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<div class="headertitle"><div class="title">GameObject.h</div></div>
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<a href="GameObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <libultraship/libultraship.h></span></div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <libultra/gbi.h></span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include <libultra/types.h></span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "<a class="code" href="CoreMath_8h.html">../CoreMath.h</a>"</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "<a class="code" href="EditorMath_8h.html">EditorMath.h</a>"</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include <vector></span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "<a class="code" href="common__structs_8h.html">common_structs.h</a>"</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span>}</div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> </div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="keyword">struct </span><a class="code hl_struct" href="structTriangle.html">Triangle</a>;</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespaceEditor.html">Editor</a> {</div>
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<div class="foldopen" id="foldopen00017" data-start="{" data-end="};">
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html"> 17</a></span> <span class="keyword">class </span><a class="code hl_function" href="classEditor_1_1GameObject.html#ab58a1def19209c7f08a8ac10798ce2a9">GameObject</a> {</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">public</span>:</div>
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<div class="foldopen" id="foldopen00019" data-start="{" data-end="};">
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c"> 19</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> {</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"> 20</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>,</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"> 21</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>,</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"> 22</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> };</div>
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</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code hl_struct" href="structFVector.html">FVector</a>* pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a>* rot, <a class="code hl_struct" href="structFVector.html">FVector</a>* scale, Gfx* model, std::vector<Triangle> triangles, CollisionType collision, <span class="keywordtype">float</span> boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue);</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>(<a class="code hl_struct" href="structFVector.html">FVector</a>* pos, <a class="code hl_typedef" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a>* rot);</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>();</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Tick</a>();</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Draw</a>();</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3"> 30</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Load</a>() {};</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375"> 32</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Name</a>;</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a5dde687899ddb645b460330ea3514f9d"> 33</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a5dde687899ddb645b460330ea3514f9d">Pos</a>;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a2c5b4f97900d86b16ffd734e8574b80c"> 34</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a2c5b4f97900d86b16ffd734e8574b80c">Rot</a>;</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a2c1ec6f10a5822ed41213d4844629f6d"> 35</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a2c1ec6f10a5822ed41213d4844629f6d">Scale</a>;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a806fa53496afa351055cc03234d1122c"> 36</a></span> Gfx* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a806fa53496afa351055cc03234d1122c">Model</a>;</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c"> 37</a></span> std::vector<Triangle> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a>;</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608"> 38</a></span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Collision</a>;</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619"> 39</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a>;</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a933959a42f38ea9e76832ee1eeb781b5"> 40</a></span> int32_t* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a933959a42f38ea9e76832ee1eeb781b5">DespawnFlag</a>;</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#aafe560a8773f7f96881553b6c60a3a23"> 41</a></span> int32_t <a class="code hl_variable" href="classEditor_1_1GameObject.html#aafe560a8773f7f96881553b6c60a3a23">DespawnValue</a>;</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> };</div>
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</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span>}</div>
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<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
