Files
SpaghettiKart/yamls/us/textures/ceremony_data.yml
T
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

65 lines
1.1 KiB
YAML

:config:
segments:
- [0x0B, 0x821D10]
header:
code:
- '#include <assets/ceremony_data.h>'
header:
- '#include <libultraship.h>'
- '#include <common_structs.h>'
- '#include <waypoints.h>'
- '#include <align_asset_macro.h>'
reflection_map_brass:
symbol: reflection_map_brass
type: texture
ctype: u16
offset: 0x4670
size: 2048
width: 32
height: 32
format: RGBA16
reflection_map_silver:
symbol: reflection_map_silver
type: texture
ctype: u16
offset: 0x4E70
size: 2048
width: 32
height: 32
format: RGBA16
ceremony_reflection_map_gold:
symbol: ceremony_reflection_map_gold
type: texture
ctype: u16
offset: 0x5670
size: 2048
width: 32
height: 32
format: RGBA16
texture_podium1:
symbol: gTexturePodium1
type: texture
ctype: u16
offset: 0x6BD0
size: 2048
width: 32
height: 32
format: RGBA16
texture_podium2:
symbol: gTexturePodium2
type: texture
ctype: u16
offset: 0x7760
size: 2048
width: 32
height: 32
format: RGBA16
texture_podium3:
symbol: gTexturePodium3
type: texture
ctype: u16
offset: 0x8070
size: 2048
width: 32
height: 32
format: RGBA16