Files
SpaghettiKart/src/engine/courses/MarioRaceway.h
T
MegaMech 75297759ee [modding] Course Mod Support (#104)
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05 15:31:31 -06:00

45 lines
1.5 KiB
C++

#pragma once
#include <libultraship.h>
#include "Course.h"
extern "C" {
#include "mario_raceway_vertices.h"
#include "mario_raceway_displaylists.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
#include "mario_raceway_data.h"
extern const course_texture mario_raceway_textures[];
}
class MarioRaceway : public Course {
public:
virtual ~MarioRaceway() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit MarioRaceway();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void Init() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void MinimapFinishlinePosition() override;
virtual void SetStaffGhost() override;
virtual void BeginPlay() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SpawnBombKarts() override;
virtual void GenerateCollision() override;
virtual void Destroy() override;
};