt;std::unique_ptr&lt;AActor&gt;&gt; <a class="code hl_variable" href="classWorld.html#ab85d8989d364e03673452ff207a9d310">Actors</a>;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"><a class="line" href="classWorld.html#a28c81a0ec580798d2273a16e841e31cc"> 122</a></span> std::vector&lt;std::unique_ptr&lt;OObject&gt;&gt; <a class="code hl_variable" href="classWorld.html#a28c81a0ec580798d2273a16e841e31cc">Objects</a>;</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"><a class="line" href="classWorld.html#a0809a65319b7239f660181674be13570"> 123</a></span> std::vector&lt;ParticleEmitter*&gt; <a class="code hl_variable" href="classWorld.html#a0809a65319b7239f660181674be13570">Emitters</a>;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> </div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"><a class="line" href="classWorld.html#a1c54380783984ed65326a87dec631556"> 125</a></span> std::unordered_map&lt;s32, OLakitu*&gt; <a class="code hl_variable" href="classWorld.html#a1c54380783984ed65326a87dec631556">Lakitus</a>;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span></div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"><a class="line" href="classWorld.html#ad37e69520d6e295417b367621eec788b"> 128</a></span> <a class="code hl_class" href="classPlayerBombKart.html">PlayerBombKart</a> <a class="code hl_variable" href="classWorld.html#ad37e69520d6e295417b367621eec788b">mPlayerBombKart</a>[4]; <span class="comment">// Used in battle mode</span></div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <a class="code hl_class" href="classTrainCrossing.html">TrainCrossing</a>* <a class="code hl_function" href="classWorld.html#ab29872febb58768cf17e6f91d6e0b4b8">AddCrossing</a>(<a class="code hl_typedef" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"><a class="line" href="classWorld.html#a619ee78eb9a2237f2a2eb5ef387d67b2"> 131</a></span> std::vector&lt;std::shared_ptr&lt;TrainCrossing&gt;&gt; <a class="code hl_variable" href="classWorld.html#a619ee78eb9a2237f2a2eb5ef387d67b2">Crossings</a>;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"><a class="line" href="classWorld.html#acdeb8c0608b0f76c2b2f2595c509b8b7"> 133</a></span> std::unique_ptr&lt;RaceManager&gt; <a class="code hl_variable" href="classWorld.html#acdeb8c0608b0f76c2b2f2595c509b8b7">RaceManagerInstance</a>;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span>};</div>
</div>
<div class="ttc" id="aActor_8h_html"><div class="ttname"><a href="Actor_8h.html">Actor.h</a></div></div>
<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
<div class="ttc" id="aCup_8h_html"><div class="ttname"><a href="Cup_8h.html">Cup.h</a></div></div>
<div class="ttc" id="aEditor_8h_html"><div class="ttname"><a href="Editor_8h.html">Editor.h</a></div></div>
<div class="ttc" id="aGameCamera_8h_html"><div class="ttname"><a href="GameCamera_8h.html">GameCamera.h</a></div></div>
<div class="ttc" id="aGameObject_8h_html"><div class="ttname"><a href="GameObject_8h.html">GameObject.h</a></div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aObject_8h_html"><div class="ttname"><a href="Object_8h.html">Object.h</a></div></div>
<div class="ttc" id="aParticleEmitter_8h_html"><div class="ttname"><a href="ParticleEmitter_8h.html">ParticleEmitter.h</a></div></div>
<div class="ttc" id="aPlayerBombKart_8h_html"><div class="ttname"><a href="PlayerBombKart_8h.html">PlayerBombKart.h</a></div></div>
<div class="ttc" id="aRaceManager_8h_html"><div class="ttname"><a href="RaceManager_8h.html">RaceManager.h</a></div></div>
<div class="ttc" id="aStaticMeshActor_8h_html"><div class="ttname"><a href="StaticMeshActor_8h.html">StaticMeshActor.h</a></div></div>
