Files
SpaghettiKart/src/engine/courses/TestCourse.cpp
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

349 lines
11 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include "CoreMath.h"
#include <vector>
#include <memory>
#include "TestCourse.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/actors/BowserStatue.h"
#include "engine/actors/Ship.h"
#include "engine/actors/SpaghettiShip.h"
#include "engine/actors/Starship.h"
#include "engine/objects/Object.h"
#include "engine/objects/BombKart.h"
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
#include "engine/actors/Tree.h"
#include "engine/actors/Cloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/CheepCheep.h"
#include "engine/objects/Snowman.h"
#include "engine/objects/TrashBin.h"
#include "engine/objects/Hedgehog.h"
#include "engine/objects/Flagpole.h"
#include "engine/objects/HotAirBalloon.h"
#include "engine/objects/Crab.h"
#include "engine/objects/Boos.h"
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
extern Gfx test_course_dls[];
extern Vtx mario_Plane_001_mesh_vtx_1[];
extern Gfx mario_Plane_001_mesh[];
extern TrackWaypoint test_course_path[];
extern TrackSections test_course_addr[];
}
TestCourse::TestCourse() {
this->gfxSize = 100;
this->textures = NULL;
Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 260;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 6;
Props.Minimap.PlayerY = 28;
Props.Minimap.PlayerScaleFactor = 0.022f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.Minimap.Colour = {255, 255, 255};
Id = "mk:test_course";
Props.SetText(Props.Name, "Test Course", sizeof(Props.Name));
Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AISteeringSensitivity = 48;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {51, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = test_course_path;
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = test_course_path;
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5);
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gLuigiRacewayClouds;
Props.Skybox.TopRight = {120, 140, 188};
Props.Skybox.BottomRight = {216, 232, 248};
Props.Skybox.BottomLeft = {216, 232, 248};
Props.Skybox.TopLeft = {40, 184, 208};
Props.Skybox.FloorTopRight = {0, 0, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 0, 0};
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void TestCourse::Load() {
Course::Load(mario_Plane_001_mesh_vtx_1, NULL);
generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
parse_course_displaylists((TrackSections*)test_course_addr);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
void TestCourse::LoadTextures() {
dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
Path2D test_course_path2D[] = {
{ 0, 0},
{ 0, -100},
{ 0, -200},
{ 0, -300},
{ 0, -400},
{ 0, -500},
{ 0, -600},
{ 0, -700},
{ 0, -800},
{ 0, -900},
{ 0, -1000},
{ 0, -1096}, // Main point 1
{ 100, -1090},
{ 200, -1085},
{ 300, -1080},
{ 400, -1075},
{ 500, -1072}, // Curve begins to smooth here
{ 600, -1068},
{ 700, -1065},
{ 800, -1063},
{ 900, -1061},
{ 984, -1060}, // Main point 2
{ 990, -900},
{ 995, -800},
{ 997, -700},
{ 998, -600},
{ 999, -500},
{ 999, -400},
{ 999, -300},
{ 999, -200},
{ 999, -100},
{ 999, 0},
{ 999, 100},
{ 999, 200},
{ 999, 300},
{ 999, 400},
{ 999, 500},
{ 999, 600},
{ 999, 700},
{ 999, 800},
{ 999, 900},
{ 999, 940}, // Main point 3
{ 900, 945},
{ 800, 945},
{ 700, 947},
{ 600, 948},
{ 500, 949},
{ 400, 949},
{ 300, 949},
{ 200, 950},
{ 100, 950},
{ 0, 950}, // Main point 4
// End of path
{ -32768, -32768 } // Terminator
};
void TestCourse::BeginPlay() {
struct ActorSpawnData itemboxes[] = {
{ 200, 1500, 200 , 0},
{ 350, 2500, 300 , 1},
{ 400, 2000, 350 , 2},
{ 40, 0, -800, 0},
{ -40, 0, -800, 0},
{ 0, 0, -800, 0},
{ 999, 6, 482, 0},
{ 1064, 8, 275, {0}},
{ 1028, 5, -39 , {0}},
{ 320, 0, 1020, {0}},
{ 293, 0, 950, {0}},
{{ -32768, 0, 0 }, {0}},
};
struct ActorSpawnData rocks[] = {
{{ 200, 1500, 200 }, {0}},
{{ 350, 2500, 300 }, {1}},
{{ 400, 2000, 350 }, {2}},
{{ -32768, 0, 0 }, {0}},
};
spawn_all_item_boxes(itemboxes);
spawn_falling_rocks(rocks);
Vec3f test = {-100, 0, -150};
Vec3s rot = {0, 0, 0};
Vec3f vel = {0, 0, 0};
add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY);
struct RailroadCrossing* rrxing;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
vec3f_set(position, 50.0f, 2.0f, 50.0f);
Vec3f crossingPos = {0, 2, 0};
uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 0, 2, 900.0f, 650.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
Vec3f pos = {0, 80, 0};
// gWorldInstance.AddActor(new ACloud(pos));
// gWorldInstance.AddActor(new OSeagull(0, pos));
// gWorldInstance.AddActor(new OSeagull(1, pos));
// gWorldInstance.AddActor(new OSeagull(2, pos));
// gWorldInstance.AddActor(new OSeagull(3, pos));
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
//gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
//gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
//gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
//gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
// gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
//gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
// gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
// gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
gVehicle2DWaypoint = test_course_path2D;
gVehicle2DWaypointLength = 53;
D_80162EB0 = spawn_actor_on_surface(test_course_path2D[0].x, 2000.0f, test_course_path2D[0].z);
//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
FVector pos2 = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][25], 25, 4, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][45], 45, 4, 0.8333333f));
gWorldInstance.AddActor(new AShip(FVector(0, 0, 0), AShip::Skin::SHIP3));
gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 0, 0)));
}
void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA2B8(playerId);
D_80165300[playerId] = 0;
}
}
}
void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA30C(playerId);
D_80165300[playerId] = 0;
}
}
}
void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_big_donut_packed_dl_DE8
}
gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh);
}
bool TestCourse::IsMod() {
return true;
}