mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-11 13:10:54 -04:00
3bbfa13cf7
* Update Lakitu.cpp * Update Lakitu.h * Update code_8006E9C0.c * Update Lakitu.cpp * Add mCameraId member to Lakitu class * Update code_8006E9C0.c
966 lines
32 KiB
C
966 lines
32 KiB
C
#include <libultraship.h>
|
|
#include <macros.h>
|
|
#include <memory.h>
|
|
#include <defines.h>
|
|
#include <mk64.h>
|
|
#include <stubs.h>
|
|
|
|
#include "code_800029B0.h"
|
|
#include "code_80005FD0.h"
|
|
#include "code_80057C60.h"
|
|
#include "code_8006E9C0.h"
|
|
#include "code_80086E70.h"
|
|
#include "update_objects.h"
|
|
#include "objects.h"
|
|
#include "bomb_kart.h"
|
|
#include "save.h"
|
|
#include <assets/models/common_data.h>
|
|
#include <sounds.h>
|
|
#include <decode.h>
|
|
#include "audio/external.h"
|
|
#include "courses/all_course_data.h"
|
|
#include "main.h"
|
|
#include "menus.h"
|
|
#include <assets/textures/other_textures.h>
|
|
#include "render_objects.h"
|
|
#include "menu_items.h"
|
|
#include "src/data/some_data.h"
|
|
#include "effects.h"
|
|
#include <assets/textures/boo_frames.h>
|
|
#include "port/Game.h"
|
|
#include "port/Engine.h"
|
|
#include "engine/editor/Editor.h"
|
|
#include "engine/tracks/Track.h"
|
|
|
|
void init_hud(void) {
|
|
|
|
reset_object_variable();
|
|
func_8006FA94();
|
|
|
|
switch (gScreenModeSelection) {
|
|
case SCREEN_MODE_1P:
|
|
init_hud_one_player();
|
|
break;
|
|
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
|
|
init_hud_two_player_vertical();
|
|
break;
|
|
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
|
|
init_hud_two_player_horizontal();
|
|
break;
|
|
case SCREEN_MODE_3P_4P_SPLITSCREEN:
|
|
init_hud_three_four_player();
|
|
break;
|
|
}
|
|
func_80070148();
|
|
}
|
|
|
|
void reset_object_variable(void) {
|
|
s32 i;
|
|
s32 j;
|
|
func_8006EB10();
|
|
clear_object_list();
|
|
bzero(playerHUD, HUD_PLAYERS_SIZE * sizeof(hud_player));
|
|
|
|
for (i = 0; i < HUD_PLAYERS_SIZE; i++) {
|
|
playerHUD[i].lapCount = 0;
|
|
playerHUD[i].alsoLapCount = 0;
|
|
playerHUD[i].unk_81 = 0;
|
|
}
|
|
for (j = 0; j < HUD_PLAYERS_SIZE; j++) {
|
|
playerHUD[j].raceCompleteBool = 0;
|
|
}
|
|
}
|
|
|
|
void func_8006EB10(void) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < gObjectParticle1_SIZE; i++) {
|
|
gObjectParticle1[i] = NULL_OBJECT_ID;
|
|
}
|
|
|
|
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
|
gObjectParticle2[i] = NULL_OBJECT_ID;
|
|
}
|
|
|
|
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
|
gObjectParticle3[i] = NULL_OBJECT_ID;
|
|
}
|
|
|
|
for (i = 0; i < gObjectParticle4_SIZE; i++) {
|
|
gObjectParticle4[i] = NULL_OBJECT_ID;
|
|
}
|
|
|
|
// clang-format off
|
|
// Has to be on one line, because IDO hates you :)
|
|
for (i = 0; i < gLeafParticle_SIZE; i++) { gLeafParticle[i] = NULL_OBJECT_ID; }
|
|
// clang-format on
|
|
|
|
D_8018CF18 = D_8018CF20 = D_8018CF48 = D_8018CF60 = D_8018CF78 = D_8018CF90 = D_8018CFA8 = 0;
|
|
D_8018CFB0 = D_8018CFB8 = D_8018CFC0 = D_8018CFC8 = D_8018CFD0 = D_8018CFD8 = D_8018CFE0 = 0;
|
|
D_8018D018 = 0;
|
|
D_8018D010 = 0;
|
|
D_8018D008 = 0;
|
|
D_8018D000 = 0;
|
|
D_8018CFF8 = 0;
|
|
D_8018CFF0 = 0;
|
|
D_8018CFE8 = 0;
|
|
D_8018D110 = 0;
|
|
D_8018D0E8 = 0;
|
|
D_8018D0C0 = 0;
|
|
D_8018D020 = D_8018D048 = D_8018D070 = D_8018D098 = 0;
|
|
gNextFreeObjectParticle1 = gNextFreeObjectParticle2 = gNextFreeObjectParticle3 = gNextFreeObjectParticle4 =
|
|
gNextFreeLeafParticle = 0;
|
|
}
|
|
|
|
void clear_object_list() {
|
|
bzero(gObjectList, OBJECT_LIST_SIZE * sizeof(Object));
|
|
objectListSize = -1;
|
|
}
|
|
|
|
/**
|
|
* Dma's mario kart 64 logo and track outline textures.
