4291 lines
149 KiB
C
4291 lines
149 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include <PR/os.h>
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#include <sounds.h>
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#include <common_structs.h>
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#include <actor_types.h>
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#include <defines.h>
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#include <PR/gbi.h>
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#include <types.h>
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#include "code_800029B0.h"
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#include "main.h"
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#include "math_util.h"
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#include "memory.h"
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#include "actors_extended.h"
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#include "actors.h"
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#include "waypoints.h"
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#include "macros.h"
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#include "code_80005FD0.h"
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#include "code_80071F00.h"
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#include "code_8008C1D0.h"
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#include "collision.h"
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#include "audio/external.h"
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#include "common_textures.h"
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#include "courses/all_course_data.h"
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#include "main.h"
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#include "data/other_textures.h"
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// Appears to be textures
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// or tluts
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u8 *D_802BA050;
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u8 *D_802BA054;
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u8 *D_802BA058;
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struct Actor *D_802BA05C;
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s8 gTLUTRedShell[512]; // tlut 256
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u16 D_802BA260;
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/**
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* Once the amount of spawned player red and green shell count has reached 21 or higher
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* the game will cleanup any dead red or green shells by deleting their actors.
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*/
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void cleanup_red_and_green_shells(struct ShellActor *shell) {
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s32 actorIndex;
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struct ShellActor *compare;
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for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
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compare = (struct ShellActor *)&gActorList[actorIndex];
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if ((shell != compare) && !(compare->flags & ACTOR_IS_NOT_EXPIRED) && (compare->type == ACTOR_GREEN_SHELL)) {
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if (compare->state == MOVING_SHELL) {
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func_8000EE58(actorIndex);
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}
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gNumSpawnedShells -= 1;
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destroy_actor((struct Actor *)compare);
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return;
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}
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}
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for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
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compare = (struct ShellActor *) &gActorList[actorIndex];
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if ((shell != compare) && !(compare->flags & ACTOR_IS_NOT_EXPIRED) && (compare->type == ACTOR_RED_SHELL)) {
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switch(compare->state) {
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case MOVING_SHELL:
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case RED_SHELL_LOCK_ON:
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case TRIPLE_GREEN_SHELL:
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case GREEN_SHELL_HIT_A_RACER:
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case BLUE_SHELL_LOCK_ON:
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case BLUE_SHELL_TARGET_ELIMINATED:
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func_8000EE58(actorIndex);
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case DESTROYED_SHELL:
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gNumSpawnedShells -= 1;
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destroy_actor((struct Actor *)compare);
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return;
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default:
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break;
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}
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}
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}
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for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
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compare = (struct ShellActor *) &gActorList[actorIndex];
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if ((shell != compare) && (compare->type == ACTOR_GREEN_SHELL)) {
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switch(compare->state) {
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case MOVING_SHELL:
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func_8000EE58(actorIndex);
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case DESTROYED_SHELL:
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gNumSpawnedShells -= 1;
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destroy_actor((struct Actor *)compare);
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return;
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}
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}
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}
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for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
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compare = (struct ShellActor *)&gActorList[actorIndex];
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if ((shell != compare) && (compare->type == ACTOR_RED_SHELL)) {
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switch(compare->state) {
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case MOVING_SHELL:
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case RED_SHELL_LOCK_ON:
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case TRIPLE_GREEN_SHELL:
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case GREEN_SHELL_HIT_A_RACER:
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case BLUE_SHELL_LOCK_ON:
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case BLUE_SHELL_TARGET_ELIMINATED:
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func_8000EE58(actorIndex);
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case DESTROYED_SHELL:
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gNumSpawnedShells -= 1;
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destroy_actor((struct Actor *)compare);
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return;
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}
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}
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}
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}
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// Sets introductory values for a new actor (ex. Banana).
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void actor_init(struct Actor *actor, Vec3f startingPos, Vec3s startingRot, Vec3f startingVelocity, s16 actorType) {
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vec3f_copy_return(actor->pos, startingPos);
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vec3s_copy(actor->rot, startingRot);
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vec3f_copy_return(actor->velocity, startingVelocity);
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actor->type = actorType;
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actor->flags = -0x8000;
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actor->unk_04 = 0;
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actor->state = 0;
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actor->unk_08 = 0.0f;
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actor->boundingBoxSize = 0.0f;
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func_802AAAAC(&actor->unk30);
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switch (actorType) {
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case ACTOR_BOX_TRUCK:
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if ((s32) D_802BA260 >= 3) {
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D_802BA260 = 0;
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}
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actor->state = (s16) D_802BA260;
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D_802BA260 += 1;
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break;
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case ACTOR_YOSHI_VALLEY_EGG:
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actor->flags |= 0x4000;
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actor->unk_08 = 70.0f;
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actor->boundingBoxSize = 20.0f;
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actor->velocity[0] = actor->pos[0];
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actor->velocity[1] = actor->pos[1];
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actor->velocity[2] = actor->pos[2] + 70.0f;
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break;
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case ACTOR_KIWANO_FRUIT:
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actor->state = 0;
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actor->rot[0] = 0;
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actor->rot[1] = 0;
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actor->rot[2] = 0;
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actor->boundingBoxSize = 2.0f;
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break;
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case ACTOR_FALLING_ROCK:
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actor->flags |= 0x4000;
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actor->boundingBoxSize = 10.0f;
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break;
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case ACTOR_TRAIN_ENGINE:
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actor->unk_08 = 10.0f;
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break;
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case ACTOR_BANANA:
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actor->flags = actor->flags | 0x4000 | 0x1000;
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actor->boundingBoxSize = 2.0f;
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break;
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case ACTOR_GREEN_SHELL:
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gNumSpawnedShells += 1;
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actor->unk_04 = 0;
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actor->boundingBoxSize = 4.0f;
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actor->flags = actor->flags | 0x4000 | 0x2000 | 0x1000;
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if ((s32) gNumSpawnedShells >= 0x15) {
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cleanup_red_and_green_shells((struct ShellActor *) actor);
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}
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break;
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case ACTOR_RED_SHELL:
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gNumSpawnedShells += 1;
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actor->unk_04 = 0;
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actor->boundingBoxSize = 4.0f;
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actor->flags = actor->flags | 0x4000 | 0x2000 | 0x1000;
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if ((s32) gNumSpawnedShells >= 0x15) {
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cleanup_red_and_green_shells((struct ShellActor *) actor);
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}
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break;
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case 2:
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gNumSpawnedShells += 1;
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 20.0f;
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break;
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case 3:
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 23.0f;
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break;
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case 4:
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 19:
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actor->state = 0x0043;
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actor->flags = -0x8000;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 26:
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 28:
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actor->state = 0x0043;
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actor->flags = -0x8000;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 33:
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 29:
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actor->flags |= 0x4000;
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actor->state = 0x0043;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 17.0f;
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break;
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case 30:
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actor->flags |= 0x4000;
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actor->state = 0x0019;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 7.0f;
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break;
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case 31:
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actor->flags |= 0x4000;
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actor->state = 0x0019;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 7.0f;
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break;
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case 32:
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actor->flags |= 0x4000;
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actor->state = 0x0019;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 7.0f;
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break;
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case ACTOR_PALM_TREE:
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actor->flags |= 0x4000;
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actor->state = 0x003C;
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actor->boundingBoxSize = 3.0f;
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actor->unk_08 = 13.0f;
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break;
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case ACTOR_FAKE_ITEM_BOX:
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actor->flags = actor->flags | 0x4000 | 0x1000;
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actor->unk_08 = 0.35f;
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actor->boundingBoxSize = 1.925f;
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func_802ADDC8(&actor->unk30, 1.925f, actor->pos[0], actor->pos[1], actor->pos[2]);
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break;
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case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
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actor->flags |= 0x4000;
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actor->unk_04 = 0;
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actor->state = 5;
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actor->boundingBoxSize = 5.5f;
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break;
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case ACTOR_ITEM_BOX:
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actor->flags |= 0x4000;
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actor->unk_04 = 0;
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actor->state = 0;
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actor->boundingBoxSize = 5.5f;
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break;
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case ACTOR_PIRANHA_PLANT:
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actor->flags |= 0x4000;
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actor->state = 0x001E;
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actor->boundingBoxSize = 5.0f;
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break;
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default:
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break;
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}
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}
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void func_80297230(Camera *arg0, struct Actor *arg1) {
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switch(arg0 - camera1) {
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case 0:
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arg1->flags &= ~1;
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break;
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case 1:
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arg1->flags &= ~2;
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break;
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case 2:
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arg1->flags &= ~4;
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break;
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case 3:
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arg1->flags &= ~8;
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break;
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}
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}
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void func_802972B8(Camera *arg0, struct Actor *arg1) {
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switch(arg0 - camera1) {
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case 0:
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arg1->flags |= 1;
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break;
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case 1:
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arg1->flags |= 2;
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break;
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case 2:
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arg1->flags |= 4;
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break;
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case 3:
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arg1->flags |= 8;
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break;
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}
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}
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void func_80297340(Camera *arg0) {
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Mat4 sp38;
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s16 temp = D_8015F8D0[2];
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s32 maxObjectsReached;
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if (gGamestate == CREDITS_SEQUENCE) { return; }
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mtxf_translate(sp38, D_8015F8D0);
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maxObjectsReached = render_set_position(sp38, 0) == 0;
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if (maxObjectsReached) { return; }
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if (temp < arg0->pos[2]) {
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if (D_800DC5BC != 0) {
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gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
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gSPDisplayList(gDisplayListHead++, &D_0D001C20);
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} else {
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gSPDisplayList(gDisplayListHead++, &D_0D001B90);
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}
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} else if (D_800DC5BC != 0) {
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gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
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gSPDisplayList(gDisplayListHead++, &D_0D001C88);
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} else {
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gSPDisplayList(gDisplayListHead++, &D_0D001BD8);
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}
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}
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UNUSED void func_80297524(uintptr_t addr, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(addr), G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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}
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void func_802976D8(Vec3s arg0) {
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arg0[0] = 0x4000;
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arg0[1] = 0;
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arg0[2] = 0;
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}
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void func_802976EC(Collision *arg0, Vec3s arg1) {
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f32 x, y, z;
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if (arg0->unk34 == 0) {
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func_802976D8(arg1);
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return;
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}
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//sp1C = arg0->unk30;
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x = arg0->unk60[0];
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y = arg0->unk60[1];
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z = arg0->unk60[2];
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arg1[0] = atan2s(z, y) + 0x4000;
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arg1[1] = 0;
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arg1[2] = atan2s(x, y);
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}
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void func_80297760(struct Actor *arg0, Vec3f arg1) {
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arg1[0] = arg0->pos[0];
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arg1[1] = arg0->pos[1];
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arg1[2] = arg0->pos[2];
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arg1[1] = func_802ABE30(arg1[0], arg1[1], arg1[2], arg0->unk30.unk3A);
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}
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void func_802977B0(Player *arg0) {
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arg0->boundingBoxCorners[1].unk_14 |= 2;
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arg0->boundingBoxCorners[0].unk_14 |= 2;
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arg0->boundingBoxCorners[3].unk_14 |= 2;
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arg0->boundingBoxCorners[2].unk_14 |= 2;
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}
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void func_802977E4(Player *arg0) {
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arg0->boundingBoxCorners[1].unk_14 &= 0xFFFD;
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arg0->boundingBoxCorners[0].unk_14 &= 0xFFFD;
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arg0->boundingBoxCorners[3].unk_14 &= 0xFFFD;
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arg0->boundingBoxCorners[2].unk_14 &= 0xFFFD;
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}
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// Invert green and red on green shell texture
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void init_red_shell_texture(void) {
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s16 *red_shell_texture = (s16 *) &gTLUTRedShell[0];
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s16 *green_shell_texture = (s16 *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[SEGMENT_NUMBER2(gTLUTGreenShell)] + SEGMENT_OFFSET(gTLUTGreenShell));
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s16 color_pixel, red_color, green_color, blue_color, alpha_color;
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s32 i;
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for (i = 0; i < 256; i++) {
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color_pixel = *green_shell_texture;
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red_color = color_pixel & 0xF800;
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green_color = color_pixel & 0x7C0;
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blue_color = color_pixel & 0x3E;
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alpha_color = color_pixel & 0x1;
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*red_shell_texture = (red_color >> 5) | (green_color << 5) | blue_color | alpha_color; // Invert color
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green_shell_texture++;
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red_shell_texture++;
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}
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}
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UNUSED void func_80297944(void) {};
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void func_8029794C(Vec3f arg0, Vec3s arg1, f32 arg2) {
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Mat4 sp20;
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arg0[1] += 2.0f;
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func_802B5F74(sp20, arg0, arg1);
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mtxf_scale(sp20, arg2);
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if (render_set_position(sp20, 0) != 0) {
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gSPDisplayList(gDisplayListHead++, D_0D007B20);
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arg0[1] -= 2.0f;
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}
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}
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void func_802979F8(struct Actor *arg0, UNUSED f32 arg1) {
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Vec3f sp24;
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Vec3s sp1C;
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if (arg0->unk30.unk34 != 0) {
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func_802976EC(&arg0->unk30, sp1C); // arg0 + 0x30
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func_80297760(arg0, sp24);
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func_8029794C(sp24, sp1C, 0.45f);
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}
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}
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void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2) {
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if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; }
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arg1[3][0] = arg2->pos[0];
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arg1[3][1] = arg2->pos[1];
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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switch (arg2->state) {
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case 0:
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow1);
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break;
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case 1:
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow2);
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break;
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case 2:
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow3);
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break;
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case 3:
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow4);
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break;
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case 4:
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow5);
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break;
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}
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}
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}
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|
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void update_actor_yoshi_valley_egg(struct YoshiValleyEgg *egg) {
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egg->pathRot += 0x5B;
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egg->pos[0] = egg->pathCenter[0] + (sins(egg->pathRot) * egg->pathRadius);
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egg->pos[2] = egg->pathCenter[2] + (coss(egg->pathRot) * egg->pathRadius);
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if ((egg->flags & 0x400) != 0) {
|
|
egg->pathCenter[1] -= 0.12;
|
|
if (egg->pathCenter[1] < -3.0f) {
|
|
egg->pathCenter[1] = -3.0f;
|
|
}
|
|
egg->pos[1] += egg->pathCenter[1];
|
|
if (egg->pos[1] < 0.0f) {
|
|
egg->pos[1] = 0.0f;
|
|
egg->pathCenter[1] = 0.0f;
|
|
egg->flags &= ~(1 << 10);
|
|
}
|
|
egg->eggRot -= 0x4FA;
|
|
}
|
|
egg->eggRot -= 0x222;
|
|
}
|
|
|
|
void update_actor_trees_cacti_shrubs(struct Actor *arg0) {
|
|
if (((arg0->flags & 0x800) == 0) && ((arg0->flags & 0x400) != 0)) {
|
|
arg0->pos[1] = arg0->pos[1] + 4.0f;
|
|
if (arg0->pos[1] > 800.0f) {
|
|
arg0->flags |= 0x800;
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_actor_kiwano_fruit(struct KiwanoFruit *fruit) {
|
|
Player *player;
|
|
f32 temp_f2;
|
|
f32 temp_f16;
|
|
f32 temp_f14;
|
|
f32 temp_f12;
|
|
s32 nearestWaypoint;
|
|
|
|
player = &gPlayers[fruit->targetPlayer];
|
|
if (((player->type & PLAYER_CPU) != 0) || (player->unk_110.unk34 == 0)) {
|
|
fruit->state = 0;
|
|
return;
|
|
}
|
|
switch (fruit->state) { /* irregular */
|
|
case 0:
|
|
if ((get_surface_type(player->unk_110.unk3A) & 0xFF) != 8) {
|
|
return;
|
|
}
|
|
fruit->state = 1;
|
|
fruit->velocity[0] = 80.0f;
|
|
case 1:
|
|
nearestWaypoint = gNearestWaypointByPlayerId[(u16)(player - gPlayerOne)];
|
|
temp_f2 = player->pos[0] - D_80164490[nearestWaypoint].posX;
|
|
temp_f16 = player->pos[1] - D_80164490[nearestWaypoint].posY;
|
|
temp_f14 = player->pos[2] - D_80164490[nearestWaypoint].posZ;
|
|
temp_f12 = fruit->velocity[0] / sqrtf((temp_f2 * temp_f2) + (temp_f16 * temp_f16) + (temp_f14 * temp_f14));
|
|
temp_f2 *= temp_f12;
|
|
temp_f16 *= temp_f12;
|
|
temp_f14 *= temp_f12;
|
|
fruit->pos[0] = player->pos[0] + temp_f2;
|
|
fruit->pos[1] = player->pos[1] + temp_f16;
|
|
fruit->pos[2] = player->pos[2] + temp_f14;
|
|
fruit->velocity[0] -= 2.0f;
|
|
if (fruit->velocity[0] <= 0.0f) {
|
|
fruit->state = 2;
|
|
fruit->bonkTimer = 30.0f;
|
|
fruit->velocity[0] = 0.0f;
|
|
fruit->velocity[1] = 2.3f;
|
|
fruit->velocity[2] = 0.0f;
|
|
if ((player->effects & 0x200) != 0) {
|
|
func_800C9060(player - gPlayerOne, 0x1900A052U);
|
|
} else {
|
|
player->effects |= 0x8000;
|
|
player->pos[0] -= temp_f2 * 4.0f;
|
|
player->pos[2] -= temp_f14 * 4.0f;
|
|
player->velocity[0] -= temp_f2 * 0.7f;
|
|
player->velocity[2] -= temp_f14 * 0.7f;
|
|
func_800C9060(player - gPlayerOne, 0x19007018U);
|
|
if (gModeSelection != GRAND_PRIX) {
|
|
D_80162DF8 = 1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
fruit->velocity[1] -= 0.3f;
|
|
fruit->pos[0] += fruit->velocity[0];
|
|
fruit->pos[1] += fruit->velocity[1];
|
|
fruit->pos[2] += fruit->velocity[2];
|
|
fruit->bonkTimer -= 1.0f;
|
|
if (fruit->bonkTimer < 0.0f) {
|
|
fruit->state = 0;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (fruit->state != 0) {
|
|
fruit->animTimer += 1;
|
|
if (fruit->animTimer == 8) {
|
|
fruit->animTimer = 0;
|
|
fruit->animState += 1;
|
|
if (fruit->animState == 3) {
|
|
fruit->animState = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#include "actors/boat.inc.c"
|
|
|
|
#include "actors/train.inc.c"
|
|
|
|
void update_actor_piranha_plant(struct PiranhaPlant *arg0) {
|
|
if ((arg0->flags & 0x800) == 0) {
|
|
if ((arg0->flags & 0x400) != 0) {
|
|
arg0->pos[1] += 4.0f;
|
|
if (arg0->pos[1] > 800.0f) {
|
|
arg0->flags |= 0x800;
|
|
}
|
|
} else {
|
|
// This has to be an unrolled loop
|
|
if (arg0->visibilityStates[0] == 1) {
|
|
arg0->timers[0]++;
|
|
if (arg0->timers[0] > 60) {
|
|
arg0->timers[0] = 6;
|
|
}
|
|
} else {
|
|
arg0->timers[0] = 0;
|
|
}
|
|
if (arg0->visibilityStates[1] == 1) {
|
|
arg0->timers[1]++;
|
|
if (arg0->timers[1] > 60) {
|
|
arg0->timers[1] = 6;
|
|
}
|
|
} else {
|
|
arg0->timers[1] = 0;
|
|
}
|
|
if (arg0->visibilityStates[2] == 1) {
|
|
arg0->timers[2]++;
|
|
if (arg0->timers[2] > 60) {
|
|
arg0->timers[2] = 6;
|
|
}
|
|
} else {
|
|
arg0->timers[2] = 0;
|
|
}
|
|
if (arg0->visibilityStates[3] == 1) {
|
|
arg0->timers[3]++;
|
|
if (arg0->timers[3] > 60) {
|
|
arg0->timers[3] = 6;
|
|
}
|
|
} else {
|
|
arg0->timers[3] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mario Raceway Load piranha plant textures?