<div class="ttc" id="aTrack_8h_html"><div class="ttname"><a href="Track_8h.html">Track.h</a></div></div>
<div class="ttc" id="aTrainCrossing_8h_html"><div class="ttname"><a href="TrainCrossing_8h.html">TrainCrossing.h</a></div></div>
<div class="ttc" id="acamera_8h_html"><div class="ttname"><a href="camera_8h.html">camera.h</a></div></div>
<div class="ttc" id="aclassAActor_html"><div class="ttname"><a href="classAActor.html">AActor</a></div><div class="ttdef"><b>Definition</b> Actor.h:14</div></div>
<div class="ttc" id="aclassCup_html"><div class="ttname"><a href="classCup.html">Cup</a></div><div class="ttdef"><b>Definition</b> Cup.h:10</div></div>
<div class="ttc" id="aclassGameCamera_html"><div class="ttname"><a href="classGameCamera.html">GameCamera</a></div><div class="ttdef"><b>Definition</b> GameCamera.h:10</div></div>
<div class="ttc" id="aclassOBombKart_html"><div class="ttname"><a href="classOBombKart.html">OBombKart</a></div><div class="ttdef"><b>Definition</b> BombKart.h:19</div></div>
<div class="ttc" id="aclassOLakitu_html"><div class="ttname"><a href="classOLakitu.html">OLakitu</a></div><div class="ttdef"><b>Definition</b> Lakitu.h:21</div></div>
<div class="ttc" id="aclassOObject_html"><div class="ttname"><a href="classOObject.html">OObject</a></div><div class="ttdef"><b>Definition</b> Object.h:14</div></div>
<div class="ttc" id="aclassParticleEmitter_html"><div class="ttname"><a href="classParticleEmitter.html">ParticleEmitter</a></div><div class="ttdef"><b>Definition</b> ParticleEmitter.h:12</div></div>
<div class="ttc" id="aclassPlayerBombKart_html"><div class="ttname"><a href="classPlayerBombKart.html">PlayerBombKart</a></div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:6</div></div>
<div class="ttc" id="aclassStaticMeshActor_html"><div class="ttname"><a href="classStaticMeshActor.html">StaticMeshActor</a></div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:9</div></div>
<div class="ttc" id="aclassTrack_html"><div class="ttname"><a href="classTrack.html">Track</a></div></div>
<div class="ttc" id="aclassTrainCrossing_html"><div class="ttname"><a href="classTrainCrossing.html">TrainCrossing</a></div><div class="ttdoc">TrainCrossing class.</div><div class="ttdef"><b>Definition</b> TrainCrossing.h:18</div></div>
<div class="ttc" id="aclassWorld_html_a0809a65319b7239f660181674be13570"><div class="ttname"><a href="classWorld.html#a0809a65319b7239f660181674be13570">World::Emitters</a></div><div class="ttdeci">std::vector&lt; ParticleEmitter * &gt; Emitters</div><div class="ttdef"><b>Definition</b> World.h:123</div></div>
<div class="ttc" id="aclassWorld_html_a0de989a6f75eb63748dfe33065ab7212"><div class="ttname"><a href="classWorld.html#a0de989a6f75eb63748dfe33065ab7212">World::TickObjects</a></div><div class="ttdeci">void TickObjects()</div><div class="ttdef"><b>Definition</b> World.cpp:204</div></div>
<div class="ttc" id="aclassWorld_html_a0f40d5f6f8bd3c76ad1e1ca4ccc4b74f"><div class="ttname"><a href="classWorld.html#a0f40d5f6f8bd3c76ad1e1ca4ccc4b74f">World::ActorBeginPlay</a></div><div class="ttdeci">void ActorBeginPlay(Actor *actor)</div><div class="ttdef"><b>Definition</b> World.cpp:131</div></div>
<div class="ttc" id="aclassWorld_html_a1a4dacc6aea0b846df998be0afc239f7"><div class="ttname"><a href="classWorld.html#a1a4dacc6aea0b846df998be0afc239f7">World::GetTrack</a></div><div class="ttdeci">Track * GetTrack()</div><div class="ttdef"><b>Definition</b> World.h:107</div></div>