|
|
*/
|
|
u8* dma_misc_textures(u8* devAddr, u8* baseAddress, u32 size, u32 offset) {
|
|
#ifdef TARGET_N64
|
|
u8** tempAddress;
|
|
u8* address;
|
|
address = baseAddress + offset;
|
|
|
|
size = ALIGN16(size);
|
|
osInvalDCache(address, (size));
|
|
osPiStartDma(&gDmaIoMesg, 0, 0, (uintptr_t) &_other_texturesSegmentRomStart[((u32) devAddr) & 0xFFFFFF], address,
|
|
size, &gDmaMesgQueue);
|
|
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, 1);
|
|
tempAddress = &address;
|
|
mio0decode(*tempAddress, (u8*) baseAddress);
|
|
#else
|
|
baseAddress = devAddr;
|
|
// memcpy doesn't seem to be applicable here.
|
|
// memcpy(baseAddress, devAddr, size);
|
|
// baseAddress = devAddr;
|
|
#endif
|
|
return baseAddress;
|
|
}
|
|
|
|
// Stubbed because load texture directly.
|
|
void load_mario_kart_64_logo(void) {
|
|
}
|
|
|
|
// Some kind of initalization for the Item Window part of the HUD
|
|
void init_item_window(s32 objectIndex) {
|
|
ItemWindowObjects* temp_v0;
|
|
|
|
temp_v0 = (ItemWindowObjects*) &gObjectList[objectIndex];
|
|
temp_v0->currentItem = ITEM_NONE;
|
|
temp_v0->textureListIndex = temp_v0->currentItem;
|
|
temp_v0->tlutList = (u8*) common_tlut_item_window_none;
|
|
temp_v0->activeTLUT = (u8*) common_tlut_item_window_none;
|
|
temp_v0->textureList = common_texture_item_window_none;
|
|
temp_v0->activeTexture = common_texture_item_window_none;
|
|
temp_v0->unk_04C = -1;
|
|
temp_v0->unk_09C = 0x00A0; // Screen X position
|
|
temp_v0->unk_09E = -0x0020; // Screen Y position
|
|
temp_v0->sizeScaling = 1.0f;
|
|
}
|
|
|
|
void get_minimap_properties() {
|
|
D_8018D240 = (uintptr_t) CM_GetProps()->Minimap.Texture;
|
|
// This is incredibly dumb. MinimapDimensions ought to be something more like
|
|
// `u16 MinimapDimensions[][2]` but that doesn't match for some insane reason
|
|
|
|
gMinimapWidth = CM_GetProps()->Minimap.Width; // MinimapDimensions[trackId * 2];
|
|
gMinimapHeight = CM_GetProps()->Minimap.Height; // MinimapDimensions[trackId * 2 + 1];
|
|
}
|
|
|
|
void func_8006EF60(void) {
|
|
s32 i;
|
|
// `huh`'s and `i`'s types have to differ, for some reason
|
|
s16 huh;
|
|
u8* wut = 0;
|
|
|
|
// Commented the below code out because it is sketchy.
|
|
// Just-in-case it results in ub or similar.
|
|
|
|
// clang-format off
|
|
// God forgive me for my sins...
