Files
SpaghettiKart/src/audio/seqplayer.c
T
coco875 7937896598 make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01 17:42:14 -06:00

1617 lines
59 KiB
C

#include <libultraship.h>
#include <macros.h>
#include "audio/data.h"
#include "audio/internal.h"
#include "audio/seqplayer.h"
#include "audio/load.h"
#include "audio/heap.h"
#include "audio/effects.h"
#include "audio/playback.h"
#include "audio/external.h"
#include "port/Engine.h"
#include <stdio.h>
/**
* Given that (almost) all of these are format strings, it is highly likely
* that they are meant to be used in some sort of printf variant. But I don't
* care to try and figure out which function gets which string(s)
* So I've place them all here instead.
* This means some printf stubs have been commented out to avoid duplication
* of some strings (i.e seqplayer_unused_string00)
**/
char seqplayer_unused_string00[] = "Audio:Track:Warning: No Free Notetrack\n";
char seqplayer_unused_string01[] = "SUBTRACK DIM\n";
char seqplayer_unused_string02[] = "Audio:Track: Warning :SUBTRACK had been stolen by other Group.\n";
char seqplayer_unused_string03[] = "SEQID %d,BANKID %d\n";
char seqplayer_unused_string04[] = "ERR:SUBTRACK %d NOT ALLOCATED\n";
char seqplayer_unused_string05[] = "Error:Same List Add\n";
#ifdef VERSION_EU_1_0
char seqplayer_unused_string_eu_01[] = "Wait Time out!\n";
#endif
char seqplayer_unused_string06[] = "Macro Level Over Error!\n";
char seqplayer_unused_string07[] = "Macro Level Over Error!\n";
char seqplayer_unused_string08[] = "WARNING: NPRG: cannot change %d\n";
char seqplayer_unused_string09[] = "Audio:Track:NOTE:UNDEFINED NOTE COM. %x\n";
char seqplayer_unused_string10[] = "Audio: Note:Velocity Error %d\n";
char seqplayer_unused_string11[] = "Error: Subtrack no prg.\n";
char seqplayer_unused_string12[] = "ERR %x\n";
char seqplayer_unused_string13[] = "Error: Your assignchannel is stolen.\n";
char seqplayer_unused_string14[] = "Audio:Track :Call Macro Level Over Error!\n";
char seqplayer_unused_string15[] = "Audio:Track :Loops Macro Level Over Error!\n";
char seqplayer_unused_string16[] = "SUB:ERR:BANK %d NOT CACHED.\n";
char seqplayer_unused_string17[] = "SUB:ERR:BANK %d NOT CACHED.\n";
char seqplayer_unused_string18[] = "Audio:Track: CTBLCALL Macro Level Over Error!\n";
char seqplayer_unused_string19[] = "[%2x] \n";
char seqplayer_unused_string20[] = "Err :Sub %x ,address %x:Undefined SubTrack Function %x";
char seqplayer_unused_string21[] = "Disappear Sequence or Bank %d\n";
char seqplayer_unused_string22[] = "Macro Level Over Error!\n";
char seqplayer_unused_string23[] = "Macro Level Over Error!\n";
char seqplayer_unused_string24[] = "Group:Undefine upper C0h command (%x)\n";
char seqplayer_unused_string25[] = "Group:Undefined Command\n";
// sequence_channel_init
void sequence_channel_init(struct SequenceChannel* seqChannel) {
s32 i;
seqChannel->enabled = false;
seqChannel->finished = false;
seqChannel->stopScript = false;
seqChannel->stopSomething2 = false;
seqChannel->hasInstrument = false;
seqChannel->stereoHeadsetEffects = false;
seqChannel->transposition = 0;
seqChannel->largeNotes = false;
seqChannel->bookOffset = 0;
seqChannel->changes.as_u8 = 0xff;
seqChannel->scriptState.depth = 0;
seqChannel->newPan = 0x40;
seqChannel->panChannelWeight = 0x80;
seqChannel->noteUnused = NULL;
seqChannel->reverbIndex = 0;
seqChannel->reverbVol = 0;
seqChannel->notePriority = NOTE_PRIORITY_DEFAULT;
seqChannel->delay = 0;
seqChannel->adsr.envelope = gDefaultEnvelope;
seqChannel->adsr.releaseRate = 0x20;
seqChannel->adsr.sustain = 0;
seqChannel->vibratoRateTarget = 0x800;
seqChannel->vibratoRateStart = 0x800;
seqChannel->vibratoExtentTarget = 0;
seqChannel->vibratoExtentStart = 0;
seqChannel->vibratoRateChangeDelay = 0;
seqChannel->vibratoExtentChangeDelay = 0;
seqChannel->vibratoDelay = 0;
seqChannel->volume = 1.0f;
seqChannel->volumeScale = 1.0f;
seqChannel->freqScale = 1.0f;
for (i = 0; i < 8; i++) {
seqChannel->soundScriptIO[i] = -1;
}
seqChannel->unused = false;
init_note_lists(&seqChannel->notePool);
}
s32 seq_channel_set_layer(struct SequenceChannel* seqChannel, s32 layerIndex) {
struct SequenceChannelLayer* layer;
if (seqChannel->layers[layerIndex] == NULL) {
struct SequenceChannelLayer* layer;
layer = audio_list_pop_back(&gLayerFreeList);
seqChannel->layers[layerIndex] = layer;
if (layer == NULL) {
seqChannel->layers[layerIndex] = NULL;
return -1;
}
} else {
seq_channel_layer_note_decay(seqChannel->layers[layerIndex]);
}
layer = seqChannel->layers[layerIndex];
