Files
SpaghettiKart/courses/rainbow_road/course_offsets.c
T
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

127 lines
4.5 KiB
C

#include <libultra/types.h>
#include "course_offsets.h"
#include <assets/models/tracks/rainbow_road/rainbow_road_data.h>
Gfx* rainbow_road_dls[] = {
d_course_rainbow_road_dl_D8, d_course_rainbow_road_dl_210, d_course_rainbow_road_dl_178,
d_course_rainbow_road_dl_288, d_course_rainbow_road_dl_338, d_course_rainbow_road_dl_4A0,
d_course_rainbow_road_dl_3D0, d_course_rainbow_road_dl_528, d_course_rainbow_road_dl_5F8,
d_course_rainbow_road_dl_6E0, d_course_rainbow_road_dl_658, d_course_rainbow_road_dl_730,
d_course_rainbow_road_dl_7A8, d_course_rainbow_road_dl_880, d_course_rainbow_road_dl_7F8,
d_course_rainbow_road_dl_8E0, d_course_rainbow_road_dl_958, d_course_rainbow_road_dl_A70,
d_course_rainbow_road_dl_9C8, d_course_rainbow_road_dl_B08, d_course_rainbow_road_dl_B70,
d_course_rainbow_road_dl_C70, d_course_rainbow_road_dl_BF0, d_course_rainbow_road_dl_D10,
d_course_rainbow_road_dl_D80, d_course_rainbow_road_dl_E98, d_course_rainbow_road_dl_E08,
d_course_rainbow_road_dl_F50, d_course_rainbow_road_dl_FB0, d_course_rainbow_road_dl_10A8,
d_course_rainbow_road_dl_1030, d_course_rainbow_road_dl_1150, d_course_rainbow_road_dl_1198,
d_course_rainbow_road_dl_12A0, d_course_rainbow_road_dl_1228, d_course_rainbow_road_dl_1340,
d_course_rainbow_road_dl_13F0, d_course_rainbow_road_dl_14E8, d_course_rainbow_road_dl_1488,
d_course_rainbow_road_dl_1530, d_course_rainbow_road_dl_15D0, d_course_rainbow_road_dl_16C0,
d_course_rainbow_road_dl_1678, d_course_rainbow_road_dl_1738, d_course_rainbow_road_dl_17D0,
d_course_rainbow_road_dl_18D0, d_course_rainbow_road_dl_1878, d_course_rainbow_road_dl_1948,
};
u64 d_course_rainbow_road_unk_double = 1;
u64 d_course_rainbow_road_unk_double2 = 1;
s16 d_rainbow_road_chomp_jaw_animation[] = {
0x0000, 0x3fff, 0x9602, 0x9483, 0x90d2, 0x8c1b, 0x878e, 0x845a, 0x83ac, 0x88ae, 0x9264, 0x9bc5, 0x9fc9,
0x9c7c, 0x950f, 0x8c27, 0x846d, 0x808a, 0x8348, 0x8abb, 0x9273, 0x9602, 0x6fb2, 0x70c6, 0x7369, 0x76ba,
0x79d6, 0x7bdd, 0x7beb, 0x7752, 0x6ed7, 0x66ca, 0x6379, 0x6692, 0x6d54, 0x756c, 0x7c87, 0x8054, 0x7e7c,
0x78b0, 0x728d, 0x6fb2, 0x9602, 0x9483, 0x90d2, 0x8c1b, 0x878e, 0x845a, 0x83ac, 0x88ae, 0x9264, 0x9bc5,
0x9fc9, 0x9c7c, 0x950f, 0x8c27, 0x846d, 0x808a, 0x8348, 0x8abb, 0x9273, 0x9602, 0x6fb2, 0x70c6, 0x7369,
0x76ba, 0x79d6, 0x7bdd, 0x7beb, 0x7752, 0x6ed7, 0x66ca, 0x6379, 0x6692, 0x6d54, 0x756c, 0x7c87, 0x8054,
0x7e7c, 0x78b0, 0x728d, 0x6fb2, 0x6fb2, 0x70c6, 0x7369, 0x76ba, 0x79d6, 0x7bdd, 0x7beb, 0x7752, 0x6ed7,
0x66ca, 0x6379, 0x6692, 0x6d54, 0x756c, 0x7c87, 0x8054, 0x7e7c, 0x78b0, 0x728d, 0x6fb2, 0x3fff, 0x0000,
};
// 0x06016098
AnimationLimbVector d_rainbow_road_unk1[] = {
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0001 },
{ 0x0001, 0x0000 },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0014, 0x002a },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0014, 0x0002 },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0066 },
{ 0x0001, 0x0000 },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0014, 0x0052 },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0014, 0x003e },
},
{
{ 0x0001, 0x0000 },
{ 0x0001, 0x0000 },
{ 0x0014, 0x0016 },
},
};
// 0x060160F8
Animation d_rainbow_road_unk2 = {
0x00010000, 0x00000000, 0x0014, 0x0007, d_rainbow_road_chomp_jaw_animation, d_rainbow_road_unk1,
};
// 0x0601610C
Animation* d_rainbow_road_unk3[] = {
&d_rainbow_road_unk2,
};
// 0x06016110
uintptr_t d_rainbow_road_unk4[] = {
ANIMATION_DISABLE_AUTOMATIC_POP,
ANIMATION_ADD_POS(0x00000000, 0x0000023a, 0x00000000),
ANIMATION_DISABLE_AUTOMATIC_POP,
ANIMATION_RENDER_MODEL(d_course_rainbow_road_dl_15550),
ANIMATION_RENDER_MODEL(d_course_rainbow_road_dl_151A8),
ANIMATION_POP_MATRIX,
ANIMATION_ADD_POS(0x00000000, 0x0000023a, 0x00000000),
ANIMATION_DISABLE_AUTOMATIC_POP,
ANIMATION_RENDER_MODEL(d_course_rainbow_road_dl_15C68),
ANIMATION_RENDER_MODEL(d_course_rainbow_road_dl_158C0),
ANIMATION_RENDER_MODEL(d_course_rainbow_road_dl_15F18),
ANIMATION_POP_MATRIX,
ANIMATION_POP_MATRIX,
ANIMATION_STOP,
};
// No idea what this stuff is
u32 d_rainbow_road_unk5[] = {
0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000002,
};