<div class="ttc" id="aclassWorld_html_a1b0c4b7543e78126675c38cd900c57c4"><div class="ttname"><a href="classWorld.html#a1b0c4b7543e78126675c38cd900c57c4">World::Reset</a></div><div class="ttdeci">void Reset(void)</div><div class="ttdef"><b>Definition</b> World.cpp:242</div></div>
<div class="ttc" id="aclassWorld_html_a1c54380783984ed65326a87dec631556"><div class="ttname"><a href="classWorld.html#a1c54380783984ed65326a87dec631556">World::Lakitus</a></div><div class="ttdeci">std::unordered_map&lt; s32, OLakitu * &gt; Lakitus</div><div class="ttdef"><b>Definition</b> World.h:125</div></div>
<div class="ttc" id="aclassWorld_html_a215117703aa8944483793767a0fb80ed"><div class="ttname"><a href="classWorld.html#a215117703aa8944483793767a0fb80ed">World::AddBaseActor</a></div><div class="ttdeci">struct Actor * AddBaseActor()</div><div class="ttdef"><b>Definition</b> World.cpp:122</div></div>
<div class="ttc" id="aclassWorld_html_a26047598532e37305e3e096a0d0c2ecd"><div class="ttname"><a href="classWorld.html#a26047598532e37305e3e096a0d0c2ecd">World::SetCurrentCup</a></div><div class="ttdeci">void SetCurrentCup(Cup *cup)</div><div class="ttdef"><b>Definition</b> World.cpp:91</div></div>
<div class="ttc" id="aclassWorld_html_a28c81a0ec580798d2273a16e841e31cc"><div class="ttname"><a href="classWorld.html#a28c81a0ec580798d2273a16e841e31cc">World::Objects</a></div><div class="ttdeci">std::vector&lt; std::unique_ptr&lt; OObject &gt; &gt; Objects</div><div class="ttdef"><b>Definition</b> World.h:122</div></div>
<div class="ttc" id="aclassWorld_html_a37da13d556bec8e05d87b87942bdb19e"><div class="ttname"><a href="classWorld.html#a37da13d556bec8e05d87b87942bdb19e">World::GetCurrentCup</a></div><div class="ttdeci">Cup * GetCurrentCup()</div><div class="ttdef"><b>Definition</b> World.h:94</div></div>
<div class="ttc" id="aclassWorld_html_a3aae64ec4571ac8870d606dc1b0bd9be"><div class="ttname"><a href="classWorld.html#a3aae64ec4571ac8870d606dc1b0bd9be">World::AddStaticMeshActor</a></div><div class="ttdeci">StaticMeshActor * AddStaticMeshActor(const std::string &amp;name, FVector pos, IRotator rot, FVector scale, const std::string &amp;model, int32_t *collision)</div><div class="ttdef"><b>Definition</b> World.cpp:168</div></div>
<div class="ttc" id="aclassWorld_html_a425b754be9118b76205c27066b23c8d7"><div class="ttname"><a href="classWorld.html#a425b754be9118b76205c27066b23c8d7">World::GetWorld</a></div><div class="ttdeci">World * GetWorld(void)</div></div>
<div class="ttc" id="aclassWorld_html_a46358439ccabf4a7c7901a675a081b46"><div class="ttname"><a href="classWorld.html#a46358439ccabf4a7c7901a675a081b46">World::CupIndex</a></div><div class="ttdeci">size_t CupIndex</div><div class="ttdef"><b>Definition</b> World.h:116</div></div>
<div class="ttc" id="aclassWorld_html_a4e0f7eaac70026f4a8f374eb9aacdc68"><div class="ttname"><a href="classWorld.html#a4e0f7eaac70026f4a8f374eb9aacdc68">World::CurrentCup</a></div><div class="ttdeci">Cup * CurrentCup</div><div class="ttdef"><b>Definition</b> World.h:56</div></div>
<div class="ttc" id="aclassWorld_html_a50c64c66a1807b8108ff78c079077aa4"><div class="ttname"><a href="classWorld.html#a50c64c66a1807b8108ff78c079077aa4">World::AddCup</a></div><div class="ttdeci">void AddCup(Cup *)</div><div class="ttdef"><b>Definition</b> World.cpp:34</div></div>
<div class="ttc" id="aclassWorld_html_a5236ae88205fb91bc623711bfdf7e54b"><div class="ttname"><a href="classWorld.html#a5236ae88205fb91bc623711bfdf7e54b">World::ConvertAActorToActor</a></div><div class="ttdeci">Actor * ConvertAActorToActor(AActor *actor)</div><div class="ttdef"><b>Definition</b> World.cpp:149</div></div>
