Files
SpaghettiKart/src/player_controller.h
T
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

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* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

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* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

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* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

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* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

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* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

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* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

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* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

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* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

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2024-08-27 17:47:39 -06:00

195 lines
6.2 KiB
C

#ifndef player_controller_H
#define player_controller_H
#include <common_structs.h>
#include "camera.h"
/* Function Prototypes */
void func_8002E594(Player*, Camera*, s8, s8);
s32 get_player_index_for_player(Player*);
void func_80027DA8(Player*, s8);
void func_80027EDC(Player*, s8);
void func_80029B4C(Player*, f32, f32, f32);
void func_8002F730(Player* player, Camera* camera, s8 arg2, s8 playerId);
void func_80028864(Player*, Camera*, s8, s8);
void func_80028C44(Player*, Camera*, s8, s8);
void func_80028D3C(Player*, Camera*, s8, s8);
void func_80028E70(Player*, Camera*, s8, s8);
void func_80028F5C(s32, s32, s32, s32);
void func_80028F70(void);
void func_80029060(void);
void func_80029150(void);
void func_80029158(void);
void func_800291E8(void);
void func_800291F0(void);
void func_800291F8(void);
void func_80029200(Player*, s8);
void func_8002934C(Player*, Camera*, s8, s8);
void func_8002A194(Player*, f32, f32, f32);
void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32);
void func_8002A704(Player*, s8);
void func_8002A79C(Player*, s8);
void func_8002A8A4(Player*, s8);
void kart_hop(Player*);
void func_8002AAC0(Player*);
void func_8002AB70(Player*);
void func_8002AE20(void);
void func_8002AE28(void);
void func_8002AE30(void);
void func_8002AE38(Player*, s8, f32, f32, f32, f32);
void func_8002B218(Player*);
void apply_sound_effect(Player*, s8, s8);
void func_8002B5C0(Player*, s8, s8);
void func_8002B830(Player*, s8, s8);
void func_8002B8A4(Player*, Player*);
void func_8002B9CC(Player*, s8, s32);
void func_8002BD58(Player*);
void func_8002BF4C(Player*, s8);
void func_8002C11C(Player*);
void func_8002C17C(Player*, s8);
void func_8002C4F8(Player*, s8);
void func_8002C7E4(Player*, s8, s8);
void func_8002C954(Player*, s8, Vec3f);
void apply_effect(Player*, s8, s8);
void func_8002D028(Player*, s8);
void func_8002D268(Player*, Camera*, s8, s8);
void func_8002E4C4(Player*);
void control_kart_ai_movement(Player*, Camera*, s8, s8);
void func_8002FCA8(Player*, s8);
void func_8002FE84(Player*, f32);
f32 func_80030150(Player*, s8);
void func_80030A34(Player*);
void detect_triple_a_combo_a_released(Player*);
void detect_triple_a_combo_a_pressed(Player*);
void player_speed(Player*);
void decelerate_ai_player(Player*, f32);
void detect_triple_b_combo_b_released(Player*);
void detect_triple_b_combo_b_pressed(Player*);
void func_800323E4(Player*);
void func_80032700(Player*);
void func_80032CB0(Player*, f32);
void func_80032D94(Player*);
void func_80033280(Player*, f32);
void func_800332E8(Player*, s32);
void func_800337CC(Player*, f32, s32);
void func_80033850(Player*, f32);
