Files
SpaghettiKart/src/engine/courses/SherbetLand.cpp
T

307 lines
12 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "SherbetLand.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/BombKart.h"
#include "assets/sherbet_land_data.h"
#include "engine/objects/Penguin.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
extern const char *sherbet_land_dls[];
extern const char *sherbet_land_dls_2[];
}
const course_texture sherbet_land_textures[] = {
{ gTexture643B3C, 0x0798, 0x0800, 0x0 }, { gTexture66D024, 0x04EA, 0x0800, 0x0 },
{ gTexture678118, 0x0314, 0x0800, 0x0 }, { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture678CC8, 0x058E, 0x0800, 0x0 }, { gTexture67842C, 0x050E, 0x0800, 0x0 },
{ gTexture67893C, 0x038B, 0x0800, 0x0 }, { gTexture651984, 0x019C, 0x0800, 0x0 },
{ gTexture651428, 0x055B, 0x0800, 0x0 }, { gTexture662924, 0x0110, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
SherbetLand::SherbetLand() {
this->vtx = d_course_sherbet_land_vertex;
this->gfx = d_course_sherbet_land_packed_dls;
this->gfxSize = 1803;
Props.textures = sherbet_land_textures;
Props.MinimapTexture = gTextureCourseOutlineSherbetLand;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Name = "sherbet land";
Props.DebugName = "sherbet";
Props.CourseLength = "756m";
Props.LakituTowType = (s32)OLakitu::LakituTowType::ICE;
Props.AIBehaviour = D_0D009280;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gSherbetLandClouds;
Props.CloudList = gSherbetLandClouds;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {128, 184, 248};
Props.Skybox.BottomRight = {216, 232, 248};
Props.Skybox.BottomLeft = {216, 232, 248};
Props.Skybox.TopLeft = {128, 184, 248};
Props.Skybox.FloorTopRight = {216, 232, 248};
Props.Skybox.FloorBottomRight = {128, 184, 248};
Props.Skybox.FloorBottomLeft = {128, 184, 248};
Props.Skybox.FloorTopLeft = {216, 232, 248};
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
}
void SherbetLand::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_sherbet_land_addr));
func_80295C6C();
D_8015F8E4 = -18.0f;
// d_course_sherbet_land_packed_dl_1EB8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 255, 255, 255);
// d_course_sherbet_land_packed_dl_2308
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 255, 255, 255);
}
void SherbetLand::LoadTextures() {
}
void SherbetLand::SpawnActors() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
// Originally, multiplayer did not spawn the big penguin
// if (gPlayerCountSelection1 == 1) {
Vec3f pos = {-383.0f, 2.0f, -690.0f};
gWorldInstance.AddObject(new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT));
// }
//! @bug Skip spawning penguins due to animation crash for now
if (gGamestate == CREDITS_SEQUENCE) {
return;
}
Vec3f pos2 = {-2960.0f, -80.0f, 1521.0f};
auto penguin = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
auto penguin2 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin->Diameter = penguin2->Diameter = 100.0f;
Vec3f pos3 = {-2490.0f, -80.0f, 1612.0f};
auto penguin3 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
auto penguin4 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin3->Diameter = penguin4->Diameter = 80.0f;
Vec3f pos4 = {-2098.0f, -80.0f, 1624.0f};
auto penguin5 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
auto penguin6 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin5->Diameter = penguin6->Diameter = 80.0f;
Vec3f pos5 = {-2080.0f, -80.0f, 1171.0f};
auto penguin7 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
auto penguin8 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin7->Diameter = penguin8->Diameter = 80.0f;
if (gGamestate == CREDITS_SEQUENCE) {
Vec3f pos6 = {380.0, 0.0f, -535.0f};
auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CREDITS, OPenguin::Behaviour::SLIDE3)));
penguin9->MirrorModeAngleOffset = -0x4000;
} else {
Vec3f pos6 = {146.0f, 0.0f, -380.0f};
auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3)));
penguin9->MirrorModeAngleOffset = -0x4000;
}
Vec3f pos7 = {380.0f, 0.0f, -766.0f};
auto penguin10 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos7, 0x5000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE4)));
penguin10->MirrorModeAngleOffset = 0x8000;
Vec3f pos8 = {-2300.0f, 0.0f, -210.0f};
auto penguin11 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos8, 0xC000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin11->MirrorModeAngleOffset = 0x8000;
Vec3f pos9 = {-2500.0f, 0.0f, -250.0f};
auto penguin12 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos9, 0x4000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin12->MirrorModeAngleOffset = 0x8000;
Vec3f pos10 = {-535.0f, 0.0f, 875.0f};
auto penguin13 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos10, 0x8000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin13->MirrorModeAngleOffset = -0x4000;
Vec3f pos11 = {-250.0f, 0.0f, 953.0f};
auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin14->MirrorModeAngleOffset = -0x4000;
}
void SherbetLand::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
// Likely sets minimap boundaries
void SherbetLand::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust1, 0x485, 0xC00));
D_8018D2A0 = 0.015f;
D_8018D2C0[0] = 262;
D_8018D2E0 = 52;
D_8018D2E8 = 33;
D_8018D300 = 72;
D_8018D308 = 100;
D_8018D310 = 255;
}
void SherbetLand::InitCourseObjects() {
}
void SherbetLand::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
func_800842C8();
}
}
void SherbetLand::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
func_80052E30(cameraId);
}
}
void SherbetLand::SomeSounds() {
}
void SherbetLand::WhatDoesThisDo(Player* player, int8_t playerId) {}
void SherbetLand::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
// Positions the finishline on the minimap
void SherbetLand::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void SherbetLand::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(sherbet_land_dls, arg0);
}
void SherbetLand::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_sherbet_land_dl_9AE8));
}
void SherbetLand::Collision() {}
void SherbetLand::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
mtxf_identity(matrix);
render_set_position(matrix, 0);
render_course_segments(sherbet_land_dls_2, screen);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
if ((func_80290C20(screen->camera) == 1) && (func_802AAB4C(screen->player) < screen->player->pos[1])) {
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_sherbet_land_packed_dl_2B48
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07002B48));
}
gDPPipeSync(gDisplayListHead++);
}
void SherbetLand::CreditsSpawnActors() {
// d_course_sherbet_land_packed_dl_1EB8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
// d_course_sherbet_land_packed_dl_2308
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
}
void SherbetLand::Destroy() { }