<div class="ttc" id="aclassWorld_html_a619ee78eb9a2237f2a2eb5ef387d67b2"><div class="ttname"><a href="classWorld.html#a619ee78eb9a2237f2a2eb5ef387d67b2">World::Crossings</a></div><div class="ttdeci">std::vector&lt; std::shared_ptr&lt; TrainCrossing &gt; &gt; Crossings</div><div class="ttdef"><b>Definition</b> World.h:131</div></div>
<div class="ttc" id="aclassWorld_html_a68af48b64d5d719ff33afa8a0554ce28"><div class="ttname"><a href="classWorld.html#a68af48b64d5d719ff33afa8a0554ce28">World::SetRaceManager</a></div><div class="ttdeci">void SetRaceManager(std::unique_ptr&lt; RaceManager &gt; manager)</div><div class="ttdef"><b>Definition</b> World.h:64</div></div>
<div class="ttc" id="aclassWorld_html_a68c87061bbbd6d702596d0c0a837a7ac"><div class="ttname"><a href="classWorld.html#a68c87061bbbd6d702596d0c0a837a7ac">World::CleanWorld</a></div><div class="ttdeci">void CleanWorld(void)</div><div class="ttdef"><b>Definition</b> World.cpp:257</div></div>
<div class="ttc" id="aclassWorld_html_a6f2a65519fdf369d3e8622dcc07a9032"><div class="ttname"><a href="classWorld.html#a6f2a65519fdf369d3e8622dcc07a9032">World::Cameras</a></div><div class="ttdeci">std::vector&lt; GameCamera * &gt; Cameras</div><div class="ttdef"><b>Definition</b> World.h:118</div></div>
<div class="ttc" id="aclassWorld_html_a86484f7baff0196195ef1fbbd3e096a7"><div class="ttname"><a href="classWorld.html#a86484f7baff0196195ef1fbbd3e096a7">World::DrawParticles</a></div><div class="ttdeci">void DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> World.cpp:235</div></div>
<div class="ttc" id="aclassWorld_html_a86d6ef1e859b7ba76982ec9feb7ff26e"><div class="ttname"><a href="classWorld.html#a86d6ef1e859b7ba76982ec9feb7ff26e">World::TickActors</a></div><div class="ttdeci">void TickActors()</div><div class="ttdef"><b>Definition</b> World.cpp:159</div></div>
<div class="ttc" id="aclassWorld_html_a8b2c385e3bdc3d7fb07dfb33495bfd19"><div class="ttname"><a href="classWorld.html#a8b2c385e3bdc3d7fb07dfb33495bfd19">World::PreviousCup</a></div><div class="ttdeci">u32 PreviousCup()</div><div class="ttdef"><b>Definition</b> World.cpp:75</div></div>
<div class="ttc" id="aclassWorld_html_a8c73fba541a5817fff65147ba47cd827"><div class="ttname"><a href="classWorld.html#a8c73fba541a5817fff65147ba47cd827">World::~World</a></div><div class="ttdeci">~World()</div><div class="ttdef"><b>Definition</b> World.cpp:30</div></div>
<div class="ttc" id="aclassWorld_html_a9305e3c98df81e9f6989c344d4bc9c51"><div class="ttname"><a href="classWorld.html#a9305e3c98df81e9f6989c344d4bc9c51">World::AddObject</a></div><div class="ttdeci">OObject * AddObject(std::unique_ptr&lt; OObject &gt; object)</div><div class="ttdef"><b>Definition</b> World.cpp:192</div></div>
<div class="ttc" id="aclassWorld_html_a944244b32a2219826939859c6138f6ab"><div class="ttname"><a href="classWorld.html#a944244b32a2219826939859c6138f6ab">World::ConvertActorToAActor</a></div><div class="ttdeci">AActor * ConvertActorToAActor(Actor *actor)</div><div class="ttdef"><b>Definition</b> World.cpp:139</div></div>
<div class="ttc" id="aclassWorld_html_a9790ca2103c8082b91a735423921b487"><div class="ttname"><a href="classWorld.html#a9790ca2103c8082b91a735423921b487">World::SetCupIndex</a></div><div class="ttdeci">void SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> World.cpp:87</div></div>
<div class="ttc" id="aclassWorld_html_aa3208927564d9be072263fc4fc6a5d3d"><div class="ttname"><a href="classWorld.html#aa3208927564d9be072263fc4fc6a5d3d">World::GetObjectByIndex</a></div><div class="ttdeci">Object * GetObjectByIndex(size_t)</div><div class="ttdef"><b>Definition</b> World.cpp:248</div></div>