|
|
// huh = 0x14; if (0) {} for (i = 0; i < huh; i++) {D_8018D248[i] = CM_GetProps()->MinimapTexture; wut += ResourceGetTexSizeByName(CM_GetProps()->MinimapTexture); }
|
|
// clang-format on
|
|
}
|
|
|
|
void func_8006F008(void) {
|
|
xOrientation = 1.0f;
|
|
if (gIsMirrorMode != 0) {
|
|
xOrientation = -1.0f;
|
|
}
|
|
|
|
if (!IsPodiumCeremony()) {
|
|
get_minimap_properties();
|
|
}
|
|
|
|
// Flip the minimap player markers
|
|
if (gIsMirrorMode != 0) {
|
|
CM_GetProps()->Minimap.PlayerX =
|
|
CM_GetProps()->Minimap.Width -
|
|
CM_GetProps()->Minimap.PlayerX; // gMinimapPlayerX = gMinimapWidth - gMinimapPlayerX
|
|
}
|
|
|
|
switch (gPlayerCount) {
|
|
case 2:
|
|
// Set X coord
|
|
if (!IsToadsTurnpike()) {
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].X = 265;
|
|
CM_GetProps()->Minimap.Pos[PLAYER_TWO].X = 265;
|
|
} else {
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].X = 255;
|
|
CM_GetProps()->Minimap.Pos[PLAYER_TWO].X = 255;
|
|
}
|
|
// Set Y coord
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].Y = 65;
|
|
CM_GetProps()->Minimap.Pos[PLAYER_TWO].Y = 180;
|
|
break;
|
|
case 3:
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].X = 235;
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].Y = 175;
|
|
break;
|
|
case 4:
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].X = 160;
|
|
CM_GetProps()->Minimap.Pos[PLAYER_ONE].Y = 120;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_8006F824(s32 arg0) {
|
|
D_80165808 = gHUDModes;
|
|
D_80165810 = D_801657E6;
|
|
D_80165820 = D_801657F0;
|
|
D_80165818 = D_801657E8;
|
|
D_80165828 = D_801657F8;
|
|
D_80165832[0] = D_80165800[0];
|
|
D_80165832[1] = D_80165800[1];
|
|
if ((arg0 != 0) && (gIsGamePaused == 0) && (Editor_IsPaused() == false)) {
|
|
play_sound2(SOUND_ACTION_PING);
|
|
}
|
|
}
|
|
|
|
void func_8006F8CC(void) {
|
|
if (gTrackMapInit == 0) {
|
|
gTrackMapInit = 1;
|
|
gHUDModes = 0;
|
|
D_801657E6 = 0;
|
|
D_801657F0 = 0;
|
|
D_801657E8 = 1;
|
|
D_80165800[0] = D_80165800[1] = 1;
|
|
if (gPlayerCount == 4) {
|
|
if (gModeSelection != 3) {
|
|
gHUDModes = 1;
|
|
D_801657F0 = 1;
|
|
D_801657F8 = 1;
|
|
D_80165800[0] = D_80165800[1] = 0;
|
|
} else {
|
|
D_801657F8 = 0;
|
|
D_80165800[0] = D_80165800[1] = 1;
|
|
}
|
|
} else if (gPlayerCount == 3) {
|
|
D_801657E8 = 0;
|
|
D_801657F8 = 1;
|
|
} else if (gPlayerCount == 2) {
|
|
if (gModeSelection != (s32) 3) {
|
|
gHUDModes = 1;
|
|
D_801657F0 = 1;
|
|
D_80165800[0] = D_80165800[1] = 0;
|
|
}
|
|
|
|
CM_GetProps()->Minimap.Pos[0].Y = 65;
|
|
CM_GetProps()->Minimap.Pos[1].Y = 180;
|
|
}
|
|
func_8006F824(0);
|
|
} else {
|
|
gHUDModes = D_80165808;
|
|
D_801657E6 = D_80165810;
|
|
D_801657F0 = D_80165820;
|
|
D_801657E8 = D_80165818;
|
|
D_801657F8 = D_80165828;
|
|
D_80165800[0] = D_80165832[0];
|
|
D_80165800[1] = D_80165832[1];
|
|
}
|
|
if (gDemoMode != 0) {
|
|
D_801657F0 = 0;
|
|
}
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// Major register allocation problems in the first for-loop
|
|
// Smaller issues elsewhere, probably some one line, multiple variable assignment shenanigans going on
|
|
// https://decomp.me/scratch/ohbAc
|
|
void func_8006FA94(void) {
|
|
s32 var_a0;
|
|
Player* player;
|
|
|
|
func_8006F8CC();
|
|
func_8006F008();
|
|
osSetTime(0);
|
|
D_8018D170 = 0;
|
|
D_8018D190 = 0;
|
|
gIsHUDVisible = 0;
|
|
D_8018D178 = 0;
|
|
D_8018D1CC = 0;
|
|
D_801657E2 = 0;
|
|
D_80165730 = 0;
|
|
D_801658FE = 0;
|
|
/*
|
|
D_801657E5 = 0;
|
|
D_801657E3 = D_801657E5;
|
|
D_801657E1 = D_801657E3;
|
|
*/
|
|
D_801657E1 = D_801657E3 = D_801657E5 = 0;
|
|
/*
|
|
D_80165658->unk8 = 0;
|
|
D_80165658->unk4 = 0;
|
|
D_80165658->unk0 = 0;
|
|
*/
|
|
D_80165658[0] = D_80165658[1] = D_80165658[2] = 0;
|
|
/*
|
|
D_801658D6 = 0;
|
|
D_801658E4 = D_801658D6;
|
|
D_801658F4 = D_801658E4;
|
|
D_801658EC = D_801658F4;
|
|
D_801658DC = D_801658EC;