|
|
void render_actor_piranha_plant(Camera *arg0, Mat4 arg1, struct PiranhaPlant *arg2) {
|
|
UNUSED s32 pad;
|
|
u8 *addr;
|
|
s16 temp_lo = arg0 - camera1;
|
|
s16 animationFrame; // unconfirmed
|
|
s16 temp = arg2->flags;
|
|
f32 temp_f0;
|
|
s32 maxObjectsReached;
|
|
|
|
if (temp & 0x800) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(arg0->pos, arg2->pos, arg0->rot[1], 0, gCameraZoom[arg0 - camera1], 1000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) {
|
|
|
|
switch(temp_lo) {
|
|
case 0:
|
|
arg2->visibilityStates[0] = -1;
|
|
break;
|
|
case 1:
|
|
arg2->visibilityStates[1] = -1;
|
|
break;
|
|
case 2:
|
|
arg2->visibilityStates[2] = -1;
|
|
break;
|
|
case 3:
|
|
arg2->visibilityStates[3] = -1;
|
|
break;
|
|
|
|
}
|
|
return;
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
maxObjectsReached = render_set_position(arg1, 0) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
if (90000.0f < temp_f0) {
|
|
|
|
switch(temp_lo) {
|
|
case 0:
|
|
arg2->visibilityStates[0] = 0;
|
|
break;
|
|
case 1:
|
|
arg2->visibilityStates[1] = 0;
|
|
break;
|
|
case 2:
|
|
arg2->visibilityStates[2] = 0;
|
|
break;
|
|
case 3:
|
|
arg2->visibilityStates[3] = 0;
|
|
break;
|
|
}
|
|
animationFrame = 0;
|
|
|
|
} else {
|
|
switch(temp_lo) {
|
|
case 0:
|
|
arg2->visibilityStates[0] = 1;
|
|
break;
|
|
case 1:
|
|
arg2->visibilityStates[1] = 1;
|
|
break;
|
|
case 2:
|
|
arg2->visibilityStates[2] = 1;
|
|
break;
|
|
case 3:
|
|
arg2->visibilityStates[3] = 1;
|
|
break;
|
|
}
|
|
|
|
switch(temp_lo) {
|
|
case 0:
|
|
animationFrame = arg2->timers[0];
|
|
break;
|
|
case 1:
|
|
animationFrame = arg2->timers[1];
|
|
break;
|
|
case 2:
|
|
animationFrame = arg2->timers[2];
|
|
break;
|
|
case 3:
|
|
animationFrame = arg2->timers[3];
|
|
break;
|
|
}
|
|
}
|
|
animationFrame /= 6;
|
|
|
|
if (animationFrame > 8) {
|
|
animationFrame = 8;
|
|
}
|
|
addr = D_802BA058 + (animationFrame << 0xB);
|
|
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(addr), G_IM_FMT_CI, G_IM_SIZ_8b, 32, 64, 0,
|
|
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
if (gCurrentCourseId == COURSE_MARIO_RACEWAY) {
|
|
gSPDisplayList(gDisplayListHead++, &d_course_mario_raceway_dl_piranha_plant);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &d_course_royal_raceway_dl_piranha_plant);
|
|
}
|
|
}
|
|
|
|
void func_802986B4(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
|
|
u16 temp_s1;
|
|
f32 temp_f0;
|
|
struct ActorSpawnData *var_t1;
|
|
struct ActorSpawnData *var_s1;
|
|
struct ActorSpawnData *var_s5;
|
|
Vec3f sp88;
|
|
u32 soundThing = 0x1901904D;
|
|
s32 segment = SEGMENT_NUMBER2(d_course_moo_moo_farm_cow_spawn);
|
|
s32 offset = SEGMENT_OFFSET(d_course_moo_moo_farm_cow_spawn);
|
|
|
|
var_t1 = (struct ActorSpawnData*)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
D_8015F704 = 6.4e7f;
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
|
|
var_s5 = NULL;
|
|
var_s1 = var_t1;
|
|
while (var_s1->pos[0] != (-0x8000)) {
|
|
sp88[0] = var_s1->pos[0] * gCourseDirection;
|
|
sp88[1] = var_s1->pos[1];
|
|
sp88[2] = var_s1->pos[2];
|
|
temp_f0 = is_within_render_distance(camera->pos, sp88, camera->rot[1], 0.0f, gCameraZoom[camera - camera1], 4000000.0f);
|
|
if (temp_f0 > 0.0f) {
|
|
if (temp_f0 < D_8015F704) {
|
|
D_8015F704 = temp_f0;
|
|
var_s5 = var_s1;
|
|
}
|
|
arg1[3][0] = sp88[0];
|
|
arg1[3][1] = sp88[1];
|
|
arg1[3][2] = sp88[2];
|
|
if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) {
|
|
switch (var_s1->someId) {
|
|
case 0:
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow1);
|
|
break;
|
|
case 1:
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow2);
|
|
break;
|
|
case 2:
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow3);
|
|
break;
|
|
case 3:
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow4);
|
|
break;
|
|
case 4:
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow5);
|
|
break;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
var_s1++;
|
|
}
|
|
|
|
if ((camera == camera1) && (var_s5 != NULL)) {
|
|
if (D_8015F700 == 0) {
|
|
temp_s1 = var_s5 - var_t1;
|
|
if ((temp_s1 != D_8015F702) && (D_8015F704 < 160000.0f)) {
|
|
func_800C99E0(D_8015F708, soundThing);
|
|
D_8015F708[0] = var_s5->pos[0] * gCourseDirection;
|
|
D_8015F708[1] = var_s5->pos[1];
|
|
D_8015F708[2] = var_s5->pos[2];
|
|
D_8015F702 = temp_s1;
|
|
func_800C98B8(D_8015F708, D_802B91C8, soundThing);
|
|
D_8015F700 = 0x00F0;
|
|
}
|
|
} else {
|
|
D_8015F700 -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80298AC0(Player *player) {
|
|
Vec3f sp64;
|
|
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
|
|
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
|
|
struct UnkActorSpawnData *data = (struct UnkActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
|
|
while (data->pos[0] != -0x8000) {
|
|
sp64[0] = data->pos[0] * gCourseDirection;
|
|
sp64[1] = data->pos[1];
|
|
sp64[2] = data->pos[2];
|
|
if (func_8029EEB8(player, sp64, 5.0f, 40.0f, 0.8f) == 1) {
|
|
if ((player->effects & 0x200) != 0) {
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010);
|
|
func_800C90F4((u8) (player - gPlayerOne), (player->characterId * 0x10) + 0x2900800D);
|
|
data->someId |= 0x400;
|
|
}
|
|
if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
|
|
func_800C9060((u8) (player - gPlayerOne), 0x19007018);
|
|
}
|
|
break;
|
|
}
|
|
data++;
|
|
}
|
|
}
|
|
|
|
void func_80298C94(void) {
|
|
s32 index;
|
|
|
|
for (index = 0; index < 4; index++){
|
|
// wtf is up with the << 0x18 >> 0x18? is it some weird type conversion?
|
|
if (((gPlayers[index].type & 0xC000) != 0) && (((get_surface_type(gPlayers[index].unk_110.unk3A) << 0x18) >> 0x18) == 8)) {
|
|
func_80298AC0(&gPlayers[index]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80298D10(void) {
|
|
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
|
|
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
|
|
struct UnkActorSpawnData *temp_v1 = (struct UnkActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
|
|
while (temp_v1->pos[0] != -0x8000) {
|
|
temp_v1->pos[1] = temp_v1->unk8;
|
|
temp_v1->someId &= 0xF;
|
|
temp_v1++;
|
|
}
|
|
}
|
|
|
|
void func_80298D7C(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
|
|
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
|
|
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
|
|
struct UnkActorSpawnData *var_s1 = (struct UnkActorSpawnData *)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
UNUSED s32 pad;
|
|
Vec3f spD4;
|
|
f32 var_f22;
|
|
Mat4 sp90;
|
|
Vec3s sp88 = { 0, 0, 0 };
|
|
s32 test;
|
|
|
|
if (gGamestate == CREDITS_SEQUENCE) {
|
|
var_f22 = 9000000.0f;
|
|
} else {
|
|
var_f22 = 1000000.0f;
|
|
}
|
|
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
|
|
|
|
while (var_s1->pos[0] != -0x8000) {
|
|
test = var_s1->someId;
|
|
if (test & 0x0800) {
|
|
var_s1++;
|
|
continue;
|
|
}
|
|
|
|
if ((test & 0x0400) && ((gIsGamePaused == 0) || (camera == camera1))) {
|
|
var_s1->pos[1] += 0xA;
|
|
if (var_s1->pos[1] >= 0x321) {
|
|
var_s1->someId |= 0x0800;
|
|
}
|
|
}
|
|
spD4[0] = var_s1->pos[0] * gCourseDirection;
|
|
spD4[1] = var_s1->pos[1];
|
|
spD4[2] = var_s1->pos[2];
|
|
|
|
if (is_within_render_distance(camera->pos, spD4, camera->rot[1], 0.0f, gCameraZoom[camera - camera1], var_f22) < 0.0f) {
|
|
var_s1++;
|
|
continue;
|
|
}
|
|
|
|
test &= 0xF;
|
|
test = (s16)test;
|
|
if (test == 6) {
|
|
func_802B5F74(sp90, spD4, sp88);
|
|
if (!(gMatrixObjectCount < MTX_OBJECT_POOL_SIZE)) { break; }
|
|
render_set_position(sp90, 0);
|
|
goto dummylabel;
|
|
} else {
|
|
arg1[3][0] = spD4[0];
|
|
arg1[3][1] = spD4[1];
|
|
arg1[3][2] = spD4[2];
|
|
if (gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) {
|
|
render_set_position(arg1, 0);
|
|
dummylabel:
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
switch (test) {
|
|
case 0:
|
|
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree1);
|
|
break;
|
|
case 4:
|
|
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree2);
|
|
break;
|
|
case 5:
|
|
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree3);
|
|
break;
|
|
case 6:
|
|
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_palm_tree);
|
|
break;
|
|
}
|
|
} else { break; }
|
|
var_s1++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 16000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 3.0f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_tree);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_yoshi_valley(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_tree);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_royal_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_royal_raceway_dl_tree);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_moo_moo_farm(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 6250000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 600.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 5.0f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_tree);
|
|
}
|
|
}
|
|
|
|
void func_80299864(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
// Why is a TLUT being used a DL here? That makes no sense
|
|
// Based on the TLUT being loaded above, this ought to be be another
|
|
// tree related DL, presumably one found in a course other than Moo Moo farm
|
|
// 0x0600FC70
|
|
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_mole_tlut);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_royal_raceway_dl_castle_tree);
|
|
}
|
|
}
|
|
|
|
void render_actor_bush_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 640000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
|
|
gSPDisplayList(gDisplayListHead++, d_course_bowsers_castle_dl_bush);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_frappe_snowland(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.79999995f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_frappe_snowland_dl_tree);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_cactus1_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 1.0f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_cactus1);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_cactus2_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 1.0f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_cactus2);
|
|
}
|
|
}
|
|
|
|
void render_actor_tree_cactus3_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800) != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 0.80000001f);
|
|
}
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1];
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_cactus3);
|
|
}
|
|
}
|
|
|
|
void render_actor_kiwano_fruit_dks_jungle_parkway(UNUSED Camera *camera, Mat4 arg1, struct Actor *actor) {
|
|
uintptr_t addr;
|
|
s32 maxObjectsReached;
|
|
|
|
if (actor->state == 0) { return; }
|
|
|
|
arg1[3][0] = actor->pos[0];
|
|
arg1[3][1] = actor->pos[1];
|
|
arg1[3][2] = actor->pos[2];
|
|
|
|
maxObjectsReached = render_set_position(arg1, 0) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
addr = (actor->rot[0] << 0xA) + 0x03009000; // Can this be a real symbol? Doesn't match.
|
|
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(addr),
|
|
G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_kiwano_fruit);
|
|
}
|
|
|
|
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
|
|
UNUSED s16 pad;
|
|
u16 temp_t8;
|
|
UNUSED s32 pad2;
|
|
s16 sp58[15] = // D_802B87E8;
|
|
{
|
|
0x0000, 0x0400, 0x0800, 0x0c00,
|
|
0x1000, 0x1400, 0x1800, 0x1c00,
|
|
0x1c00, 0x1800, 0x1400, 0x1000,
|
|
0x0c00, 0x0800, 0x0400
|
|
};
|
|
// todo: Is this making the shell spin?
|
|
// Is it doing this by modifying a an address?
|
|
uintptr_t phi_t3;
|
|
|
|
f32 temp_f0 = is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 490000.0f);
|
|
s32 maxObjectsReached;
|
|
if (temp_f0 < 0.0f) {
|
|
func_80297230(camera, (struct Actor *)shell);
|
|
return;
|
|
}
|
|
|
|
func_802972B8(camera, (struct Actor *) shell);
|
|
if (temp_f0 < 40000.0f) {
|
|
func_802979F8((struct Actor *) shell, 3.4f);
|
|
}
|
|
if (shell->type == ACTOR_BLUE_SPINY_SHELL) {
|
|
phi_t3 = (uintptr_t)D_802BA054;
|
|
} else {
|
|
phi_t3 = (uintptr_t)D_802BA050;
|
|
}
|
|
temp_t8 = (u16) shell->rotVelocity / 4369; // Give a number between 0-15
|
|
phi_t3 += sp58[temp_t8]; // Select sprite
|
|
|
|
matrix[3][0] = shell->pos[0];
|
|
matrix[3][1] = (shell->pos[1] - shell->boundingBoxSize) + 1.0f;
|
|
matrix[3][2] = shell->pos[2];
|
|
|
|
maxObjectsReached = render_set_position(matrix, 0) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(phi_t3),
|
|
G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
if (temp_t8 < 8) { // Reverse shell ?
