340 lines
13 KiB
C++
340 lines
13 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "BowsersCastle.h"
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#include "align_asset_macro.h"
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#include "engine/World.h"
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#include "engine/tracks/Track.h"
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#include "engine/actors/Finishline.h"
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#include "engine/objects/BombKart.h"
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#include "engine/objects/Thwomp.h"
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#include "assets/models/tracks/bowsers_castle/bowsers_castle_data.h"
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#include "assets/other/tracks/bowsers_castle/bowsers_castle_data.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/models/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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extern const char *bowsers_castle_dls[108];
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}
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BowsersCastle::BowsersCastle() {
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Props.Minimap.Texture = minimap_bowsers_castle;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 265;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 12;
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Props.Minimap.PlayerY = 48;
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Props.Minimap.PlayerScaleFactor = 0.0174f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Id = "mk:bowsers_castle";
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Props.SetText(Props.Name, "bowser's castle", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "castle", sizeof(Props.DebugName));
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Props.SetText(Props.TrackLength, "777m", sizeof(Props.TrackLength));
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Props.AIBehaviour = D_0D008FB8;
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Props.AIMaximumSeparation = 35.0f;
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Props.AIMinimumSeparation = 0.2f;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 2.0f;
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Props.FarPersp = 2700.0f;
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Props.PathSizes = { 0x30C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = NULL; // no clouds
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Props.CloudList = NULL;
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Props.Skybox.TopRight = { 48, 8, 120 };
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Props.Skybox.BottomRight = { 0, 0, 0 };
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Props.Skybox.BottomLeft = { 0, 0, 0 };
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Props.Skybox.TopLeft = { 48, 8, 120 };
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Props.Skybox.FloorTopRight = { 0, 0, 0 };
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Props.Skybox.FloorBottomRight = { 0, 0, 0 };
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Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
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Props.Skybox.FloorTopLeft = { 0, 0, 0 };
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Props.Sequence = MusicSeq::MUSIC_SEQ_BOWSERS_CASTLE;
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Props.WaterLevel = -50.0f;
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WaterVolumes.push_back({20.0f, 1549.0f, 1859.0f, -1402.0f, -1102.0f});
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}
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void BowsersCastle::Load() {
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Track::Load();
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if (gIsMirrorMode != 0) {
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for (size_t i = 0; i < ARRAY_COUNT(bowsers_castle_dls); i++) {
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InvertTriangleWindingByName(bowsers_castle_dls[i]);
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}
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InvertTriangleWindingByName(d_course_bowsers_castle_packed_dl_6A80);
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InvertTriangleWindingByName(d_course_bowsers_castle_packed_dl_248);
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InvertTriangleWindingByName(d_course_bowsers_castle_dl_9228);
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}
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parse_track_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_bowsers_castle_addr));
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func_80295C6C();
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find_vtx_and_set_colours((Gfx*) d_course_bowsers_castle_packed_dl_1350, 0x32, 0, 0, 0);
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}
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void BowsersCastle::UnLoad() {
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RestoreTriangleWinding();
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}
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void BowsersCastle::BeginPlay() {
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_item_box_spawns));
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switch (gCCSelection) {
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case CC_100:
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case CC_EXTRA:
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OThwomp::Spawn(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0);
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OThwomp::Spawn(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1);
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OThwomp::Spawn(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0);
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OThwomp::Spawn(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1);
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OThwomp::Spawn(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0);
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OThwomp::Spawn(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1);
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OThwomp::Spawn(0x091a, 0xf5bf, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0);
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OThwomp::Spawn(0x091a, 0xf597, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1);
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OThwomp::Spawn(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0);
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OThwomp::Spawn(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0);
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OThwomp::Spawn(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1);
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break;
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case CC_50:
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OThwomp::Spawn(0x3B6, 0xF92A, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0);
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OThwomp::Spawn(0x0352, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0);
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OThwomp::Spawn(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0);
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OThwomp::Spawn(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1);
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OThwomp::Spawn(0x091a, 0xf5b0, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0);
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OThwomp::Spawn(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0);
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OThwomp::Spawn(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE , 0);
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OThwomp::Spawn(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1);
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break;
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case CC_150:
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OThwomp::Spawn(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0);
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OThwomp::Spawn(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1);
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OThwomp::Spawn(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0);
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OThwomp::Spawn(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1);
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OThwomp::Spawn(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0);
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OThwomp::Spawn(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1);
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OThwomp::Spawn(0x091a, 0xf5c9, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0);
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OThwomp::Spawn(0x091a, 0xf5ab, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1);
