mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-23 07:29:37 -04:00
4c24ae2bc2
* some start of refactor * Update SetFlags.cmake * Update SetCmakeVar.cmake * Update SetFlags.cmake * Fix error int-convertion * more refactor * clean up include and source file * fix link of lib * fix a warning * fix include in src/actors * fix include in src/debug * fix include in src/ending * fix include in src/engine/actors * fix include in src/engine/cameras * fix include in src/engine/editor * fix include in src/engine/objects * fix include in src/engine/tracks * fix include in src/port/ui * fix include in src/racing * fix include in src/engine/vehicles * fix include in subfolder of src/engine * fix include in src/engine * fix include in src/enhancements * fix include in src * fix switch * invert common and findlib * Update SetFlags.cmake * clean up some workflow * some splification * Update build.sh * Update Game.h * add header back * Delete test_check.cmake * continue * Update common.cmake
167 lines
5.4 KiB
Bash
Executable File
167 lines
5.4 KiB
Bash
Executable File
#!/bin/bash
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set -euo pipefail
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# Unified build script for SpaghettiKart
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#
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# Usage:
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# ./script/build.sh # Build x64 Release (default)
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# ./script/build.sh x64 # Build x64 Release
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# ./script/build.sh x86 # Build x86 32-bit Release
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# ./script/build.sh x64 Debug # Build x64 Debug
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# ./script/build.sh all # Build both architectures
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# ./script/build.sh x64 Release appimage # Build x64 with AppImage
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_DIR="$(dirname "$SCRIPT_DIR")"
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ARCH="${1:-x64}"
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BUILD_TYPE="${2:-Release}"
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PACKAGE="${3:-}" # Optional: "appimage" to generate AppImage
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USER_ID=$(id -u)
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GROUP_ID=$(id -g)
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cd "$PROJECT_DIR"
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case "$BUILD_TYPE" in
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Debug|Release|RelWithDebInfo|MinSizeRel) ;;
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*)
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echo "Unsupported build type: ${BUILD_TYPE}" >&2
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exit 1
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;;
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esac
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if [[ -n "$PACKAGE" && "$PACKAGE" != "appimage" ]]; then
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echo "Unsupported package type: ${PACKAGE}" >&2
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exit 1
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fi
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build_arch() {
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local arch=$1
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local build_type=$2
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local package=$3
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local build_dir="build-docker-${arch}"
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local image_name="spaghettikart-${arch}"
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local dockerfile=""
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local platform=""
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echo "========================================"
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echo "Building ${arch} ${build_type}"
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echo "========================================"
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# Set architecture-specific options
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if [ "$arch" = "x86" ]; then
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dockerfile="script/Dockerfile.x86"
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platform="--platform linux/386"
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# Ensure QEMU is set up for i386 emulation
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docker run --rm --privileged multiarch/qemu-user-static --reset -p yes 2>/dev/null || true
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else
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dockerfile="script/Dockerfile"
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fi
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# Build Docker image
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echo "Building Docker image for ${arch}..."
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docker build \
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${platform} \
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-t "${image_name}" \
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-f "${dockerfile}" .
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# Clean build directory if it contains incompatible cache
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if [[ -f "${build_dir}/CMakeCache.txt" ]]; then
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echo "Cleaning existing build cache..."
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rm -rf "${build_dir}"
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fi
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# Build package command if requested
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local package_cmd=":"
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if [ "$package" = "appimage" ]; then
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package_cmd="cd ${build_dir} && cpack -G External"
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fi
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# Run build in Docker
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echo "Building in Docker container..."
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# Different build commands for x64 (with vcpkg) and x86 (without vcpkg)
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if [ "$arch" = "x86" ]; then
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# x86: No vcpkg available, use system packages
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docker run --rm \
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${platform} \
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-v "$(pwd):/project" \
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-e BUILD_TYPE="${build_type}" \
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-e USER_ID="${USER_ID}" \
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-e GROUP_ID="${GROUP_ID}" \
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"${image_name}" \
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bash -c "
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set -e
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cmake -B ${build_dir} -G Ninja \
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-DCMAKE_BUILD_TYPE=${build_type} && \
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cmake --build ${build_dir} --parallel && \
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(cp -f spaghetti.o2r ${build_dir}/ 2>/dev/null || true) && \
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(cp -f mk64.o2r ${build_dir}/ 2>/dev/null || true) && \
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${package_cmd} && \
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(chown -R ${USER_ID}:${GROUP_ID} /project/${build_dir} 2>/dev/null || true)
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"
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else
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# x64: Let the CMake integration bootstrap and configure vcpkg.
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docker run --rm \
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${platform} \
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-v "$(pwd):/project" \
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-e BUILD_TYPE="${build_type}" \
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-e USER_ID="${USER_ID}" \
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-e GROUP_ID="${GROUP_ID}" \
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"${image_name}" \
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bash -c "
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set -e
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cmake -B ${build_dir} -G Ninja \
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-DCMAKE_BUILD_TYPE=${build_type} \
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-DENABLE_VCPKG=ON && \
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cmake --build ${build_dir} --parallel && \
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(cp -f spaghetti.o2r ${build_dir}/ 2>/dev/null || true) && \
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(cp -f mk64.o2r ${build_dir}/ 2>/dev/null || true) && \
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${package_cmd} && \
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(chown -R ${USER_ID}:${GROUP_ID} /project/${build_dir} 2>/dev/null || true)
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"
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fi
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echo ""
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echo "${arch} build complete!"
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echo "Executable: ${build_dir}/Spaghettify"
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if [ -f "${build_dir}/Spaghettify" ]; then
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file "${build_dir}/Spaghettify"
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fi
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if [ "$package" = "appimage" ]; then
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ls -1 "${build_dir}"/*.appimage 2>/dev/null && echo "AppImage generated!" || echo "Note: AppImage may have failed"
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fi
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echo ""
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}
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case "$ARCH" in
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x64|x86)
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build_arch "$ARCH" "$BUILD_TYPE" "$PACKAGE"
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;;
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all)
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build_arch x64 "$BUILD_TYPE" "$PACKAGE"
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build_arch x86 "$BUILD_TYPE" "$PACKAGE"
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;;
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*)
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echo "Usage: $0 [x64|x86|all] [Release|Debug] [appimage]"
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echo ""
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echo "Architectures:"
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echo " x64 - x86_64 64-bit (default)"
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echo " x86 - x86 32-bit"
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echo " all - Build both architectures"
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echo ""
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echo "Options:"
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echo " appimage - Generate AppImage package"
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echo ""
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echo "Examples:"
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echo " $0 # Build x64 Release"
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echo " $0 x86 # Build x86 Release"
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echo " $0 x64 Release appimage # Build x64 with AppImage"
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exit 1
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;;
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esac
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echo "========================================"
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echo "All builds completed successfully!"
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echo "========================================"
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