mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-28 09:18:43 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
132 lines
7.1 KiB
C
132 lines
7.1 KiB
C
#pragma once
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#include <libultraship.h>
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#include <align_asset_macro.h>
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static const ALIGN_ASSET(2) char texture_player_select[] = "__OTR__textures/texture_tkmk00/texture_player_select";
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static const ALIGN_ASSET(2) char texture_option[] = "__OTR__textures/texture_tkmk00/texture_option";
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static const ALIGN_ASSET(2) char texture_name_dk[] = "__OTR__textures/texture_tkmk00/texture_name_dk";
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static const ALIGN_ASSET(2) char texture_name_toad[] = "__OTR__textures/texture_tkmk00/texture_name_toad";
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static const ALIGN_ASSET(2) char texture_name_bowser[] = "__OTR__textures/texture_tkmk00/texture_name_bowser";
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static const ALIGN_ASSET(2) char texture_name_luigi[] = "__OTR__textures/texture_tkmk00/texture_name_luigi";
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static const ALIGN_ASSET(2) char texture_name_mario[] = "__OTR__textures/texture_tkmk00/texture_name_mario";
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static const ALIGN_ASSET(2) char texture_name_peach[] = "__OTR__textures/texture_tkmk00/texture_name_peach";
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static const ALIGN_ASSET(2) char texture_name_wario[] = "__OTR__textures/texture_tkmk00/texture_name_wario";
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static const ALIGN_ASSET(2) char texture_name_yoshi[] = "__OTR__textures/texture_tkmk00/texture_name_yoshi";
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static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleMarioRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__textures/texture_tkmk00/gTextureTitleChocoMountain";
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static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__textures/texture_tkmk00/gTextureTitleBowsersCastle";
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static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__textures/texture_tkmk00/gTextureTitleBansheeBoardwalk";
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static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__textures/texture_tkmk00/gTextureTitleYoshiValley";
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static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__textures/texture_tkmk00/gTextureTitleFrappeSnowland";
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static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__textures/texture_tkmk00/gTextureTitleKoopaTroopaBeach";
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static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleRoyalRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleLuigiRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__textures/texture_tkmk00/gTextureTitleMooMooFarm";
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static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__textures/texture_tkmk00/gTextureTitleToadsTurnpike";
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static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__textures/texture_tkmk00/gTextureTitleKalimariDesert";
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static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__textures/texture_tkmk00/gTextureTitleSherbetLand";
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static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__textures/texture_tkmk00/gTextureTitleRainbowRoad";
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static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__textures/texture_tkmk00/gTextureTitleWarioStadium";
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static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__textures/texture_tkmk00/gTextureTitleBlockFort";
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static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__textures/texture_tkmk00/gTextureTitleSkyscraper";
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static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__textures/texture_tkmk00/gTextureTitleDoubleDeck";
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static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__textures/texture_tkmk00/gTextureTitleDKsJungleParkway";
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static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__textures/texture_tkmk00/gTextureTitleBigDonut";
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static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__textures/texture_tkmk00/gTextureMapSelect";
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static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuFlowerCup";
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static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuMushroomCup";
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static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuStarCup";
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static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuSpecialCup";
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static const ALIGN_ASSET(2) char texture_game_select[] = "__OTR__textures/texture_tkmk00/texture_game_select";
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static const ALIGN_ASSET(2) char texture_menu_1p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_1p_game";
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static const ALIGN_ASSET(2) char texture_menu_2p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_2p_game";
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static const ALIGN_ASSET(2) char texture_menu_3p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_3p_game";
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static const ALIGN_ASSET(2) char texture_menu_4p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_4p_game";
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static const ALIGN_ASSET(2) char texture_mode_battle[] = "__OTR__textures/texture_tkmk00/texture_mode_battle";
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static const ALIGN_ASSET(2) char texture_mode_time_trials[] = "__OTR__textures/texture_tkmk00/texture_mode_time_trials";
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static const ALIGN_ASSET(2) char texture_mode_mario_gp[] = "__OTR__textures/texture_tkmk00/texture_mode_mario_gp";
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static const ALIGN_ASSET(2) char texture_mode_vs[] = "__OTR__textures/texture_tkmk00/texture_mode_vs";
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static const ALIGN_ASSET(2) char texture_l_option[] = "__OTR__textures/texture_tkmk00/texture_l_option";
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static const ALIGN_ASSET(2) char texture_r_data[] = "__OTR__textures/texture_tkmk00/texture_r_data";
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static const ALIGN_ASSET(2) char texture_50cc[] = "__OTR__textures/texture_tkmk00/texture_50cc";
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static const ALIGN_ASSET(2) char texture_100cc[] = "__OTR__textures/texture_tkmk00/texture_100cc";
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static const ALIGN_ASSET(2) char texture_150cc[] = "__OTR__textures/texture_tkmk00/texture_150cc";
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static const ALIGN_ASSET(2) char texture_extra[] = "__OTR__textures/texture_tkmk00/texture_extra";
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static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__textures/texture_tkmk00/gTextureMenuWithoutItem";
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static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__textures/texture_tkmk00/gTextureMenuWithItem";
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static const ALIGN_ASSET(2) char texture_begin[] = "__OTR__textures/texture_tkmk00/texture_begin";
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static const ALIGN_ASSET(2) char texture_menu_ghost[] = "__OTR__textures/texture_tkmk00/texture_menu_ghost";
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static const ALIGN_ASSET(2) char texture_data[] = "__OTR__textures/texture_tkmk00/texture_data";
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static const ALIGN_ASSET(2) char texture_ok[] = "__OTR__textures/texture_tkmk00/texture_ok";
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static const ALIGN_ASSET(2) char background_blue_sky[] = "__OTR__textures/texture_tkmk00/background_blue_sky";
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static const ALIGN_ASSET(2) char background_sunset[] = "__OTR__textures/texture_tkmk00/background_sunset";
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static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__textures/texture_tkmk00/gTextureGreenGoldStripe";
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static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__textures/texture_tkmk00/gTextureGoldStripe";
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static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__textures/texture_tkmk00/gTextureWhiteStripe";
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static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__textures/texture_tkmk00/gTexturePinkBar";
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static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__textures/texture_tkmk00/gTextureGoldBar";
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