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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="Light_8h_source.html">Light.h</a>&gt;</code></p>
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Inheritance diagram for Editor::LightObject:</div>
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Collaboration diagram for Editor::LightObject:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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<tr class="memitem:ab58a1def19209c7f08a8ac10798ce2a9 inherit pub_methods_classEditor_1_1GameObject" id="r_ab58a1def19209c7f08a8ac10798ce2a9"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ab58a1def19209c7f08a8ac10798ce2a9">GameObject</a> (const char *name, <a class="el" href="structFVector.html">FVector</a> *pos, <a class="el" href="structIRotator.html">IRotator</a> *rot, <a class="el" href="structFVector.html">FVector</a> *scale, Gfx *model, std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt; triangles, <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)</td></tr>
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Data Fields</h2></td></tr>
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<tr class="memitem:a1f6ff58804dc958b32dadb9ea0149375 inherit pub_attribs_classEditor_1_1GameObject" id="r_a1f6ff58804dc958b32dadb9ea0149375"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Name</a></td></tr>
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<tr class="memitem:af44347d7e645d45b074445a9d12af619 inherit pub_attribs_classEditor_1_1GameObject" id="r_af44347d7e645d45b074445a9d12af619"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a></td></tr>
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<tr class="memitem:a933959a42f38ea9e76832ee1eeb781b5 inherit pub_attribs_classEditor_1_1GameObject" id="r_a933959a42f38ea9e76832ee1eeb781b5"><td class="memItemLeft" align="right" valign="top">int32_t *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a933959a42f38ea9e76832ee1eeb781b5">DespawnFlag</a></td></tr>
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<tr class="memitem:aafe560a8773f7f96881553b6c60a3a23 inherit pub_attribs_classEditor_1_1GameObject" id="r_aafe560a8773f7f96881553b6c60a3a23"><td class="memItemLeft" align="right" valign="top">int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#aafe560a8773f7f96881553b6c60a3a23">DespawnValue</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr class="memitem:a1a62bcd48672714d707298585874e2aa" id="r_a1a62bcd48672714d707298585874e2aa"><td class="memItemLeft" align="right" valign="top">static size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1a62bcd48672714d707298585874e2aa">NumLights</a> = 0</td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_types_classEditor_1_1GameObject"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_types_classEditor_1_1GameObject')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classEditor_1_1GameObject.html">Editor::GameObject</a></td></tr>
<tr class="memitem:ac70f7d17c6c49208d513814ad5e30a3c inherit pub_types_classEditor_1_1GameObject" id="r_ac70f7d17c6c49208d513814ad5e30a3c"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> { <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>
, <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>
, <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a>
}</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#addddcfb2b32a262e170d1d9cd229cc5f">&#9670;&#160;</a></span>LightObject()</h2>
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<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
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<td class="paramtype">s8 *</td> <td class="paramname"><span class="paramname"><em>direction</em></span>&#160;)</td>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ac85d06bce768d7c583c3c4af10d8556e">&#9670;&#160;</a></span>Draw()</h2>
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<td class="memname">void Editor::LightObject::Draw </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Editor::GameObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8bb333e120381cf19ada78e6ebf36c67">&#9670;&#160;</a></span>Load()</h2>
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<td class="memname">void Editor::LightObject::Load </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Editor::GameObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1be1c7f94b7022b86b89c1955fabe2eb">&#9670;&#160;</a></span>Tick()</h2>
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<td class="memname">void Editor::LightObject::Tick </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Editor::GameObject</a>.</p>