layer->seqChannel = seqChannel;
layer->adsr = seqChannel->adsr;
layer->adsr.releaseRate = 0;
layer->enabled = true;
layer->stopSomething = false;
layer->continuousNotes = false;
layer->finished = false;
layer->ignoreDrumPan = false;
layer->portamento.mode = 0;
layer->scriptState.depth = 0;
layer->status = SOUND_LOAD_STATUS_NOT_LOADED;
layer->noteDuration = 0x80;
layer->pan = 0x40;
layer->transposition = 0;
layer->delay = 0;
layer->duration = 0;
layer->delayUnused = 0;
layer->note = NULL;
layer->instrument = NULL;
layer->freqScale = 1.0f;
layer->velocitySquare = 0.0f;
layer->instOrWave = 0xff;
return 0;
}
void seq_channel_layer_disable(struct SequenceChannelLayer* layer) {
if (layer != NULL) {
seq_channel_layer_note_decay(layer);
layer->enabled = false;
layer->finished = true;
}
}
void seq_channel_layer_free(struct SequenceChannel* seqChannel, s32 layerIndex) {
struct SequenceChannelLayer* layer = seqChannel->layers[layerIndex];
if (layer != NULL) {
audio_list_push_back(&gLayerFreeList, &layer->listItem);
seq_channel_layer_disable(layer);
seqChannel->layers[layerIndex] = NULL;
}
}
void sequence_channel_disable(struct SequenceChannel* seqChannel) {
s32 i;
for (i = 0; i < LAYERS_MAX; i++) {
seq_channel_layer_free(seqChannel, i);
}
note_pool_clear(&seqChannel->notePool);
seqChannel->enabled = false;
seqChannel->finished = true;
}
struct SequenceChannel* allocate_sequence_channel(void) {
s32 i;
for (i = 0; i < SEQUENCE_CHANNELS; i++) {
if (gSequenceChannels[i].seqPlayer == NULL) {
return &gSequenceChannels[i];
}
}
return &gSequenceChannelNone;
}
void sequence_player_init_channels(struct SequencePlayer* seqPlayer, u16 channelBits) {
struct SequenceChannel* seqChannel;
s32 i;
for (i = 0; i < CHANNELS_MAX; i++) {
if (channelBits & 1) {
seqChannel = seqPlayer->channels[i];
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == true && seqChannel->seqPlayer == seqPlayer) {
sequence_channel_disable(seqChannel);
seqChannel->seqPlayer = NULL;
}
seqChannel = allocate_sequence_channel();
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == false) {
// eu_stubbed_printf_0("Audio:Track:Warning: No Free Notetrack\n");
gAudioErrorFlags = i + 0x10000;
seqPlayer->channels[i] = seqChannel;
} else {
sequence_channel_init(seqChannel);
seqPlayer->channels[i] = seqChannel;
seqChannel->seqPlayer = seqPlayer;
seqChannel->bankId = seqPlayer->defaultBank[0];
seqChannel->muteBehavior = seqPlayer->muteBehavior;
seqChannel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
}
}
channelBits = channelBits >> 1;
}
}
void sequence_player_disable_channels(struct SequencePlayer* seqPlayer, u16 channelBits) {
struct SequenceChannel* seqChannel;
s32 i;
// eu_stubbed_printf_0("SUBTRACK DIM\n");
for (i = 0; i < CHANNELS_MAX; i++) {
if (channelBits & 1) {
seqChannel = seqPlayer->channels[i];
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == true) {
if (seqChannel->seqPlayer == seqPlayer) {
sequence_channel_disable(seqChannel);
seqChannel->seqPlayer = NULL;
} else {
// stubbed_printf("Audio:Track: Warning SUBTRACK PARENT CHANGED\n");
}
seqPlayer->channels[i] = &gSequenceChannelNone;
}
}
channelBits = channelBits >> 1;
}
}
void sequence_channel_enable(struct SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
struct SequenceChannel* seqChannel = seqPlayer->channels[channelIndex];
s32 i;
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == false) {
// stubbed_printf("SEQID %d,BANKID %d\n", seqPlayer->seqId, seqPlayer->defaultBank[0]);
// stubbed_printf("ERR:SUBTRACK %d NOT ALLOCATED\n", channelIndex);
} else {
seqChannel->enabled = true;
seqChannel->finished = false;
seqChannel->scriptState.depth = 0;
seqChannel->scriptState.pc = script;
seqChannel->delay = 0;
for (i = 0; i < LAYERS_MAX; i++) {
if (seqChannel->layers[i] != NULL) {
seq_channel_layer_free(seqChannel, i);
}
}
}
}
void sequence_player_disable(struct SequencePlayer* seqPlayer) {
sequence_player_disable_channels(seqPlayer, 0xffff);
note_pool_clear(&seqPlayer->notePool);
seqPlayer->finished = true;
seqPlayer->enabled = false;
if (IS_SEQ_LOAD_COMPLETE(seqPlayer->seqId) && gSeqLoadStatus[seqPlayer->seqId] != 5) {
GameEngine_UnloadSequence(seqPlayer->seqId);
}
if (IS_BANK_LOAD_COMPLETE(seqPlayer->defaultBank[0]) && gBankLoadStatus[seqPlayer->defaultBank[0]] != 5) {
GameEngine_UnloadBank(seqPlayer->defaultBank[0]);
}
// (Note that if this is called from alloc_bank_or_seq, the side will get swapped
// later in that function. Thus, we signal that we want to load into the slot
// of the bank that we no longer need.)
