mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-30 08:57:10 -04:00
a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
234 lines
4.6 KiB
C
234 lines
4.6 KiB
C
#include <libultraship.h>
|
|
#include <macros.h>
|
|
#include "code_80057C60.h"
|
|
|
|
s16 D_8018CFE0;
|
|
f32 D_8018CFE4;
|
|
s16 D_8018CFE8;
|
|
f32 D_8018CFEC;
|
|
s16 D_8018CFF0;
|
|
f32 D_8018CFF4;
|
|
s16 D_8018CFF8;
|
|
UNUSED s32 D_8018CFFC;
|
|
s16 D_8018D000;
|
|
UNUSED s32 D_8018D004;
|
|
s16 D_8018D008;
|
|
f32 D_8018D00C;
|
|
s16 D_8018D010;
|
|
UNUSED s32 D_8018D014;
|
|
s16 D_8018D018;
|
|
f32 xOrientation;
|
|
s16 D_8018D020;
|
|
f32 D_8018D028[8];
|
|
s16 D_8018D048;
|
|
f32 D_8018D050[8];
|
|
s16 D_8018D070;
|
|
f32 D_8018D078[8];
|
|
s16 D_8018D098;
|
|
f32 D_8018D0A0[8];
|
|
s16 D_8018D0C0;
|
|
f32 D_8018D0C8[8];
|
|
s16 D_8018D0E8;
|
|
f32 D_8018D0F0[8];
|
|
s16 D_8018D110;
|
|
s32 D_8018D114;
|
|
UNUSED s32 D_8018D118[2];
|
|
s32 gMatrixHudCount;
|
|
UNUSED s32 D_8018D128[6];
|
|
s32 D_8018D140;
|
|
UNUSED s32 D_8018D148[2];
|
|
s32 D_8018D150;
|
|
UNUSED s32 D_8018D154;
|
|
s32 D_8018D158;
|
|
UNUSED s32 D_8018D15C;
|
|
s32 D_8018D160;
|
|
UNUSED s32 D_8018D164;
|
|
s32 D_8018D168;
|
|
s16 D_8018D16C;
|
|
s32 D_8018D170;
|
|
//! Used for cycling through snowflakes in func_80078790
|
|
s16 D_8018D174;
|
|
s32 D_8018D178;
|
|
//! Also next free spot in D_8018CC80?
|
|
s16 D_8018D17C;
|
|
s32 D_8018D180;
|
|
s16 D_8018D184;
|
|
s32 gIsHUDVisible;
|
|
s16 D_8018D18C;
|
|
s32 D_8018D190;
|
|
/**
|
|
* Exact use unknown, something related to the mole groups
|
|
* Maybe be indicating that a given mole in a given group is active?
|
|
*/
|
|
s8 D_8018D198[NUM_GROUP1_MOLES];
|
|
s32 D_8018D1A0;
|
|
s8 D_8018D1A8[NUM_GROUP2_MOLES];
|
|
s32 D_8018D1B4;
|
|
s8 D_8018D1B8[NUM_GROUP3_MOLES];
|
|
s32 D_8018D1C4;
|
|
/**
|
|
* These seem to be limits on different object types in Moo Moo Farm
|
|
* See init_course_object in code_8006E9C0.c
|
|
* Maybe max number of active moles in a given group of moles?
|
|
*/
|
|
s32 D_8018D1C8;
|
|
s32 D_8018D1CC;
|
|
s32 D_8018D1D0;
|
|
s32 D_8018D1D4;
|
|
s32 D_8018D1D8;
|
|
s32 D_8018D1DC;
|
|
u8* D_8018D1E0;
|
|
UNUSED s32 D_8018D1E4;
|
|
f32 D_8018D1E8;
|
|
s32 D_8018D1EC;
|
|
//! Number of used spots in D_8018CC80?
|
|
s32 D_8018D1F0;
|
|
UNUSED s32 D_8018D1F4;
|
|
//! Next free spot in D_8018CC80?
|
|
s32 D_8018D1F8;
|
|
s32 D_8018D1FC;
|
|
s16 D_8018D200;
|
|
s32 D_8018D204;
|
|
s16 D_8018D208;
|
|
s32 D_8018D20C;
|
|
s16 D_8018D210;
|
|
bool D_8018D214;
|
|
s16 D_8018D218;
|
|
s32 D_8018D21C;
|
|
/**
|
|
* Destination for decompressed exhaust textures (I think)
|
|
* I'm not how much I like this "pointer to an array" setup, but if it matches it matches
|
|
*/
|
|
u8 (*D_8018D220)[1024];
|
|
s32 D_8018D224;
|
|
u8 D_8018D228;
|
|
s32 D_8018D22C;
|
|
//! Something related to the display of the clouds/stars?
