Files
SpaghettiKart/src/engine/objects/Penguin.h
T
MegaMech f0c2cea0ee Impl RandomItemTable class (#598)
* Impl RandomItem class

* Refactor func

* Impl RandomItemTable

* Revert probability inaccuracy

* Remove unnecessary comment

* Fix compile, probably

* As per review 1

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-18 11:24:38 -07:00

64 lines
1.8 KiB
C++

#pragma once
#include <libultraship.h>
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/objects/Object.h"
class OPenguin : public OObject {
public:
enum PenguinType : int16_t {
CHICK,
ADULT,
CREDITS,
EMPEROR
};
enum Behaviour : int16_t {
DISABLED,
STRUT, // Emperor penguin
CIRCLE, // Waddle in a circle
SLIDE3,
SLIDE4,
UNK, // unused
SLIDE6,
};
explicit OPenguin(const SpawnParams& params);
// This is simply a helper function to keep Spawning code clean
static OPenguin* Spawn(FVector pos, u16 direction, u16 mirrorModeAngleOffset, f32 diameter, PenguinType type, Behaviour behaviour) {
IRotator rot;
rot.Set(0, direction, mirrorModeAngleOffset);
SpawnParams params = {
.Name = "mk:penguin",
.Type = type,
.Behaviour = behaviour,
.Location = pos,
.Rotation = rot,
.Speed = diameter, // Diameter of the walking circle
};
return dynamic_cast<OPenguin*>(AddObjectToWorld<OPenguin>(params));
}
PenguinType Type = PenguinType::CHICK;
Behaviour SpawnBhv = Behaviour::STRUT;
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void Reset() override;
virtual void DrawEditorProperties() override;
private:
void Behaviours(s32 objectIndex);
void EmperorPenguin(s32 objectIndex);
void func_80085080(s32 objectIndex);
void func_8008502C(s32 objectIndex);
void func_80084D2C(s32 objectIndex, s32 arg1);
void InitEmperorPenguin(s32 objectIndex);
void OtherPenguin(s32 objectIndex);
void InitOtherPenguin(s32 objectIndex);
static bool _toggle;
};