Files
SpaghettiKart/src/audio/seqplayer.h
T
Tyler McGavran cbe41239d7 More audio stuff (#488)
* Match create_next_audio_frame_task

Required some variable renaming and other changes

* Match synthesis_execute

I'm not entirly sure about the way we have stuff ifdef'd in
 PR/abi.h. I feel like we're doing something slightly wrong there


* Match synthesis_do_one_audio_update

There's something super fucked with the way our ifdef's work in
 abi.h. It is going to demand a lot more attention sometime in the
 future.

* Rename a couple functions

Also had to hack up the ABI file a bit. I'm convinced that we
 don't need nor want to have the EU/Shindou/US split thing the
 SM64 code does. There's probably just the 1 ABI version being
 used and we need to figure out what it looks like

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 20:38:25 -07:00

45 lines
2.1 KiB
C

#ifndef AUDIO_SEQPLAYER_H
#define AUDIO_SEQPLAYER_H
#include <PR/ultratypes.h>
#include "audio/internal.h"
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
#define PORTAMENTO_MODE_1 1
#define PORTAMENTO_MODE_2 2
#define PORTAMENTO_MODE_3 3
#define PORTAMENTO_MODE_4 4
#define PORTAMENTO_MODE_5 5
void sequence_channel_init(struct SequenceChannel *seqChannel);
s32 seq_channel_set_layer(struct SequenceChannel *seqChannel, s32 layerIndex);
void seq_channel_layer_disable(struct SequenceChannelLayer *seqPlayer);
void seq_channel_layer_free(struct SequenceChannel *seqChannel, s32 layerIndex);
void sequence_channel_disable(struct SequenceChannel *seqPlayer);
struct SequenceChannel *allocate_sequence_channel(void);
void sequence_player_init_channels(struct SequencePlayer *seqPlayer, u16 channelBits);
void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 channelBits);
void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex, void *script);
void sequence_player_disable(struct SequencePlayer* seqPlayer);
void func_800BEF2C(struct SequencePlayer* seqPlayer);
void audio_list_push_back(struct AudioListItem *list, struct AudioListItem *item);
void *audio_list_pop_back(struct AudioListItem *list);
void init_layer_freelist(void);
u8 m64_read_u8(struct M64ScriptState *state);
s16 m64_read_s16(struct M64ScriptState *state);
u16 m64_read_compressed_u16(struct M64ScriptState *state);
u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr);
void process_sequences(s32);
void set_instrument(struct SequenceChannel *seqChannel, u8 instId);
void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume);
void seq_channel_layer_process_script(struct SequenceChannelLayer *layer);
void sequence_player_process_sequence(struct SequencePlayer*);
void sequence_channel_process_script(struct SequenceChannel*);
void process_sequences(s32);
void init_sequence_player(u32 player);
void init_sequence_players(void);
#endif // AUDIO_SEQPLAYER_H