mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-21 08:41:58 -04:00
307 lines
12 KiB
C++
307 lines
12 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "SherbetLand.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/objects/BombKart.h"
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#include "assets/sherbet_land_data.h"
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#include "engine/objects/Penguin.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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extern const char *sherbet_land_dls[];
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extern const char *sherbet_land_dls_2[];
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}
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const course_texture sherbet_land_textures[] = {
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{ gTexture643B3C, 0x0798, 0x0800, 0x0 }, { gTexture66D024, 0x04EA, 0x0800, 0x0 },
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{ gTexture678118, 0x0314, 0x0800, 0x0 }, { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
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{ gTexture678CC8, 0x058E, 0x0800, 0x0 }, { gTexture67842C, 0x050E, 0x0800, 0x0 },
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{ gTexture67893C, 0x038B, 0x0800, 0x0 }, { gTexture651984, 0x019C, 0x0800, 0x0 },
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{ gTexture651428, 0x055B, 0x0800, 0x0 }, { gTexture662924, 0x0110, 0x0800, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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SherbetLand::SherbetLand() {
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this->vtx = d_course_sherbet_land_vertex;
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this->gfx = d_course_sherbet_land_packed_dls;
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this->gfxSize = 1803;
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Props.textures = sherbet_land_textures;
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Props.MinimapTexture = gTextureCourseOutlineSherbetLand;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Name = "sherbet land";
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Props.DebugName = "sherbet";
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Props.CourseLength = "756m";
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Props.LakituTowType = (s32)OLakitu::LakituTowType::ICE;
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Props.AIBehaviour = D_0D009280;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.SomePtr = D_800DCAF4;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gSherbetLandClouds;
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Props.CloudList = gSherbetLandClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {128, 184, 248};
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Props.Skybox.BottomRight = {216, 232, 248};
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Props.Skybox.BottomLeft = {216, 232, 248};
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Props.Skybox.TopLeft = {128, 184, 248};
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Props.Skybox.FloorTopRight = {216, 232, 248};
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Props.Skybox.FloorBottomRight = {128, 184, 248};
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Props.Skybox.FloorBottomLeft = {128, 184, 248};
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Props.Skybox.FloorTopLeft = {216, 232, 248};
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Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
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}
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void SherbetLand::Load() {
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Course::Load();
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_sherbet_land_addr));
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func_80295C6C();
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D_8015F8E4 = -18.0f;
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// d_course_sherbet_land_packed_dl_1EB8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 255, 255, 255);
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// d_course_sherbet_land_packed_dl_2308
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 255, 255, 255);
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}
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void SherbetLand::LoadTextures() {
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}
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void SherbetLand::SpawnActors() {
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gWorldInstance.AddActor(new AFinishline());
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
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// Originally, multiplayer did not spawn the big penguin
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// if (gPlayerCountSelection1 == 1) {
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Vec3f pos = {-383.0f, 2.0f, -690.0f};
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gWorldInstance.AddObject(new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT));
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// }
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//! @bug Skip spawning penguins due to animation crash for now
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if (gGamestate == CREDITS_SEQUENCE) {
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return;
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}
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Vec3f pos2 = {-2960.0f, -80.0f, 1521.0f};
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auto penguin = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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auto penguin2 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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penguin->Diameter = penguin2->Diameter = 100.0f;
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Vec3f pos3 = {-2490.0f, -80.0f, 1612.0f};
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auto penguin3 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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auto penguin4 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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penguin3->Diameter = penguin4->Diameter = 80.0f;
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Vec3f pos4 = {-2098.0f, -80.0f, 1624.0f};
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auto penguin5 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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auto penguin6 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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penguin5->Diameter = penguin6->Diameter = 80.0f;
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Vec3f pos5 = {-2080.0f, -80.0f, 1171.0f};
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auto penguin7 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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auto penguin8 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
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penguin7->Diameter = penguin8->Diameter = 80.0f;
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if (gGamestate == CREDITS_SEQUENCE) {
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Vec3f pos6 = {380.0, 0.0f, -535.0f};
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auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CREDITS, OPenguin::Behaviour::SLIDE3)));
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penguin9->MirrorModeAngleOffset = -0x4000;
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} else {
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Vec3f pos6 = {146.0f, 0.0f, -380.0f};
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auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3)));
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penguin9->MirrorModeAngleOffset = -0x4000;
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}
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Vec3f pos7 = {380.0f, 0.0f, -766.0f};
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auto penguin10 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos7, 0x5000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE4)));
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penguin10->MirrorModeAngleOffset = 0x8000;
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Vec3f pos8 = {-2300.0f, 0.0f, -210.0f};
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auto penguin11 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos8, 0xC000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
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penguin11->MirrorModeAngleOffset = 0x8000;
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Vec3f pos9 = {-2500.0f, 0.0f, -250.0f};
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auto penguin12 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos9, 0x4000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
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penguin12->MirrorModeAngleOffset = 0x8000;
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Vec3f pos10 = {-535.0f, 0.0f, 875.0f};
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auto penguin13 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos10, 0x8000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
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penguin13->MirrorModeAngleOffset = -0x4000;
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Vec3f pos11 = {-250.0f, 0.0f, 953.0f};
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auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
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penguin14->MirrorModeAngleOffset = -0x4000;
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}
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void SherbetLand::SpawnVehicles() {
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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}
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}
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// Likely sets minimap boundaries
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void SherbetLand::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust1, 0x485, 0xC00));
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D_8018D2A0 = 0.015f;
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D_8018D2C0[0] = 262;
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D_8018D2E0 = 52;
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D_8018D2E8 = 33;
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D_8018D300 = 72;
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D_8018D308 = 100;
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D_8018D310 = 255;
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}
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void SherbetLand::InitCourseObjects() {
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}
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void SherbetLand::UpdateCourseObjects() {
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if (gGamestate != CREDITS_SEQUENCE) {
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func_800842C8();
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}
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}
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void SherbetLand::RenderCourseObjects(s32 cameraId) {
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if (gGamestate != CREDITS_SEQUENCE) {
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func_80052E30(cameraId);
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}
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}
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void SherbetLand::SomeSounds() {
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}
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void SherbetLand::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void SherbetLand::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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// Positions the finishline on the minimap
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void SherbetLand::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void SherbetLand::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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render_course_segments(sherbet_land_dls, arg0);
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}
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void SherbetLand::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_sherbet_land_dl_9AE8));
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}
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void SherbetLand::Collision() {}
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void SherbetLand::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
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Mat4 matrix;
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gDPPipeSync(gDisplayListHead++);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPSetBlendMask(gDisplayListHead++, 0xFF);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
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gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
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mtxf_identity(matrix);
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render_set_position(matrix, 0);
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render_course_segments(sherbet_land_dls_2, screen);
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gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
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if ((func_80290C20(screen->camera) == 1) && (func_802AAB4C(screen->player) < screen->player->pos[1])) {
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gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_sherbet_land_packed_dl_2B48
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07002B48));
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}
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gDPPipeSync(gDisplayListHead++);
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}
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void SherbetLand::CreditsSpawnActors() {
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// d_course_sherbet_land_packed_dl_1EB8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
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// d_course_sherbet_land_packed_dl_2308
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
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}
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void SherbetLand::Destroy() { }
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