Files
SpaghettiKart/src/math_util_2.h
T
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------
2024-08-27 17:47:39 -06:00

87 lines
3.1 KiB
C

#ifndef MATH_UTIL_2_H
#define MATH_UTIL_2_H
#include <libultraship.h>
#include <common_structs.h>
#include "camera.h"
/* Function Prototypes */
// Unused functions
void operator_or(s32*, s32);
void operator_and_not(s32*, s32);
void operator_xor(s32*, s32);
UNUSED bool func_80040E84(s32*, s32);
s32 func_80040EA4(s32*, s32);
s32 f32_step_up_towards_alternate(f32*, f32, f32*);
s32 f32_step_down_towards_alternate(f32*, f32, f32*);
s32 s32_step_up_towards_alternate(s32*, s32, s32*);
s32 s32_step_down_towards_alternate(s32*, s32, s32*);
s32 s16_step_up_towards_alternate(s16*, s16, s16*);
s32 s16_step_down_towards_alternate(s16*, s16, s16*);
s32 s32_step_towards(s32*, s32, s32);
s32 is_within_distance_2d(f32, f32, f32, f32, f32);
s32 func_80041680(f32, f32);
s32 func_800416AC(f32, f32);
void func_80041F54(s32, s32);
void func_80042000(u16);
void func_800420A8(f32);
void func_8004214C(u16, f32);
void func_800421FC(s32, s32, f32);
void func_800423F0(Mat4, u16, u16, u16);
void func_8004252C(Mat4, u16, u16);
void mtxf_mult_first_column(Mat4, f32);
void mtxf_mult_second_column(Mat4, f32);
void mtxf_mult_third_column(Mat4, f32);
void vec3f_rotate(Vec3f, Vec3f, Vec3s);
void rsp_set_matrix_diff_translation_scale(Vec3f, Vec3f, f32);
void vec3f_copy(Vec3f, Vec3f);
s32 f32_step_up_towards(f32*, f32, f32);
s32 f32_step_down_towards(f32*, f32, f32);
s32 s32_step_up_towards(s32*, s32, s32);
s32 s32_step_down_towards(s32*, s32, s32);
s32 s16_step_up_towards(s16*, s16, s16);
s32 u16_step_up_towards(u16*, u16, u16);
s32 s16_step_down_towards(s16*, s16, s16);
s32 u16_step_down_towards(u16*, s32, s32);
s32 s16_step_towards(s16*, s16, s16);
s32 f32_step_towards(f32*, f32, f32);
void func_80041480(s16*, s16, s16, s16*);
Vec3f* vec3f_set_xyz(Vec3f, f32, f32, f32);
Vec3f* vec3f_normalize(Vec3f dest);
Vec3f* vec3f_cross_product(Vec3f, Vec3f, Vec3f);
s32 func_80041658(f32, f32);
f32 func_800416D8(f32 x, f32 z, u16 angle);
f32 func_80041724(f32, f32, u16);
s32 get_angle_between_xy(f32, f32, f32, f32);
u16 func_800417B4(u16, u16);
s32 func_800418AC(f32, f32, Vec3f);
s32 func_800418E8(f32, f32, Vec3f);
s32 func_80041924(Collision*, Vec3f);
bool is_particle_on_screen(Vec3f, Camera*, u16);
void func_800419F8(void);
void mtfx_translation_x_y(Mat4, s32, s32);
void mtxf_u16_rotate_z(Mat4, u16);
void mtxf_scale_x_y(Mat4, f32);
void mtxf_rotate_z_scale_x_y(Mat4, u16, f32);
void mtxf_translation_x_y_rotate_z_scale_x_y(Mat4, s32, s32, u16, f32);
void func_80041D24(void);
void func_80041D34(void);
void set_matrix_hud_screen(void);
void func_80042330(s32, s32, u16, f32);
void mtxf_set_matrix_transformation(Mat4, Vec3f, Vec3su, f32);
void mtxf_set_matrix_scale_transl(Mat4, Vec3f, Vec3f, f32);
void mtxf_set_matrix_gObjectList(s32, Mat4);
void set_transform_matrix(Mat4, Vec3f, Vec3f, u16, f32);
void vec3f_rotate_x_y(Vec3f, Vec3f, Vec3s);
void rsp_set_matrix_transformation(Vec3f, Vec3su, f32);
void rsp_set_matrix_transformation_inverted_x_y_orientation(Vec3f, Vec3su, f32);
void rsp_set_matrix_transl_rot_scale(Vec3f, Vec3f, f32);
void rsp_set_matrix_gObjectList(s32);
/* This is where I'd put my static data, if I had any */
extern s8 D_801658FE;
#endif // MATH_UTIL_2_H