Files
SpaghettiKart/src/engine/actors/ABanana.cpp
T
2025-03-07 23:27:37 -07:00

62 lines
1.6 KiB
C++

#include <libultraship.h>
#include "ABanana.h"
#include "engine/Actor.h"
extern "C" {
#include "macros.h"
#include "actor_types.h"
void update_actor_banana(struct BananaActor*);
void render_actor_banana(Camera*, float[4][4], struct BananaActor*);
}
ABanana::ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3]) {
Name = "Banana";
// Initialize the BananaActor's position, rotation, and velocity
std::copy(pos, pos + 3, Pos);
//std::copy(rot, rot + 3, this->a.rot);
std::copy(velocity, velocity + 3, Velocity);
Type = 6; // ACTOR_BANANA
Flags = -0x8000;
Unk_04 = 20;
State = HELD_BANANA;
PlayerId = playerId;
//this->a.unk_08 = 0.0f;
Flags |= 0x4000 | 0x1000;
BoundingBoxSize = 2.0f;
Unk30.meshIndexYX = 5000;
Unk30.meshIndexZX = 5000;
Unk30.meshIndexZY = 5000;
Unk30.unk30 = 0;
Unk30.unk32 = 0;
Unk30.unk34 = 0;
Unk30.surfaceDistance[0] = 0;
Unk30.surfaceDistance[1] = 0;
Unk30.surfaceDistance[2] = 0;
Unk30.unk48[0] = 0;
Unk30.unk48[1] = 0;
Unk30.unk48[2] = 1.0f;
Unk30.unk54[0] = 1.0f;
Unk30.unk54[1] = 0.0f;
Unk30.unk54[2] = 0.0f;
Unk30.orientationVector[0] = 0.0f;
Unk30.orientationVector[1] = 1.0f;
Unk30.orientationVector[2] = 0.0f;
}
void ABanana::Tick() {
update_actor_banana((BananaActor*)this);
}
void ABanana::Draw(Camera *camera) {
render_actor_banana(camera, NULL, (BananaActor*)this);
}
void ABanana::Collision(Player* player, AActor*) { }
void ABanana::Destroy() { }
//void ABanana::Held() {}