48 lines
1.7 KiB
Makefile
48 lines
1.7 KiB
Makefile
TREES_DIR := assets/trees
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# The Tree palette is really really strange. There's only 8x29 (232) entires as opposed to the usual 16x16 (256) that TLUTs have.
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# So we do something a little strange. We extract 2 versions of the TLUT.
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# gTLUTTrees is 16x16, meaning that is has some other TLUT data filling out the backend. This is the one used to extract/import the rest of
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# the tree pictures
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# gTLUTTreesImport is 8x29. Only used as an inc.c file.
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TREES_PALETTE_IMPORT := $(TREES_DIR)/gTLUTTreesImport.png
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TREES_PALETTE := $(TREES_DIR)/gTLUTTrees.png
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TREES_PNG := \
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$(TREES_DIR)/gTextureTrees1.png \
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$(TREES_DIR)/gTextureTrees2.png \
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$(TREES_DIR)/gTextureTrees3.png \
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$(TREES_DIR)/gTextureTrees4Left.png \
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$(TREES_DIR)/gTextureTrees4Right.png \
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$(TREES_DIR)/gTextureTrees5Left.png \
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$(TREES_DIR)/gTextureTrees5Right.png \
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$(TREES_DIR)/gTextureTrees6.png \
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$(TREES_DIR)/gTextureTrees7.png
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TREES_EXPORT_SENTINEL := $(TREES_DIR)/.export
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$(BUILD_DIR)/$(DATA_DIR)/other_textures.o: $(TREES_PNG:%.png=%.mio0)
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$(TREES_PNG:%.png=%.mio0): %.mio0 : %.bin
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$(MIO0TOOL) -c $< $@
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$(TREES_PNG:%.png=%.bin): %.bin : %.png
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$(N64GRAPHICS) -Z $@ -g $< -s raw -f ci8 -c rgba16 -p $(TREES_PALETTE)
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$(BUILD_DIR)/src/data/common_textures.inc.o: $(TREES_PALETTE_IMPORT:%.png=%.inc.c)
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$(TREES_PALETTE:%.png=%.inc.c) $(TREES_PALETTE_IMPORT:%.png=%.inc.c): %.inc.c : %.png
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$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
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$(TREES_PNG) $(TREES_PALETTE) $(TREES_PALETTE_IMPORT): $(TREES_EXPORT_SENTINEL) ;
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$(TREES_EXPORT_SENTINEL): $(ASSET_DIR)/trees.json
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$(ASSET_EXTRACT) $(BASEROM) $<
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touch $@
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.PHONY: distclean_trees
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distclean_trees:
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rm -rf $(TREES_DIR)
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distclean_assets: distclean_trees
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