if (seqPlayer->defaultBank[0] == gBankLoadedPool.temporary.entries[0].id) {
gBankLoadedPool.temporary.nextSide = 1;
} else if (seqPlayer->defaultBank[0] == gBankLoadedPool.temporary.entries[1].id) {
gBankLoadedPool.temporary.nextSide = 0;
}
}
void audio_list_push_back(struct AudioListItem* list, struct AudioListItem* item) {
if (item->prev != NULL) {
// eu_stubbed_printf_0("Error:Same List Add\n");
} else {
list->prev->next = item;
item->prev = list->prev;
item->next = list;
list->prev = item;
list->u.count++;
item->pool = list->pool;
}
}
void* audio_list_pop_back(struct AudioListItem* list) {
struct AudioListItem* item = list->prev;
if (item == list) {
return NULL;
}
item->prev->next = list;
list->prev = item->prev;
item->prev = NULL;
list->u.count--;
return item->u.value;
}
void init_layer_freelist(void) {
s32 i;
gLayerFreeList.prev = &gLayerFreeList;
gLayerFreeList.next = &gLayerFreeList;
gLayerFreeList.u.count = 0;
gLayerFreeList.pool = NULL;
for (i = 0; i < ARRAY_COUNT(gSequenceLayers); i++) {
gSequenceLayers[i].listItem.u.value = &gSequenceLayers[i];
gSequenceLayers[i].listItem.prev = NULL;
audio_list_push_back(&gLayerFreeList, &gSequenceLayers[i].listItem);
}
}
u8 m64_read_u8(struct M64ScriptState* state) {
return *(state->pc++);
}
s16 m64_read_s16(struct M64ScriptState* state) {
s16 ret = *(state->pc++) << 8;
ret = *(state->pc++) | ret;
return ret;
}
u16 m64_read_compressed_u16(struct M64ScriptState* state) {
u16 ret = *(state->pc++);
if (ret & 0x80) {
ret = (ret << 8) & 0x7f00;
ret = *(state->pc++) | ret;
}
return ret;
}
void seq_channel_layer_process_script(struct SequenceChannelLayer* layer) {
struct SequencePlayer* seqPlayer;
struct SequenceChannel* seqChannel;
UNUSED u32 pad0;
struct M64ScriptState* state;
struct Portamento* portamento;
struct AudioBankSound* sound;
struct Instrument* instrument;
struct Drum* drum;
s32 temp_a0_5;
u16 sp3A;
s32 sameSound;
UNUSED u32 pad1;
u8 cmd;
UNUSED u8 cmdSemitone;
f32 tuning;
s32 vel;
UNUSED s32 usedSemitone;
f32 freqScale;
f32 temp_f12;
f32 temp_f2;
sameSound = true;
if (layer->enabled == false) {
return;
}
if (layer->delay > 1) {
layer->delay--;
if (!layer->stopSomething && layer->delay <= layer->duration) {
seq_channel_layer_note_decay(layer);
layer->stopSomething = true;
}
return;
}
if (!layer->continuousNotes) {
seq_channel_layer_note_decay(layer);
}
#ifdef VERSION_EU_1_0
else {
if ((layer->note != 0) && (layer == layer->note->wantedParentLayer)) {
seq_channel_layer_note_decay(layer);
}
}
#endif
if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1 ||
PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2) {
layer->portamento.mode = 0;
}
seqChannel = layer->seqChannel;
seqPlayer = seqChannel->seqPlayer;
layer->notePropertiesNeedInit = true;
for (;;) {
state = &layer->scriptState;
cmd = m64_read_u8(state);
if (cmd <= 0xc0) {
break;
}
switch (cmd) {
case 0xff: // layer_end; function return or end of script
if (state->depth == 0) {
// N.B. this function call is *not* inlined even though it's
// within the same file, unlike in the rest of this function.
seq_channel_layer_disable(layer);
return;
}
state->pc = state->stack[--state->depth];
break;
case 0xfc: // layer_call
if (0 && state->depth >= 4) {}
sp3A = m64_read_s16(state);
state->stack[state->depth++] = state->pc;
state->pc = seqPlayer->seqData + sp3A;
break;
case 0xf8: // layer_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {}
state->remLoopIters[state->depth] = m64_read_u8(state);
state->stack[state->depth++] = state->pc;
break;
case 0xf7: // layer_loopend
if (--state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xfb: // layer_jump
sp3A = m64_read_s16(state);
state->pc = seqPlayer->seqData + sp3A;
break;
case 0xf4:
state->pc += (s8) m64_read_u8(state);
break;
case 0xc1: // layer_setshortnotevelocity
case 0xca: // layer_setpan
temp_a0_5 = *(state->pc++);
if (cmd == 0xc1) {
layer->velocitySquare = (f32) (temp_a0_5 * temp_a0_5) / 16129.0f;
} else {
layer->pan = temp_a0_5;
}
break;
case 0xc2: // layer_transpose; set transposition in semitones
case 0xc9: // layer_setshortnoteduration
temp_a0_5 = *(state->pc++);
if (cmd == 0xc9) {
layer->noteDuration = temp_a0_5;
} else {
layer->transposition = temp_a0_5;
}
break;
case 0xc4: // layer_somethingon
case 0xc5: // layer_somethingoff
if (cmd == 0xc4) {
layer->continuousNotes = true;
} else {
layer->continuousNotes = false;
}
seq_channel_layer_note_decay(layer);
break;
case 0xc3: // layer_setshortnotedefaultplaypercentage
sp3A = m64_read_compressed_u16(state);
layer->shortNoteDefaultPlayPercentage = sp3A;
break;
case 0xc6: // layer_setinstr
cmd = m64_read_u8(state);
if (cmd >= 0x7f) {
if (cmd == 0x7f) {
layer->instOrWave = 0;
} else {
layer->instOrWave = cmd;
layer->instrument = NULL;
}
if (1) {}
if (cmd == 0xff) {
layer->adsr.releaseRate = 0;
}
break;
}
if ((layer->instOrWave = get_instrument(seqChannel, cmd, &layer->instrument, &layer->adsr)) == 0) {
layer->instOrWave = 0xff;
}
break;
case 0xc7: // layer_portamento
layer->portamento.mode = m64_read_u8(state);
// cmd is reused for the portamento's semitone
cmd = m64_read_u8(state) + seqChannel->transposition + layer->transposition + seqPlayer->transposition;
if (cmd >= 0x80) {
cmd = 0;
}
layer->portamentoTargetNote = cmd;
// If special, the next param is u8 instead of var
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
layer->portamentoTime = *((state)->pc++);