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<h2 class="groupheader">Field Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a07d389e9103c33e931975c34539d277b">&#9670;&#160;</a></span>_despawnFlag</h2>
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<td class="memname">s32 Editor::LightObject::_despawnFlag = 0</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aa58b8af8c7c52bda64e1224ac95d424e">&#9670;&#160;</a></span>Direction</h2>
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<td class="memname">s8* Editor::LightObject::Direction</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a3f7f4e35561b3c5f040d09de862999c2">&#9670;&#160;</a></span>LightPos</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::LightObject::LightPos = <a class="el" href="structFVector.html">FVector</a>(0, 100, 0)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aa865e7537edebd51e173c6791fe79f98">&#9670;&#160;</a></span>LightRot</h2>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::LightObject::LightRot = <a class="el" href="structIRotator.html">IRotator</a>(0, 0, 0)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a2d29063fef9df020e7fc3f7f3390e1b3">&#9670;&#160;</a></span>LightScale</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::LightObject::LightScale = <a class="el" href="structFVector.html">FVector</a>(0.1, 0.1, 0.1)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a2d753be87d19896a0c4fa5ecc1d4f10d">&#9670;&#160;</a></span>mat_revert_sun_sun</h2>
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<td class="memname">Gfx Editor::LightObject::mat_revert_sun_sun[4]</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> gsSPClearGeometryMode(G_FOG),</div>
<div class="line"> gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),</div>
<div class="line"> gsDPPipeSync(),</div>
<div class="line"> gsSPEndDisplayList(),</div>
<div class="line">}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a4110e5a097e3a528d7d76898ff6668b9">&#9670;&#160;</a></span>mat_sun_sun</h2>
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<td class="memname">Gfx Editor::LightObject::mat_sun_sun[13]</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> gsSPSetGeometryMode(G_FOG),</div>
<div class="line"> gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),</div>
<div class="line"> gsDPPipeSync(),</div>
<div class="line"> gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),</div>
<div class="line"> gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),</div>
<div class="line"> gsSPTexture(65535, 65535, 0, 0, 1),</div>
<div class="line"> gsDPSetPrimColor(0, 0, 255, 255, 255, 128),</div>
<div class="line"> gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, <a class="code hl_variable" href="#a119ef4fccfe88dea24eb6edcb29c0321">sun_sun_rgba32</a>),</div>
<div class="line"> gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),</div>
<div class="line"> gsDPLoadBlock(7, 0, 0, 4095, 64),</div>
<div class="line"> gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),</div>
<div class="line"> gsDPSetTileSize(0, 0, 0, 252, 252),</div>
<div class="line"> gsSPEndDisplayList(),</div>
<div class="line">}</div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a119ef4fccfe88dea24eb6edcb29c0321"><div class="ttname"><a href="#a119ef4fccfe88dea24eb6edcb29c0321">Editor::LightObject::sun_sun_rgba32</a></div><div class="ttdeci">u8 sun_sun_rgba32[16384]</div><div class="ttdef"><b>Definition</b> Light.h:26</div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a1a62bcd48672714d707298585874e2aa">&#9670;&#160;</a></span>NumLights</h2>
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<td class="memname">size_t Editor::LightObject::NumLights = 0</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a22a7552f25266c081973a9c694a4816a">&#9670;&#160;</a></span>sun_LightModel_mesh</h2>
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<td class="memname">Gfx Editor::LightObject::sun_LightModel_mesh[13]</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> gsSPClearGeometryMode(G_LIGHTING),</div>
<div class="line"> gsSPVertex(<a class="code hl_variable" href="#a6b02ed831073737e5282ab13b26c7e70">sun_LightModel_mesh_vtx_cull</a> + 0, 8, 0),</div>
<div class="line"> gsSPSetGeometryMode(G_LIGHTING),</div>
<div class="line"> gsSPCullDisplayList(0, 7),</div>
<div class="line"> gsSPDisplayList(<a class="code hl_variable" href="#a4110e5a097e3a528d7d76898ff6668b9">mat_sun_sun</a>),</div>
<div class="line"> gsSPDisplayList(<a class="code hl_variable" href="#a9e135da9da3796b5f1ee78ed36f73296">sun_LightModel_mesh_tri_0</a>),</div>
