mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-24 07:11:22 -04:00
32632cacdb
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
231 lines
5.7 KiB
C++
231 lines
5.7 KiB
C++
#ifndef CORE_MATH_H
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#define CORE_MATH_H
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#include <libultraship.h>
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/**
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* @file CoreMath.h
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*
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* Basic vector structs for manipulating 2D and 3D coordinates
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*
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*/
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/**
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*
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* Applies pos, rot, and scale
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*
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*/
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struct FVector {
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float x, y, z;
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#ifdef __cplusplus
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// Operator to add two FVector objects
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FVector operator+(const FVector& other) const {
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return FVector(x + other.x, y + other.y, z + other.z);
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}
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// Operator to subtract two FVector objects
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FVector operator-(const FVector& other) const {
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return FVector(x - other.x, y - other.y, z - other.z);
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}
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// Operator to multiply a FVector by a scalar (float)
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FVector operator*(float scalar) const {
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return FVector(x * scalar, y * scalar, z * scalar);
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}
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float Dot(const FVector& other) const {
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return x * other.x + y * other.y + z * other.z;
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}
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FVector Cross(const FVector& other) const {
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return FVector(
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y * other.z - z * other.y,
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z * other.x - x * other.z,
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x * other.y - y * other.x
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);
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}
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float Magnitude() const {
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return std::sqrt(x * x + y * y + z * z);
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}
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FVector Normalize() const {
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float len = std::sqrt(x * x + y * y + z * z);
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if (len > 0.0001f) {
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return FVector(
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x / len, y / len, z / len
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);
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}
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return FVector(0, 0, 0);
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}
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FVector() : x(0), y(0), z(0) {}
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FVector(float x, float y, float z) : x(x), y(y), z(z) {}
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#endif // __cplusplus
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};
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struct FVector4 {
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float x, y, z, w;
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#ifdef __cplusplus
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FVector4() : x(0), y(0), z(0), w(0) {}
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FVector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
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#endif // __cplusplus
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};
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/**
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* For providing X and Z when you do not need Y
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* Some actors set themselves on the surface automatically
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* which means it does not use a Y coordinate
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* The train follows a set Y value. The hedgehog's patrolPoint only uses X and Z.
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*/
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struct FVector2D {
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float x, z;
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#ifdef __cplusplus
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FVector2D& operator=(const FVector2D& other) {
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x = other.x;
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z = other.z;
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return *this;
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}
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FVector2D() : x(0), z(0) {}
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FVector2D(float x, float z) : x(x), z(z) {}
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#endif // __cplusplus
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};
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// Sets integer X Z coordinates
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typedef struct IVector2D {
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int32_t X, Y;
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#ifdef __cplusplus
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IVector2D() : X(0), Y(0) {} // Default constructor
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IVector2D(int32_t x, int32_t y) : X(x), Y(y) {} // Constructor to initialize with values
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IVector2D& operator=(const IVector2D& other) {
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X = other.X;
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Y = other.Y;
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return *this;
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}
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#endif // __cplusplus
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} IVector2D;
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/**
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* This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360 degrees
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* ToDegrees() Receive an FRotator of float degrees back.
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* Set() Set an n64 int16_t binary angles 0-0xFFFF
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*/
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struct IRotator {
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uint16_t pitch, yaw, roll;
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#ifdef __cplusplus
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IRotator& operator=(const IRotator& other) {
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pitch = other.pitch;
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yaw = other.yaw;
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roll = other.roll;
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return *this;
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}
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[[nodiscard]] void Set(uint16_t p, uint16_t y, uint16_t r) {
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pitch = p;
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yaw = y;
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roll = r;
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}
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IRotator() : pitch(0), yaw(0), roll(0) {}
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IRotator(float p, float y, float r) {
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pitch = p * (UINT16_MAX / 360);
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yaw = y * (UINT16_MAX / 360);
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roll = r * (UINT16_MAX / 360);
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}
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// Convert to radians as FVector
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[[nodiscard]] FVector ToRadians() const {
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float scale = 2.0f * M_PI / 65536.0f;
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return FVector(
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pitch * scale,
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yaw * scale,
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roll * scale
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);
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}
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#endif // __cplusplus
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};
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/**
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* Use IRotator unless you want to do some math in degrees.
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* Always use ToBinary() or Rotator when sending into matrices or apply translation functions
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* Convert from IRotator to FRotator float degrees by doing FRotator(myIRotator);
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*/
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struct FRotator {
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float pitch, yaw, roll;
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#ifdef __cplusplus
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FRotator& operator=(const FRotator& other) {
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pitch = other.pitch;
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yaw = other.yaw;
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roll = other.roll;
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return *this;
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}
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// Convert to binary rotator 0 --> INT16_MAX
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[[nodiscard]] IRotator ToBinary() const {
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return IRotator(
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static_cast<uint16_t>(pitch * (UINT16_MAX / 360)),
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static_cast<uint16_t>(yaw * (UINT16_MAX / 360)),
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static_cast<uint16_t>(roll * (UINT16_MAX / 360))
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);
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}
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FRotator() : pitch(0), yaw(0), roll(0) {}
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FRotator(float p, float y, float r) : pitch(p), yaw(y), roll(r) {}
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FRotator(IRotator rot) {
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pitch = static_cast<float>(rot.pitch * (360 / UINT16_MAX));
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yaw = static_cast<float>(rot.yaw * (360 / UINT16_MAX));
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roll = static_cast<float>(rot.roll * (360 / UINT16_MAX));
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}
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#endif // __cplusplus
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};
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/**
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* For selecting a section of a course path
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* Usage: IPathSpan(point1, point2) --> IPathSpan(40, 65)
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*/
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struct IPathSpan {
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int Start, End;
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#ifdef __cplusplus
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// Default Constructor
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IPathSpan() : Start(0), End(0) {}
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// Parameterized Constructor
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IPathSpan(int InStart, int InEnd)
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: Start(InStart), End(InEnd) {}
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// Copy Assignment Operator
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IPathSpan& operator=(const IPathSpan& Other) {
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if (this != &Other) { // Avoid self-assignment
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Start = Other.Start;
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End = Other.End;
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}
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return *this;
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}
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// Equality Operator
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bool operator==(const IPathSpan& Other) const {
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return Start == Other.Start && End == Other.End;
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}
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// Inequality Operator
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bool operator!=(const IPathSpan& Other) const {
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return !(*this == Other);
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}
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#endif // __cplusplus
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};
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#endif // CORE_MATH_H
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