mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-23 17:35:30 -04:00
75297759ee
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
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#include <libultraship.h>
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#include "Course.h"
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extern "C" {
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#include "mario_raceway_vertices.h"
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#include "mario_raceway_displaylists.h"
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#include "course_offsets.h"
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#include "camera.h"
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#include "data/some_data.h"
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#include "objects.h"
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#include "path_spawn_metadata.h"
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#include "mario_raceway_data.h"
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extern const course_texture mario_raceway_textures[];
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}
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class MarioRaceway : public Course {
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public:
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virtual ~MarioRaceway() = default; // Virtual destructor for proper cleanup in derived classes
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// Constructor
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explicit MarioRaceway();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual void LoadTextures() override;
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virtual void SpawnActors() override;
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virtual void Init() override;
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virtual void MinimapSettings() override;
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virtual void InitCourseObjects() override;
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virtual void SomeSounds() override;
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virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
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virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
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virtual void MinimapFinishlinePosition() override;
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virtual void SetStaffGhost() override;
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virtual void BeginPlay() override;
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virtual void Render(struct UnkStruct_800DC5EC*) override;
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virtual void RenderCredits() override;
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virtual void Collision() override;
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virtual void SpawnBombKarts() override;
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virtual void GenerateCollision() override;
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virtual void Destroy() override;
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};
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