|
|
D_801658CE = D_801658DC;
|
|
D_801658C6 = D_801658CE;
|
|
D_801658BC = D_801658C6;
|
|
*/
|
|
D_801658BC = D_801658C6 = D_801658CE = D_801658DC = D_801658EC = D_801658F4 = D_801658E4 = D_801658D6 = 0;
|
|
switch (gPlayerCount) { /* irregular */
|
|
case 1:
|
|
if (gModeSelection == 0) {
|
|
D_8018D114 = 0;
|
|
D_8018D178 = 150;
|
|
D_8018D180 = 240;
|
|
} else {
|
|
D_8018D114 = 1;
|
|
D_8018D178 = 10;
|
|
D_8018D180 = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (gScreenModeSelection == 1) {
|
|
if (gModeSelection == 0) {
|
|
D_8018D114 = 2;
|
|
D_8018D178 = 150;
|
|
D_8018D180 = 240;
|
|
D_8018D2AC = 60;
|
|
} else if (gModeSelection == 2) {
|
|
D_8018D114 = 3;
|
|
D_8018D178 = 30;
|
|
D_8018D180 = 30;
|
|
D_8018D2AC = 60;
|
|
} else {
|
|
D_8018D114 = 4;
|
|
D_8018D178 = 40;
|
|
D_8018D180 = 40;
|
|
D_8018D2AC = 60;
|
|
}
|
|
} else if (gModeSelection == 0) {
|
|
D_8018D114 = 5;
|
|
} else if (gModeSelection == 2) {
|
|
D_8018D114 = 6;
|
|
} else {
|
|
D_8018D114 = 7;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gModeSelection == 2) {
|
|
D_8018D114 = 8;
|
|
D_8018D178 = 100;
|
|
D_8018D180 = 150;
|
|
D_8018D2AC = 60;
|
|
} else {
|
|
D_8018D114 = 9;
|
|
D_8018D178 = 100;
|
|
D_8018D180 = 150;
|
|
D_8018D2AC = 60;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (gModeSelection == 2) {
|
|
D_8018D114 = 10;
|
|
D_8018D178 = 30;
|
|
D_8018D180 = 30;
|
|
D_8018D2AC = 10;
|
|
} else {
|
|
D_8018D114 = 11;
|
|
D_8018D178 = 30;
|
|
D_8018D180 = 30;
|
|
D_8018D2AC = 10;
|
|
}
|
|
break;
|
|
}
|
|
if (gEnableDebugMode == 0) {
|
|
D_8016576A = 0;
|
|
D_8016579C = 0;
|
|
}
|
|
for (var_a0 = 0; var_a0 < gPlayerCount; var_a0++) {
|
|
D_8018CFBC[var_a0] = 0;
|
|
D_8018CFAC[var_a0] = 0;
|
|
D_8018CFC4[var_a0] = 0;
|
|
D_8018CFB4[var_a0] = 0;
|
|
}
|
|
D_8018D204 = 1;
|
|
D_8018D1FC = 0;
|
|
D_8018D224 = 0;
|
|
D_8018D1F0 = D_8018D1F8 = 0;
|
|
D_8018D228 = 0xFF;
|
|
/*
|
|
D_80165628 = 0;
|
|
D_80165618 = 0;
|
|
D_80165608 = D_80165618;
|
|
D_801655F8 = D_80165618;
|
|
D_801655E8 = D_80165618;
|
|
D_801655D8 = D_80165618;
|
|
*/
|
|
D_801655D8 = D_801655E8 = D_801655F8 = D_80165608 = D_80165618 = D_80165628 = 0;
|
|
D_8018D160 = 0;
|
|
D_8018D1DC = 0;
|
|
D_8018D1C4 = 0;
|
|
D_8018D1B4 = 0;
|
|
D_8018D1A0 = 0;
|
|
D_8018D168 = 0;
|
|
D_801656F0 = 0;
|
|
D_801657B2 = 0;
|
|
D_801657D8 = D_801657B2;
|
|
D_8018D214 = D_801657D8;
|
|
gHUDDisable = D_8018D214;
|
|
D_801657AE = gHUDDisable;
|
|
D_8018D20C = 0;
|
|
D_8018D320 = 3;
|
|
D_8018D2AC = 0;
|
|
D_8018D2BC = 0;
|
|
D_8018D2B4 = D_8018D2BC;
|
|
D_8018D2A4 = D_8018D2B4;
|
|
D_8018D2C8[0] = 0;
|
|
D_8018D2C8[1] = 0;
|
|
D_8018D2C8[2] = 0;
|
|
D_8018D2C8[3] = 0;
|
|
D_8016581C = 0;
|
|
D_8016580C = 0;
|
|
D_80165814 = 0;
|
|
D_80165804 = 0;
|
|
D_801657FC = 0;
|
|
D_8018D18C = -1;
|
|
D_8018D184 = D_8018D18C;
|
|
D_8018D16C = D_8018D18C;
|
|
D_8018D17C = D_8018D18C;
|
|
D_8018D174 = D_8018D18C;
|
|
player = gPlayerOne;
|
|
for (var_a0 = 0; var_a0 < NUM_PLAYERS; var_a0++) {
|
|
D_8018D0F0[var_a0] = D_8018D050[var_a0] = -32.0f;
|
|
D_8018CE10[var_a0].unk_04[0] = D_8018CE10[var_a0].unk_04[1] = D_8018CE10[var_a0].unk_04[2] = 0.0f;
|
|
D_8018CF50[var_a0] = var_a0;
|
|
D_8018CF28[var_a0] = player;
|
|
player->unk_040 = -1;
|
|
player++;
|
|
}
|
|
}
|
|
#else
|
|
GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006FA94.s")
|
|
#endif
|
|
|
|
void func_80070148(void) {
|
|
s32 var_s0;
|
|
|
|
for (var_s0 = 0; var_s0 < 8; var_s0++) {
|
|
find_unused_obj_index(&D_8018CE10[var_s0].objectIndex);
|
|
}
|
|
}
|
|
|
|
void init_object_list_index(void) {
|
|
s32 loopIndex;
|
|
|
|
for (loopIndex = 0; loopIndex < SOME_OBJECT_INDEX_LIST_SIZE; loopIndex++) {
|
|
find_unused_obj_index(&indexObjectList1[loopIndex]);
|
|
find_unused_obj_index(&indexObjectList2[loopIndex]);
|
|
find_unused_obj_index(&indexObjectList3[loopIndex]);
|
|