break;
}
sp3A = m64_read_compressed_u16(state);
layer->portamentoTime = sp3A;
break;
case 0xc8: // layer_disableportamento
layer->portamento.mode = 0;
break;
case 0xcb:
sp3A = m64_read_s16(state);
layer->adsr.envelope = (struct AdsrEnvelope*) (seqPlayer->seqData + sp3A);
layer->adsr.releaseRate = m64_read_u8(state);
break;
case 0xcc:
layer->ignoreDrumPan = true;
break;
default:
switch (cmd & 0xf0) {
case 0xd0: // layer_setshortnotevelocityfromtable
sp3A = seqPlayer->shortNoteVelocityTable[cmd & 0xf];
layer->velocitySquare = (f32) (sp3A * sp3A) / 16129.0f;
break;
case 0xe0: // layer_setshortnotedurationfromtable
layer->noteDuration = seqPlayer->shortNoteDurationTable[cmd & 0xf];
break;
default:
break;
}
}
}
if (cmd == 0xc0) { // layer_delay
layer->delay = m64_read_compressed_u16(state);
layer->stopSomething = true;
} else {
layer->stopSomething = false;
if (seqChannel->largeNotes == true) {
switch (cmd & 0xc0) {
case 0x00: // layer_note0 (play percentage, velocity, duration)
sp3A = m64_read_compressed_u16(state);
vel = *(state->pc++);
layer->noteDuration = *(state->pc++);
layer->playPercentage = sp3A;
break;
case 0x40: // layer_note1 (play percentage, velocity)
sp3A = m64_read_compressed_u16(state);
vel = *(state->pc++);
layer->noteDuration = 0;
layer->playPercentage = sp3A;
break;
case 0x80: // layer_note2 (velocity, duration; uses last play percentage)
sp3A = layer->playPercentage;
vel = *(state->pc++);
layer->noteDuration = *(state->pc++);
break;
}
if ((vel >= 0x80) || (vel < 0)) {
vel = 0x0000007F;
}
// the remaining bits are used for the semitone
cmd -= (cmd & 0xc0);
layer->velocitySquare = ((f32) (vel) * (f32) vel) / 16129.0f;
} else {
switch (cmd & 0xc0) {
case 0x00: // play note, type 0 (play percentage)
sp3A = m64_read_compressed_u16(state);
layer->playPercentage = sp3A;
break;
case 0x40: // play note, type 1 (uses default play percentage)
sp3A = layer->shortNoteDefaultPlayPercentage;
break;
case 0x80: // play note, type 2 (uses last play percentage)
sp3A = layer->playPercentage;
break;
}
// the remaining bits are used for the semitone
cmd -= cmd & 0xc0;
}
layer->delay = sp3A;
layer->duration = layer->noteDuration * sp3A >> 8;
if ((seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_STOP_NOTES) != 0) ||
seqChannel->stopSomething2) {
layer->stopSomething = true;
} else {
s32 temp = layer->instOrWave;
if (temp == 0xff) {
if (!seqChannel->hasInstrument) {
return;
}
temp = seqChannel->instOrWave;
}
if (temp == 0) { // drum
// cmd is reused for the drum semitone
cmd += seqChannel->transposition + layer->transposition;
drum = get_drum(seqChannel->bankId, cmd);
if (drum == NULL) {
layer->stopSomething = true;
layer->delayUnused = layer->delay;
return;
} else {
layer->adsr.envelope = drum->envelope;
layer->adsr.releaseRate = drum->releaseRate;
if (!layer->ignoreDrumPan) {
layer->pan = drum->pan;
}
layer->sound = &drum->sound;
layer->freqScale = layer->sound->tuning;
}
} else { // instrument
// cmd is reused for the instrument semitone
cmd += seqPlayer->transposition + seqChannel->transposition + layer->transposition;
if (cmd >= 0x80) {
layer->stopSomething = true;
} else {
if (layer->instOrWave == 0xffu) {
instrument = seqChannel->instrument;
} else {
instrument = layer->instrument;
}
if (layer->portamento.mode != 0) {
if (layer->portamentoTargetNote < cmd) {
vel = cmd;
} else {
vel = layer->portamentoTargetNote;
}
if (instrument != NULL) {
sound = instrument_get_audio_bank_sound(instrument, vel);
sameSound = (sound == layer->sound);
layer->sound = sound;
tuning = sound->tuning;
} else {
layer->sound = NULL;
tuning = 1.0f;
}
temp_f2 = gNoteFrequencies[cmd] * tuning;
temp_f12 = gNoteFrequencies[layer->portamentoTargetNote] * tuning;
portamento = &layer->portamento;
switch (PORTAMENTO_MODE(layer->portamento)) {
case PORTAMENTO_MODE_1:
case PORTAMENTO_MODE_3:
case PORTAMENTO_MODE_5:
freqScale = temp_f12;
break;
case PORTAMENTO_MODE_2:
case PORTAMENTO_MODE_4:
default:
freqScale = temp_f2;
break;
}
portamento->extent = temp_f2 / freqScale - 1.0f;
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
portamento->speed = US_FLOAT(32512.0) * FLOAT_CAST(seqPlayer->tempo) /
((f32) layer->delay * (f32) gTempoInternalToExternal *
FLOAT_CAST(layer->portamentoTime));
} else {
portamento->speed = US_FLOAT(127.0) / FLOAT_CAST(layer->portamentoTime);
}
portamento->cur = 0.0f;
layer->freqScale = freqScale;
if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_5) {
layer->portamentoTargetNote = cmd;
}
} else if (instrument != NULL) {
sound = instrument_get_audio_bank_sound(instrument, cmd);
sameSound = (sound == layer->sound);
layer->sound = sound;
layer->freqScale = gNoteFrequencies[cmd] * sound->tuning;
} else {
layer->sound = NULL;
layer->freqScale = gNoteFrequencies[cmd];
}
}
}
layer->delayUnused = layer->delay;
}
}
if (layer->stopSomething == true) {
if (layer->note != NULL || layer->continuousNotes) {
seq_channel_layer_note_decay(layer);
}
return;
}
cmd = false;
if (!layer->continuousNotes) {
cmd = true;
} else if (layer->note == NULL || layer->status == SOUND_LOAD_STATUS_NOT_LOADED) {
cmd = true;
} else if (sameSound == false) {
seq_channel_layer_note_decay(layer);
cmd = true;
} else if (layer != layer->note->parentLayer) {
cmd = true;
} else if (layer->sound == NULL) {
init_synthetic_wave(layer->note, layer);
}
if (cmd != false) {
layer->note = alloc_note(layer);
}