<div class="ttc" id="aclassWorld_html_aa5867ae6125d8a60a2053bf49ad7e229"><div class="ttname"><a href="classWorld.html#aa5867ae6125d8a60a2053bf49ad7e229">World::Cups</a></div><div class="ttdeci">std::vector&lt; Cup * &gt; Cups</div><div class="ttdef"><b>Definition</b> World.h:115</div></div>
<div class="ttc" id="aclassWorld_html_aa74f5e967e46a14dbc82cf55062d922b"><div class="ttname"><a href="classWorld.html#aa74f5e967e46a14dbc82cf55062d922b">World::TickCameras</a></div><div class="ttdeci">void TickCameras()</div><div class="ttdef"><b>Definition</b> World.cpp:98</div></div>
<div class="ttc" id="aclassWorld_html_ab0fe7e2a41fa1571819f7f4e4124628f"><div class="ttname"><a href="classWorld.html#ab0fe7e2a41fa1571819f7f4e4124628f">World::TickObjects60fps</a></div><div class="ttdeci">void TickObjects60fps()</div><div class="ttdef"><b>Definition</b> World.cpp:212</div></div>
<div class="ttc" id="aclassWorld_html_ab29872febb58768cf17e6f91d6e0b4b8"><div class="ttname"><a href="classWorld.html#ab29872febb58768cf17e6f91d6e0b4b8">World::AddCrossing</a></div><div class="ttdeci">TrainCrossing * AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius)</div><div class="ttdef"><b>Definition</b> World.cpp:45</div></div>
<div class="ttc" id="aclassWorld_html_ab508b5afe4c28e1b222d3fa1bcebd63f"><div class="ttname"><a href="classWorld.html#ab508b5afe4c28e1b222d3fa1bcebd63f">World::GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex()</div><div class="ttdef"><b>Definition</b> World.cpp:52</div></div>
<div class="ttc" id="aclassWorld_html_ab85d8989d364e03673452ff207a9d310"><div class="ttname"><a href="classWorld.html#ab85d8989d364e03673452ff207a9d310">World::Actors</a></div><div class="ttdeci">std::vector&lt; std::unique_ptr&lt; AActor &gt; &gt; Actors</div><div class="ttdef"><b>Definition</b> World.h:121</div></div>
<div class="ttc" id="aclassWorld_html_abac2990f5230e425fe26315b1b762bb9"><div class="ttname"><a href="classWorld.html#abac2990f5230e425fe26315b1b762bb9">World::GetActor</a></div><div class="ttdeci">AActor * GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> World.cpp:155</div></div>
<div class="ttc" id="aclassWorld_html_abfe11f8fda296f0183c52efa300791b6"><div class="ttname"><a href="classWorld.html#abfe11f8fda296f0183c52efa300791b6">World::NextCup</a></div><div class="ttdeci">u32 NextCup()</div><div class="ttdef"><b>Definition</b> World.cpp:56</div></div>
<div class="ttc" id="aclassWorld_html_ac1b3b8109c526f4f76308efff8359820"><div class="ttname"><a href="classWorld.html#ac1b3b8109c526f4f76308efff8359820">World::GetCupName</a></div><div class="ttdeci">const char * GetCupName()</div></div>
<div class="ttc" id="aclassWorld_html_acdeb8c0608b0f76c2b2f2595c509b8b7"><div class="ttname"><a href="classWorld.html#acdeb8c0608b0f76c2b2f2595c509b8b7">World::RaceManagerInstance</a></div><div class="ttdeci">std::unique_ptr&lt; RaceManager &gt; RaceManagerInstance</div><div class="ttdef"><b>Definition</b> World.h:133</div></div>
<div class="ttc" id="aclassWorld_html_ad293502729ed5ecaf8aae97e10daf386"><div class="ttname"><a href="classWorld.html#ad293502729ed5ecaf8aae97e10daf386">World::AddActor</a></div><div class="ttdeci">AActor * AddActor(std::unique_ptr&lt; AActor &gt; actor)</div><div class="ttdef"><b>Definition</b> World.cpp:116</div></div>
<div class="ttc" id="aclassWorld_html_ad37e69520d6e295417b367621eec788b"><div class="ttname"><a href="classWorld.html#ad37e69520d6e295417b367621eec788b">World::mPlayerBombKart</a></div><div class="ttdeci">PlayerBombKart mPlayerBombKart[4]</div><div class="ttdef"><b>Definition</b> World.h:128</div></div>
