Files
SpaghettiKart/include/assets/textures/texture_tkmk00.h
T
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

132 lines
7.1 KiB
C

#pragma once
#include <libultraship.h>
#include <align_asset_macro.h>
static const ALIGN_ASSET(2) char texture_player_select[] = "__OTR__textures/texture_tkmk00/texture_player_select";
static const ALIGN_ASSET(2) char texture_option[] = "__OTR__textures/texture_tkmk00/texture_option";
static const ALIGN_ASSET(2) char texture_name_dk[] = "__OTR__textures/texture_tkmk00/texture_name_dk";
static const ALIGN_ASSET(2) char texture_name_toad[] = "__OTR__textures/texture_tkmk00/texture_name_toad";
static const ALIGN_ASSET(2) char texture_name_bowser[] = "__OTR__textures/texture_tkmk00/texture_name_bowser";
static const ALIGN_ASSET(2) char texture_name_luigi[] = "__OTR__textures/texture_tkmk00/texture_name_luigi";
static const ALIGN_ASSET(2) char texture_name_mario[] = "__OTR__textures/texture_tkmk00/texture_name_mario";
static const ALIGN_ASSET(2) char texture_name_peach[] = "__OTR__textures/texture_tkmk00/texture_name_peach";
static const ALIGN_ASSET(2) char texture_name_wario[] = "__OTR__textures/texture_tkmk00/texture_name_wario";
static const ALIGN_ASSET(2) char texture_name_yoshi[] = "__OTR__textures/texture_tkmk00/texture_name_yoshi";
static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleMarioRaceway";
static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__textures/texture_tkmk00/gTextureTitleChocoMountain";
static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__textures/texture_tkmk00/gTextureTitleBowsersCastle";
static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__textures/texture_tkmk00/gTextureTitleBansheeBoardwalk";
static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__textures/texture_tkmk00/gTextureTitleYoshiValley";
static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__textures/texture_tkmk00/gTextureTitleFrappeSnowland";
static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__textures/texture_tkmk00/gTextureTitleKoopaTroopaBeach";
static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleRoyalRaceway";
static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__textures/texture_tkmk00/gTextureTitleLuigiRaceway";
static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__textures/texture_tkmk00/gTextureTitleMooMooFarm";
static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__textures/texture_tkmk00/gTextureTitleToadsTurnpike";
static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__textures/texture_tkmk00/gTextureTitleKalimariDesert";
static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__textures/texture_tkmk00/gTextureTitleSherbetLand";
static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__textures/texture_tkmk00/gTextureTitleRainbowRoad";
static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__textures/texture_tkmk00/gTextureTitleWarioStadium";
static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__textures/texture_tkmk00/gTextureTitleBlockFort";
static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__textures/texture_tkmk00/gTextureTitleSkyscraper";
static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__textures/texture_tkmk00/gTextureTitleDoubleDeck";
static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__textures/texture_tkmk00/gTextureTitleDKsJungleParkway";
static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__textures/texture_tkmk00/gTextureTitleBigDonut";
static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__textures/texture_tkmk00/gTextureMapSelect";
static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuFlowerCup";
static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuMushroomCup";
static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuStarCup";
static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__textures/texture_tkmk00/gTextureMenuSpecialCup";
static const ALIGN_ASSET(2) char texture_game_select[] = "__OTR__textures/texture_tkmk00/texture_game_select";
static const ALIGN_ASSET(2) char texture_menu_1p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_1p_game";
static const ALIGN_ASSET(2) char texture_menu_2p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_2p_game";
static const ALIGN_ASSET(2) char texture_menu_3p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_3p_game";
static const ALIGN_ASSET(2) char texture_menu_4p_game[] = "__OTR__textures/texture_tkmk00/texture_menu_4p_game";
static const ALIGN_ASSET(2) char texture_mode_battle[] = "__OTR__textures/texture_tkmk00/texture_mode_battle";
static const ALIGN_ASSET(2) char texture_mode_time_trials[] = "__OTR__textures/texture_tkmk00/texture_mode_time_trials";
static const ALIGN_ASSET(2) char texture_mode_mario_gp[] = "__OTR__textures/texture_tkmk00/texture_mode_mario_gp";
static const ALIGN_ASSET(2) char texture_mode_vs[] = "__OTR__textures/texture_tkmk00/texture_mode_vs";
static const ALIGN_ASSET(2) char texture_l_option[] = "__OTR__textures/texture_tkmk00/texture_l_option";
static const ALIGN_ASSET(2) char texture_r_data[] = "__OTR__textures/texture_tkmk00/texture_r_data";
static const ALIGN_ASSET(2) char texture_50cc[] = "__OTR__textures/texture_tkmk00/texture_50cc";
static const ALIGN_ASSET(2) char texture_100cc[] = "__OTR__textures/texture_tkmk00/texture_100cc";
static const ALIGN_ASSET(2) char texture_150cc[] = "__OTR__textures/texture_tkmk00/texture_150cc";
static const ALIGN_ASSET(2) char texture_extra[] = "__OTR__textures/texture_tkmk00/texture_extra";
static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__textures/texture_tkmk00/gTextureMenuWithoutItem";
static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__textures/texture_tkmk00/gTextureMenuWithItem";
static const ALIGN_ASSET(2) char texture_begin[] = "__OTR__textures/texture_tkmk00/texture_begin";
static const ALIGN_ASSET(2) char texture_menu_ghost[] = "__OTR__textures/texture_tkmk00/texture_menu_ghost";
static const ALIGN_ASSET(2) char texture_data[] = "__OTR__textures/texture_tkmk00/texture_data";
static const ALIGN_ASSET(2) char texture_ok[] = "__OTR__textures/texture_tkmk00/texture_ok";
static const ALIGN_ASSET(2) char background_blue_sky[] = "__OTR__textures/texture_tkmk00/background_blue_sky";
static const ALIGN_ASSET(2) char background_sunset[] = "__OTR__textures/texture_tkmk00/background_sunset";
static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__textures/texture_tkmk00/gTextureGreenGoldStripe";
static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__textures/texture_tkmk00/gTextureGoldStripe";
static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__textures/texture_tkmk00/gTextureWhiteStripe";
static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__textures/texture_tkmk00/gTexturePinkBar";
static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__textures/texture_tkmk00/gTextureGoldBar";