|
|
gSPDisplayList(gDisplayListHead++, D_0D005338);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, D_0D005368);
|
|
}
|
|
}
|
|
|
|
UNUSED s16 D_802B8808[] = {
|
|
0x0014, 0x0028, 0x0000, 0x0000
|
|
};
|
|
|
|
UNUSED s16 D_802B8810[] = {
|
|
0x0fc0, 0x0000, 0xffff, 0xffff, 0x0014, 0x0000, 0x0000, 0x0000,
|
|
0x0fc0, 0x0fc0, 0xffff, 0xffff, 0xffec, 0x0000, 0x0000, 0x0000,
|
|
0x0000, 0x0fc0, 0xffff, 0xffff, 0xffec, 0x0028, 0x0000, 0x0000,
|
|
0x0000, 0x0000, 0xffff, 0xffff
|
|
};
|
|
|
|
void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTGreenShell); // set texture
|
|
render_actor_shell(camera, matrix, shell);
|
|
}
|
|
|
|
void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, &gTLUTRedShell); // set texture
|
|
render_actor_shell(camera, matrix, shell);
|
|
}
|
|
|
|
// Middle of a tlut access
|
|
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTBlueShell); // set texture
|
|
render_actor_shell(camera, matrix, shell);
|
|
}
|
|
|
|
// A little strange this render banana
|
|
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana) {
|
|
UNUSED s32 pad[2];
|
|
s32 maxObjectsReached;
|
|
Vec3s sp7C;
|
|
Mat4 sp3C;
|
|
|
|
f32 temp = is_within_render_distance(camera->pos, banana->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 490000.0f);
|
|
if (temp < 0.0f) {
|
|
func_80297230(camera, (struct Actor *) banana);
|
|
return;
|
|
}
|
|
|
|
if ((banana->pos[1] > D_8015F6EC + 800.0f)) {
|
|
func_80297230(camera, (struct Actor *) banana);
|
|
return;
|
|
}
|
|
if (banana->pos[1] < (D_8015F6EE - 800.0f)) {
|
|
func_80297230(camera, (struct Actor *) banana);
|
|
return;
|
|
}
|
|
|
|
func_802972B8(camera, (struct Actor *) banana);
|
|
|
|
if (banana->state == 5) {
|
|
func_802B5F74(sp3C, banana->pos, banana->rot);
|
|
} else {
|
|
sp7C[0] = 0;
|
|
sp7C[1] = 0;
|
|
sp7C[2] = 0;
|
|
func_802B5F74(sp3C, banana->pos, sp7C);
|
|
}
|
|
|
|
maxObjectsReached = render_set_position(sp3C, 0) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
if (banana->state != 5) {
|
|
gSPDisplayList(gDisplayListHead++, &common_model_banana);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &common_model_flat_banana);
|
|
}
|
|
}
|
|
|
|
void update_actor_wario_stadium_sign(struct Actor *arg0) {
|
|
arg0->rot[1] += 0xB6;
|
|
}
|
|
|
|
/**
|
|
* If train close activate bell sound according to timing
|
|
**/
|
|
void update_actor_railroad_crossing(struct RailroadCrossing *crossing) {
|
|
// If train close?
|
|
if (isCrossingTriggeredByIndex[crossing->crossingId] != 0) {
|
|
// Timer++
|
|
crossing->someTimer++;
|
|
// Reset timer
|
|
if (crossing->someTimer > 40) {
|
|
crossing->someTimer = 1;
|
|
}
|
|
// Play Bell sound when timer hits 20 or 1.
|
|
if ((crossing->someTimer == 1) || (crossing->someTimer == 20)) {
|
|
func_800C98B8(crossing->pos, crossing->velocity, 0x19017016);
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_actor_mario_raceway_sign(struct Actor *arg0) {
|
|
if ((arg0->flags & 0x800) == 0) {
|
|
if ((arg0->flags & 0x400) != 0) {
|
|
arg0->pos[1] += 4.0f;
|
|
if (arg0->pos[1] > 800.0f) {
|
|
arg0->flags |= 0x800;
|
|
arg0->rot[1] += 1820;
|
|
}
|
|
} else {
|
|
arg0->rot[1] += 182;
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8029ABD4(f32 *pos, s16 state) {
|
|
gNumActors = 0;
|
|
gActorList[func_8029ED38(pos, 0x0014)].state = state;
|
|
}
|
|
|
|
void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2) {
|
|
if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; }
|
|
|
|
arg1[3][0] = arg2->pos[0];
|
|
arg1[3][1] = arg2->pos[1] - arg2->boundingBoxSize;
|
|
arg1[3][2] = arg2->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, &D_0D001750);
|
|
|
|
switch (arg2->state) {
|
|
case 0:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D001780);
|
|
break;
|
|
case 1:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D001798);
|
|
break;
|
|
case 2:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D0017B0);
|
|
break;
|
|
case 3:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D0017C8);
|
|
break;
|
|
case 4:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D0017E0);
|
|
break;
|
|
case 5:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D0017F8);
|
|
break;
|
|
case 6:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D001810);
|
|
break;
|
|
case 7:
|
|
gSPDisplayList(gDisplayListHead++, &D_0D001828);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8029AE14() {
|
|
|
|
}
|
|
|
|
// This likely attaches the paddle wheel to the boat
|
|
void func_8029AE1C(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 arg3) {
|
|
UNUSED s32 pad[3];
|
|
Vec3f sp120;
|
|
Mat4 spE0;
|
|
Mat4 spA0;
|
|
Mat4 sp60;
|
|
f32 temp;
|
|
|
|
if ((arg3 > 20) && (arg3 < 25)) { return; }
|
|
temp = is_within_render_distance(arg0->pos, boat->pos, arg0->rot[1], 90000.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
|
|
|
|
if (temp < 0.0f) { return; }
|
|
|
|
gSPSetLights1(gDisplayListHead++, D_800DC610[1]);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
|
|
|
func_802B5F74(spE0, boat->pos, boat->boatRot);
|
|
if (render_set_position(spE0, 1) != 0) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E730);
|
|
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E058);
|
|
|
|
mtxf_rotate_x(spE0, boat->wheelRot);
|
|
vec3f_set(sp120, 0, 16.0f, -255.0f);
|
|
mtxf_translate(spA0, sp120);
|
|
mtxf_multiplication(sp60, spE0, spA0);
|
|
if (render_set_position(sp60, 3) != 0) {
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_FC28);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8029B06C(Camera *arg0, struct Actor *arg1) {
|
|
UNUSED s32 pad[6];
|
|
Mat4 spD8;
|
|
UNUSED s32 pad2[32];
|
|
f32 temp_f0 = is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 2500.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(spD8, arg1->pos, arg1->rot);
|
|
if (render_set_position(spD8, 0) != 0) {
|
|
|
|
switch(arg1->state) {
|
|
case 0:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_23858);
|
|
break;
|
|
case 1:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_238A0);
|
|
break;
|
|
case 2:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_238E8);
|
|
break;
|
|
}
|
|
|
|
if (gActiveScreenMode == SCREEN_MODE_1P) {
|
|
if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_0);
|
|
} else if (temp_f0 < 640000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_1);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_2);
|
|
}
|
|
} else if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_1);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8029B2E4(Camera *arg0, struct Actor *arg1) {
|
|
UNUSED s32 pad[6];
|
|
Mat4 spC8;
|
|
UNUSED s32 pad2[32];
|
|
f32 temp_f0;
|
|
|
|
temp_f0 = is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 2500.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
|
|
func_802B5F74(spC8, arg1->pos, arg1->rot);
|
|
if (render_set_position(spC8, 0) != 0) {
|
|
|
|
if (gActiveScreenMode == SCREEN_MODE_1P) {
|
|
if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_3);
|
|
} else if (temp_f0 < 640000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
|
|
}
|
|
} else if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8029B4E0(Camera *arg0, struct Actor *arg1) {
|
|
UNUSED s32 pad[6];
|
|
Mat4 spC8;
|
|
UNUSED s32 pad2[32];
|
|
f32 temp_f0 = is_within_render_distance(arg0->pos,arg1->pos, arg0->rot[1], 2500.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
|
|
|
|
if (!(temp_f0 < 0.0f)) {
|
|
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
|
|
func_802B5F74(spC8, arg1->pos, arg1->rot);
|
|
mtxf_scale(spC8, 0.1f);
|
|
if (render_set_position(spC8, 0) != 0) {
|
|
|
|
if (gActiveScreenMode == SCREEN_MODE_1P) {
|
|
if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_9);
|
|
} else if (temp_f0 < 640000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_10);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_11);
|
|
}
|
|
} else if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_10);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_11);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8029B6EC(Camera *camera, struct Actor* arg1) {
|
|
UNUSED s32 pad[6];
|
|
Mat4 spC8;
|
|
UNUSED s32 pad2[32];
|
|
f32 temp_f0 = is_within_render_distance(camera->pos, arg1->pos, camera->rot[1], 2500.0f, gCameraZoom[camera - camera1], 9000000.0f);
|
|
|
|
if (!(temp_f0 < 0.0f)) {
|
|
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(spC8, arg1->pos, arg1->rot);
|
|
if (render_set_position(spC8, 0) != 0) {
|
|
|
|
if (gActiveScreenMode == SCREEN_MODE_1P) {
|
|
if (temp_f0 < 160000.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_6);
|
|
} else if (temp_f0 < 640000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_7);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_8);
|
|
}
|
|
} else if (temp_f0 < 160000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_7);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_8);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spins train wheels?
|
|
void func_8029B8E8(Camera *camera, struct TrainCar *actor) {
|
|
UNUSED s32 pad[2];
|
|
s32 maxObjectsReached;
|
|
Vec3f sp160;
|
|
Mat4 sp120;
|
|
Mat4 spE0;
|
|
Mat4 spA0;
|
|
|
|
f32 distance = is_within_render_distance(camera->pos, actor->pos, camera->rot[1], 2500.0f, gCameraZoom[camera - camera1], 9000000.0f);
|
|
|
|
if (distance < 0.0f) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(sp120, actor->pos, actor->rot);
|
|
maxObjectsReached = render_set_position(sp120, 0) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
if (distance < 122500.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1C0F0);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1B978);
|
|
|
|
} else if (distance < 640000.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1D670);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1D160);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1E910);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1E480);
|
|
}
|
|
if (1440000.0f < distance) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D28);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, 17.0f, 6.0f, 32.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, -17.0, 6.0f, 32.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
|
vec3f_set(sp160, 17.0f, 6.0f, 16.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
|
vec3f_set(sp160, -17.0f, 6.0f, 16.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
|
vec3f_set(sp160, 17.0f, 12.0f, -12.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
|
vec3f_set(sp160, -17.0f, 12.0f, -12.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x2D8));
|
|
vec3f_set(sp160, 17.0f, 12.0f, -34.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x2D8));
|
|
vec3f_set(sp160, -17.0f, 12.0f, -34.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
|
if (maxObjectsReached) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
|
|
void func_8029BFB0(Camera *camera, struct TrainCar *actor) {
|
|
Mat4 sp120;
|
|
Vec3f sp160;
|
|
Mat4 spE0;
|
|
Mat4 spA0;
|
|
|
|
f32 temp_f0 = is_within_render_distance(camera->pos, actor->pos, camera->rot[1], 625.0f, gCameraZoom[camera - camera1], 9000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(sp120, actor->pos, actor->rot);
|
|
if (render_set_position(sp120, 0) == 0) { return; }
|
|
|
|
if (temp_f0 < 250000.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1F228);
|
|
|
|
} else if (temp_f0 < 1000000.0f) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1F708);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_1FAF8);
|
|
}
|
|
if (1440000.0f < temp_f0) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D28);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, 17.0f, 6.0f, 8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, -17.0, 6.0f, 8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
|
vec3f_set(sp160, 17.0f, 6.0f, -8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
|
vec3f_set(sp160, -17.0f, 6.0f, -8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
|
|
void func_8029C3CC(Camera *camera, struct TrainCar *actor) {
|
|
Mat4 sp120;
|
|
Vec3f sp160;
|
|
Mat4 spE0;
|
|
Mat4 spA0;
|
|
|
|
f32 temp_f0 = is_within_render_distance(camera->pos, actor->pos, camera->rot[1], 2025.0f, gCameraZoom[camera - camera1], 9000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(sp120, actor->pos, actor->rot);
|
|
|
|
if (render_set_position(sp120, 0) == 0) { return; }
|
|
|
|
if (temp_f0 < 250000.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_20A20);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_20A08);
|
|
|
|
} else if (temp_f0 < 1000000.0f) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_21550);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_21220);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_21C90);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_21A80);
|
|
}
|
|
if (1440000.0f < temp_f0) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D28);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, 17.0f, 6.0f, 28.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, actor->wheelRot);
|
|
vec3f_set(sp160, -17.0, 6.0f, 28.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x222));
|
|
vec3f_set(sp160, 17.0f, 6.0f, 12.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x222));
|
|
vec3f_set(sp160, -17.0f, 6.0f, 12.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x5B0));
|
|
vec3f_set(sp160, 17.0f, 6.0f, -8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x5B0));
|
|
vec3f_set(sp160, -17.0f, 6.0f, -8.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
|
vec3f_set(sp160, 17.0f, 6.0f, -24.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
|
|
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
|
vec3f_set(sp160, -17.0f, 6.0f, -24.0f);
|
|
mtxf_translate(spE0, sp160);
|
|
mtxf_multiplication(spA0, sp120, spE0);
|
|
|
|
if (render_set_position(spA0, 3) == 0) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
|
|
void render_actor_falling_rock(Camera *camera, struct FallingRock *rock) {
|
|
Vec3s sp98;
|
|
Vec3f sp8C;
|
|
Mat4 sp4C;
|
|
f32 temp_f0;
|
|
UNUSED s32 pad[4];
|
|
|
|
if (rock->respawnTimer != 0) { return; }
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, rock->pos, camera->rot[1], 400.0f, gCameraZoom[camera - camera1], 4000000.0f);
|
|
|
|
if (temp_f0 < 0.0f) { return; }
|
|
|
|
if (temp_f0 < 250000.0f) {
|
|
|
|
if (rock->unk30.unk34 == 1) {
|
|
sp8C[0] = rock->pos[0];
|
|
sp8C[2] = rock->pos[2];
|
|
temp_f0 = func_802ABE30(sp8C[0], rock->pos[1], sp8C[2], rock->unk30.unk3A);
|
|
sp98[0] = 0;
|
|
sp98[1] = 0;
|
|
sp98[2] = 0;
|
|
sp8C[1] = temp_f0 + 2.0f;
|
|
func_802B5F74(sp4C, sp8C, sp98);
|
|
if (render_set_position(sp4C, 0) == 0) {
|
|
return;
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_6F88);
|
|
}
|
|
}
|
|
func_802B5F74(sp4C, rock->pos, rock->rot);
|
|
if (render_set_position(sp4C, 0) == 0) {
|
|
return;
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
|
|
}
|
|
|
|
void place_piranha_plants(struct ActorSpawnData *spawnData) {
|
|
s32 segment = SEGMENT_NUMBER2(spawnData);
|
|
s32 offset = SEGMENT_OFFSET(spawnData);
|
|
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
struct PiranhaPlant *temp_v1;
|
|
UNUSED s32 pad;
|
|
Vec3f startingPos;
|
|
Vec3f startingVelocity;
|
|
Vec3s startingRot;
|
|
s32 temp;
|
|
|
|
vec3f_set(startingVelocity, 0, 0, 0);
|
|
vec3s_set(startingRot, 0, 0, 0);
|
|
|
|
while (temp_s0->pos[0] != -0x8000) {
|
|
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
|
|
startingPos[1] = temp_s0->pos[1];
|
|
startingPos[2] = temp_s0->pos[2];
|
|
temp = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_PIRANHA_PLANT);
|
|
temp_v1 = (struct PiranhaPlant *) &gActorList[temp];
|
|
temp_v1->visibilityStates[0] = 0;
|
|
temp_v1->visibilityStates[1] = 0;
|
|
temp_v1->visibilityStates[2] = 0;
|
|
temp_v1->visibilityStates[3] = 0;
|
|
temp_v1->timers[0] = 0;
|
|
temp_v1->timers[1] = 0;
|
|
temp_v1->timers[2] = 0;
|
|
temp_v1->timers[3] = 0;
|
|
temp_s0++;
|
|
}
|
|
}
|
|
|
|
void place_palm_trees(struct ActorSpawnData *spawnData) {
|
|
s32 segment = SEGMENT_NUMBER2(spawnData);
|
|
s32 offset = SEGMENT_OFFSET(spawnData);
|
|
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
struct PalmTree *temp_v1;
|
|
Vec3f startingPos;
|
|
Vec3f startingVelocity;
|
|
Vec3s startingRot;
|
|
s32 temp;
|
|
|
|
vec3f_set(startingVelocity, 0, 0, 0);
|
|
vec3s_set(startingRot, 0, 0, 0);
|
|
|
|
while (temp_s0->pos[0] != -0x8000) {
|
|
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
|
|
startingPos[1] = temp_s0->pos[1];
|
|
startingPos[2] = temp_s0->pos[2];
|
|
temp = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_PALM_TREE);
|
|
temp_v1 = (struct PalmTree *) &gActorList[temp];
|
|
|
|
temp_v1->visibilityStates[0] = temp_s0->someId;
|
|
func_802ADDC8((Collision *) &temp_v1->unk30, 5.0f, temp_v1->pos[0], temp_v1->pos[1], temp_v1->pos[2]);
|
|
func_802976EC((Collision *) &temp_v1->unk30, temp_v1->unk10);
|
|
temp_s0++;
|
|
}
|
|
}
|
|
|
|
#include "actors/falling_rocks.inc.c"
|
|
|
|
// Trees, cacti, shrubs, etc.