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OThwomp::Spawn(0x091a, 0xf58d, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 2);
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OThwomp::Spawn(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0);
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OThwomp::Spawn(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0);
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OThwomp::Spawn(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1);
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break;
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}
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if (gModeSelection == VERSUS) {
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OBombKart::Spawn(0, 50, 3, 0.8333333f);
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OBombKart::Spawn(0, 150, 1, 0.8333333f);
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OBombKart::Spawn(0, 200, 3, 0.8333333f);
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OBombKart::Spawn(0, 260, 1, 0.8333333f);
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OBombKart::Spawn(0, 435, 3, 0.8333333f);
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OBombKart::Spawn(0, 0, 0, 0.8333333f);
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OBombKart::Spawn(0, 0, 0, 0.8333333f);
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}
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}
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void BowsersCastle::InitTrackObjects() {
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size_t objectId;
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size_t i;
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// Handle the big statue's fire breath
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objectId = indexObjectList2[0];
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init_object(objectId, 0);
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gObjectList[objectId].pos[0] = -68.0 * xOrientation;
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gObjectList[objectId].pos[1] = 80.0f;
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gObjectList[objectId].pos[2] = -1840.0f;
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// Handle the smaller statues' fire breath
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for (i = 0; i < NUM_FIRE_BREATHS; i++) {
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objectId = indexObjectList3[i];
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init_object(objectId, 0);
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gObjectList[objectId].pos[0] = gFireBreathsSpawns[i][0] * xOrientation;
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gObjectList[objectId].pos[1] = gFireBreathsSpawns[i][1];
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gObjectList[objectId].pos[2] = gFireBreathsSpawns[i][2];
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gObjectList[objectId].direction_angle[1] = 0;
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if (i % 2U) {
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gObjectList[objectId].direction_angle[1] += 0x8000;
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}
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}
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for (i = 0; i < 32; i++) {
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delete_object(&indexObjectList4[i]);
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}
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}
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void BowsersCastle::TickTrackObjects() {
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update_flame_particle();
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}
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void BowsersCastle::DrawTrackObjects(s32 cameraId) {
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// render_object_thwomps(cameraId);
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render_object_bowser_flame(cameraId);
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}
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void BowsersCastle::SomeSounds() {
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}
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void BowsersCastle::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) &&
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((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x41);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void BowsersCastle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) &&
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((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x41);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void BowsersCastle::Draw(ScreenContext* arg0) {
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_bowsers_castle_packed_dl_6A80
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gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_packed_dl_6A80);
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}
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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D_802B87BC++;
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if (D_802B87BC > 255) {
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D_802B87BC = 0;
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}
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render_track_sections(bowsers_castle_dls, arg0);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
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// d_course_bowsers_castle_packed_dl_248
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gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_packed_dl_248);
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}
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void BowsersCastle::DrawCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_bowsers_castle_dl_9148));
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}
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void BowsersCastle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
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func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void BowsersCastle::Waypoints(Player* player, int8_t playerId) {
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s16 waypoint = gNearestPathPointByPlayerId[playerId];
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if ((waypoint >= 0x235) && (waypoint < 0x247)) {
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player->nearestPathPointId = 0x214;
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} else if ((waypoint >= 0x267) && (waypoint < 0x277)) {
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player->nearestPathPointId = 0x25B;
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} else {
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player->nearestPathPointId = gNearestPathPointByPlayerId[playerId];
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if (player->nearestPathPointId < 0) {
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player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
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}
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}
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}
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void BowsersCastle::DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
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uint16_t playerDirection) {
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if (gActiveScreenMode != SCREEN_MODE_1P) {
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return;
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}
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if (pathCounter < 6) {
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return;
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}
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if (pathCounter > 9) {
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return;
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}
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if (pathCounter == 9) {
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if (cameraRot < 0xA000) {
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return;
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}
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if (cameraRot > 0xE000) {
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return;
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}
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}
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gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_dl_9228);
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}
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void BowsersCastle::CreditsSpawnActors() {
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find_vtx_and_set_colours((Gfx*) d_course_bowsers_castle_packed_dl_1350, 0x32, 0, 0, 0);
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}
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void BowsersCastle::Destroy() {
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}
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