if (layer->note != NULL && layer->note->parentLayer == layer) {
note_vibrato_init(layer->note);
}
if (seqChannel) {}
}
u8 get_instrument(struct SequenceChannel* seqChannel, u8 instId, struct Instrument** instOut,
struct AdsrSettings* adsr) {
struct CtlEntry* bank = GameEngine_LoadBank(seqChannel->bankId);
if (instId >= bank->numInstruments) {
*instOut = NULL;
return 0;
}
struct Instrument* inst = bank->instruments[instId];
if (inst == NULL) {
*instOut = NULL;
return 0;
}
adsr->envelope = inst->envelope;
adsr->releaseRate = inst->releaseRate;
*instOut = inst;
instId++;
return instId;
}
void set_instrument(struct SequenceChannel* seqChannel, u8 instId) {
if (instId >= 0x80) {
seqChannel->instOrWave = instId;
seqChannel->instrument = NULL;
} else if (instId == 0x7f) {
seqChannel->instOrWave = 0;
seqChannel->instrument = (struct Instrument*) 1;
} else {
if ((seqChannel->instOrWave = get_instrument(seqChannel, instId, &seqChannel->instrument, &seqChannel->adsr)) ==
0) {
seqChannel->hasInstrument = false;
return;
}
}
seqChannel->hasInstrument = true;
}
void sequence_channel_set_volume(struct SequenceChannel* seqChannel, u8 volume) {
seqChannel->volume = FLOAT_CAST(volume) / US_FLOAT(127.0);
}
void sequence_channel_process_script(struct SequenceChannel* seqChannel) {
struct M64ScriptState* state;
struct SequencePlayer* seqPlayer;
u8 cmd;
s8 temp;
u8 loBits;
u16 sp5A;
s32 sp38;
s8 value;
s32 i;
u8* seqData;
if (!seqChannel->enabled) {
return;
}
if (seqChannel->stopScript) {
for (i = 0; i < LAYERS_MAX; i++) {
if (seqChannel->layers[i] != NULL) {
seq_channel_layer_process_script(seqChannel->layers[i]);
}
}
return;
}
seqPlayer = seqChannel->seqPlayer;
if (seqPlayer->muted && ((seqChannel->muteBehavior & 0x80) != 0)) {
return;
}
if (seqChannel->delay != 0) {
seqChannel->delay--;
}
state = &seqChannel->scriptState;
if (seqChannel->delay == 0) {
for (;;) {
cmd = m64_read_u8(state);
if (cmd > 0xc0) {
switch (cmd) {
case 0xFF:
if (state->depth) {};
if (1) {};
if (1) {};
if (1) {};
if (state->depth == 0) {
sequence_channel_disable(seqChannel);
goto out;
} else {
state->pc = state->stack[--state->depth];
}
break;
case 0xFE:
goto out;
case 0xFD:
seqChannel->delay = m64_read_compressed_u16(state);
goto out;
case 0xEA:
seqChannel->stopScript = 1;
goto out;
case 0xFC:
sp5A = m64_read_s16(state);
state->stack[state->depth++] = state->pc;
state->pc = seqPlayer->seqData + sp5A;
break;
case 0xF8:
state->remLoopIters[state->depth] = m64_read_u8(state);
state->stack[state->depth] = state->pc;
state->depth += 1;
break;
case 0xF7:
state->remLoopIters[state->depth - 1]--;
if (state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xF6:
state->depth -= 1;
break;
case 0xF5:
case 0xF9:
case 0xFA:
case 0xFB:
sp5A = m64_read_s16(state);
if ((cmd == 0xFA) && (value != 0)) {
break;
}
if ((cmd == 0xF9) && (value >= 0)) {
break;
}
if ((cmd == 0xF5) && (value < 0)) {
break;
}
state->pc = seqPlayer->seqData + sp5A;
break;
case 0xF2:
case 0xF3:
case 0xF4:
temp = m64_read_u8(state);
if ((cmd == 0xF3) && (value != 0)) {
break;
}
if ((cmd == 0xF2) && (value >= 0)) {
break;
}
state->pc += temp;
break;
case 0xF1:
note_pool_clear(&seqChannel->notePool);
note_pool_fill(&seqChannel->notePool, m64_read_u8(state));
break;
case 0xF0:
note_pool_clear(&seqChannel->notePool);
break;
case 0xC2:
sp5A = m64_read_s16(state);
seqChannel->dynTable = (void*) (seqPlayer->seqData + sp5A);
break;
case 0xC5:
if (value != (-1)) {
seqData = (*seqChannel->dynTable)[value];
sp38 = (u16) ((seqData[0] << 8) + seqData[1]);
seqChannel->dynTable = (void*) (seqPlayer->seqData + sp38);
}
break;
case 0xEB: {
cmd = m64_read_u8(state);
struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
}
case 0xC1:
set_instrument(seqChannel, m64_read_u8(state));
break;
case 0xC3:
seqChannel->largeNotes = 0;
break;
case 0xC4:
seqChannel->largeNotes = 1;
break;
case 0xDF:
sequence_channel_set_volume(seqChannel, m64_read_u8(state));
seqChannel->changes.as_bitfields.volume = 1;
break;
case 0xE0:
seqChannel->volumeScale = ((f32) ((s32) m64_read_u8(state))) / 128.0f;
seqChannel->changes.as_bitfields.volume = 1;
break;
case 0xDE:
sp5A = m64_read_s16(state);
seqChannel->freqScale = ((f32) ((s32) sp5A)) / 32768.0f;
seqChannel->changes.as_bitfields.freqScale = 1;
break;
case 0xD3:
cmd = m64_read_u8(state) + 127;
seqChannel->freqScale = gPitchBendFrequencyScale[cmd];
seqChannel->changes.as_bitfields.freqScale = 1;
break;
case 0xDD:
seqChannel->newPan = m64_read_u8(state);
seqChannel->changes.as_bitfields.pan = 1;
break;
case 0xDC:
seqChannel->panChannelWeight = m64_read_u8(state);
seqChannel->changes.as_bitfields.pan = 1;
break;
case 0xDB:
temp = *(state->pc++);
seqChannel->transposition = temp;
break;
case 0xDA:
sp5A = m64_read_s16(state);
seqChannel->adsr.envelope = (struct AdsrEnvelope*) (seqPlayer->seqData + sp5A);
break;
case 0xD9:
seqChannel->adsr.releaseRate = m64_read_u8(state);
break;
case 0xD8:
seqChannel->vibratoExtentTarget = m64_read_u8(state) * 8;
seqChannel->vibratoExtentStart = 0;
seqChannel->vibratoExtentChangeDelay = 0;
break;
case 0xD7:
seqChannel->vibratoRateStart = seqChannel->vibratoRateTarget = m64_read_u8(state) * 32;
seqChannel->vibratoRateChangeDelay = 0;
break;
case 0xE2:
seqChannel->vibratoExtentStart = m64_read_u8(state) * 8;
seqChannel->vibratoExtentTarget = m64_read_u8(state) * 8;
seqChannel->vibratoExtentChangeDelay = m64_read_u8(state) * 0x10;
break;
case 0xE1:
seqChannel->vibratoRateStart = m64_read_u8(state) << 5;
seqChannel->vibratoRateTarget = m64_read_u8(state) << 5;
seqChannel->vibratoRateChangeDelay = m64_read_u8(state) * 0x10;
break;
case 0xE3:
seqChannel->vibratoDelay = m64_read_u8(state) * 0x10;
break;
case 0xD4:
seqChannel->reverbVol = m64_read_u8(state);
break;
case 0xC6: {
cmd = m64_read_u8(state);
struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
break;
}
case 0xC7:
cmd = m64_read_u8(state);
sp5A = m64_read_s16(state);
seqData = seqPlayer->seqData + sp5A;
*seqData = ((u8) value) + cmd;
break;
case 0xC8:
case 0xC9:
case 0xCC:
temp = m64_read_u8(state);
if (cmd == 0xC8) {
value -= temp;
} else if (cmd == 0xCC) {
value = temp;
} else {
value &= temp;
}
break;
case 0xCA:
seqChannel->muteBehavior = m64_read_u8(state);
break;
case 0xCB:
sp38 = ((u16) m64_read_s16(state)) + value;
value = seqPlayer->seqData[sp38];
break;
case 0xD0:
seqChannel->stereoHeadsetEffects = m64_read_u8(state);
break;
case 0xD1:
seqChannel->noteAllocPolicy = m64_read_u8(state);
break;
case 0xD2:
seqChannel->adsr.sustain = m64_read_u8(state);
break;
case 0xE5:
seqChannel->reverbIndex = m64_read_u8(state);
break;
case 0xE4:
if (value != (-1)) {
if (state->depth) {};
seqData = (*seqChannel->dynTable)[value];
state->stack[state->depth++] = state->pc;
sp38 = (u16) ((seqData[0] << 8) + seqData[1]);
state->pc = seqPlayer->seqData + sp38;
}
break;
case 0xE6:
seqChannel->bookOffset = m64_read_u8(state);
break;
case 0xE7:
sp5A = m64_read_s16(state);
seqData = seqPlayer->seqData + sp5A;
seqChannel->muteBehavior = *(seqData++);
seqChannel->noteAllocPolicy = *(seqData++);
seqChannel->notePriority = *(seqData++);
seqChannel->transposition = (s8) (*(seqData++));
seqChannel->newPan = *(seqData++);
seqChannel->panChannelWeight = *(seqData++);
seqChannel->reverbVol = *(seqData++);
seqChannel->reverbIndex = *(seqData++);
seqChannel->changes.as_bitfields.pan = 1;
break;
case 0xE8:
seqChannel->muteBehavior = m64_read_u8(state);
seqChannel->noteAllocPolicy = m64_read_u8(state);
seqChannel->notePriority = m64_read_u8(state);
seqChannel->transposition = (s8) m64_read_u8(state);
seqChannel->newPan = m64_read_u8(state);
seqChannel->panChannelWeight = m64_read_u8(state);
seqChannel->reverbVol = m64_read_u8(state);
seqChannel->reverbIndex = m64_read_u8(state);
seqChannel->changes.as_bitfields.pan = 1;
break;
case 0xEC:
seqChannel->vibratoExtentTarget = 0;
seqChannel->vibratoExtentStart = 0;
seqChannel->vibratoExtentChangeDelay = 0;
seqChannel->vibratoRateTarget = 0;
seqChannel->vibratoRateStart = 0;
seqChannel->vibratoRateChangeDelay = 0;
seqChannel->freqScale = 1.0f;
break;
case 0xE9:
seqChannel->notePriority = m64_read_u8(state);
break;
case 0xEF:
m64_read_s16(state);
m64_read_u8(state);
break;
}
} else {
loBits = cmd & 0xf;
switch (cmd & 0xF0) {
case 0x0:
if (seqChannel->layers[loBits] != NULL) {
value = seqChannel->layers[loBits]->finished;
} else {
value = -1;
}
break;
case 0x70:
seqChannel->soundScriptIO[loBits] = value;
break;
case 0x80:
value = seqChannel->soundScriptIO[loBits];
if (loBits < 4) {
seqChannel->soundScriptIO[loBits] = -1;
}
break;
case 0x50:
value -= seqChannel->soundScriptIO[loBits];
break;
case 0x60:
seqChannel->delay = loBits;
goto out;
case 0x90:
sp5A = m64_read_s16(state);
if (seq_channel_set_layer(seqChannel, loBits) == 0) {
seqChannel->layers[loBits]->scriptState.pc = seqPlayer->seqData + sp5A;
}
break;
case 0xA0:
seq_channel_layer_free(seqChannel, loBits);
break;
case 0xB0:
if ((value != (-1)) && (seq_channel_set_layer(seqChannel, loBits) != (-1))) {
seqData = (*seqChannel->dynTable)[value];
sp5A = (seqData[0] << 8) + seqData[1];
seqChannel->layers[loBits]->scriptState.pc = seqPlayer->seqData + sp5A;
}
break;
case 0x10:
sp5A = m64_read_s16(state);
sequence_channel_enable(seqPlayer, loBits, seqPlayer->seqData + sp5A);
break;
case 0x20:
sequence_channel_disable(seqPlayer->channels[loBits]);
break;
case 0x30:
cmd = m64_read_u8(state);
seqPlayer->channels[loBits]->soundScriptIO[cmd] = value;
break;
case 0x40:
cmd = m64_read_u8(state);
value = seqPlayer->channels[loBits]->soundScriptIO[cmd];
break;
}
}
}
}
out:
for (i = 0; i < LAYERS_MAX; i++) {
if (seqChannel->layers[i] != 0) {
seq_channel_layer_process_script(seqChannel->layers[i]);
}
}
}
void sequence_player_process_sequence(struct SequencePlayer* seqPlayer) {
u8 cmd;
u8 loBits;
u8 temp;
s32 value;
s32 i;
u16 u16v;
u8* seqData;
struct M64ScriptState* state;
s32 temp32;
if (seqPlayer->enabled == false) {
return;
}
GameEngine_LoadSequence(seqPlayer->seqId);
GameEngine_LoadBank(seqPlayer->defaultBank[0]);
if (seqPlayer->bankDmaInProgress == true) {
if (osRecvMesg(&seqPlayer->bankDmaMesgQueue, NULL, 0) == -1) {
return;
}
if (seqPlayer->bankDmaRemaining == 0) {
seqPlayer->bankDmaInProgress = false;
func_800BB584(seqPlayer->loadingBankId);
if (gBankLoadStatus[seqPlayer->loadingBankId] != 5) {
gBankLoadStatus[seqPlayer->loadingBankId] = 2;
}
} else {
audio_dma_partial_copy_async(&seqPlayer->bankDmaCurrDevAddr, &seqPlayer->bankDmaCurrMemAddr,
&seqPlayer->bankDmaRemaining, &seqPlayer->bankDmaMesgQueue,
&seqPlayer->bankDmaIoMesg);
}
return;
}
if (seqPlayer->seqDmaInProgress == true) {
if (osRecvMesg(&seqPlayer->seqDmaMesgQueue, NULL, 0) == -1) {
return;
}
seqPlayer->seqDmaInProgress = false;
if (gSeqLoadStatus[seqPlayer->seqId] != 5) {
gSeqLoadStatus[seqPlayer->seqId] = 2;
}
}
// If discarded, bail out.