<div class="ttc" id="aclassWorld_html_adc7e2f067fffbdcbfabc04c93dc82f0d"><div class="ttname"><a href="classWorld.html#adc7e2f067fffbdcbfabc04c93dc82f0d">World::mTrack</a></div><div class="ttdeci">std::unique_ptr&lt; Track &gt; mTrack</div><div class="ttdef"><b>Definition</b> World.h:55</div></div>
<div class="ttc" id="aclassWorld_html_ae5232a83ce9a364ca135d27fa6848161"><div class="ttname"><a href="classWorld.html#ae5232a83ce9a364ca135d27fa6848161">World::Instance</a></div><div class="ttdeci">static World * Instance</div><div class="ttdef"><b>Definition</b> World.h:59</div></div>
<div class="ttc" id="aclassWorld_html_ae9ce07f0239d6ddc4485d1a285cb3a14"><div class="ttname"><a href="classWorld.html#ae9ce07f0239d6ddc4485d1a285cb3a14">World::Mtx</a></div><div class="ttdeci">Matrix Mtx</div><div class="ttdef"><b>Definition</b> World.h:113</div></div>
<div class="ttc" id="aclassWorld_html_ae9fe987d2baa89be2ed53514b69de835"><div class="ttname"><a href="classWorld.html#ae9fe987d2baa89be2ed53514b69de835">World::DrawObjects</a></div><div class="ttdeci">void DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> World.cpp:223</div></div>
<div class="ttc" id="aclassWorld_html_aea32ed8b9ceecf53a32d8634240f8705"><div class="ttname"><a href="classWorld.html#aea32ed8b9ceecf53a32d8634240f8705">World::DrawStaticMeshActors</a></div><div class="ttdeci">void DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> World.cpp:174</div></div>
<div class="ttc" id="aclassWorld_html_aeedd48b1439ac9d191c666888df7e453"><div class="ttname"><a href="classWorld.html#aeedd48b1439ac9d191c666888df7e453">World::TickParticles</a></div><div class="ttdeci">void TickParticles()</div><div class="ttdef"><b>Definition</b> World.cpp:229</div></div>
<div class="ttc" id="aclassWorld_html_af199b1b3744842e6fada8c57b309a612"><div class="ttname"><a href="classWorld.html#af199b1b3744842e6fada8c57b309a612">World::AddEmitter</a></div><div class="ttdeci">ParticleEmitter * AddEmitter(ParticleEmitter *emitter)</div><div class="ttdef"><b>Definition</b> World.cpp:218</div></div>
<div class="ttc" id="aclassWorld_html_af25427e0a34095b888c41f28da36dcae"><div class="ttname"><a href="classWorld.html#af25427e0a34095b888c41f28da36dcae">World::SetCurrentTrack</a></div><div class="ttdeci">void SetCurrentTrack(std::unique_ptr&lt; Track &gt; track)</div><div class="ttdef"><b>Definition</b> World.cpp:38</div></div>
<div class="ttc" id="aclassWorld_html_af7d7ec4f75f47071f83655159f47bb9d"><div class="ttname"><a href="classWorld.html#af7d7ec4f75f47071f83655159f47bb9d">World::StaticMeshActors</a></div><div class="ttdeci">std::vector&lt; std::unique_ptr&lt; StaticMeshActor &gt; &gt; StaticMeshActors</div><div class="ttdef"><b>Definition</b> World.h:120</div></div>
<div class="ttc" id="aclassWorld_html_afa31aec713e3a54e22e4406e4442107d"><div class="ttname"><a href="classWorld.html#afa31aec713e3a54e22e4406e4442107d">World::GetRaceManager</a></div><div class="ttdeci">RaceManager &amp; GetRaceManager()</div><div class="ttdef"><b>Definition</b> World.h:63</div></div>
<div class="ttc" id="aclassWorld_html_afa39d4e6f714a7a3691ac0c656f5e8a8"><div class="ttname"><a href="classWorld.html#afa39d4e6f714a7a3691ac0c656f5e8a8">World::World</a></div><div class="ttdeci">World()</div><div class="ttdef"><b>Definition</b> World.cpp:25</div></div>
<div class="ttc" id="acommon__structs_8h_html_a5290523279339ea495248ab3a36cb46e"><div class="ttname"><a href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a></div><div class="ttdeci">f32 Vec3f[3]</div><div class="ttdef"><b>Definition</b> common_structs.h:10</div></div>