find_unused_obj_index(&indexObjectList4[loopIndex]);
|
|
}
|
|
|
|
// for (loopIndex = 0; loopIndex < NUM_BOMB_KARTS_VERSUS; loopIndex++) {
|
|
// find_unused_obj_index(&gIndexObjectBombKart[loopIndex]);
|
|
// }
|
|
}
|
|
|
|
Vtx cloudvtx[4][4] = { {
|
|
{ { { -32, -16, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 0 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 496 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 496 }, { 255, 255, 255, 255 } } },
|
|
},
|
|
{
|
|
{ { { -32, -16, 0 }, 0, { 0, 512 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 512 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 1008 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 1008 }, { 255, 255, 255, 255 } } },
|
|
},
|
|
{
|
|
{ { { -32, -16, 0 }, 0, { 0, 1024 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 1024 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 1520 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 1520 }, { 255, 255, 255, 255 } } },
|
|
},
|
|
{
|
|
{ { { -32, -16, 0 }, 0, { 0, 1536 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 1536 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 2032 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 2032 }, { 255, 255, 255, 255 } } },
|
|
} };
|
|
|
|
Vtx cloudvtx2[3][4] = { {
|
|
{ { { -32, -16, 0 }, 0, { 0, -32 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, -32 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 662 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 662 }, { 255, 255, 255, 255 } } },
|
|
},
|
|
{
|
|
{ { { -32, -16, 0 }, 0, { 0, 682 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 682 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 1324 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 1324 }, { 255, 255, 255, 255 } } },
|
|
},
|
|
{
|
|
{ { { -32, -16, 0 }, 0, { 0, 1335 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, -16, 0 }, 0, { 4032, 1335 }, { 255, 255, 255, 255 } } },
|
|
{ { { 31, 15, 0 }, 0, { 4032, 2027 }, { 255, 255, 255, 255 } } },
|
|
{ { { -32, 15, 0 }, 0, { 0, 2027 }, { 255, 255, 255, 255 } } },
|
|
} };
|
|
void init_cloud_object(s32 objectIndex, s32 arg1, CloudData* arg2) {
|
|
ItemWindowObjects* temp_v0;
|
|
|
|
init_object(objectIndex, arg1);
|
|
temp_v0 = (ItemWindowObjects*) &gObjectList[objectIndex];
|
|
temp_v0->unk_0D5 = arg2->subType;
|
|
temp_v0->currentItem = ITEM_NONE;
|
|
temp_v0->direction_angle[1] = arg2->rotY;
|
|
temp_v0->unk_09E = arg2->posY;
|
|
temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0;
|
|
if (GameEngine_ResourceGetTexTypeByName(CM_GetProps()->CloudTexture) != 1) {
|
|
temp_v0->activeTexture = ((u8*) LOAD_ASSET_RAW(CM_GetProps()->CloudTexture)) + (arg2->subType * 1024);
|
|
func_80073404(objectIndex, 0x40U, 0x20U, D_0D005FB0);
|
|
} else {
|
|
temp_v0->activeTexture = CM_GetProps()->CloudTexture;
|
|
if (strcmp(CM_GetProps()->CloudTexture, gTextureExhaust0) == 0 ||
|
|
strcmp(CM_GetProps()->CloudTexture, gTextureExhaust1) == 0 ||
|
|
strcmp(CM_GetProps()->CloudTexture, gTextureExhaust2) == 0) {
|
|
func_80073404(objectIndex, 0x40U, 0x20U, cloudvtx2[arg2->subType]);
|
|
} else {
|
|
func_80073404(objectIndex, 0x40U, 0x20U, cloudvtx[arg2->subType]);
|
|
}
|
|
}
|
|
temp_v0->primAlpha = 0x00FF;
|
|
}
|
|
|
|
void init_clouds(CloudData* cloudList) {
|
|
s32 var_s0 = 0;
|
|
CloudData* test = &cloudList[0];
|
|
do {
|
|
if (1) {}
|
|
init_cloud_object(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test);
|
|
var_s0++;
|
|
test++;
|
|
} while (test->rotY != 0xFFFF);
|
|
D_8018D1F8 += var_s0;
|
|
D_8018D1F0 = var_s0;
|
|
D_8018D230 = 0;
|
|
}
|
|
|
|
/**
|
|
* This function is part of the spawning for the "stars" in some stages
|
|
*
|
|
* arg2 is a pointer to some type of spawn data for the stars, although it not super clear
|
|
* what types each element is. It seems like its a bunch of u16's, so maybe a Vec4su?