|
|
void spawn_foliage(struct ActorSpawnData *arg0) {
|
|
UNUSED s32 pad[4];
|
|
Vec3f position;
|
|
Vec3f velocity;
|
|
Vec3s rotation;
|
|
UNUSED s16 pad2;
|
|
s16 actorType;
|
|
struct Actor *temp_s0;
|
|
struct ActorSpawnData *var_s3;
|
|
s32 segment = SEGMENT_NUMBER2(arg0);
|
|
s32 offset = SEGMENT_OFFSET(arg0);
|
|
|
|
var_s3 = (struct ActorSpawnData *)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
vec3f_set(velocity, 0.0f, 0.0f, 0.0f);
|
|
rotation[0] = 0x4000;
|
|
rotation[1] = 0;
|
|
rotation[2] = 0;
|
|
|
|
while (var_s3->pos[0] != (-0x8000)) {
|
|
position[0] = var_s3->pos[0] * gCourseDirection;
|
|
position[2] = var_s3->pos[2];
|
|
position[1] = var_s3->pos[1];
|
|
|
|
switch (gCurrentCourseId) {
|
|
case COURSE_MARIO_RACEWAY:
|
|
actorType = 2;
|
|
break;
|
|
case COURSE_BOWSER_CASTLE:
|
|
actorType = 0x0021;
|
|
break;
|
|
case COURSE_YOSHI_VALLEY:
|
|
actorType = 3;
|
|
break;
|
|
case COURSE_FRAPPE_SNOWLAND:
|
|
actorType = 0x001D;
|
|
break;
|
|
case COURSE_ROYAL_RACEWAY:
|
|
switch (var_s3->signedSomeId) {
|
|
case 6:
|
|
actorType = 0x001C;
|
|
break;
|
|
case 7:
|
|
actorType = 4;
|
|
break;
|
|
}
|
|
break;
|
|
case COURSE_LUIGI_RACEWAY:
|
|
actorType = 0x001A;
|
|
break;
|
|
case COURSE_MOO_MOO_FARM:
|
|
actorType = 0x0013;
|
|
break;
|
|
case COURSE_KALAMARI_DESERT:
|
|
switch (var_s3->signedSomeId) {
|
|
case 5:
|
|
actorType = 0x001E;
|
|
break;
|
|
case 6:
|
|
actorType = 0x001F;
|
|
break;
|
|
case 7:
|
|
actorType = 0x0020;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
temp_s0 = &gActorList[addActorToEmptySlot(position, rotation, velocity, actorType)];
|
|
if (gGamestate == CREDITS_SEQUENCE) {
|
|
func_802976D8(temp_s0->rot);
|
|
} else {
|
|
func_802ADDC8(&temp_s0->unk30, 5.0f, temp_s0->pos[0], temp_s0->pos[1], temp_s0->pos[2]);
|
|
if (temp_s0->unk30.unk3C[2] < 0.0f) {
|
|
temp_s0->pos[1] = func_802ABE30(temp_s0->pos[0], temp_s0->pos[1], temp_s0->pos[2], temp_s0->unk30.unk3A);
|
|
}
|
|
func_802976EC(&temp_s0->unk30, temp_s0->rot);
|
|
}
|
|
var_s3++;
|
|
}
|
|
}
|
|
|
|
void place_all_item_boxes(struct ActorSpawnData *spawnData) {
|
|
s32 segment = SEGMENT_NUMBER2(spawnData);
|
|
s32 offset = SEGMENT_OFFSET(spawnData);
|
|
s16 temp_s1;
|
|
f32 temp_f0;
|
|
Vec3f startingPos;
|
|
Vec3f startingVelocity;
|
|
Vec3s startingRot;
|
|
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
//struct ItemBox *itemBox;
|
|
|
|
if ((gModeSelection == TIME_TRIALS) || (gPlaceItemBoxes == 0)) { return; }
|
|
|
|
vec3f_set(startingVelocity, 0, 0, 0);
|
|
while(temp_s0->pos[0] != -0x8000) {
|
|
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
|
|
startingPos[1] = temp_s0->pos[1];
|
|
startingPos[2] = temp_s0->pos[2];
|
|
startingRot[0] = random_u16();
|
|
startingRot[1] = random_u16();
|
|
startingRot[2] = random_u16();
|
|
temp_s1 = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_ITEM_BOX);
|
|
temp_f0 = func_802AE1C0(startingPos[0], startingPos[1] + 10.0f, startingPos[2]);
|
|
|
|
// Should be struct ItemBox but not enough space in the stack.
|
|
// It's either the ItemBox or the SEGMENT/OFFSET variables.
|
|
//itemBox = (struct ItemBox *) &gActorList[temp_s1];
|
|
|
|
gActorList[temp_s1].unk_08 = temp_f0;
|
|
//itemBox->resetDistance = temp_f0;
|
|
|
|
gActorList[temp_s1].velocity[0] = startingPos[1];
|
|
//itemBox->origY = startingPos[1];
|
|
|
|
gActorList[temp_s1].pos[1] = temp_f0 - 20.0f;
|
|
//itemBox->pos[1] = temp_f0 - 20.0f;
|
|
|
|
temp_s0++;
|
|
}
|
|
|
|
}
|
|
|
|
void init_kiwano_fruit(void) {
|
|
Vec3f sp64;
|
|
Vec3f sp58;
|
|
Vec3s sp50;
|
|
Player *phi_s1;
|
|
struct Actor *actor;
|
|
s16 phi_s0;
|
|
s32 i;
|
|
|
|
//phi_s0 = 0;
|
|
for (i = 0; i < 4; i++) {
|
|
phi_s1 = &gPlayers[i];
|
|
//temp_v0 = *phi_s1;
|
|
if ((phi_s1->type & 0x4000) == 0) { continue; }
|
|
if ((phi_s1->type & 0x100) != 0) { continue; }
|
|
|
|
phi_s0 = addActorToEmptySlot(sp64, sp50, sp58, ACTOR_KIWANO_FRUIT);
|
|
actor = &gActorList[phi_s0];
|
|
actor->unk_04 = i;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Destroys actors via zeroing some of the member data
|
|
* Key word some. When spawning a new actor,
|
|
* members such as pos and rot should be set to prevent using expired data
|
|
**/
|
|
void destroy_all_actors(void) {
|
|
s32 i;
|
|
gNumActors = 0;
|
|
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
|
|
gActorList[i].flags = 0;
|
|
gActorList[i].type = 0;
|
|
gActorList[i].unk_04 = 0;
|
|
gActorList[i].state = 0;
|
|
gActorList[i].unk_08 = 0.0f;
|
|
gActorList[i].boundingBoxSize = 0.0f;
|
|
}
|
|
}
|
|
|
|
void place_course_actors(void) {
|
|
UNUSED s32 pad;
|
|
Vec3f position;
|
|
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
|
Vec3s rotation = { 0, 0, 0 };
|
|
struct Actor *actor;
|
|
struct RailroadCrossing *rrxing;
|
|
|
|
gNumPermanentActors = 0;
|
|
switch (gCurrentCourseId) {
|
|
case COURSE_MARIO_RACEWAY:
|
|
spawn_foliage(d_course_mario_raceway_tree_spawns);
|
|
place_piranha_plants(d_course_mario_raceway_piranha_plant_spawns);
|
|
place_all_item_boxes(d_course_mario_raceway_item_box_spawns);
|
|
vec3f_set(position, 150.0f, 40.0f, -1300.0f);
|
|
position[0] *= gCourseDirection;
|
|
addActorToEmptySlot(position, rotation, velocity, ACTOR_MARIO_RACEWAY_SIGN);
|
|
vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
|
|
position[0] *= gCourseDirection;
|
|
actor = &gActorList[addActorToEmptySlot(position, rotation, velocity, ACTOR_MARIO_RACEWAY_SIGN)];
|
|
actor->flags |= 0x4000;
|
|
break;
|
|
case COURSE_CHOCO_MOUNTAIN:
|
|
place_all_item_boxes(d_course_choco_mountain_item_box_spawns);
|
|
place_falling_rocks(d_course_choco_mountain_falling_rock_spawns);
|
|
break;
|
|
case COURSE_BOWSER_CASTLE:
|
|
spawn_foliage(d_course_bowsers_castle_tree_spawn);
|
|
place_all_item_boxes(d_course_bowsers_castle_item_box_spawns);
|
|
break;
|
|
case COURSE_BANSHEE_BOARDWALK:
|
|
place_all_item_boxes(d_course_banshee_boardwalk_item_box_spawns);
|
|
break;
|
|
case COURSE_YOSHI_VALLEY:
|
|
spawn_foliage(d_course_yoshi_valley_tree_spawn);
|
|
place_all_item_boxes(d_course_yoshi_valley_item_box_spawns);
|
|
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
|
|
position[0] *= gCourseDirection;
|
|
addActorToEmptySlot(position, rotation, velocity, ACTOR_YOSHI_VALLEY_EGG);
|
|
break;
|
|
case COURSE_FRAPPE_SNOWLAND:
|
|
spawn_foliage(d_course_frappe_snowland_tree_spawns);
|
|
place_all_item_boxes(d_course_frappe_snowland_item_box_spawns);
|
|
break;
|
|
case COURSE_KOOPA_BEACH:
|
|
func_802A14BC(328.0f * gCourseDirection, 70.0f, 2541.0f);
|
|
place_all_item_boxes(d_course_koopa_troopa_beach_item_box_spawns);
|
|
place_palm_trees(d_course_koopa_troopa_beach_tree_spawn);
|
|
break;
|
|
case COURSE_ROYAL_RACEWAY:
|
|
spawn_foliage(d_course_royal_raceway_tree_spawn);
|
|
place_all_item_boxes(d_course_royal_raceway_item_box_spawns);
|
|
place_piranha_plants(d_course_royal_raceway_piranha_plant_spawn);
|
|
break;
|
|
case COURSE_LUIGI_RACEWAY:
|
|
spawn_foliage(d_course_luigi_raceway_tree_spawn);
|
|
place_all_item_boxes(d_course_luigi_raceway_item_box_spawns);
|
|
break;
|
|
case COURSE_MOO_MOO_FARM:
|
|
if (gPlayerCountSelection1 != 4) {
|
|
spawn_foliage(d_course_moo_moo_farm_tree_spawn);
|
|
}
|
|
place_all_item_boxes(d_course_moo_moo_farm_item_box_spawns);
|
|
break;
|
|
case COURSE_TOADS_TURNPIKE:
|
|
place_all_item_boxes(d_course_toads_turnpike_item_box_spawns);
|
|
break;
|
|
case COURSE_KALAMARI_DESERT:
|
|
spawn_foliage(d_course_kalimari_desert_cactus_spawn);
|
|
place_all_item_boxes(d_course_kalimari_desert_item_box_spawns);
|
|
vec3f_set(position, -1680.0f, 2.0f, 35.0f);
|
|
position[0] *= gCourseDirection;
|
|
rrxing = (struct RailroadCrossing *)&gActorList[addActorToEmptySlot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
|
|
rrxing->crossingId = 1;
|
|
vec3f_set(position, -1600.0f, 2.0f, 35.0f);
|
|
position[0] *= gCourseDirection;
|
|
rrxing = (struct RailroadCrossing *)&gActorList[addActorToEmptySlot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
|
|
rrxing->crossingId = 1;
|
|
vec3s_set(rotation, 0, -0x2000, 0);
|
|
vec3f_set(position, -2459.0f, 2.0f, 2263.0f);
|
|
position[0] *= gCourseDirection;
|
|
rrxing = (struct RailroadCrossing *)&gActorList[addActorToEmptySlot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
|
|
rrxing->crossingId = 0;
|
|
vec3f_set(position, -2467.0f, 2.0f, 2375.0f);
|
|
position[0] *= gCourseDirection;
|
|
rrxing = (struct RailroadCrossing *)&gActorList[addActorToEmptySlot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
|
|
rrxing->crossingId = 0;
|
|
break;
|
|
case COURSE_SHERBET_LAND:
|
|
place_all_item_boxes(d_course_sherbet_land_item_box_spawns);
|
|
break;
|
|
case COURSE_RAINBOW_ROAD:
|
|
place_all_item_boxes(d_course_rainbow_road_item_box_spawns);
|
|
break;
|
|
case COURSE_WARIO_STADIUM:
|
|
place_all_item_boxes(d_course_wario_stadium_item_box_spawns);
|
|
vec3f_set(position, -131.0f, 83.0f, 286.0f);
|
|
position[0] *= gCourseDirection;
|
|
addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
|
|
vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
|
|
position[0] *= gCourseDirection;
|
|
addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
|
|
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
|
|
position[0] *= gCourseDirection;
|
|
addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
|
|
break;
|
|
case COURSE_BLOCK_FORT:
|
|
place_all_item_boxes(d_course_block_fort_item_box_spawns);
|
|
break;
|
|
case COURSE_SKYSCRAPER:
|
|
place_all_item_boxes(d_course_skyscraper_item_box_spawns);
|
|
break;
|
|
case COURSE_DOUBLE_DECK:
|
|
place_all_item_boxes(d_course_double_deck_item_box_spawns);
|
|
break;
|
|
case COURSE_DK_JUNGLE:
|
|
place_all_item_boxes(d_course_dks_jungle_parkway_item_box_spawns);
|
|
init_kiwano_fruit();
|
|
func_80298D10();
|
|
break;
|
|
case COURSE_BIG_DONUT:
|
|
place_all_item_boxes(d_course_big_donut_item_box_spawns);
|
|
break;
|
|
}
|
|
gNumPermanentActors = gNumActors;
|
|
}
|
|
|
|
void func_8029E158(void) {
|
|
set_segment_base_addr(3, (void *) gNextFreeMemoryAddress);
|
|
D_802BA050 = dma_textures(gTextureGreenShell0, 0x00000257U, 0x00000400U);
|
|
dma_textures(gTextureGreenShell1, 0x00000242U, 0x00000400U);
|
|
dma_textures(gTextureGreenShell2, 0x00000259U, 0x00000400U);
|
|
dma_textures(gTextureGreenShell3, 0x00000256U, 0x00000400U);
|
|
dma_textures(gTextureGreenShell4, 0x00000246U, 0x00000400U);
|
|
dma_textures(gTextureGreenShell5, 0x0000025EU, 0x00000400U);
|
|
dma_textures(gTextureGreenShell6, 0x0000025CU, 0x00000400U);
|
|
dma_textures(gTextureGreenShell7, 0x00000254U, 0x00000400U);
|
|
D_802BA054 = dma_textures(gTextureBlueShell0, 0x0000022AU, 0x00000400U);
|
|
dma_textures(gTextureBlueShell1, 0x00000237U, 0x00000400U);
|
|
dma_textures(gTextureBlueShell2, 0x0000023EU, 0x00000400U);
|
|
dma_textures(gTextureBlueShell3, 0x00000243U, 0x00000400U);
|
|
dma_textures(gTextureBlueShell4, 0x00000255U, 0x00000400U);
|
|
dma_textures(gTextureBlueShell5, 0x00000259U, 0x00000400U);
|
|
dma_textures(gTextureBlueShell6, 0x00000239U, 0x00000400U);
|
|
dma_textures(gTextureBlueShell7, 0x00000236U, 0x00000400U);
|
|
dma_textures(gTextureFinishLineBanner1, 0x0000028EU, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner2, 0x000002FBU, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner3, 0x00000302U, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner4, 0x000003B4U, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner5, 0x0000031EU, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner6, 0x0000036EU, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner7, 0x0000029CU, 0x00000800U);
|
|
dma_textures(gTextureFinishLineBanner8, 0x0000025BU, 0x00000800U);
|
|
dma_textures(gTexture671A88, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTexture6774D8, 0x00000400U, 0x00000800U);
|
|
switch (gCurrentCourseId) {
|
|
case COURSE_MARIO_RACEWAY:
|
|
dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
|
|
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
|
|
break;
|
|
case COURSE_BOWSER_CASTLE:
|
|
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U);
|
|
break;
|
|
case COURSE_YOSHI_VALLEY:
|
|
dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
|
|
break;
|
|
case COURSE_FRAPPE_SNOWLAND:
|
|
dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U);
|
|
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
|
|
break;
|
|
case COURSE_ROYAL_RACEWAY:
|
|
dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U);
|
|
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
|
|
break;
|
|
case COURSE_LUIGI_RACEWAY:
|
|
dma_textures(gTextureTrees5Left, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U);
|
|
break;
|
|
case COURSE_MOO_MOO_FARM:
|
|
dma_textures(gTextureTrees4Left, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTextureTrees4Right, 0x000003E8U, 0x00000800U);
|
|
dma_textures(gTextureCow01Left, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow01Right, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow02Left, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow02Right, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow03Left, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow03Right, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow04Left, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow04Right, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow05Left, 0x00000400U, 0x00000800U);
|
|
dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
|
|
break;
|
|
case COURSE_KALAMARI_DESERT:
|
|
dma_textures(gTextureCactus1Left, 0x0000033EU, 0x00000800U);
|
|
dma_textures(gTextureCactus1Right, 0x000002FBU, 0x00000800U);
|
|
dma_textures(gTextureCactus2Left, 0x000002A8U, 0x00000800U);
|
|
dma_textures(gTextureCactus2Right, 0x00000374U, 0x00000800U);
|
|
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
|
|
break;
|
|
case COURSE_DK_JUNGLE:
|
|
dma_textures(gTextureDksJungleParkwayKiwanoFruit1, 0x0000032FU, 0x00000400U);
|
|
dma_textures(gTextureDksJungleParkwayKiwanoFruit2, 0x00000369U, 0x00000400U);
|
|
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
|
|
break;
|
|
}
|
|
init_red_shell_texture();
|
|
destroy_all_actors();
|
|
place_course_actors();
|
|
init_course_vehicles();
|
|
}
|
|
|
|
void func_8029E7DC(struct Actor *actor) {
|
|
s16 temp_v0 = actor->flags;
|
|
|
|
if ((temp_v0 & 0x200) != 0) {
|
|
func_800C99E0(actor->pos, 0x19019053);
|
|
return;
|
|
}
|
|
if ((temp_v0 & 0x100) != 0) {
|
|
func_800C99E0(actor->pos, 0x19018010);
|
|
return;
|
|
}
|
|
if ((temp_v0 & 0x80) != 0) {
|
|
func_800C99E0(actor->pos, 0x19008054);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This func likely plays an audio track based on flag
|
|
* Next, it destroys the actor via zeroing its flags and type.