|
|
s8 D_8018D230;
|
|
UNUSED s32 D_8018D238[2];
|
|
uintptr_t D_8018D240;
|
|
u8* D_8018D248[22];
|
|
f32 D_8018D2A0;
|
|
s32 D_8018D2A4;
|
|
UNUSED s32 D_8018D2A8;
|
|
s32 D_8018D2AC;
|
|
s16 D_8018D2B0;
|
|
s32 D_8018D2B4;
|
|
s16 D_8018D2B8;
|
|
s32 D_8018D2BC;
|
|
s16 D_8018D2C0[4];
|
|
s32 D_8018D2C8[4];
|
|
s16 D_8018D2D8[4];
|
|
s16 D_8018D2E0;
|
|
UNUSED s32 D_8018D2E4;
|
|
s16 D_8018D2E8;
|
|
UNUSED s32 D_8018D2EC;
|
|
s16 D_8018D2F0;
|
|
UNUSED s32 D_8018D2F4;
|
|
s16 D_8018D2F8;
|
|
UNUSED s32 D_8018D2FC;
|
|
u16 D_8018D300;
|
|
UNUSED s32 D_8018D304;
|
|
u16 D_8018D308;
|
|
UNUSED s32 D_8018D30C;
|
|
u16 D_8018D310;
|
|
s32 D_8018D314;
|
|
u16 D_8018D318;
|
|
UNUSED s32 D_8018D31C;
|
|
s32 D_8018D320;
|
|
UNUSED s32 D_8018D328[22];
|
|
s32 D_8018D380;
|
|
s32 D_8018D384;
|
|
s32 D_8018D388;
|
|
UNUSED s32 D_8018D390[11];
|
|
//! Controls number of come object type placed into gObjectParticle2 on Frappe Snowland. So, maybe snowmen/snowflakes?
|
|
s32 D_8018D3BC;
|
|
//! Limit on some object type (ice chips?) in Sherbet Land
|
|
s32 D_8018D3C0;
|
|
//! Some sort of limiter on how many of some object type can spawn
|
|
s32 D_8018D3C4;
|
|
UNUSED s32 D_8018D3C8[3];
|
|
s32 D_8018D3D4;
|
|
s32 D_8018D3D8;
|
|
s32 D_8018D3DC;
|
|
//! some alpha
|
|
s32 D_8018D3E0;
|
|
//! some red
|
|
s32 D_8018D3E4;
|
|
//! some green
|
|
s32 D_8018D3E8;
|
|
//! some blue
|
|
s32 D_8018D3EC;
|
|
s32 D_8018D3F0;
|
|
s32 D_8018D3F4;
|
|
s32 D_8018D3F8;
|
|
s32 gRaceFrameCounter;
|
|
|
|
s32 D_8018D400;
|
|
UNUSED s32 D_8018D404;
|
|
UNUSED s32 D_8018D408;
|
|
s32 D_8018D40C;
|
|
s32 D_8018D410;
|
|
UNUSED s32 D_8018D418[2];
|
|
u8* D_8018D420;
|
|
u8* D_8018D424;
|
|
u8* D_8018D428;
|
|
u8* D_8018D42C;
|
|
u8* D_8018D430;
|
|
u8* D_8018D434;
|
|
u8* D_8018D438;
|
|
u8* D_8018D43C;
|
|
u8* D_8018D440;
|
|
u8* D_8018D444;
|
|
u8* D_8018D448;
|
|
u8* D_8018D44C;
|
|
u8* D_8018D450;
|
|
u8* D_8018D454;
|
|
u8* D_8018D458;
|
|
u8* D_8018D45C;
|
|
u8* D_8018D460;
|
|
u8* D_8018D464;
|
|
u8* D_8018D468;
|
|
u8* D_8018D46C;
|
|
u8* D_8018D470;
|
|
u8* D_8018D474;
|
|
u8* D_8018D478;
|
|
UNUSED u8* D_8018D47C;
|
|
u8* D_8018D480;
|
|
u8* D_8018D484;
|
|
u8* D_8018D488;
|
|
u8* D_8018D48C;
|
|
u8* D_8018D490;
|
|
u8* D_8018D494;
|
|
u8* D_8018D498;
|
|
u8* D_8018D49C;
|
|
u8* D_8018D4A0;
|
|
u8* D_8018D4A4;
|
|
u8* D_8018D4A8;
|
|
u8* D_8018D4AC;
|
|
u8* D_8018D4B0;
|
|
u8* D_8018D4B4;
|
|
u8* D_8018D4B8;
|
|
u8* D_8018D4BC;
|
|
u8* D_8018D4C0;
|
|
u8* D_8018D4C4;
|
|
u8* D_8018D4C8;
|
|
Vec3f D_8018D4D0[8];
|
|
Vec3f D_8018D530[8];
|
|
Vec3f D_8018D590[8];
|
|
u16 gPlayerBalloonStatus[8][3];
|
|
Vec3s D_8018D620[8];
|
|
Vec3f D_8018D650[8];
|
|
Vec3f D_8018D6B0[8];
|
|
Vec3f D_8018D710[8];
|
|
Vec3s D_8018D770[8];
|
|
Vec3s D_8018D7A0[8];
|
|
Vec3s D_8018D7D0[8];
|
|
|
|
Vec3s D_8018D800[8];
|
|
Vec3s D_8018D830[8];
|
|
Vec3s D_8018D860[8];
|
|
Vec3s D_8018D890[8];
|
|
s16 gPlayerBalloonCount[8];
|
|
Vec3s D_8018D8D0[8];
|