mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-28 00:16:30 -04:00
32632cacdb
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#pragma once
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#include <libultraship.h>
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#include "CoreMath.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "camera.h"
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#include "common_structs.h"
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class AActor {
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public:
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/* 0x00 */ s16 Type = 0;
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/* 0x02 */ s16 Flags;
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/* 0x04 */ s16 Unk_04;
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/* 0x06 */ s16 State;
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/* 0x08 */ f32 Unk_08;
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/* 0x0C */ f32 BoundingBoxSize;
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/* 0x10 */ Vec3s Rot = {0, 0, 0};
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/* 0x16 */ s16 Unk_16;
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/* 0x18 */ Vec3f Pos;
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/* 0x24 */ Vec3f Velocity = {0, 0, 0};
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/* 0x30 */ Collision Unk30;
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uint8_t uuid[16];
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const char* Name = "";
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FVector Scale = {1, 1, 1};
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Gfx* Model = NULL;
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virtual ~AActor() = default; // Virtual destructor for proper cleanup in derived classes
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explicit AActor();
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virtual void Tick();
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virtual void Draw(Camera*);
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virtual void Collision(Player* player, AActor* actor);
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virtual void VehicleCollision(s32 playerId, Player* player);
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void SetLocation(FVector pos);
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FVector GetLocation() const;
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virtual void Destroy();
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virtual bool IsMod();
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};
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} |