|
|
* Note that the data from its other members still exist.
|
|
* Actors are expected to set members such as pos and rot data if used. Not doing so could result in the use of expired data.
|
|
*
|
|
* This method does not require modification to gActorList directly.
|
|
* No popping members of gActorList. The list is always the size of ACTOR_LIST_SIZE.
|
|
* Actors are members of gActorList by definition.
|
|
*
|
|
* @param Actor to destroy
|
|
*/
|
|
void destroy_actor(struct Actor *actor) {
|
|
func_8029E7DC(actor);
|
|
actor->flags = 0;
|
|
actor->type = 0;
|
|
gNumActors--;
|
|
}
|
|
|
|
s16 func_8029E890(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType) {
|
|
s32 actorIndex;
|
|
struct ShellActor *compare;
|
|
|
|
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
|
|
compare = (struct ShellActor *) &gActorList[actorIndex];
|
|
if (!(compare->flags & ACTOR_IS_NOT_EXPIRED)) {
|
|
switch(compare->type) {
|
|
case ACTOR_RED_SHELL:
|
|
switch(compare->state) {
|
|
case MOVING_SHELL:
|
|
case RED_SHELL_LOCK_ON:
|
|
case TRIPLE_GREEN_SHELL:
|
|
case GREEN_SHELL_HIT_A_RACER:
|
|
case BLUE_SHELL_LOCK_ON:
|
|
case BLUE_SHELL_TARGET_ELIMINATED:
|
|
func_8000EE58(actorIndex);
|
|
case DESTROYED_SHELL:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
switch(compare->state) {
|
|
case MOVING_SHELL:
|
|
func_8000EE58(actorIndex);
|
|
case DESTROYED_SHELL:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
case ACTOR_BANANA:
|
|
switch(compare->state) {
|
|
case DROPPED_BANANA:
|
|
case BANANA_ON_GROUND:
|
|
case DESTROYED_BANANA:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
switch(compare->state) {
|
|
case FAKE_ITEM_BOX_ON_GROUND:
|
|
case DESTROYED_FAKE_ITEM_BOX:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
|
|
compare = (struct ShellActor *) &gActorList[actorIndex];
|
|
switch(compare->type) {
|
|
case ACTOR_RED_SHELL:
|
|
switch(compare->state) {
|
|
case MOVING_SHELL:
|
|
case RED_SHELL_LOCK_ON:
|
|
case TRIPLE_GREEN_SHELL:
|
|
case GREEN_SHELL_HIT_A_RACER:
|
|
case BLUE_SHELL_LOCK_ON:
|
|
case BLUE_SHELL_TARGET_ELIMINATED:
|
|
func_8000EE58(actorIndex);
|
|
case DESTROYED_SHELL:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
switch(compare->state) {
|
|
case MOVING_SHELL:
|
|
func_8000EE58(actorIndex);
|
|
case DESTROYED_SHELL:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
case ACTOR_BANANA:
|
|
switch(compare->state) {
|
|
case DROPPED_BANANA:
|
|
case BANANA_ON_GROUND:
|
|
case DESTROYED_BANANA:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
switch(compare->state) {
|
|
case FAKE_ITEM_BOX_ON_GROUND:
|
|
case DESTROYED_FAKE_ITEM_BOX:
|
|
func_8029E7DC((struct Actor *) compare);
|
|
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
|
|
return actorIndex;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// returns actor index if any slot avaible returns -1
|
|
s16 addActorToEmptySlot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType) {
|
|
s32 index;
|
|
|
|
if (gNumActors >= ACTOR_LIST_SIZE) {
|
|
return func_8029E890(pos, rot, velocity, actorType);
|
|
}
|
|
for(index = 0; index < ACTOR_LIST_SIZE; index++){
|
|
if (gActorList[index].flags == 0) {
|
|
gNumActors++;
|
|
actor_init(&gActorList[index], pos, rot, velocity, actorType);
|
|
return index;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
s16 func_8029ED38(Vec3f pos, s16 actorType) {
|
|
Vec3f vel;
|
|
Vec3s rot;
|
|
|
|
vec3f_set(vel, 0.0f, 0.0f, 0.0f);
|
|
vec3s_set(rot, 0, 0, 0);
|
|
return addActorToEmptySlot(pos, rot, vel, actorType);
|
|
}
|
|
|
|
// I swear we have a struct that looks like this already but I cannot find it anywhere
|
|
struct test {
|
|
Vec3s thing;
|
|
};
|
|
|
|
UNUSED void func_8029ED98(Player *player, uintptr_t arg1) {
|
|
Vec3f sp64;
|
|
struct test *var_s0;
|
|
s32 segment = SEGMENT_NUMBER2(arg1);
|
|
s32 offset = SEGMENT_OFFSET(arg1);
|
|
|
|
var_s0 = (struct test *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
while (var_s0->thing[0] != -0x8000) {
|
|
sp64[0] = var_s0->thing[0] * gCourseDirection;
|
|
sp64[1] = var_s0->thing[1];
|
|
sp64[2] = var_s0->thing[2];
|
|
if(arg1 & arg1){}
|
|
func_8029EEB8(player, sp64, 5.0f, 40.0f, 0.8f);
|
|
var_s0++;
|
|
}
|
|
}
|
|
|
|
s32 func_8029EEB8(Player *player, Vec3f pos, f32 arg2, f32 arg3, f32 arg4) {
|
|
f32 temp_f0_2;
|
|
f32 temp_f0_3;
|
|
f32 temp_f14;
|
|
f32 temp_f16;
|
|
f32 temp_f18;
|
|
f32 temp_f0_4;
|
|
f32 temp_f0_5;
|
|
f32 temp_f0_6;
|
|
f32 temp_f20;
|
|
f32 sp28;
|
|
f32 temp_f2_2;
|
|
|
|
arg2 = player->boundingBoxSize + arg2;
|
|
arg3 = player->boundingBoxSize + arg3;
|
|
temp_f20 = pos[0] - player->pos[0];
|
|
if (arg2 < temp_f20) {
|
|
return 0;
|
|
}
|
|
if (temp_f20 < -arg2) {
|
|
return 0;
|
|
}
|
|
temp_f0_2 = pos[1] - player->pos[1];
|
|
if (arg3 < temp_f0_2) {
|
|
return 0;
|
|
}
|
|
if (temp_f0_2 < -arg3) {
|
|
return 0;
|
|
}
|
|
temp_f14 = pos[2] - player->pos[2];
|
|
if (arg2 < temp_f14) {
|
|
return 0;
|
|
}
|
|
if (temp_f14 < -arg2) {
|
|
return 0;
|
|
}
|
|
arg3 = (temp_f20 * temp_f20) + (temp_f0_2 * temp_f0_2) + (temp_f14 * temp_f14);
|
|
if (arg3 < 0.1f) {
|
|
return 0;
|
|
}
|
|
if ((arg2 * arg2) < arg3) {
|
|
return 0;
|
|
}
|
|
temp_f0_3 = sqrtf(arg3);
|
|
sp28 = temp_f0_3 - arg2;
|
|
temp_f16 = player->velocity[0];
|
|
temp_f18 = player->velocity[2];
|
|
if (player->effects & 0x200) {
|
|
return 1;
|
|
}
|
|
if (temp_f0_3 < 0.1f) {
|
|
temp_f0_4 = sqrtf((temp_f16 * temp_f16) + (temp_f18 * temp_f18));
|
|
if (temp_f0_4 < 0.5f) {
|
|
temp_f0_4 = 0.5f;
|
|
}
|
|
player->velocity[0] = 0;
|
|
player->velocity[2] = 0;
|
|
player->pos[0] += (temp_f16 / temp_f0_4) * arg2;
|
|
player->pos[2] += (temp_f18 / temp_f0_4) * arg2;
|
|
} else {
|
|
player->effects |= 0x8000;
|
|
temp_f20 /= temp_f0_3;
|
|
temp_f14 /= temp_f0_3;
|
|
temp_f0_5 = sqrtf((temp_f16 * temp_f16) + (temp_f18 * temp_f18));
|
|
if (temp_f0_5 < 0.25f) {
|
|
temp_f0_6 = 1.2f;
|
|
player->pos[0] = pos[0] - (temp_f20 * arg2 * temp_f0_6);
|
|
player->pos[2] = pos[2] - (temp_f14 * arg2 * temp_f0_6);
|
|
player->velocity[0] = 0.0f;
|
|
player->velocity[2] = 0.0f;
|
|
return 1;
|
|
}
|
|
temp_f2_2 = ((temp_f20 * temp_f16) + (temp_f14 * temp_f18)) / temp_f0_5;
|
|
temp_f2_2 = temp_f0_5 * temp_f2_2 * arg4 * 1.3f;
|
|
player->velocity[0] -= temp_f20 * temp_f2_2;
|
|
player->velocity[2] -= temp_f14 * temp_f2_2;
|
|
player->pos[0] += temp_f20 * sp28 * 0.5f;
|
|
player->pos[2] += temp_f14 * sp28 * 0.5f;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 func_8029F1F8(Player *player, struct Actor *marioRacewaySign) {
|
|
if (func_8029EEB8(player, marioRacewaySign->pos, 7.0f, 200.0f, 0.8f) == 1) {
|
|
if ((player->type & PLAYER_HUMAN) != 0) {
|
|
if ((player->effects & 0x200) != 0) {
|
|
marioRacewaySign->flags |= 0x400;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010U);
|
|
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + 0x2900800D);
|
|
} else if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
|
|
func_800C9060(player - gPlayerOne, 0x1900701AU);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 func_8029F2FC(Player *player, struct PiranhaPlant *plant) {
|
|
if (func_8029EEB8(player, plant->pos, plant->boundingBoxSize, plant->boundingBoxSize, 2.5f) == 1) {
|
|
if ((player->type & PLAYER_HUMAN) != 0) {
|
|
if ((player->effects & 0x200) != 0) {
|
|
plant->flags |= 0x400;
|
|
func_800C98B8(player->pos, player->velocity, 0x1901A24AU);
|
|
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + 0x2900800D);
|
|
} else if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
|
|
func_800C9060(player - gPlayerOne, 0x1900A052U);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 func_8029F408(Player *player, struct YoshiValleyEgg *egg) {
|
|
UNUSED f32 pad[5];
|
|
f32 z_dist;
|
|
f32 xz_dist;
|
|
f32 x_dist;
|
|
f32 y_dist;
|
|
f32 totalBox;
|
|
f32 thing = 60.0f;
|
|
f32 thing2 = 0.0f;
|
|
|
|
x_dist = egg->pos[0] - player->pos[0];
|
|
if ((x_dist < thing2) && (x_dist < -thing)) {
|
|
return 0;
|
|
}
|
|
if (x_dist > thing) {
|
|
return 0;
|
|
}
|
|
z_dist = egg->pos[2] - player->pos[2];
|
|
if ((z_dist < thing2) && (z_dist < -thing)) {
|
|
return 0;
|
|
}
|
|
if (z_dist > thing) {
|
|
return 0;
|
|
}
|
|
xz_dist = sqrtf((x_dist * x_dist) + (z_dist * z_dist));
|
|
if (xz_dist > thing) {
|
|
return 0;
|
|
}
|
|
func_802977B0(player);
|
|
y_dist = player->pos[1] - egg->pos[1];
|
|
if (y_dist < thing2) {
|
|
return 0;
|
|
}
|
|
totalBox = player->boundingBoxSize + egg->boundingBoxSize;
|
|
if (totalBox < xz_dist) {
|
|
return 0;
|
|
}
|
|
if ((player->type & PLAYER_HUMAN) != 0) {
|
|
if ((player->effects & 0x200) != 0) {
|
|
egg->flags |= 0x400;
|
|
egg->pathCenter[1] = 8.0f;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010);
|
|
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + 0x2900800D);
|
|
} else {
|
|
func_8008DABC(player, player - gPlayerOne);
|
|
if ((gModeSelection == TIME_TRIALS) && ((player->type & PLAYER_CPU) == 0)) {
|
|
D_80162DF8 = 1;
|
|
}
|
|
}
|
|
} else {
|
|
func_8008DABC(player, player - gPlayerOne);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 func_8029F69C(Player *player, struct Actor *actor) {
|
|
f32 x_dist;
|
|
f32 y_dist;
|
|
f32 z_dist;
|
|
f32 sp48;
|
|
f32 sp44;
|
|
f32 var_f16;
|
|
f32 xz_dist;
|
|
UNUSED f32 pad[2];
|
|
f32 temp_f12;
|
|
f32 temp_f0_4;
|
|
Vec3f sp20;
|
|
f32 temp_f2;
|
|
|
|
var_f16 = actor->unk_08;
|
|
x_dist = actor->pos[0] - player->pos[0];
|
|
if ((x_dist < 0.0f) && (x_dist < -var_f16)) {
|
|
return 0;
|
|
}
|
|
if (var_f16 < x_dist) {
|
|
return 0;
|
|
}
|
|
z_dist = actor->pos[2] - player->pos[2];
|
|
if ((z_dist < 0.0f) && (z_dist < -var_f16)) {
|
|
return 0;
|
|
}
|
|
if (var_f16 < z_dist) {
|
|
return 0;
|
|
}
|
|
y_dist = player->pos[1] - actor->pos[1];
|
|
if (y_dist < 0.0f) {
|
|
return 0;
|
|
}
|
|
if ((f32) actor->state < y_dist) {
|
|
return 0;
|
|
}
|
|
xz_dist = sqrtf((x_dist * x_dist) + (z_dist * z_dist));
|
|
if (var_f16 < xz_dist) {
|
|
return 0;
|
|
}
|
|
func_802977B0(player);
|
|
var_f16 = player->boundingBoxSize + actor->boundingBoxSize;
|
|
if (var_f16 < xz_dist) {
|
|
return 0;
|
|
}
|
|
sp48 = player->velocity[0];
|
|
sp44 = player->velocity[2];
|
|
if (player->type & PLAYER_HUMAN) {
|
|
if (player->effects & 0x200) {
|
|
actor->flags |= 0x400;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010U);
|
|
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + 0x2900800D);
|
|
return 1;
|
|
}
|
|
if (!(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
|
|
func_800C9060(player - gPlayerOne, 0x19007018U);
|
|
}
|
|
}
|
|
if (!(player->effects & 0x200)) {
|
|
player->effects |= 0x8000;
|
|
}
|
|
sp20[0] = actor->pos[0];
|
|
sp20[1] = actor->pos[1];
|
|
sp20[2] = actor->pos[2];
|
|
if (((gCurrentCourseId == COURSE_MARIO_RACEWAY) || (gCurrentCourseId == COURSE_YOSHI_VALLEY) || (gCurrentCourseId == COURSE_ROYAL_RACEWAY) || (gCurrentCourseId == COURSE_LUIGI_RACEWAY)) && (player->unk_094 > 1.0f)) {
|
|
func_80077AB0(sp20, 0);
|
|
}
|
|
if (xz_dist < 0.1f) {
|
|
sqrtf((sp48 * sp48) + (sp44 * sp44));
|
|
if(xz_dist){}
|
|
player->velocity[0] = 0;
|
|
player->velocity[2] = 0;
|
|
player->pos[0] = sp20[0] - (x_dist * var_f16 * 1.2f);
|
|
player->pos[2] = sp20[2] - (z_dist * var_f16 * 1.2f);
|
|
} else {
|
|
temp_f0_4 = sqrtf((sp48 * sp48) + (sp44 * sp44));
|
|
x_dist /= xz_dist;
|
|
z_dist /= xz_dist;
|
|
if (temp_f0_4 < 0.25f) {
|
|
player->pos[0] = sp20[0] - (x_dist * var_f16 * 1.2f);
|
|
player->pos[2] = sp20[2] - (z_dist * var_f16 * 1.2f);
|
|
player->velocity[0] = 0;
|
|
player->velocity[2] = 0;
|
|
return 1;
|
|
}
|
|
temp_f12 = ((x_dist * sp48) + (z_dist * sp44)) / temp_f0_4;
|
|
temp_f12 = temp_f0_4 * temp_f12 * 1.5f;
|
|
player->velocity[0] -= x_dist * temp_f12;
|
|
player->velocity[2] -= z_dist * temp_f12;
|
|
temp_f2 = xz_dist - var_f16;
|
|
player->pos[0] += x_dist * temp_f2 * 0.5f;
|
|
player->pos[2] += z_dist * temp_f2 * 0.5f;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 func_8029FB80(Player *arg0, struct Actor *arg1) {
|
|
f32 temp_f0;
|
|
f32 temp_f12_2;
|
|
f32 temp_f14;
|
|
f32 temp_f16;
|
|
f32 temp_f2;
|
|
|
|
temp_f0 = arg0->boundingBoxSize + arg1->boundingBoxSize;
|
|
temp_f2 = arg1->pos[0] - arg0->pos[0];
|
|
if (temp_f0 < temp_f2) {
|
|
return 0;
|
|
}
|
|
if (temp_f2 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f14 = arg1->pos[1] - arg0->pos[1];
|
|
if (temp_f0 < temp_f14) {
|
|
return 0;
|
|
}
|
|
if (temp_f14 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f16 = arg1->pos[2] - arg0->pos[2];
|
|
if (temp_f0 < temp_f16) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f12_2 = (temp_f2 * temp_f2) + (temp_f14 * temp_f14) + (temp_f16 * temp_f16);
|
|
if (temp_f12_2 < 0.1f) {
|
|
return 0;
|
|
}
|
|
if ((temp_f0 * temp_f0) < temp_f12_2) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 func_8029FCA4(struct Actor *arg0, struct Actor *arg1) {
|
|
f32 temp_f0;
|
|
f32 temp_f12_2;
|
|
f32 temp_f14;
|
|
f32 temp_f16;
|
|
f32 temp_f2;
|
|
|
|
temp_f0 = arg0->boundingBoxSize + arg1->boundingBoxSize;
|
|
temp_f2 = arg0->pos[0] - arg1->pos[0];
