mirror of
https://github.com/HarbourMasters/SpaghettiKart
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a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#ifndef SPAWN_PLAYERS_H
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#define SPAWN_PLAYERS_H
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#include "camera.h"
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#include <common_structs.h>
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/* Function Prototypes */
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/** @cond */
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void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
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void func_80039AE4(void);
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void func_80039DA4(void);
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void spawn_players_gp_one_player(f32*, f32*, f32);
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void spawn_players_versus_one_player(f32*, f32*, f32);
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void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32);
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void spawn_players_versus_two_player(f32*, f32*, f32);
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void spawn_players_2p_battle(f32*, f32*, f32);
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void func_8003B318(f32*, f32*, f32);
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void spawn_players_3p_battle(f32*, f32*, f32);
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void func_8003B870(f32*, f32*, f32);
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void spawn_players_4p_battle(f32*, f32*, f32);
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void func_8003BE30(void);
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void func_8003C0F0(void);
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void func_8003CD78(void);
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void func_8003CD98(Player*, Camera*, s8, s8);
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void func_8003D080(void);
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void func_8003DB5C(void);
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extern f32 D_80165210[];
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extern f32 D_80165230[];
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extern s16 D_80165270[];
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extern f32 D_80165280[];
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extern f32 D_801652A0[];
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extern s32 D_801652C0[];
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extern s32 D_801652E0[];
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extern s16 D_80165300[];
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extern u16 gCopyPathIndexByPlayerId[];
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extern s16 gCopyNearestWaypointByPlayerId[];
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extern s16 D_80165330[];
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extern s16 D_80165340;
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extern Player* D_801653C0[];
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extern bool gPlayerIsThrottleActive[];
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extern s32 D_80165400[];
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extern s32 gFrameSinceLastACombo[];
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extern s32 gCountASwitch[];
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extern bool gIsPlayerTripleAButtonCombo[];
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extern s32 gTimerBoostTripleACombo[];
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extern bool gPlayerIsBrakeActive[];
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extern s32 D_801654C0[];
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extern s32 gFrameSinceLastBCombo[];
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extern s32 gCountBChangement[];
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extern bool gIsPlayerTripleBButtonCombo[];
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extern s32 gTimerBoostTripleBCombo[];
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extern s16 chooseKartAIPlayers[];
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extern s16 D_8016556E;
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extern s16 D_80165570;
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extern s16 D_80165572;
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extern s16 D_80165574;
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extern s16 D_80165576;
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extern s16 D_80165578;
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extern s16 D_8016557A;
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extern s16 D_8016557C;
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extern s16 D_8016557E;
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extern s16 D_80165580;
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extern s16 D_80165582;
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/** @endcond */
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#endif
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