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https://github.com/HarbourMasters/SpaghettiKart
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* macOS: package the game as a proper SpaghettiKart.app bundle Turns the bare Spaghettify executable into a self-contained SpaghettiKart.app: - cmake/macos/apple_bundle.cmake: bundle metadata (using the existing Info.plist, which already described a bundle), app icon, runtime resources (config.yml, yamls, meta, spaghetti.o2r) into Contents/Resources, dylib relinking for local Homebrew builds (no-op with static vcpkg deps), and ad-hoc codesigning so the app launches without 'damaged app' warnings - App icon: on Xcode 26+ the Icon Composer package (SpaghettiKartIcon.icon, drawn from the existing HM ship-kart icon.png art) compiles with actool into an Assets.car, giving the native Liquid Glass look on macOS 26+, plus a flattened icns for older systems; older Xcode falls back to the previous sips/iconutil flat icon. Supersedes the CreateOSXIcons target. - Game.cpp: default SHIP_HOME to ~/Library/Application Support/SpaghettiKart on macOS so first-run extraction, saves, config, and mods land there instead of scattering into the user's home folder; a user-set SHIP_HOME still wins - Info.plist: NSHighResolutionCapable for proper Retina rendering - CI: mac jobs now ship the .app (ditto zip so the executable bit survives artifact upload) - the yamls-next-to-exe copy is scoped to non-Darwin; on macOS those files live in Contents/Resources instead * macOS: ship prebuilt icon artifacts instead of compiling them at build time Commits the compiled Assets.car (Liquid Glass icon for macOS 26+) and the flattened SpaghettiKart.icns, both built from the in-repo Icon Composer package. The build now just copies them into the bundle, which removes the actool machinery and the Xcode 26 requirement entirely: every build on any machine, including CI, gets the real icon. Also adds a staleness guard: the artifacts carry a hash stamp of the icon.png they were made from, and if icon.png ever changes without them being regenerated, the build automatically generates a flat icns from the current icon.png instead, so updating the logo never requires any macOS work and an outdated icon can never ship. Regeneration steps are documented in apple_bundle.cmake. * Rename the icon layer to ship-kart-layer.png Group 2.png was the design tool's default layer name; name it for what it is. Verified the Icon Composer package still compiles with actool after the rename; the committed Assets.car is unaffected (compiled, self-contained). --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
37 lines
1.2 KiB
YAML
37 lines
1.2 KiB
YAML
name: MacOS Validation
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on:
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pull_request:
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branches: [ "*" ]
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jobs:
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build:
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runs-on: macOS-latest
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strategy:
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matrix:
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config: [Release, Debug]
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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fetch-tags: true
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submodules: recursive
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- name: Install dependencies
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run: brew install ninja cmake
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- name: Build
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run: |
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cmake -H. -Bbuild-cmake -GNinja -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DENABLE_VCPKG=ON
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cmake --build build-cmake -j --config ${{ matrix.config }}
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- name: Create Package
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run: |
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mkdir spaghetti-${{ matrix.config }}
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# The mac build now produces SpaghettiKart.app; zip with ditto so the
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# executable bit survives artifact upload.
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ditto -c -k --keepParent build-cmake/SpaghettiKart.app spaghetti-${{ matrix.config }}/SpaghettiKart.app.zip
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- name: Publish packaged artifacts
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uses: actions/upload-artifact@v4
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with:
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name: spaghetti-mac-universal-${{ matrix.config }}
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path: spaghetti-${{ matrix.config }}
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retention-days: 1
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