|
|
if (temp_f0 < temp_f2) {
|
|
return 0;
|
|
}
|
|
if (temp_f2 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f14 = arg0->pos[1] - arg1->pos[1];
|
|
if (temp_f0 < temp_f14) {
|
|
return 0;
|
|
}
|
|
if (temp_f14 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f16 = arg0->pos[2] - arg1->pos[2];
|
|
if (temp_f0 < temp_f16) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 < -temp_f0) {
|
|
return 0;
|
|
}
|
|
temp_f12_2 = (temp_f2 * temp_f2) + (temp_f14 * temp_f14) + (temp_f16 * temp_f16);
|
|
if (temp_f12_2 < 0.1f) {
|
|
return 0;
|
|
}
|
|
if ((temp_f0 * temp_f0) < temp_f12_2) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void func_8029FDC8(struct Actor *actor) {
|
|
struct ShellActor *shell;
|
|
struct BananaActor *banana;
|
|
struct FakeItemBox *fakeItemBox;
|
|
Player *player;
|
|
|
|
switch (actor->type) {
|
|
case ACTOR_BANANA:
|
|
banana = (struct BananaActor *)actor;
|
|
switch (banana->state) {
|
|
case FIRST_BANANA_BUNCH_BANANA:
|
|
case BANANA_BUNCH_BANANA:
|
|
func_802B0570(banana);
|
|
break;
|
|
case HELD_BANANA:
|
|
player = &gPlayers[banana->playerId];
|
|
player->statusEffects &= ~0x00040000;
|
|
/* fallthrough */
|
|
case BANANA_ON_GROUND:
|
|
banana->flags = -0x8000;
|
|
banana->unk_04 = 0x003C;
|
|
banana->state = 5;
|
|
banana->velocity[1] = 3.0f;
|
|
break;
|
|
case DROPPED_BANANA:
|
|
case DESTROYED_BANANA:
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
shell = (struct ShellActor *)actor;
|
|
if (shell->state != GREEN_SHELL_HIT_A_RACER) {
|
|
switch (shell->state) {
|
|
case MOVING_SHELL:
|
|
func_8000EE58(actor - gActorList);
|
|
/* fallthrough */
|
|
case HELD_SHELL:
|
|
case RELEASED_SHELL:
|
|
shell->flags = -0x8000;
|
|
shell->rotAngle = 0;
|
|
shell->someTimer = 0x003C;
|
|
shell->state = GREEN_SHELL_HIT_A_RACER;
|
|
shell->velocity[1] = 3.0f;
|
|
break;
|
|
case TRIPLE_GREEN_SHELL:
|
|
func_802B02B4(shell, ACTOR_GREEN_SHELL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
shell = (struct ShellActor *)actor;
|
|
if (shell->state != DESTROYED_SHELL) {
|
|
switch (shell->state) {
|
|
case MOVING_SHELL:
|
|
case RED_SHELL_LOCK_ON:
|
|
case TRIPLE_GREEN_SHELL:
|
|
case GREEN_SHELL_HIT_A_RACER:
|
|
case BLUE_SHELL_LOCK_ON:
|
|
case BLUE_SHELL_TARGET_ELIMINATED:
|
|
func_800C9EF4(shell->pos, 0x51018008);
|
|
func_8000EE58(actor - gActorList);
|
|
/* fallthrough */
|
|
case HELD_SHELL:
|
|
case RELEASED_SHELL:
|
|
shell->flags = -0x8000;
|
|
shell->rotAngle = 0;
|
|
shell->someTimer = 0x003C;
|
|
shell->state = DESTROYED_SHELL;
|
|
shell->velocity[1] = 3.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
shell = (struct ShellActor *)actor;
|
|
if (shell->state != DESTROYED_SHELL) {
|
|
switch (shell->state) {
|
|
case MOVING_SHELL:
|
|
case RED_SHELL_LOCK_ON:
|
|
case TRIPLE_GREEN_SHELL:
|
|
case GREEN_SHELL_HIT_A_RACER:
|
|
case BLUE_SHELL_LOCK_ON:
|
|
case BLUE_SHELL_TARGET_ELIMINATED:
|
|
func_8000EE58(actor - gActorList);
|
|
/* fallthrough */
|
|
case HELD_SHELL:
|
|
case RELEASED_SHELL:
|
|
shell->flags = -0x8000;
|
|
shell->rotAngle = 0;
|
|
shell->someTimer = 0x003C;
|
|
shell->state = DESTROYED_SHELL;
|
|
shell->velocity[1] = 3.0f;
|
|
break;
|
|
case TRIPLE_RED_SHELL:
|
|
func_802B02B4(shell, ACTOR_RED_SHELL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
fakeItemBox = (struct FakeItemBox *)actor;
|
|
player = &gPlayers[(s16)fakeItemBox->playerId];
|
|
if (fakeItemBox->state == HELD_FAKE_ITEM_BOX) {
|
|
player->statusEffects &= ~0x00040000;
|
|
}
|
|
fakeItemBox->state = DESTROYED_FAKE_ITEM_BOX;
|
|
fakeItemBox->flags = -0x8000;
|
|
fakeItemBox->someTimer = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_802A00E8(struct Actor *arg0, struct Actor *arg1) {
|
|
switch(arg0->type) {
|
|
case ACTOR_GREEN_SHELL:
|
|
if ((arg0->state == HELD_SHELL) || (arg0->state == TRIPLE_GREEN_SHELL)) {
|
|
arg0->flags |= 0x200;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
if ((arg0->state == HELD_SHELL) || (arg0->state == TRIPLE_RED_SHELL)) {
|
|
arg0->flags |= 0x200;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
if (arg0->state == HELD_SHELL) {
|
|
arg0->flags |= 0x200;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
if (arg0->state == HELD_FAKE_ITEM_BOX) {
|
|
arg0->flags |= 0x200;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch(arg1->type) {
|
|
case ACTOR_GREEN_SHELL:
|
|
if ((arg1->state == HELD_SHELL) || (arg1->state == TRIPLE_GREEN_SHELL)) {
|
|
arg1->flags |= 0x200;
|
|
func_800C98B8(arg1->pos, arg1->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
if ((arg1->state == HELD_SHELL) || (arg1->state == TRIPLE_RED_SHELL)) {
|
|
arg1->flags |= 0x200;
|
|
func_800C98B8(arg1->pos, arg1->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
if (arg1->state == HELD_SHELL) {
|
|
arg1->flags |= 0x200;
|
|
func_800C98B8(arg1->pos, arg1->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
if (arg1->state == HELD_FAKE_ITEM_BOX) {
|
|
arg1->flags |= 0x200;
|
|
func_800C98B8(arg1->pos, arg1->velocity, 0x19019053);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
arg0->flags |= 0x100;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19018010);
|
|
}
|
|
|
|
void func_802A0350(struct Actor *arg0, struct Actor *arg1) {
|
|
if (func_8029FCA4(arg0, arg1) == 1) {
|
|
if ((arg0->type == ACTOR_BLUE_SPINY_SHELL) && (arg1->type == ACTOR_BLUE_SPINY_SHELL)) {
|
|
func_8029FDC8(arg0);
|
|
func_8029FDC8(arg1);
|
|
arg0->flags |= 256;
|
|
func_800C98B8(arg0->pos, arg0->velocity, 0x19018010);
|
|
return;
|
|
}
|
|
if (arg0->type == ACTOR_BLUE_SPINY_SHELL) {
|
|
if (arg0->state == HELD_SHELL) {
|
|
func_8029FDC8(arg0);
|
|
}
|
|
} else {
|
|
func_8029FDC8(arg0);
|
|
}
|
|
if (arg1->type == ACTOR_BLUE_SPINY_SHELL) {
|
|
if (arg1->state == HELD_SHELL) {
|
|
func_8029FDC8(arg1);
|
|
}
|
|
} else {
|
|
func_8029FDC8(arg1);
|
|
}
|
|
func_802A00E8(arg0, arg1);
|
|
}
|
|
}
|
|
|
|
void func_802A0450(Player *player, struct Actor *actor) {
|
|
UNUSED s32 pad;
|
|
s16 temp_lo;
|
|
UNUSED s32 pad2[2];
|
|
s16 temp_v1;
|
|
Player *owner;
|
|
f32 temp_f0;
|
|
f32 temp_f2;
|
|
|
|
temp_lo = player - gPlayerOne;
|
|
switch (actor->type) {
|
|
case ACTOR_YOSHI_VALLEY_EGG:
|
|
if (!(player->effects & 0x80000000) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
|
|
func_8029F408(player, (struct YoshiValleyEgg *) actor);
|
|
}
|
|
break;
|
|
case ACTOR_BANANA:
|
|
if (player->effects & 0x800008C0) { break; }
|
|
if (player->statusEffects & 1) { break; }
|
|
temp_v1 = actor->rot[0];
|
|
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (func_8029FB80(player, actor) != 1)) { break; }
|
|
player->statusEffects |= 1;
|
|
owner = &gPlayers[temp_v1];
|
|
if (owner->type & 0x4000) {
|
|
if (actor->flags & 0xF) {
|
|
if (temp_lo != temp_v1) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
} else {
|
|
temp_f0 = actor->pos[0] - owner->pos[0];
|
|
temp_f2 = actor->pos[2] - owner->pos[2];
|
|
if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 360000.0f) && (temp_lo != temp_v1)) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
}
|
|
}
|
|
func_8029FDC8(actor);
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
if (player->effects & 0x80000400) { break; }
|
|
if (player->statusEffects & 4) { break; }
|
|
temp_v1 = actor->rot[2];
|
|
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (func_8029FB80(player, actor) != 1)) { break; }
|
|
player->statusEffects |= 4;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010U);
|
|
owner = &gPlayers[temp_v1];
|
|
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
func_8029FDC8(actor);
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
if (player->statusEffects & 2) { break; }
|
|
temp_v1 = actor->rot[2];
|
|
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (func_8029FB80(player, actor) != 1)) { break; }
|
|
if (!(player->effects & 0x80000000)) {
|
|
player->statusEffects |= 2;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010U);
|
|
}
|
|
owner = &gPlayers[temp_v1];
|
|
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
if (temp_lo == actor->unk_04) {
|
|
func_8029FDC8(actor);
|
|
}
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
temp_v1 = actor->rot[2];
|
|
if (player->effects & 0x01000000) { break; }
|
|
if (player->statusEffects & 2) { break; }
|
|
temp_v1 = actor->rot[2];
|
|
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (func_8029FB80(player, actor) != 1)) { break; }
|
|
if (!(player->effects & 0x80000000)) {
|
|
player->statusEffects |= 2;
|
|
func_800C98B8(player->pos, player->velocity, 0x19018010U);
|
|
}
|
|
owner = &gPlayers[temp_v1];
|
|
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
func_8029FDC8(actor);
|
|
break;
|
|
case ACTOR_PIRANHA_PLANT:
|
|
if (!(player->effects & 0x80000000)) {
|
|
func_8029F2FC(player, (struct PiranhaPlant *) actor);
|
|
}
|
|
break;
|
|
case ACTOR_MARIO_RACEWAY_SIGN:
|
|
if (!(player->effects & 0x80000000)) {
|
|
func_8029F1F8(player, actor);
|
|
}
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 19:
|
|
case 25:
|
|
case 26:
|
|
case 28:
|
|
case 29:
|
|
case 30:
|
|
case 31:
|
|
case 32:
|
|
case 33:
|
|
if (!(player->effects & 0x80000000)) {
|
|
func_8029F69C(player, actor);
|
|
}
|
|
break;
|
|
case ACTOR_FALLING_ROCK:
|
|
if (!(player->effects & 0x80000000) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
|
|
if (func_8029FB80(player, actor) == 1) {
|
|
func_800C98B8(actor->pos, actor->velocity, SOUND_ACTION_EXPLOSION);
|
|
if ((gModeSelection == TIME_TRIALS) && !(player->type & PLAYER_CPU)) {
|
|
D_80162DF8 = 1;
|
|
}
|
|
if (player->effects & 0x200) {
|
|
actor->velocity[1] = 10.0f;
|
|
} else {
|
|
func_8008DABC(player, player - gPlayerOne);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
temp_v1 = actor->velocity[0];
|
|
if (player->effects & 0x80000000) { break; }
|
|
temp_v1 = actor->velocity[0];
|
|
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (func_8029FB80(player, actor) != 1)) { break; }
|
|
player->statusEffects |= REVERSE_EFFECT;
|
|
owner = &gPlayers[temp_v1];
|
|
if (owner->type & 0x4000) {
|
|
if (actor->flags & 0xF) {
|
|
if (temp_lo != temp_v1) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
} else {
|
|
temp_f0 = actor->pos[0] - owner->pos[0];
|
|
temp_f2 = actor->pos[2] - owner->pos[2];
|
|
if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 360000.0f) && (temp_lo != temp_v1)) {
|
|
func_800C90F4(temp_v1, (owner->characterId * 0x10) + 0x29008006);
|
|
}
|
|
}
|
|
if (actor->state == 0) {
|
|
owner->statusEffects &= ~0x00040000;
|
|
}
|
|
}
|
|
actor->state = 2;
|
|
actor->flags = -0x8000;
|
|
actor->unk_04 = 0;
|
|
break;
|
|
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
|
|
if (func_8029FB80(player, actor) == 1) {
|
|
actor->state = 3;
|
|
actor->flags = -0x8000;
|
|
actor->unk_04 = 0;
|
|
if (player->type & PLAYER_HUMAN) {
|
|
func_8007ABFC(player - gPlayerOne, 7);
|
|
}
|
|
} else if (actor->state == 0) {
|
|
actor->state = 1;
|
|
actor->flags = -0x8000;
|
|
}
|
|
break;
|
|
case ACTOR_ITEM_BOX:
|
|
if (func_8029FB80(player, actor) == (s32) 1) {
|
|
actor->state = 3;
|
|
actor->flags = -0x8000;
|
|
actor->unk_04 = 0;
|
|
if (player->type & PLAYER_HUMAN) {
|
|
func_8007ABFC(player - gPlayerOne, 0);
|
|
}
|
|
} else if (actor->state == 0) {
|
|
actor->state = 1;
|
|
actor->flags = -0x8000;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void evaluate_player_collision(void) {
|
|
struct Actor *temp_a1;
|
|
s32 i, j;
|
|
Player *phi_s1;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
phi_s1 = &gPlayers[i];
|
|
|
|
if (((phi_s1->type & 0x8000) != 0) && ((phi_s1->effects & 0x4000000) == 0)) {
|
|
func_802977E4(phi_s1);
|
|
for (j = 0; j < ACTOR_LIST_SIZE; j++) {
|
|
temp_a1 = &gActorList[j];
|
|
|
|
if ((phi_s1->effects & 0x4000000) == 0) {
|
|
// temp_v0 = temp_a1->unk2;
|
|
if (((temp_a1->flags & 0x8000) != 0) && ((temp_a1->flags & 0x4000) != 0)) {
|
|
func_802A0450(phi_s1, temp_a1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// It's look like to check collision between item and other different item
|
|
void func_802A0E44(void) {
|
|
struct Actor *phi_s0;
|
|
struct Actor *temp_a1;
|
|
s32 i, j;
|
|
UNUSED s32 pad;
|
|
|
|
for (i = gNumPermanentActors; i < (ACTOR_LIST_SIZE - 1); i++) {
|
|
phi_s0 = &gActorList[i];
|
|
|
|
if ((phi_s0->flags & 0x8000) == 0) { continue; }
|
|
if ((phi_s0->flags & 0x4000) == 0) { continue; }
|
|
|
|
switch(phi_s0->type) {
|
|
case ACTOR_BANANA:
|
|
case ACTOR_GREEN_SHELL:
|
|
case ACTOR_RED_SHELL:
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
|
|
for (j = i + 1; j < ACTOR_LIST_SIZE; j++) {
|
|
temp_a1 = &gActorList[j];
|
|
|
|
if ((phi_s0->flags & 0x8000) == 0) {continue;}
|
|
if ((phi_s0->flags & 0x4000) == 0) {continue;}
|
|
|
|
if ((temp_a1->flags & 0x8000) == 0) { continue; }
|
|
if ((temp_a1->flags & 0x4000) == 0) { continue; }
|
|
|
|
switch(temp_a1->type) {
|
|
case ACTOR_BANANA:
|
|
if (phi_s0->type == ACTOR_BANANA) { continue; }
|
|
func_802A0350(phi_s0, temp_a1);
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
if (phi_s0->type == ACTOR_GREEN_SHELL) {