|
|
*
|
|
* The stars in Wario's Stadium, Toad's Turnpike, and Rainbow Road are not part of the skybox.
|
|
* They are instead objects that seemingly hover in the air around the player
|
|
* They have no true x/y/z position, instead they seem to be kept in a position relative to the
|
|
* player they hang around. There is however an y rotation and y position for where they should be on screen
|
|
* when they are visbile (unk_09E[0] and [1]).
|
|
* sizeScaling is some sort of size scaling on the start texture.
|
|
* unk_0A2 is an alpha value, used to make the star twinkle.
|
|
**/
|
|
void init_star_object(s32 objectIndex, s32 arg1, StarData* arg2) {
|
|
ItemWindowObjects* temp_v0;
|
|
|
|
init_object(objectIndex, arg1);
|
|
temp_v0 = (ItemWindowObjects*) &gObjectList[objectIndex];
|
|
temp_v0->unk_0D5 = arg2->subType;
|
|
temp_v0->currentItem = ITEM_BANANA;
|
|
temp_v0->direction_angle[1] = arg2->rotY;
|
|
temp_v0->unk_09E = arg2->posY; // screen Y position
|
|
temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0; // some type of scaling on the texture
|
|
temp_v0->activeTexture = D_0D0293D8;
|
|
func_80073404(objectIndex, 0x10U, 0x10U, common_vtx_rectangle);
|
|
}
|
|
|
|
void init_stars(StarData* starList) {
|
|
s32 var_s0 = 0;
|
|
StarData* test = &starList[0];
|
|
do {
|
|
if (1) {}
|
|
init_star_object(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test);
|
|
var_s0++;
|
|
test++;
|
|
} while (test->rotY != 0xFFFF);
|
|
D_8018D1F8 += var_s0;
|
|
D_8018D1F0 = var_s0;
|
|
D_8018D230 = 1;
|
|
}
|
|
|
|
void func_8007055C(void) {
|
|
s32 var_s0;
|
|
s32 var_s4;
|
|
|
|
CM_InitClouds();
|
|
func_8008C23C();
|
|
}
|
|
|
|
// GrandPrixBalloons related. Spawn location and some sort of bool check
|
|
void func_80070714(void) {
|
|
D_80165730 = 1;
|
|
// if (gPlayerCount == ONE_PLAYERS_SELECTED) {
|
|
// D_80165738 = 0x64;
|
|
// D_80165740 = 0x3C;
|
|
// D_80165748 = 0x1E;
|
|
// } else {
|
|
// D_80165738 = 0x32;
|
|
// D_80165740 = 0x1E;
|
|
// D_80165748 = 0xA;
|
|
// }
|
|
}
|
|
|
|
void init_course_object(void) {
|
|
s32 objectId;
|
|
s32 i;
|
|
|
|
CM_InitTrackObjects();
|
|
}
|
|
|
|
void init_hud_one_player(void) {
|
|
s32 someIndex;
|
|
f32 something;
|
|
// permuter magic
|
|
long long why;
|
|
s32 one = 1;
|
|
|
|
D_8018D140 = 0;
|
|
D_8018D150 = 0;
|
|
D_8018CFCC = 1.0f;
|
|
find_unused_obj_index(&D_80183DA0);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
playerHUD[PLAYER_ONE].speedometerX = 0x0156;
|
|
playerHUD[PLAYER_ONE].speedometerY = 0x0106;
|
|
D_8018CFEC = playerHUD[PLAYER_ONE].speedometerX + 0x18;
|
|
D_8018CFF4 = playerHUD[PLAYER_ONE].speedometerY + 6;
|
|
D_8016579E = 0xDD00;
|
|
playerHUD[PLAYER_ONE].rankX = 52;
|
|
playerHUD[PLAYER_ONE].rankY = 0x00C8;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].stagingPosition = gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_ONE].timerX = 0x012C;
|
|
playerHUD[PLAYER_ONE].lapCompletionTimeXs[0] = 0x012C;
|
|
playerHUD[PLAYER_ONE].lapCompletionTimeXs[1] = 0x012C;
|
|
playerHUD[PLAYER_ONE].timerY = 0x0011;
|
|
playerHUD[PLAYER_ONE].lapX = -40;
|
|
playerHUD[PLAYER_ONE].lapAfterImage1X = -40;
|
|
playerHUD[PLAYER_ONE].lapAfterImage2X = -40;
|
|
playerHUD[PLAYER_ONE].lapY = 0x0019;
|
|
playerHUD[PLAYER_ONE].itemBoxX = 0x00A0;
|
|
playerHUD[PLAYER_ONE].itemBoxY = -0x0020;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
// permuter magic
|
|
why = 0x000000A0;
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
for (someIndex = 0, something = 35.0f; someIndex < 8; someIndex++, something += 32.0) {
|
|
D_8018D0C8[someIndex] = 40.0f;
|
|
D_8018D028[someIndex] = -24.0f;
|
|
D_8018D050[someIndex] = something;
|
|
D_8018D0F0[someIndex] = something;
|
|
D_8018D0A0[someIndex] = 0.0f;
|
|
D_8018D078[someIndex] = 0.0f;
|
|
}
|
|
