mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-01 18:19:59 -04:00
106 lines
3.2 KiB
C
106 lines
3.2 KiB
C
#ifndef MEMORY_H
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#define MEMORY_H
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#include "common_structs.h"
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struct MainPoolBlock {
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struct MainPoolBlock* prev;
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struct MainPoolBlock* next;
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};
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struct MainPoolState {
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uintptr_t freeSpace;
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struct MainPoolBlock* listHeadL;
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struct MainPoolBlock* listHeadR;
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struct MainPoolState* prev;
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};
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struct UnkStruct802AF7B4 {
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s32 unk0;
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s32 unk4;
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};
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struct UnkStruct_802B8CD4 {
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s16 unk0;
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s16 unk2;
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s32 unk4;
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s32 unk8;
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s32 fill;
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};
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struct AllocOnlyPool {
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s32 totalSpace;
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s32 usedSpace;
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u8* startPtr;
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u8* freePtr;
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};
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#define MEMORY_POOL_LEFT 0
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#define MEMORY_POOL_RIGHT 1
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#define ALIGN4(val) (((val) + 0x3) & ~0x3)
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extern f32 vtxStretchY;
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u8* load_lakitu_tlut_x64(const char** textureList, size_t length);
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void* get_next_available_memory_addr(uintptr_t);
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uintptr_t set_segment_base_addr(s32, void*);
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void* get_segment_base_addr(s32);
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void* segmented_to_virtual(const void*);
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void* segment_offset_to_virtual(uint32_t, uint32_t);
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void* segment_vtx_to_virtual(size_t offset);
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void* segmented_texture_to_virtual(uintptr_t addr);
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void* segmented_uintptr_t_to_virtual(uintptr_t);
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Gfx* segmented_gfx_to_virtual(const void*);
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void move_segment_table_to_dmem(void);
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void initialize_memory_pool(void);
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void* decompress_segments(u8*, u8*);
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void* allocate_memory(size_t);
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void* load_data(uintptr_t, uintptr_t);
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void func_802A7D54(s32, s32);
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void func_802A86A8(CourseVtx* data, Vtx* vtx, size_t arg1);
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void displaylist_unpack(uintptr_t* data, uintptr_t finalDisplaylistOffset, u32 arg2);
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void main_pool_init(uintptr_t, uintptr_t);
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void* main_pool_alloc(uintptr_t, uintptr_t);
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uintptr_t main_pool_free(void*);
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void* main_pool_realloc(void*, uintptr_t);
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uintptr_t main_pool_available(void);
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uintptr_t main_pool_push_state(void);
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uintptr_t main_pool_pop_state(void);
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void* func_802A80B0(u8*, u8*, u8*);
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void func_802A81EC(void);
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struct AllocOnlyPool* alloc_only_pool_init(uintptr_t, uintptr_t);
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uintptr_t func_802A82AC(s32);
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uintptr_t func_802A8348(s32, s32, s32);
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u8* dma_textures(const char*, size_t, size_t);
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uintptr_t MIO0_0F(u8*, uintptr_t, uintptr_t);
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void func_802A8844(void);
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void unpack_lights(Gfx*, u8*, s8);
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void unpack_displaylist(Gfx*, u8*, s8);
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void unpack_end_displaylist(Gfx*, u8*, s8);
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void unpack_set_geometry_mode(Gfx*, u8*, s8);
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void unpack_clear_geometry_mode(Gfx*, u8*, s8);
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void unpack_cull_displaylist(Gfx*, u8*, s8);
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void unpack_combine_mode1(Gfx*, u8*, uintptr_t);
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void unpack_combine_mode2(Gfx*, u8*, uintptr_t);
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void unpack_combine_mode_shade(Gfx*, u8*, uintptr_t);
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void unpack_combine_mode4(Gfx*, u8*, uintptr_t);
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void unpack_combine_mode5(Gfx*, u8*, uintptr_t);
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void unpack_render_mode_opaque(Gfx*, u8*, uintptr_t);
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void unpack_render_mode_tex_edge(Gfx*, u8*, uintptr_t);
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void unpack_render_mode_translucent(Gfx*, u8*, uintptr_t);
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void unpack_render_mode_opaque_decal(Gfx*, u8*, uintptr_t);
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void unpack_render_mode_translucent_decal(Gfx*, u8*, uintptr_t);
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void unpack_tile_sync(Gfx*, u8*, s8);
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void unpack_tile_load_sync(Gfx*, u8*, s8);
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void unpack_texture_on(Gfx*, u8*, s8);
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void unpack_texture_off(Gfx*, u8*, s8);
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void load_course(s32);
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uintptr_t set_segment_base_addr_x64(s32, void*);
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extern u8 _other_texturesSegmentRomStart[];
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#endif // MEMORY_H
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