|
|
if (phi_s0->rot[2] == temp_a1->rot[2]) { continue; }
|
|
}
|
|
func_802A0350(phi_s0, temp_a1);
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
if (phi_s0->type == ACTOR_RED_SHELL) {
|
|
if (phi_s0->rot[2] == temp_a1->rot[2]) { continue; }
|
|
}
|
|
func_802A0350(phi_s0, temp_a1);
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
func_802A0350(phi_s0, temp_a1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A1064(struct FakeItemBox *fake_item_box) {
|
|
if ((u32)(fake_item_box - (struct FakeItemBox*)gActorList) <= (u32)ACTOR_LIST_SIZE) {
|
|
if (((fake_item_box->flags & 0x8000) != 0) && (fake_item_box->type == ACTOR_FAKE_ITEM_BOX)) {
|
|
fake_item_box->state = 1;
|
|
fake_item_box->targetY = func_802ABEAC(&fake_item_box->unk30, fake_item_box->pos) + 8.66f;
|
|
fake_item_box->someTimer = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_actor_fake_item_box(struct FakeItemBox *fake_item_box) {
|
|
u32 temp_v1 = fake_item_box->playerId;
|
|
Player *temp_v0_4 = &gPlayers[temp_v1];
|
|
struct Controller *temp_v1_3;
|
|
|
|
UNUSED s32 pad[7];
|
|
f32 temp_f2_2;
|
|
f32 temp_f14;
|
|
f32 temp_f16;
|
|
f32 temp_f18;
|
|
UNUSED s32 pad2[3];
|
|
|
|
switch(fake_item_box->state) {
|
|
case 0:
|
|
fake_item_box->boundingBoxSize = fake_item_box->sizeScaling * 5.5f;
|
|
fake_item_box->rot[0] -= 0xB6;
|
|
fake_item_box->rot[1] += 0x16C;
|
|
fake_item_box->rot[2] -= 0xB6;
|
|
|
|
temp_f14 = temp_v0_4->pos[0] - fake_item_box->pos[0];
|
|
temp_f16 = temp_v0_4->pos[1] - fake_item_box->pos[1];
|
|
temp_f18 = temp_v0_4->pos[2] - fake_item_box->pos[2];
|
|
|
|
temp_f2_2 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16) + (temp_f18 * temp_f18)) / 10.0f;
|
|
temp_f14 /= temp_f2_2;
|
|
temp_f16 /= temp_f2_2;
|
|
temp_f18 /= temp_f2_2;
|
|
fake_item_box->pos[0] = temp_v0_4->pos[0] - temp_f14;
|
|
fake_item_box->pos[1] = (temp_v0_4->pos[1] - temp_f16) - 1.0f;
|
|
fake_item_box->pos[2] = temp_v0_4->pos[2] - temp_f18;
|
|
func_802ADDC8(&fake_item_box->unk30, fake_item_box->boundingBoxSize, fake_item_box->pos[0], fake_item_box->pos[1], fake_item_box->pos[2]);
|
|
func_802B4E30((struct Actor *)fake_item_box);
|
|
temp_v1_3 = &gControllers[temp_v1];
|
|
if ((temp_v0_4->type & 0x4000) != 0) {
|
|
|
|
if ((temp_v1_3->buttonDepressed & Z_TRIG) != 0) {
|
|
temp_v1_3->buttonDepressed &= 0xDFFF;
|
|
func_802A1064(fake_item_box);
|
|
temp_v0_4->statusEffects &= 0xFFFBFFFF;
|
|
func_800C9060((u8)(temp_v0_4 - gPlayerOne), 0x19008012);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (fake_item_box->sizeScaling < 1.0f) {
|
|
fake_item_box->sizeScaling += 0.05f;
|
|
} else if (fake_item_box->sizeScaling >= 1.0f) {
|
|
fake_item_box->sizeScaling = 1.0f;
|
|
}
|
|
|
|
fake_item_box->boundingBoxSize = fake_item_box->sizeScaling * 5.5f;
|
|
if (fake_item_box->targetY <= fake_item_box->pos[1]) {
|
|
fake_item_box->pos[1] = fake_item_box->targetY;
|
|
} else {
|
|
fake_item_box->pos[1] += 0.2f;
|
|
}
|
|
if ((fake_item_box->flags & 0x1000) != 0) {
|
|
if ((fake_item_box->someTimer <= 0) || (fake_item_box->someTimer >= 0x12D)) {
|
|
fake_item_box->flags &= 0xEFFF;
|
|
fake_item_box->someTimer = 0;
|
|
} else {
|
|
fake_item_box->someTimer--;
|
|
}
|
|
}
|
|
fake_item_box->rot[0] -= 0xB6;
|
|
fake_item_box->rot[1] += 0x16C;
|
|
fake_item_box->rot[2] -= 0xB6;
|
|
break;
|
|
|
|
case 2:
|
|
if ((fake_item_box->someTimer >= 0x14) || (fake_item_box->someTimer < 0)) {
|
|
destroy_actor((struct Actor *) fake_item_box);
|
|
} else {
|
|
fake_item_box->someTimer++;
|
|
fake_item_box->rot[0] += 0x444;
|
|
fake_item_box->rot[1] -= 0x2D8;
|
|
fake_item_box->rot[2] += 0x16C;
|
|
}
|
|
break;
|
|
default:
|
|
destroy_actor((struct Actor *) fake_item_box);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_802A14BC(f32 arg0, f32 arg1, f32 arg2) {
|
|
Vec3f sp34;
|
|
Vec3f sp28;
|
|
Vec3s sp20;
|
|
s16 temp_a0;
|
|
|
|
if (gModeSelection == TIME_TRIALS) { return; }
|
|
|
|
vec3s_set(sp20, 0, 0, 0);
|
|
vec3f_set(sp28, 0, 0, 0);
|
|
sp34[0] = arg0;
|
|
sp34[1] = arg1;
|
|
sp34[2] = arg2;
|
|
temp_a0 = addActorToEmptySlot(sp34, sp20, sp28, 43);
|
|
D_802BA05C = &gActorList[temp_a0];
|
|
}
|
|
|
|
void update_actor_item_box_hot_air_balloon(struct ItemBox *itemBox) {
|
|
switch(itemBox->state) {
|
|
case 5:
|
|
itemBox->rot[0] += 0xB6;
|
|
itemBox->rot[1] -= 0x16C;
|
|
itemBox->rot[2] += 0xB6;
|
|
break;
|
|
case 3:
|
|
if (itemBox->someTimer == 0x14) {
|
|
itemBox->state = 5;
|
|
itemBox->flags = -0x4000;
|
|
} else {
|
|
itemBox->someTimer++;
|
|
itemBox->rot[0] += 0x444;
|
|
itemBox->rot[1] -= 0x2D8;
|
|
itemBox->rot[2] += 0x16C;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void update_actor_item_box(struct ItemBox *itemBox) {
|
|
switch (itemBox->state) {
|
|
case 0:
|
|
itemBox->state = 1;
|
|
break;
|
|
case 1:
|
|
if ((itemBox->pos[1] - itemBox->origY) < 8.66f) {
|
|
itemBox->pos[1] += 0.45f;
|
|
} else {
|
|
itemBox->pos[1] = itemBox->origY + 8.66f;
|
|
itemBox->state = 2;
|
|
itemBox->flags = 0xC000;
|
|
}
|
|
break;
|
|
case 2:
|
|
itemBox->rot[0] += 0xB6;
|
|
itemBox->rot[1] -= 0x16C;
|
|
itemBox->rot[2] += 0xB6;
|
|
break;
|
|
case 3:
|
|
if (itemBox->someTimer == 20) {
|
|
itemBox->state = 0;
|
|
itemBox->pos[1] = itemBox->resetDistance - 20.0f;
|
|
itemBox->flags = 0xC000;
|
|
} else {
|
|
itemBox->someTimer++;
|
|
itemBox->rot[0] += 0x444;
|
|
itemBox->rot[1] -= 0x2D8;
|
|
itemBox->rot[2] += 0x16C;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_802A171C(Camera *camera, struct FakeItemBox *fakeItemBox) {
|
|
Vec3s someRot;
|
|
UNUSED s32 pad[3];
|
|
Vec3f someVec;
|
|
Mat4 someMatrix2;
|
|
Mat4 someMatrix3;
|
|
UNUSED s32 pad2[12];
|
|
f32 temp_f0_2;
|
|
f32 temp_f0_3;
|
|
f32 temp_f12;
|
|
f32 temp_f2;
|
|
f32 thing;
|
|
f32 temp_f2_2;
|
|
f32 someMultiplier;
|
|
|
|
if (is_within_render_distance(camera->pos, fakeItemBox->pos, camera->rot[1], 2500.0f, gCameraZoom[camera - camera1], 1000000.0f) < 0) {
|
|
func_80297230(camera, (struct Actor *) fakeItemBox);
|
|
return;
|
|
}
|
|
if (((f32) D_8015F6EC + 800.0f) < fakeItemBox->pos[1]) {
|
|
func_80297230(camera, (struct Actor *) fakeItemBox);
|
|
return;
|
|
}
|
|
if (fakeItemBox->pos[1] < ((f32) D_8015F6EE - 800.0f)) {
|
|
func_80297230(camera, (struct Actor *) fakeItemBox);
|
|
return;
|
|
}
|
|
|
|
func_802972B8(camera, (struct Actor *) fakeItemBox);
|
|
someRot[0] = 0;
|
|
someRot[1] = fakeItemBox->rot[1];
|
|
someRot[2] = 0;
|
|
func_802B5F74(someMatrix2, fakeItemBox->pos, someRot);
|
|
mtxf_scale(someMatrix2, fakeItemBox->sizeScaling);
|
|
if (fakeItemBox->state != 2) {
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, common_model_fake_itembox);
|
|
func_802B5F74(someMatrix2, fakeItemBox->pos, fakeItemBox->rot);
|
|
mtxf_scale(someMatrix2, fakeItemBox->sizeScaling);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
if ((fakeItemBox->rot[1] < 0xAA1) && (fakeItemBox->rot[1] > 0)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((fakeItemBox->rot[1] >= 0x6AA5) && (fakeItemBox->rot[1] < 0x754E)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((fakeItemBox->rot[1] >= 0x38E1) && (fakeItemBox->rot[1] < 0x438A)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((fakeItemBox->rot[1] >= 0xC711) && (fakeItemBox->rot[1] < 0xD1BA)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetBlendMask(gDisplayListHead++, 0xFF);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, D_0D003090);
|
|
} else {
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gDPSetBlendMask(gDisplayListHead++, 0xFF);
|
|
thing = fakeItemBox->someTimer;
|
|
func_802B5F74(someMatrix2, fakeItemBox->pos, fakeItemBox->rot);
|
|
if (thing < 10.0f) {
|
|
someMultiplier = 1.0f;
|
|
} else {
|
|
someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
|
|
}
|
|
mtxf_scale(someMatrix2, someMultiplier);
|
|
if (fakeItemBox->someTimer & 1) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
|
|
}
|
|
temp_f2 = 2.0f * thing;
|
|
someVec[0] = 0.0f;
|
|
someVec[1] = temp_f2;
|
|
someVec[2] = thing;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003158);
|
|
temp_f2_2 = 0.8f * thing;
|
|
temp_f12 = 0.5f * thing;
|
|
someVec[0] = temp_f2_2;
|
|
someVec[1] = 2.3f * thing;
|
|
someVec[2] = temp_f12;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
|
|
temp_f0_2 = -0.5f * thing;
|
|
someVec[0] = temp_f2_2;
|
|
someVec[1] = 1.2f * thing;
|
|
someVec[2] = temp_f0_2;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003128);
|
|
if (!(fakeItemBox->someTimer & 1)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
|
|
}
|
|
someVec[0] = 0.0f;
|
|
someVec[1] = 1.8f * thing;
|
|
someVec[2] = -1.0f * thing;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
|
|
temp_f0_3 = -0.8f * thing;
|
|
someVec[0] = temp_f0_3;
|
|
someVec[1] = 0.6f * thing;
|
|
someVec[2] = temp_f0_2;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003188);
|
|
someVec[0] = temp_f0_3;
|
|
someVec[1] = temp_f2;
|
|
someVec[2] = temp_f12;
|
|
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
|
|
|
|
if (!render_set_position(someMatrix3, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
}
|
|
|
|
// render item box need more info to document this properly
|
|
void func_802A1EA0(Camera *camera, struct ItemBox *item_box) {
|
|
UNUSED s32 pad[2];
|
|
Vec3f someVec1;
|
|
Vec3f someVec2;
|
|
Vec3s someRot;
|
|
f32 thing;
|
|
UNUSED s32 pad2;
|
|
Mat4 someMatrix1;
|
|
Mat4 someMatrix2;
|
|
UNUSED s32 pad3[4];
|
|
f32 temp_f0;
|
|
f32 temp_f0_2;
|
|
f32 temp_f0_3;
|
|
f32 temp_f12;
|
|
f32 temp_f2;
|
|
f32 temp_f2_2;
|
|
f32 someMultiplier;
|
|
|
|
temp_f0 = is_within_render_distance(camera->pos, item_box->pos, camera->rot[1], 0.0f, gCameraZoom[camera - camera1], 4000000.0f);
|
|
if (!(temp_f0 < 0.0f) && !(600000.0f < temp_f0)) {
|
|
if ((item_box->state == 2) && (temp_f0 < 100000.0f)) {
|
|
someRot[0] = 0;
|
|
someRot[1] = item_box->rot[1];
|
|
someRot[2] = 0;
|
|
someVec2[0] = item_box->pos[0];
|
|
someVec2[1] = item_box->resetDistance + 2.0f;
|
|
someVec2[2] = item_box->pos[2];
|
|
func_802B5F74(someMatrix1, someVec2, someRot);
|
|
|
|
if (!render_set_position(someMatrix1, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D002EE8);
|
|
someRot[1] = item_box->rot[1] * 2;
|
|
someVec2[1] = item_box->pos[1];
|
|
func_802B5F74(someMatrix1, someVec2, someRot);
|
|
|
|
if (!render_set_position(someMatrix1, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
|
|
}
|
|
if (item_box->state == 5) {
|
|
func_802B5F74(someMatrix1, item_box->pos, item_box->rot);
|
|
|
|
if (!render_set_position(someMatrix1, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
|
|
}
|
|
if (item_box->state != 3) {
|
|
func_802B5F74(someMatrix1, item_box->pos, item_box->rot);
|
|
|
|
if (!render_set_position(someMatrix1, 0)) { return; }
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
if ((item_box->rot[1] < 0xAA1) && (item_box->rot[1] > 0)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((item_box->rot[1] >= 0x6AA5) && (item_box->rot[1] < 0x754E)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((item_box->rot[1] >= 0x38E1) && (item_box->rot[1] < 0x438A)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else if ((item_box->rot[1] >= 0xC711) && (item_box->rot[1] < 0xD1BA)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetBlendMask(gDisplayListHead++, 0xFF);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
|
|
}
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
gSPDisplayList(gDisplayListHead++, D_0D003090);
|
|
} else {
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gDPSetBlendMask(gDisplayListHead++, 0xFF);
|
|
thing = item_box->someTimer;
|
|
func_802B5F74(someMatrix1, item_box->pos, item_box->rot);
|
|
if (thing < 10.0f) {
|
|
someMultiplier = 1.0f;
|
|
} else {
|
|
someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
|
|
}
|
|
mtxf_scale(someMatrix1, someMultiplier);
|
|
if (item_box->someTimer & 1) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
|
|
}
|
|
temp_f2 = 2.0f * thing;
|
|
someVec1[0] = 0.0f;
|
|
someVec1[1] = temp_f2;
|
|
someVec1[2] = thing;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003158);
|
|
temp_f2_2 = 0.8f * thing;
|
|
temp_f12 = 0.5f * thing;
|
|
someVec1[0] = temp_f2_2;
|
|
someVec1[1] = 2.3f * thing;
|
|
someVec1[2] = temp_f12;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
|
|
temp_f0_2 = -0.5f * thing;
|
|
someVec1[0] = temp_f2_2;
|
|
someVec1[1] = 1.2f * thing;
|
|
someVec1[2] = temp_f0_2;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003128);
|
|
if (!(item_box->someTimer & 1)) {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
} else {
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
|
|
}
|
|
someVec1[0] = 0.0f;
|
|
someVec1[1] = 1.8f * thing;
|
|
someVec1[2] = -1.0f * thing;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
|
|
temp_f0_3 = -0.8f * thing;
|
|
someVec1[0] = temp_f0_3;
|
|
someVec1[1] = 0.6f * thing;
|
|
someVec1[2] = temp_f0_2;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D003188);
|
|
someVec1[0] = temp_f0_3;
|
|
someVec1[1] = temp_f2;
|
|
someVec1[2] = temp_f12;
|
|