D_8018CFD4 = 1.0f;
|
|
D_8018D3D4 = D_8018D3D8 = D_8018D3DC = 0x000000FF;
|
|
D_8018D3E0 = why;
|
|
D_8018D3E4 = 0x000000FF;
|
|
D_8018D3E8 = 0x000000FF;
|
|
D_8018D3EC = 0x000000FF;
|
|
D_8018D3F0 = 0x000000FF;
|
|
D_8018D3F4 = one;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x0078;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x00A0;
|
|
playerHUD[PLAYER_ONE].rankScaling = 0.5f;
|
|
D_801656B0 = 0;
|
|
D_80165708 = 0x0028;
|
|
D_8018D00C = 5.0f;
|
|
D_8018D388 = 4;
|
|
D_8018D380 = 0x00A0;
|
|
D_8018D384 = 0x0078;
|
|
D_8018D3C4 = 0x00000032;
|
|
D_8018D3BC = 0x0028;
|
|
D_8018D3C0 = 0x00000050;
|
|
D_801657A2 = 0x0333;
|
|
switch (gModeSelection) { /* irregular */
|
|
case 0:
|
|
D_8018D158 = 8;
|
|
break;
|
|
case 1:
|
|
D_80165638 = (func_800B4F2C() & 0xFFFFF) - 1;
|
|
D_80165648 = func_800B4E24(0) & 0xFFFFF;
|
|
D_80165888 = 1;
|
|
D_80165890 = 1;
|
|
D_8018D158 = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void init_hud_two_player_vertical(void) {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x52;
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x32;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x78;
|
|
playerHUD[PLAYER_ONE].rankX = 0x32;
|
|
playerHUD[PLAYER_ONE].rankY = 0xD2;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].timerX = 0x4B;
|
|
playerHUD[PLAYER_ONE].timerY = 0x10;
|
|
playerHUD[PLAYER_ONE].lapX = 0x67;
|
|
playerHUD[PLAYER_ONE].lapY = 0x28;
|
|
init_item_window(gItemWindowObjectByPlayerId[PLAYER_ONE]);
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = 0x43;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x32;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0x78;
|
|
playerHUD[PLAYER_TWO].rankX = 0xC8;
|
|
playerHUD[PLAYER_TWO].rankY = 0xD2;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].timerX = 0xDC;
|
|
playerHUD[PLAYER_TWO].timerY = 0x10;
|
|
playerHUD[PLAYER_TWO].lapX = 0xF7;
|
|
playerHUD[PLAYER_TWO].lapY = 0x28;
|
|
init_item_window(gItemWindowObjectByPlayerId[PLAYER_TWO]);
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f;
|
|
|
|
D_8018D3C4 = 0x1E;
|
|
D_8018D3BC = 0x18;
|
|
D_8018D3C0 = 0x28;
|
|
D_801657A2 = 0x666;
|
|
switch (gModeSelection) { /* irregular */
|
|
case GRAND_PRIX:
|
|
D_8018D158 = 8;
|
|
break;
|
|
case VERSUS:
|
|
D_8018D158 = 2;
|
|
break;
|
|
case BATTLE:
|
|
D_8018D158 = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void init_hud_two_player_horizontal() {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x22;
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x53;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0xA0;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_ONE].rankX = 0x34;
|
|
playerHUD[PLAYER_ONE].rankY = 0x62;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].timerX = 0xEA;
|
|
playerHUD[PLAYER_ONE].timerY = 0x10;
|
|
playerHUD[PLAYER_ONE].lapX = 0x101;
|
|
playerHUD[PLAYER_ONE].lapY = 0x6A;
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = -0x53;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x8F;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xA0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_TWO].rankX = 0x34;
|
|
playerHUD[PLAYER_TWO].rankY = 0xD2;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].timerX = 0xEA;
|
|
playerHUD[PLAYER_TWO].timerY = 0x7F;
|
|
playerHUD[PLAYER_TWO].lapX = 0x101;
|
|
playerHUD[PLAYER_TWO].lapY = 0xDA;
|
|
|
|
if (gModeSelection == BATTLE) {
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x5E;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0xD0;
|
|
}
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f;
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
init_item_window((gItemWindowObjectByPlayerId[1]));
|
|
|
|
D_8018D3C4 = 0x1E;
|
|
D_8018D3BC = 0x18;
|
|
D_8018D3C0 = 0x28;
|
|
D_801657A2 = 0x666;