temp32 = 2; // I beg your pardon?
if (IS_SEQ_LOAD_COMPLETE(seqPlayer->seqId) == false ||
(IS_BANK_LOAD_COMPLETE(seqPlayer->defaultBank[0]) == false)) {
sequence_player_disable(seqPlayer);
return;
}
// Remove possible SOUND_LOAD_STATUS_DISCARDABLE marks.
if (gSeqLoadStatus[seqPlayer->seqId] != 5) {
gSeqLoadStatus[seqPlayer->seqId] = temp32;
}
if (gBankLoadStatus[seqPlayer->defaultBank[0]] != 5) {
gBankLoadStatus[seqPlayer->defaultBank[0]] = temp32;
}
if (seqPlayer->muted && (seqPlayer->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT) != 0) {
return;
}
// Check if we surpass the number of ticks needed for a tatum, else stop.
seqPlayer->tempoAcc += seqPlayer->tempo;
if (seqPlayer->tempoAcc < gTempoInternalToExternal) {
return;
}
seqPlayer->tempoAcc -= (u16) gTempoInternalToExternal;
state = &seqPlayer->scriptState;
if (seqPlayer->delay > 1) {
seqPlayer->delay--;
} else {
seqPlayer->recalculateVolume = 1;
for (;;) {
cmd = m64_read_u8(state);
if (cmd == 0xff) { // seq_end
if (state->depth == 0) {
sequence_player_disable(seqPlayer);
break;
}
state->pc = state->stack[--state->depth];
}
if (cmd == 0xfd) { // seq_delay
seqPlayer->delay = m64_read_compressed_u16(state);
break;
}
if (cmd == 0xfe) { // seq_delay1
seqPlayer->delay = 1;
break;
}
if (cmd >= 0xc0) {
switch (cmd) {
case 0xff: // seq_end
break;
case 0xfc: // seq_call
u16v = m64_read_s16(state);
if (0 && state->depth >= 4) {}
state->stack[state->depth++] = state->pc;
state->pc = seqPlayer->seqData + u16v;
break;
case 0xf8: // seq_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {}
state->remLoopIters[state->depth] = m64_read_u8(state);
state->stack[state->depth++] = state->pc;
break;
case 0xf7: // seq_loopend
state->remLoopIters[state->depth - 1]--;
if (state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xfb: // seq_jump
case 0xfa: // seq_beqz; jump if == 0
case 0xf9: // seq_bltz; jump if < 0
case 0xf5: // seq_bgez; jump if >= 0
u16v = m64_read_s16(state);
if (cmd == 0xfa && value != 0) {
break;
}
if (cmd == 0xf9 && value >= 0) {
break;
}
if (cmd == 0xf5 && value < 0) {
break;
}
state->pc = seqPlayer->seqData + u16v;
break;
case 0xf4:
case 0xf3:
case 0xf2:
temp = m64_read_u8(state);
if (cmd == 0xf3 && value != 0) {
break;
}
if (cmd == 0xf2 && value >= 0) {
break;
}
state->pc += (s8) temp;
break;
case 0xf1: // seq_reservenotes
note_pool_clear(&seqPlayer->notePool);
note_pool_fill(&seqPlayer->notePool, m64_read_u8(state));
break;
case 0xf0: // seq_unreservenotes
note_pool_clear(&seqPlayer->notePool);
break;
case 0xdf: // seq_transpose; set transposition in semitones
seqPlayer->transposition = 0;
// fallthrough
case 0xde: // seq_transposerel; add transposition
seqPlayer->transposition += (s8) m64_read_u8(state);
break;
case 0xdc:
case 0xdd: // seq_settempo (bpm)
temp = m64_read_u8(state);
if (cmd == 0xdd) {
seqPlayer->tempo = temp * TEMPO_SCALE;
} else {
seqPlayer->tempo += (s8) temp * TEMPO_SCALE;
}
if (seqPlayer->tempo > gTempoInternalToExternal) {
seqPlayer->tempo = gTempoInternalToExternal;
}
// if (cmd) {}
if ((s16) seqPlayer->tempo <= 0) {
seqPlayer->tempo = 1;
}
break;
case 0xda:
cmd = m64_read_u8(state);
u16v = m64_read_s16(state);
switch (cmd) {
case SEQUENCE_PLAYER_STATE_0:
case SEQUENCE_PLAYER_STATE_FADE_OUT:
if (seqPlayer->state != SEQUENCE_PLAYER_STATE_2) {
seqPlayer->fadeTimerUnkEu = u16v;
seqPlayer->state = cmd;
}
break;
case SEQUENCE_PLAYER_STATE_2:
seqPlayer->fadeRemainingFrames = u16v;
seqPlayer->state = cmd;
seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32) (u16v & 0xFFFFu);
break;
}
break;
case 0xdb:
temp32 = m64_read_u8(state);
switch (seqPlayer->state) {
case SEQUENCE_PLAYER_STATE_2:
break;
case SEQUENCE_PLAYER_STATE_FADE_OUT:
seqPlayer->state = SEQUENCE_PLAYER_STATE_0;
seqPlayer->fadeVolume = 0.0f;
// fallthrough
case SEQUENCE_PLAYER_STATE_0:
seqPlayer->fadeRemainingFrames = seqPlayer->fadeTimerUnkEu;
if (seqPlayer->fadeTimerUnkEu != 0) {
seqPlayer->fadeVelocity = (temp32 / 127.0f - seqPlayer->fadeVolume) /
FLOAT_CAST(seqPlayer->fadeRemainingFrames);
} else {
seqPlayer->fadeVolume = temp32 / 127.0f;
}
}
break;
case 0xd9:
temp = m64_read_u8(state);
seqPlayer->fadeVolumeScale = (s8) temp / 127.0f;
break;
case 0xd7: // seq_initchannels
