mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-28 00:16:30 -04:00
af81bad1f3
* fix * Add Actors * Refactor * Update Game.cpp
224 lines
7.8 KiB
C++
224 lines
7.8 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "YoshiValley.h"
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#include "GameObject.h"
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#include "World.h"
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#include "BombKart.h"
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#include "assets/yoshi_valley_data.h"
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#include "assets/boo_frames.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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extern const char *d_course_yoshi_valley_dl_list[];
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}
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YoshiValley::YoshiValley() {
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this->vtx = d_course_yoshi_valley_vertex;
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this->gfx = d_course_yoshi_valley_packed_dls;
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this->gfxSize = 4140;
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this->textures = yoshi_valley_textures;
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Props.MinimapTexture = gTextureCourseOutlineYoshiValley;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.Name = "yoshi valley";
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Props.DebugName = "maze";
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Props.CourseLength = "772m";
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Props.AIBehaviour = D_0D0090B8;
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Props.AIMaximumSeparation = 35.0f;
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Props.AIMinimumSeparation = 0.0f;
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Props.SomePtr = D_800DCAF4;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x02B2, 0x02A8, 0x02B2, 0x0320, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints);
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Props.PathTable[1] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_2);
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Props.PathTable[2] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_3);
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Props.PathTable[3] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_4);
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints);
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Props.PathTable2[1] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_2);
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Props.PathTable2[2] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_3);
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Props.PathTable2[3] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_4);
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Props.Clouds = gYoshiValleyMooMooFarmClouds;
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Props.CloudList = gYoshiValleyMooMooFarmClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {113, 70, 255};
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Props.Skybox.BottomRight = {255, 184, 99};
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Props.Skybox.BottomLeft = {255, 184, 99};
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Props.Skybox.TopLeft = {113, 70, 255};
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Props.Skybox.FloorTopRight = {95, 40, 15};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {95, 40, 15};
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}
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void YoshiValley::LoadTextures() {
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dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
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}
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void YoshiValley::SpawnActors() {
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Vec3f position;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3s rotation = { 0, 0, 0 };
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_item_box_spawns));
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vec3f_set(position, -2300.0f, 0.0f, 634.0f);
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position[0] *= gCourseDirection;
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
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}
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void YoshiValley::Init() {}
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// Likely sets minimap boundaries
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void YoshiValley::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust0, 0x479, 0xC00));
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D_8018D2A0 = 0.018f;
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D_8018D2E0 = 61;
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D_8018D2E8 = 38;
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}
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void YoshiValley::InitCourseObjects() {
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size_t objectId;
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size_t i;
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for (i = 0; i < NUM_YV_FLAG_POLES; i++) {
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init_object(indexObjectList1[i], 0);
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}
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if (gGamestate != CREDITS_SEQUENCE) {
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for (i = 0; i < NUM_HEDGEHOGS; i++) {
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objectId = indexObjectList2[i];
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init_object(objectId, 0);
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gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] =
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gHedgehogSpawns[i].pos[0] * xOrientation;
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gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight =
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gHedgehogSpawns[i].pos[1] + 6.0;
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gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gHedgehogSpawns[i].pos[2];
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gObjectList[objectId].unk_0D5 = gHedgehogSpawns[i].unk_06;
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gObjectList[objectId].unk_09C = gHedgehogPatrolPoints[i][0] * xOrientation;
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gObjectList[objectId].unk_09E = gHedgehogPatrolPoints[i][2];
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}
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}
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}
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void YoshiValley::UpdateCourseObjects() {
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func_80083080();
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if (gGamestate != CREDITS_SEQUENCE) {
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update_hedgehogs();
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}
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}
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void YoshiValley::RenderCourseObjects(s32 cameraId) {
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func_80055228(cameraId);
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if (gGamestate != CREDITS_SEQUENCE) {
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render_object_hedgehogs(cameraId);
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}
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}
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void YoshiValley::SomeSounds() {
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}
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void YoshiValley::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void YoshiValley::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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void YoshiValley::SpawnBombKarts() {
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gWorldInstance.AddObject(std::make_unique<OBombKart>(140, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(165, 1, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(330, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(550, 1, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(595, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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}
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// Positions the finishline on the minimap
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void YoshiValley::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void YoshiValley::SetStaffGhost() {
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}
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void YoshiValley::BeginPlay() { }
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void YoshiValley::Render(struct UnkStruct_800DC5EC* arg0) {
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gDPPipeSync(gDisplayListHead++);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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render_course_segments(d_course_yoshi_valley_dl_list, arg0);
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gDPPipeSync(gDisplayListHead++);
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}
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void YoshiValley::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_yoshi_valley_dl_18020));
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}
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void YoshiValley::Collision() {}
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void YoshiValley::GenerateCollision() {
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Lights1 lights4 = gdSPDefLights1(100, 100, 100, 255, 254, 254, 0, 0, 120);
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func_802B5D64(&lights4, -0x38F0, 0x1C70, 1);
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_yoshi_valley_addr));
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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}
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void YoshiValley::Waypoints(Player* player, int8_t playerId) {
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player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
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}
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void YoshiValley::Water() {}
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void YoshiValley::Destroy() {}
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