<div class="ttc" id="aobjects_8h_html"><div class="ttname"><a href="objects_8h.html">objects.h</a></div></div>
<div class="ttc" id="astructActor_html"><div class="ttname"><a href="structActor.html">Actor</a></div><div class="ttdef"><b>Definition</b> actor_types.h:126</div></div>
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:30</div></div>
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:137</div></div>
<div class="ttc" id="astructObject_html"><div class="ttname"><a href="structObject.html">Object</a></div><div class="ttdef"><b>Definition</b> objects.h:14</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html"><div class="ttname"><a href="structWorld_1_1Matrix.html">World::Matrix</a></div><div class="ttdef"><b>Definition</b> World.h:40</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_a168be47f1839dca2342b99cd10a5dda3"><div class="ttname"><a href="structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3">World::Matrix::Objects</a></div><div class="ttdeci">std::deque&lt; Mtx &gt; Objects</div><div class="ttdef"><b>Definition</b> World.h:48</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_a8eafdcf50908d5b72d647c2eea6b8775"><div class="ttname"><a href="structWorld_1_1Matrix.html#a8eafdcf50908d5b72d647c2eea6b8775">World::Matrix::Ortho</a></div><div class="ttdeci">Mtx Ortho</div><div class="ttdef"><b>Definition</b> World.h:42</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_a983df39d265f71ce205fc2b44688948c"><div class="ttname"><a href="structWorld_1_1Matrix.html#a983df39d265f71ce205fc2b44688948c">World::Matrix::Persp</a></div><div class="ttdeci">std::array&lt; Mtx, 5 &gt; Persp</div><div class="ttdef"><b>Definition</b> World.h:43</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_a9fd757abd02261f0c5ee2d7215038959"><div class="ttname"><a href="structWorld_1_1Matrix.html#a9fd757abd02261f0c5ee2d7215038959">World::Matrix::Hud</a></div><div class="ttdeci">std::deque&lt; Mtx &gt; Hud</div><div class="ttdef"><b>Definition</b> World.h:47</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_ab8a87da299bcf104e50878722aaebab0"><div class="ttname"><a href="structWorld_1_1Matrix.html#ab8a87da299bcf104e50878722aaebab0">World::Matrix::Matrix</a></div><div class="ttdeci">Matrix()</div><div class="ttdef"><b>Definition</b> World.h:50</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_abfa483739dc61bfa7e520c6158f252d5"><div class="ttname"><a href="structWorld_1_1Matrix.html#abfa483739dc61bfa7e520c6158f252d5">World::Matrix::Karts</a></div><div class="ttdeci">std::array&lt; Mtx, 8 *4 &gt; Karts</div><div class="ttdef"><b>Definition</b> World.h:45</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_aca856f4c3a0b83759e505002713950cb"><div class="ttname"><a href="structWorld_1_1Matrix.html#aca856f4c3a0b83759e505002713950cb">World::Matrix::Shadows</a></div><div class="ttdeci">std::array&lt; Mtx, 8 *4 &gt; Shadows</div><div class="ttdef"><b>Definition</b> World.h:46</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_ae92b739995f414b2d8c86a774a1dfb1b"><div class="ttname"><a href="structWorld_1_1Matrix.html#ae92b739995f414b2d8c86a774a1dfb1b">World::Matrix::LookAt</a></div><div class="ttdeci">std::array&lt; Mtx, 5 &gt; LookAt</div><div class="ttdef"><b>Definition</b> World.h:44</div></div>
<div class="ttc" id="astructWorld_1_1Matrix_html_af4e951a1641dbac5195bd79d6a532473"><div class="ttname"><a href="structWorld_1_1Matrix.html#af4e951a1641dbac5195bd79d6a532473">World::Matrix::Screen2D</a></div><div class="ttdeci">Mtx Screen2D</div><div class="ttdef"><b>Definition</b> World.h:41</div></div>
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