<div class="line"> gsSPDisplayList(<a class="code hl_variable" href="#a2d753be87d19896a0c4fa5ecc1d4f10d">mat_revert_sun_sun</a>),</div>
<div class="line"> gsDPPipeSync(),</div>
<div class="line"> gsSPSetGeometryMode(G_LIGHTING),</div>
<div class="line"> gsSPClearGeometryMode(G_TEXTURE_GEN),</div>
<div class="line"> gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),</div>
<div class="line"> gsSPTexture(65535, 65535, 0, 0, 0),</div>
<div class="line"> gsSPEndDisplayList(),</div>
<div class="line">}</div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a2d753be87d19896a0c4fa5ecc1d4f10d"><div class="ttname"><a href="#a2d753be87d19896a0c4fa5ecc1d4f10d">Editor::LightObject::mat_revert_sun_sun</a></div><div class="ttdeci">Gfx mat_revert_sun_sun[4]</div><div class="ttdef"><b>Definition</b> Light.h:2118</div></div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a4110e5a097e3a528d7d76898ff6668b9"><div class="ttname"><a href="#a4110e5a097e3a528d7d76898ff6668b9">Editor::LightObject::mat_sun_sun</a></div><div class="ttdeci">Gfx mat_sun_sun[13]</div><div class="ttdef"><b>Definition</b> Light.h:2102</div></div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a6b02ed831073737e5282ab13b26c7e70"><div class="ttname"><a href="#a6b02ed831073737e5282ab13b26c7e70">Editor::LightObject::sun_LightModel_mesh_vtx_cull</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_cull[8]</div><div class="ttdef"><b>Definition</b> Light.h:2078</div></div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a9e135da9da3796b5f1ee78ed36f73296"><div class="ttname"><a href="#a9e135da9da3796b5f1ee78ed36f73296">Editor::LightObject::sun_LightModel_mesh_tri_0</a></div><div class="ttdeci">Gfx sun_LightModel_mesh_tri_0[3]</div><div class="ttdef"><b>Definition</b> Light.h:2096</div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a9e135da9da3796b5f1ee78ed36f73296">&#9670;&#160;</a></span>sun_LightModel_mesh_tri_0</h2>
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<td class="memname">Gfx Editor::LightObject::sun_LightModel_mesh_tri_0[3]</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> gsSPVertex(<a class="code hl_variable" href="#a952d56b6ba0da22b2afd392d7a58c99a">sun_LightModel_mesh_vtx_0</a> + 0, 4, 0),</div>
<div class="line"> gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),</div>
<div class="line"> gsSPEndDisplayList(),</div>
<div class="line">}</div>
<div class="ttc" id="aclassEditor_1_1LightObject_html_a952d56b6ba0da22b2afd392d7a58c99a"><div class="ttname"><a href="#a952d56b6ba0da22b2afd392d7a58c99a">Editor::LightObject::sun_LightModel_mesh_vtx_0</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_0[4]</div><div class="ttdef"><b>Definition</b> Light.h:2089</div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a952d56b6ba0da22b2afd392d7a58c99a">&#9670;&#160;</a></span>sun_LightModel_mesh_vtx_0</h2>
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<td class="memname">Vtx Editor::LightObject::sun_LightModel_mesh_vtx_0[4]</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> {{ {-100, -100, 0}, 0, {-16, 2032}, {0, 0, 127, 255} }},</div>
<div class="line"> {{ {100, -100, 0}, 0, {2032, 2032}, {0, 0, 127, 255} }},</div>
<div class="line"> {{ {100, 100, 0}, 0, {2032, -16}, {0, 0, 127, 255} }},</div>
<div class="line"> {{ {-100, 100, 0}, 0, {-16, -16}, {0, 0, 127, 255} }},</div>
<div class="line">}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a6b02ed831073737e5282ab13b26c7e70">&#9670;&#160;</a></span>sun_LightModel_mesh_vtx_cull</h2>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> {{ {-100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {-100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {-100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {-100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line"> {{ {100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},</div>
<div class="line">}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a119ef4fccfe88dea24eb6edcb29c0321">&#9670;&#160;</a></span>sun_sun_rgba32</h2>
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<td class="memname">u8 Editor::LightObject::sun_sun_rgba32[16384]</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/engine/editor/<a class="el" href="Light_8h_source.html">Light.h</a></li>
<li>src/engine/editor/<a class="el" href="Light_8cpp.html">Light.cpp</a></li>
</ul>
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<li class="navelem"><a class="el" href="namespaceEditor.html">Editor</a></li><li class="navelem"><a class="el" href="classEditor_1_1LightObject.html">LightObject</a></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li>
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