u16v = m64_read_s16(state);
sequence_player_init_channels(seqPlayer, u16v);
break;
case 0xd6: // seq_disablechannels
u16v = m64_read_s16(state);
sequence_player_disable_channels(seqPlayer, u16v);
break;
case 0xd5: // seq_setmutescale
temp = m64_read_u8(state);
seqPlayer->muteVolumeScale = (f32) (s8) temp / US_FLOAT(127.0);
break;
case 0xd4: // seq_mute
seqPlayer->muted = true;
break;
case 0xd3: // seq_setmutebhv
seqPlayer->muteBehavior = m64_read_u8(state);
break;
case 0xd2: // seq_setshortnotevelocitytable
case 0xd1: // seq_setshortnotedurationtable
u16v = m64_read_s16(state);
seqData = seqPlayer->seqData + u16v;
if (cmd == 0xd2) {
seqPlayer->shortNoteVelocityTable = seqData;
} else {
seqPlayer->shortNoteDurationTable = seqData;
}
break;
case 0xd0: // seq_setnoteallocationpolicy
seqPlayer->noteAllocPolicy = m64_read_u8(state);
break;
case 0xcc: // seq_setval
value = m64_read_u8(state);
break;
case 0xc9: // seq_bitand
value &= m64_read_u8(state);
break;
case 0xc8: // seq_subtract
value = value - m64_read_u8(state);
break;
default:
// eu_stubbed_printf_1("Group:Undefine upper C0h command (%x)\n", cmd);
break;
}
} else {
loBits = cmd & 0xf;
switch (cmd & 0xf0) {
case 0x00: // seq_testchdisabled
value = seqPlayer->channels[loBits]->finished;
break;
case 0x10:
break;
case 0x20:
break;
case 0x40:
break;
case 0x50: // seq_subvariation
value -= seqPlayer->seqVariationEu[0];
break;
case 0x60:
break;
case 0x70: // seq_setvariation
seqPlayer->seqVariationEu[0] = value;
break;
case 0x80: // seq_getvariation
value = seqPlayer->seqVariationEu[0];
break;
case 0x90: // seq_startchannel
u16v = m64_read_s16(state);
sequence_channel_enable(seqPlayer, loBits, seqPlayer->seqData + u16v);
break;
case 0xa0:
break;
default:
// eu_stubbed_printf_0("Group:Undefined Command\n");
break;
}
}
}
}
for (i = 0; i < CHANNELS_MAX; i++) {
if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == true) {
sequence_channel_process_script(seqPlayer->channels[i]);
}
}
}
void process_sequences(UNUSED s32 iterationsRemaining) {
s32 i;
for (i = 0; i < SEQUENCE_PLAYERS; i++) {
if (gSequencePlayers[i].enabled == true) {
sequence_player_process_sequence(&gSequencePlayers[i]);
sequence_player_process_sound(&gSequencePlayers[i]);
}
}
process_notes();
}
void init_sequence_player(u32 player) {
struct SequencePlayer* seqPlayer = &gSequencePlayers[player];
sequence_player_disable(seqPlayer);
seqPlayer->delay = 0;
seqPlayer->state = 1;
seqPlayer->fadeRemainingFrames = 0;
seqPlayer->fadeTimerUnkEu = 0;
seqPlayer->tempoAcc = 0;
seqPlayer->tempo = 120 * TEMPO_SCALE; // 120 BPM
seqPlayer->transposition = 0;
seqPlayer->noteAllocPolicy = 0;
seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable;
seqPlayer->shortNoteDurationTable = gDefaultShortNoteDurationTable;
seqPlayer->fadeVolume = 1.0f;
seqPlayer->fadeVolumeScale = 1.0f;
seqPlayer->fadeVelocity = 0.0f;
seqPlayer->volume = 0.0f;
seqPlayer->muteVolumeScale = 0.5f;
}
void init_sequence_players(void) {
// Initialization function, called from audio_init
s32 i, j;
for (i = 0; i < ARRAY_COUNT(gSequenceChannels); i++) {
gSequenceChannels[i].seqPlayer = NULL;
gSequenceChannels[i].enabled = false;
/**
* @bug Size of wrong array. Zeroes out second half of gSequenceChannels[0],
* all of gSequenceChannels[1..31], and part of gSequenceLayers[0].
* However, this is only called at startup, so it's harmless.
*/
#ifdef AVOID_UB
#define LAYERS_SIZE LAYERS_MAX
#else
#define LAYERS_SIZE ARRAY_COUNT(gSequenceLayers)
#endif
for (j = 0; j < LAYERS_SIZE; j++) {
gSequenceChannels[i].layers[j] = NULL;
}
}
init_layer_freelist();
for (i = 0; i < ARRAY_COUNT(gSequenceLayers); i++) {
gSequenceLayers[i].seqChannel = NULL;
gSequenceLayers[i].enabled = false;
}
for (i = 0; i < SEQUENCE_PLAYERS; i++) {
for (j = 0; j < CHANNELS_MAX; j++) {
gSequencePlayers[i].channels[j] = &gSequenceChannelNone;
}
gSequencePlayers[i].seqVariationEu[0] = -1;
gSequencePlayers[i].muteBehavior = MUTE_BEHAVIOR_STOP_SCRIPT | MUTE_BEHAVIOR_STOP_NOTES | MUTE_BEHAVIOR_SOFTEN;
gSequencePlayers[i].enabled = false;
gSequencePlayers[i].muted = false;
gSequencePlayers[i].bankDmaInProgress = false;
gSequencePlayers[i].seqDmaInProgress = false;
init_note_lists(&gSequencePlayers[i].notePool);
init_sequence_player(i);
}
}