SpaghettiKart/src/actors/fake_item_box/render.inc.c

183 lines
6.4 KiB
C

#include <actors.h>
#include <code_800029B0.h>
#include <libultra/gbi.h>
#include <main.h>
#include "port/interpolation/FrameInterpolation.h"
/**
* @brief Renders the fake item box actor.
*
* @param camera
* @param fakeItemBox
*/
void render_actor_fake_item_box(Camera* camera, struct FakeItemBox* fakeItemBox) {
Vec3s someRot;
UNUSED s32 pad[3];
Vec3f someVec;
Mat4 someMatrix2;
Mat4 someMatrix3;
UNUSED s32 pad2[12];
f32 temp_f0_2;
f32 temp_f0_3;
f32 temp_f12;
f32 temp_f2;
f32 thing;
f32 temp_f2_2;
f32 someMultiplier;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Fake Item Box", TAG_ITEM_ADDR(fakeItemBox));
if (is_within_render_distance(camera->pos, fakeItemBox->pos, camera->rot[1], 2500.0f, gCameraFOV[camera - camera1],
1000000.0f) < 0 &&
CVarGetInteger("gNoCulling", 0) == 0) {
actor_not_rendered(camera, (struct Actor*) fakeItemBox);
return;
}
if (((f32) gTrackMaxY + 800.0f) < fakeItemBox->pos[1]) {
actor_not_rendered(camera, (struct Actor*) fakeItemBox);
return;
}
if (fakeItemBox->pos[1] < ((f32) gTrackMinY - 800.0f)) {
actor_not_rendered(camera, (struct Actor*) fakeItemBox);
return;
}
actor_rendered(camera, (struct Actor*) fakeItemBox);
someRot[0] = 0;
someRot[1] = fakeItemBox->rot[1];
someRot[2] = 0;
mtxf_pos_rotation_xyz(someMatrix2, fakeItemBox->pos, someRot);
mtxf_scale(someMatrix2, fakeItemBox->sizeScaling);
if (fakeItemBox->state != 2) {
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, common_model_fake_itembox);
mtxf_pos_rotation_xyz(someMatrix2, fakeItemBox->pos, fakeItemBox->rot);
mtxf_scale(someMatrix2, fakeItemBox->sizeScaling);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
/*
* In the original game, the question mark texture would become corrupted. Thus, this code
* makes it disappear to hide the issue. Since the texture no longer becomes corrupted, this
* fix can be removed.
*/
#ifdef TARGET_N64
if ((fakeItemBox->rot[1] < 0xAA1) && (fakeItemBox->rot[1] > 0)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((fakeItemBox->rot[1] >= 0x6AA5) && (fakeItemBox->rot[1] < 0x754E)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((fakeItemBox->rot[1] >= 0x38E1) && (fakeItemBox->rot[1] < 0x438A)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((fakeItemBox->rot[1] >= 0xC711) && (fakeItemBox->rot[1] < 0xD1BA)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
#endif
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
#ifdef TARGET_N64
}
#endif
gSPDisplayList(gDisplayListHead++, D_0D003090);
} else {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
thing = fakeItemBox->someTimer;
mtxf_pos_rotation_xyz(someMatrix2, fakeItemBox->pos, fakeItemBox->rot);
if (thing < 10.0f) {
someMultiplier = 1.0f;
} else {
someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
}
mtxf_scale(someMatrix2, someMultiplier);
if (fakeItemBox->someTimer & 1) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
}
temp_f2 = 2.0f * thing;
someVec[0] = 0.0f;
someVec[1] = temp_f2;
someVec[2] = thing;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003158);
temp_f2_2 = 0.8f * thing;
temp_f12 = 0.5f * thing;
someVec[0] = temp_f2_2;
someVec[1] = 2.3f * thing;
someVec[2] = temp_f12;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
temp_f0_2 = -0.5f * thing;
someVec[0] = temp_f2_2;
someVec[1] = 1.2f * thing;
someVec[2] = temp_f0_2;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003128);
if (!(fakeItemBox->someTimer & 1)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
}
someVec[0] = 0.0f;
someVec[1] = 1.8f * thing;
someVec[2] = -1.0f * thing;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
temp_f0_3 = -0.8f * thing;
someVec[0] = temp_f0_3;
someVec[1] = 0.6f * thing;
someVec[2] = temp_f0_2;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003188);
someVec[0] = temp_f0_3;
someVec[1] = temp_f2;
someVec[2] = temp_f12;
add_translate_mat4_vec3f(someMatrix2, someMatrix3, someVec);
if (!render_set_position(someMatrix3, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}