void func_80033884(Player*, s32*, s32*, s32, s32, s32, s32);
void func_80033940(Player*, s32*, s32, s32, f32);
void func_800339C4(Player*, s32*, s32, s32, f32);
void func_80033A40(Player*, s32*, s32*, s32, s32, s32, f32);
void func_80033AE0(Player*, struct Controller*, s8);
void func_8003680C(Player*, s16);
void func_80036C5C(Player*);
void func_80036CB4(Player*);
void func_80036DB4(Player*, Vec3f, Vec3f);
void func_800371F4(Player*, Vec3f, Vec3f);
void func_80037614(Player*, Vec3f, Vec3f);
void func_8003777C(Player*, Vec3f, Vec3f);
void func_800378E8(Player*, Vec3f, Vec3f);
void func_80037A4C(Player*, Vec3f, Vec3f);
void func_80037BB4(Player* player, Vec3f);
void func_80037CFC(Player*, struct Controller*, s8);
void func_800381AC(Player*, struct Controller*, s8);
void func_800382DC(void);
s16 func_80038534(struct Controller*);
s16 func_800388B0(struct Controller*);
void func_80038BE4(Player*, s16);
void func_80038C6C(Player*, Camera*, s8, s8);
/* This is where I'd put my static data, if I had any */
extern s16 gKartAIforMario[];
extern s16 gKartAIforLuigi[];
extern s16 gKartAIforYoshi[];
extern s16 gKartAIforToad[];
extern s16 gKartAIforDk[];
extern s16 gKartAIforWario[];
extern s16 gKartAIforPeach[];
extern s16 gKartAIforBowser[];
extern s16* gKartAIforPlayer[];
extern s16 gKartAIforMarioAndLuigi[];
extern s16 gKartAIforMarioAndYoshi[];
extern s16 gKartAIforMarioAndToad[];
extern s16 gKartAIforMarioAndDk[];
extern s16 gKartAIforMarioAndWario[];
extern s16 gKartAIforMarioAndPeach[];
extern s16 gKartAIforMarioAndBowser[];
extern s16 gKartAIforLuigiAndMario[];
extern s16 gKartAIforLuigiAndYoshi[];
extern s16 gKartAIforLuigiAndToad[];
extern s16 gKartAIforLuigiAndDk[];
extern s16 gKartAIforLuigiAndWario[];
extern s16 gKartAIforLuigiAndPeach[];
extern s16 gKartAIforLuigiAndBowser[];
extern s16 gKartAIforYoshiAndMario[];
extern s16 gKartAIforYoshiAndLuigi[];
extern s16 gKartAIforYoshiAndToad[];
extern s16 gKartAIforYoshiAndDk[];
extern s16 gKartAIforYoshiAndWario[];
extern s16 gKartAIforYoshiAndPeach[];
extern s16 gKartAIforYoshiAndBowser[];
extern s16 gKartAIforToadAndMario[];
extern s16 gKartAIforToadAndLuigi[];
extern s16 gKartAIforToadAndYoshi[];
extern s16 gKartAIforToadAndDk[];
extern s16 gKartAIforToadAndWario[];
extern s16 gKartAIforToadAndPeach[];
extern s16 gKartAIforToadAndBowser[];
extern s16 gKartAIforDkAndMario[];
extern s16 gKartAIforDkAndLuigi[];
extern s16 gKartAIforDkAndToad[];
extern s16 gKartAIforDkAndYoshi[];
extern s16 gKartAIforDkAndWario[];
extern s16 gKartAIforDkAndPeach[];
extern s16 gKartAIforDkAndBowser[];
extern s16 gKartAIforWarioAndMario[];
extern s16 gKartAIforWarioAndLuigi[];
extern s16 gKartAIforWarioAndYoshi[];
extern s16 gKartAIforWarioAndDk[];
extern s16 gKartAIforWarioAndToad[];
extern s16 gKartAIforWarioAndPeach[];
extern s16 gKartAIforWarioAndBowser[];
extern s16 gKartAIforPeachAndMario[];
extern s16 gKartAIforPeachAndLuigi[];
extern s16 gKartAIforPeachAndYoshi[];
extern s16 gKartAIforPeachAndDk[];
extern s16 gKartAIforPeachAndWario[];
extern s16 gKartAIforPeachAndToad[];
extern s16 gKartAIforPeachAndBowser[];
extern s16 gKartAIforBowserAndMario[];
extern s16 gKartAIforBowserAndLuigi[];
extern s16 gKartAIforBowserAndYoshi[];
extern s16 gKartAIforBowserAndDk[];
extern s16 gKartAIforBowserAndWario[];
extern s16 gKartAIforBowserAndToad[];
extern s16 gKartAIforBowserAndPeach[];
extern s16* gListKartAIforMario[];
extern s16* gListKartAIforLuigi[];
extern s16* gListKartAIforYoshi[];
extern s16* gListKartAIforToad[];
extern s16* gListKartAIforDk[];
extern s16* gListKartAIforWario[];
extern s16* gListKartAIforPeach[];
extern s16* gListKartAIforBowser[];
extern s16** gKartAIforTwoPlayer[];
extern s16 D_801656F0;
#endif