|
|
switch (gModeSelection) { /* irregular */
|
|
case GRAND_PRIX:
|
|
D_8018D158 = 8;
|
|
return;
|
|
case VERSUS:
|
|
D_8018D158 = 2;
|
|
return;
|
|
case BATTLE:
|
|
D_8018D158 = 2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void init_hud_three_four_player(void) {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[2]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[3]);
|
|
|
|
init_object_list_index();
|
|
init_course_object();
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x36;
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x36;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_ONE].rankX = 0x25;
|
|
playerHUD[PLAYER_ONE].rankY = 0x64;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].lapX = 0x8C;
|
|
playerHUD[PLAYER_ONE].lapY = 0x60;
|
|
playerHUD[PLAYER_ONE].unk_6C = 0xDE;
|
|
playerHUD[PLAYER_ONE].unk_6E = 0xC8;
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = 0x175;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x36;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_TWO].rankX = 0x11A;
|
|
playerHUD[PLAYER_TWO].rankY = 0x64;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].lapX = 0xB4;
|
|
playerHUD[PLAYER_TWO].lapY = 0x60;
|
|
playerHUD[PLAYER_TWO].unk_6C = 0xC8;
|
|
playerHUD[PLAYER_TWO].unk_6E = 0xC8;
|
|
|
|
playerHUD[PLAYER_THREE].itemBoxX = -0x36;
|
|
playerHUD[PLAYER_THREE].itemBoxY = 0x2D;
|
|
playerHUD[PLAYER_THREE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_THREE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_THREE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_THREE].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_THREE].rankX = 0x25;
|
|
playerHUD[PLAYER_THREE].rankY = 0xD2;
|
|
playerHUD[PLAYER_THREE].slideRankX = 0;
|
|
playerHUD[PLAYER_THREE].slideRankY = 0;
|
|
playerHUD[PLAYER_THREE].lapX = 0x8C;
|
|
playerHUD[PLAYER_THREE].lapY = 0xD4;
|
|
playerHUD[PLAYER_THREE].unk_6C = 0xDE;
|
|
playerHUD[PLAYER_THREE].unk_6E = 0xC0;
|
|
|
|
playerHUD[PLAYER_FOUR].itemBoxX = 0x175;
|
|
playerHUD[PLAYER_FOUR].itemBoxY = 0x2D;
|
|
playerHUD[PLAYER_FOUR].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_FOUR].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_FOUR].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_FOUR].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_FOUR].rankX = 0x11A;
|
|
playerHUD[PLAYER_FOUR].rankY = 0xD2;
|
|
playerHUD[PLAYER_FOUR].slideRankX = 0;
|
|
playerHUD[PLAYER_FOUR].slideRankY = 0;
|
|
playerHUD[PLAYER_FOUR].lapX = 0xB4;
|
|
playerHUD[PLAYER_FOUR].lapY = 0xD4;
|
|
playerHUD[PLAYER_FOUR].unk_6C = 0xC8;
|
|
playerHUD[PLAYER_FOUR].unk_6E = 0xC0;
|
|
|
|
if (gModeSelection == BATTLE) {
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0xC8;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0xC8;
|
|
playerHUD[PLAYER_THREE].itemBoxY = 0xB8;
|
|
playerHUD[PLAYER_FOUR].itemBoxY = 0xB8;
|
|
}
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = playerHUD[PLAYER_THREE].rankScaling =
|
|
playerHUD[PLAYER_FOUR].rankScaling = 0.5f;
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
playerHUD[PLAYER_THREE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[2];
|
|
playerHUD[PLAYER_FOUR].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[3];
|
|
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
init_item_window(gItemWindowObjectByPlayerId[1]);
|
|
init_item_window(gItemWindowObjectByPlayerId[2]);
|
|
init_item_window(gItemWindowObjectByPlayerId[3]);
|
|
|
|
playerHUD[PLAYER_ONE].unknownScaling = playerHUD[PLAYER_TWO].unknownScaling =
|
|
playerHUD[PLAYER_THREE].unknownScaling = playerHUD[PLAYER_FOUR].unknownScaling = 1.5f;
|
|
|
|
D_8018D158 = (s32) gPlayerCount;
|
|
D_8018D3C4 = 0x00000014;
|
|
D_8018D3BC = 0x00000010;
|
|
D_8018D3C0 = 0x0000001E;
|
|
D_801657A2 = 0x0888;
|
|
}
|