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<div class="ttc" id="aEditorMath_8h_html"><div class="ttname"><a href="EditorMath_8h.html">EditorMath.h</a></div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a05466e8431f0a3fd45c11e75f5d199e3"><div class="ttname"><a href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Editor::GameObject::Load</a></div><div class="ttdeci">virtual void Load()</div><div class="ttdef"><b>Definition</b> GameObject.h:30</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a18e2a0d9dbaf53636986118b4c6833d1"><div class="ttname"><a href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:24</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a1cefaefecf051c76b66a05a5dd936de8"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Editor::GameObject::Draw</a></div><div class="ttdeci">virtual void Draw()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:26</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a1f6ff58804dc958b32dadb9ea0149375"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Editor::GameObject::Name</a></div><div class="ttdeci">const char * Name</div><div class="ttdef"><b>Definition</b> GameObject.h:32</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a2c1ec6f10a5822ed41213d4844629f6d"><div class="ttname"><a href="classEditor_1_1GameObject.html#a2c1ec6f10a5822ed41213d4844629f6d">Editor::GameObject::Scale</a></div><div class="ttdeci">FVector * Scale</div><div class="ttdef"><b>Definition</b> GameObject.h:35</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a2c5b4f97900d86b16ffd734e8574b80c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a2c5b4f97900d86b16ffd734e8574b80c">Editor::GameObject::Rot</a></div><div class="ttdeci">IRotator * Rot</div><div class="ttdef"><b>Definition</b> GameObject.h:34</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a3cae5f8c3bce8649f6b3427611c33608"><div class="ttname"><a href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Editor::GameObject::Collision</a></div><div class="ttdeci">CollisionType Collision</div><div class="ttdef"><b>Definition</b> GameObject.h:38</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a4260d13572c935dec326a50f1e33852c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Editor::GameObject::Tick</a></div><div class="ttdeci">virtual void Tick()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:28</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a5dde687899ddb645b460330ea3514f9d"><div class="ttname"><a href="classEditor_1_1GameObject.html#a5dde687899ddb645b460330ea3514f9d">Editor::GameObject::Pos</a></div><div class="ttdeci">FVector * Pos</div><div class="ttdef"><b>Definition</b> GameObject.h:33</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a7e8aaa2cdf490594ce7ec3984173025c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Editor::GameObject::Triangles</a></div><div class="ttdeci">std::vector< Triangle > Triangles</div><div class="ttdef"><b>Definition</b> GameObject.h:37</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a806fa53496afa351055cc03234d1122c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a806fa53496afa351055cc03234d1122c">Editor::GameObject::Model</a></div><div class="ttdeci">Gfx * Model</div><div class="ttdef"><b>Definition</b> GameObject.h:36</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_a933959a42f38ea9e76832ee1eeb781b5"><div class="ttname"><a href="classEditor_1_1GameObject.html#a933959a42f38ea9e76832ee1eeb781b5">Editor::GameObject::DespawnFlag</a></div><div class="ttdeci">int32_t * DespawnFlag</div><div class="ttdef"><b>Definition</b> GameObject.h:40</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_aafe560a8773f7f96881553b6c60a3a23"><div class="ttname"><a href="classEditor_1_1GameObject.html#aafe560a8773f7f96881553b6c60a3a23">Editor::GameObject::DespawnValue</a></div><div class="ttdeci">int32_t DespawnValue</div><div class="ttdef"><b>Definition</b> GameObject.h:41</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_ab58a1def19209c7f08a8ac10798ce2a9"><div class="ttname"><a href="classEditor_1_1GameObject.html#ab58a1def19209c7f08a8ac10798ce2a9">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject(const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:6</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3c"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">Editor::GameObject::CollisionType</a></div><div class="ttdeci">CollisionType</div><div class="ttdef"><b>Definition</b> GameObject.h:19</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">Editor::GameObject::CollisionType::BOUNDING_SPHERE</a></div><div class="ttdeci">@ BOUNDING_SPHERE</div><div class="ttdef"><b>Definition</b> GameObject.h:22</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">Editor::GameObject::CollisionType::VTX_INTERSECT</a></div><div class="ttdeci">@ VTX_INTERSECT</div><div class="ttdef"><b>Definition</b> GameObject.h:20</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">Editor::GameObject::CollisionType::BOUNDING_BOX</a></div><div class="ttdeci">@ BOUNDING_BOX</div><div class="ttdef"><b>Definition</b> GameObject.h:21</div></div>
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<div class="ttc" id="aclassEditor_1_1GameObject_html_af44347d7e645d45b074445a9d12af619"><div class="ttname"><a href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">Editor::GameObject::BoundingBoxSize</a></div><div class="ttdeci">float BoundingBoxSize</div><div class="ttdef"><b>Definition</b> GameObject.h:39</div></div>
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<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
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<div class="ttc" id="acommon__structs_8h_html_a95eb48a2f3630571bea260858dd23e92"><div class="ttname"><a href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a></div><div class="ttdeci">s16 Vec3s[3]</div><div class="ttdef"><b>Definition</b> common_structs.h:15</div></div>
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<div class="ttc" id="anamespaceEditor_html"><div class="ttname"><a href="namespaceEditor.html">Editor</a></div><div class="ttdef"><b>Definition</b> Collision.cpp:12</div></div>
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<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:18</div></div>
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<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:123</div></div>
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<div class="ttc" id="astructTriangle_html"><div class="ttname"><a href="structTriangle.html">Triangle</a></div><div class="ttdef"><b>Definition</b> EditorMath.h:23</div></div>
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