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
|
|
|
|
if (!render_set_position(someMatrix2, 0)) { return; }
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
}
|
|
}
|
|
|
|
void func_802A269C(Camera *arg0, struct Actor *arg1) {
|
|
Mat4 sp38;
|
|
f32 unk = is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 0, gCameraZoom[arg0 - camera1], 16000000.0f);
|
|
|
|
if (!(unk < 0.0f)) {
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
func_802B5F74(sp38, arg1->pos, arg1->rot);
|
|
if (render_set_position(sp38, 0) != 0) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, d_course_wario_stadium_dl_sign);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A27A0(Camera *arg0, Mat4 arg1, struct YoshiValleyEgg *egg, u16 arg3) {
|
|
Mat4 sp60;
|
|
Vec3s sp5C;
|
|
Vec3f sp54;
|
|
f32 temp_f0;
|
|
|
|
if (gGamestate != CREDITS_SEQUENCE) {
|
|
temp_f0 = is_within_render_distance(arg0->pos, egg->pos, arg0->rot[1], 200.0f, gCameraZoom[arg0 - camera1], 16000000.0f);
|
|
if (temp_f0 < 0.0f) {
|
|
return;
|
|
}
|
|
} else {
|
|
arg3 = 15;
|
|
temp_f0 = 0.0f;
|
|
}
|
|
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
if ((arg3 > 12) && (arg3 < 20)) {
|
|
if (temp_f0 < 640000.0f) {
|
|
sp54[0] = egg->pos[0];
|
|
sp54[1] = 3.0f;
|
|
sp54[2] = egg->pos[2];
|
|
func_802976D8(sp5C);
|
|
func_8029794C(sp54, sp5C, 10.0f);
|
|
}
|
|
sp5C[0] = 0;
|
|
sp5C[1] = egg->eggRot;
|
|
sp5C[2] = 0;
|
|
func_802B5F74(sp60, egg->pos, sp5C);
|
|
if (render_set_position(sp60, 0) == 0) { return; }
|
|
|
|
gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_16D70);
|
|
} else {
|
|
arg1[3][0] = egg->pos[0];
|
|
arg1[3][1] = egg->pos[1];
|
|
arg1[3][2] = egg->pos[2];
|
|
|
|
if (render_set_position(arg1, 0) != 0) {
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_egg_lod0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A29BC(Camera *arg0, UNUSED Mat4 arg1, struct Actor *arg2) {
|
|
Mat4 sp40;
|
|
f32 unk;
|
|
s16 temp = arg2->flags;
|
|
|
|
if (temp & 0x800) { return; }
|
|
|
|
unk = is_within_render_distance(arg0->pos, arg2->pos, arg0->rot[1], 0, gCameraZoom[arg0 - camera1], 16000000.0f);
|
|
if (!(unk < 0.0f)) {
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
func_802B5F74(sp40, arg2->pos, arg2->rot);
|
|
if (render_set_position(sp40, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_sign);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A2AD0(Camera *arg0, struct RailroadCrossing *rr_crossing) {
|
|
UNUSED Vec3s sp80 = {0, 0, 0};
|
|
Mat4 sp40;
|
|
f32 unk = is_within_render_distance(arg0->pos, rr_crossing->pos, arg0->rot[1], 0.0f, gCameraZoom[arg0 - camera1], 4000000.0f);
|
|
|
|
if (!(unk < 0.0f)) {
|
|
func_802B5F74(sp40, rr_crossing->pos, rr_crossing->rot);
|
|
|
|
if (render_set_position(sp40, 0) != 0) {
|
|
gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
|
|
if (isCrossingTriggeredByIndex[rr_crossing->crossingId]) {
|
|
|
|
if (rr_crossing->someTimer < 20) {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_crossing_right_active);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_crossing_left_active);
|
|
}
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_crossing_both_inactive);
|
|
}
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A2C78(Camera *arg0, UNUSED Mat4 arg1, struct Actor *arg2) {
|
|
Vec3s spA8 = {0, 0, 0};
|
|
Mat4 sp68;
|
|
f32 temp_f0;
|
|
s16 temp_v0 = arg2->flags;
|
|
|
|
if ((temp_v0 & 0x800)) {
|
|
return;
|
|
}
|
|
|
|
temp_f0 = is_within_render_distance(arg0->pos, arg2->pos, arg0->rot[1], 0.0f, gCameraZoom[arg0 - camera1], 4000000.0f);
|
|
|
|
if (!(temp_f0 < 0.0f)) {
|
|
if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
|
|
func_8029794C(arg2->pos, arg2->rot, 2.0f);
|
|
}
|
|
func_802B5F74(sp68, arg2->pos, spA8);
|
|
if (render_set_position(sp68, 0) != 0) {
|
|
|
|
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
switch(arg2->unk_04) {
|
|
case 0:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_trunk1);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_top1);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
break;
|
|
|
|
case 1:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_trunk2);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_top2);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
break;
|
|
|
|
case 2:
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_trunk3);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPDisplayList(gDisplayListHead++, &d_course_koopa_troopa_beach_dl_tree_top3);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_802A2F34(struct UnkStruct_800DC5EC *arg0) {
|
|
Camera *temp_s1 = arg0->camera;
|
|
struct Actor *actor;
|
|
s32 i;
|
|
D_8015F8DC = 0;
|
|
|
|
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
|
|
actor = &gActorList[i];
|
|
|
|
if (actor->flags == 0) {
|
|
continue;
|
|
}
|
|
|
|
switch(actor->type) {
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
func_802A171C(temp_s1, (struct FakeItemBox *) actor);
|
|
break;
|
|
case ACTOR_ITEM_BOX:
|
|
func_802A1EA0(temp_s1, (struct ItemBox *) actor);
|
|
break;
|
|
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
|
|
func_802A1EA0(temp_s1, (struct ItemBox *) actor);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_course_actors(struct UnkStruct_800DC5EC *arg0) {
|
|
Camera *camera = arg0->camera;
|
|
u16 pathCounter = arg0->pathCounter;
|
|
UNUSED s32 pad[12];
|
|
s32 i;
|
|
|
|
struct Actor *actor;
|
|
UNUSED Vec3f sp4C = {0.0f, 5.0f, 10.0f};
|
|
f32 sp48 = sins(camera->rot[1] - 0x8000); // unk26;
|
|
f32 temp_f0 = coss(camera->rot[1] - 0x8000);
|
|
|
|
|
|
D_801502C0[0][0] = temp_f0;
|
|
D_801502C0[0][2] = -sp48;
|
|
D_801502C0[2][2] = temp_f0;
|
|
D_801502C0[1][0] = 0.0f;
|
|
D_801502C0[0][1] = 0.0f;
|
|
D_801502C0[2][1] = 0.0f;
|
|
D_801502C0[1][2] = 0.0f;
|
|
D_801502C0[0][3] = 0.0f;
|
|
D_801502C0[1][3] = 0.0f;
|
|
D_801502C0[2][3] = 0.0f; // 2c
|
|
D_801502C0[2][0] = sp48;
|
|
D_801502C0[1][1] = 1.0f;
|
|
D_801502C0[3][3] = 1.0f; // unk3c
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPSetLights1(gDisplayListHead++, D_800DC610[1]);
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
|
|
|
|
if (gModeSelection != BATTLE) {
|
|
func_80297340(camera);
|
|
}
|
|
D_8015F8E0 = 0;
|
|
|
|
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
|
|
actor = &gActorList[i];
|
|
|
|
if (actor->flags == 0) {
|
|
continue;
|
|
}
|
|
switch (actor->type) {
|
|
case ACTOR_TREE_MARIO_RACEWAY:
|
|
render_actor_tree_mario_raceway(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_TREE_YOSHI_VALLEY:
|
|
render_actor_tree_yoshi_valley(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_TREE_ROYAL_RACEWAY:
|
|
render_actor_tree_royal_raceway(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_TREE_MOO_MOO_FARM:
|
|
render_actor_tree_moo_moo_farm(camera, D_801502C0, actor);
|
|
break;
|
|
case 0x1A:
|
|
func_80299864(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_TREE_BOWSERS_CASTLE:
|
|
render_actor_tree_bowser_castle(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_BUSH_BOWSERS_CASTLE:
|
|
render_actor_bush_bowser_castle(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_TREE_FRAPPE_SNOWLAND:
|
|
render_actor_tree_frappe_snowland(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_CACTUS1_KALAMARI_DESERT:
|
|
render_actor_tree_cactus1_kalimari_desert(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_CACTUS2_KALAMARI_DESERT:
|
|
render_actor_tree_cactus2_kalimari_desert(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_CACTUS3_KALAMARI_DESERT:
|
|
render_actor_tree_cactus3_kalimari_desert(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_FALLING_ROCK:
|
|
render_actor_falling_rock(camera, (struct FallingRock *) actor);
|
|
break;
|
|
case ACTOR_KIWANO_FRUIT:
|
|
render_actor_kiwano_fruit_dks_jungle_parkway(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_BANANA:
|
|
render_actor_banana(camera, D_801502C0, (struct BananaActor *) actor);
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
render_actor_green_shell(camera, D_801502C0, (struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
render_actor_red_shell(camera, D_801502C0, (struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
render_actor_blue_shell(camera, D_801502C0, (struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_PIRANHA_PLANT:
|
|
render_actor_piranha_plant(camera, D_801502C0, (struct PiranhaPlant *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_ENGINE:
|
|
func_8029B8E8(camera, (struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_TENDER:
|
|
func_8029BFB0(camera, (struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_PASSENGER_CAR:
|
|
func_8029C3CC(camera, (struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_COW:
|
|
render_actor_cow(camera, D_801502C0, actor);
|
|
break;
|
|
case 0x14:
|
|
func_8029AC18(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_MARIO_RACEWAY_SIGN:
|
|
func_802A29BC(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_WARIO_STADIUM_SIGN:
|
|
func_802A269C(camera, actor);
|
|
break;
|
|
case ACTOR_PALM_TREE:
|
|
func_802A2C78(camera, D_801502C0, actor);
|
|
break;
|
|
case ACTOR_PADDLE_WHEEL_BOAT:
|
|
func_8029AE1C(camera, (struct PaddleWheelBoat *) actor, D_801502C0, pathCounter);
|
|
break;
|
|
case ACTOR_BOX_TRUCK:
|
|
func_8029B06C(camera, actor);
|
|
break;
|
|
case ACTOR_SCHOOL_BUS:
|
|
func_8029B2E4(camera, actor);
|
|
break;
|
|
case ACTOR_TANKER_TRUCK:
|
|
func_8029B6EC(camera, actor);
|
|
break;
|
|
case ACTOR_CAR:
|
|
func_8029B4E0(camera, actor);
|
|
break;
|
|
case ACTOR_RAILROAD_CROSSING:
|
|
func_802A2AD0(camera, (struct RailroadCrossing *) actor);
|
|
break;
|
|
case ACTOR_YOSHI_VALLEY_EGG:
|
|
func_802A27A0(camera, D_801502C0, (struct YoshiValleyEgg *) actor, pathCounter);
|
|
break;
|
|
}
|
|
}
|
|
switch (gCurrentCourseId) {
|
|
case COURSE_MOO_MOO_FARM:
|
|
func_802986B4(camera, D_801502C0, actor);
|
|
break;
|
|
case COURSE_DK_JUNGLE:
|
|
func_80298D7C(camera, D_801502C0, actor);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void update_course_actors(void) {
|
|
struct Actor *actor;
|
|
s32 i;
|
|
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
|
|
|
|
actor = &gActorList[i];
|
|
if (actor->flags == 0) {
|
|
continue;
|
|
}
|
|
|
|
switch (actor->type) {
|
|
case ACTOR_FALLING_ROCK:
|
|
update_actor_falling_rocks((struct FallingRock *) actor);
|
|
break;
|
|
case ACTOR_GREEN_SHELL:
|
|
update_actor_green_shell((struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_RED_SHELL:
|
|
update_actor_red_blue_shell((struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_BLUE_SPINY_SHELL:
|
|
update_actor_red_blue_shell((struct ShellActor *) actor);
|
|
break;
|
|
case ACTOR_KIWANO_FRUIT:
|
|
update_actor_kiwano_fruit((struct KiwanoFruit *)actor);
|
|
break;
|
|
case ACTOR_BANANA:
|
|
update_actor_banana((struct BananaActor *) actor);
|
|
break;
|
|
case ACTOR_PADDLE_WHEEL_BOAT:
|
|
update_actor_paddle_wheel((struct PaddleWheelBoat *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_ENGINE:
|
|
update_actor_train_engine((struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_TENDER:
|
|
update_actor_train_car1((struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_TRAIN_PASSENGER_CAR:
|
|
update_actor_train_car2((struct TrainCar *) actor);
|
|
break;
|
|
case ACTOR_ITEM_BOX:
|
|
update_actor_item_box((struct ItemBox *) actor);
|
|
break;
|
|
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
|
|
update_actor_item_box_hot_air_balloon((struct ItemBox *)actor);
|
|
break;
|
|
case ACTOR_FAKE_ITEM_BOX:
|
|
update_actor_fake_item_box((struct FakeItemBox *) actor);
|
|
break;
|
|
case ACTOR_PIRANHA_PLANT:
|
|
update_actor_piranha_plant((struct PiranhaPlant *) actor);
|
|
break;
|
|
case ACTOR_BANANA_BUNCH:
|
|
update_actor_banana_bunch((struct BananaBunchParent *) actor);
|
|
break;
|
|
case ACTOR_TRIPLE_GREEN_SHELL:
|
|
update_actor_triple_shell((TripleShellParent *) actor, ACTOR_GREEN_SHELL);
|
|
break;
|
|
case ACTOR_TRIPLE_RED_SHELL:
|
|
update_actor_triple_shell((TripleShellParent *) actor, ACTOR_RED_SHELL);
|
|
break;
|
|
case ACTOR_MARIO_RACEWAY_SIGN:
|
|
update_actor_mario_raceway_sign(actor);
|
|
break;
|
|
case ACTOR_WARIO_STADIUM_SIGN:
|
|
update_actor_wario_stadium_sign(actor);
|
|
break;
|
|
case ACTOR_RAILROAD_CROSSING:
|
|
update_actor_railroad_crossing((struct RailroadCrossing *) actor);
|
|
break;
|
|
case ACTOR_TREE_MARIO_RACEWAY:
|
|
case ACTOR_TREE_YOSHI_VALLEY:
|
|
case ACTOR_TREE_ROYAL_RACEWAY:
|
|
case ACTOR_TREE_MOO_MOO_FARM:
|
|
case ACTOR_PALM_TREE:
|
|
case 0x1A: // A plant?
|
|
case 0X1B:
|
|
case ACTOR_TREE_BOWSERS_CASTLE:
|
|
case ACTOR_TREE_FRAPPE_SNOWLAND:
|
|
case ACTOR_CACTUS1_KALAMARI_DESERT:
|
|
case ACTOR_CACTUS2_KALAMARI_DESERT:
|
|
case ACTOR_CACTUS3_KALAMARI_DESERT:
|
|
case ACTOR_BUSH_BOWSERS_CASTLE:
|
|
update_actor_trees_cacti_shrubs(actor);
|
|
break;
|
|
case ACTOR_YOSHI_VALLEY_EGG:
|
|
update_actor_yoshi_valley_egg((struct YoshiValleyEgg *) actor);
|
|
break;
|
|
}
|
|
}
|
|
func_802A0E44();
|
|
func_802B30EC();
|
|
}
|