mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-05 19:28:46 -04:00
a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
148 lines
4.2 KiB
C
148 lines
4.2 KiB
C
#ifndef EFFECTS_H
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#define EFFECTS_H
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#include <common_structs.h>
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/* Function Prototypes */
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void func_unnamed(void);
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s32 func_8008C1D8(s32*);
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void func_8008C1E0(s32*, s32);
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void func_unnamed1(s32);
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void func_unnamed2(s32);
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void func_unnamed3(void);
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void func_8008C204(void);
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void func_unnamed4(void);
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void func_8008C214(void);
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void func_unnamed5(void);
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void func_unnamed6(void);
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void func_unnamed7(void);
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void func_unnamed8(void);
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void func_8008C23C(void);
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void func_unnamed9(void);
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void func_unnamed10(void);
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void func_unnamed11(void);
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void func_unnamed12(void);
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void func_unnamed13(void);
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void func_unnamed14(void);
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void func_unnamed15(void);
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void func_unnamed16(void);
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void func_unnamed17(void);
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void func_unnamed18(void);
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void func_unnamed19(void);
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void func_unnamed20(void);
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void func_unnamed21(void);
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void func_unnamed22(s32, s32);
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void func_unnamed23(void);
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void func_unnamed24(void);
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void func_unnamed25(void);
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void func_unnamed26(void);
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void func_unnamed27(void);
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void func_unnamed28(void);
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void func_unnamed29(void);
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void func_unnamed30(void);
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void func_unnamed31(void);
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void func_unnamed32(void);
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void func_unnamed33(void);
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void func_8008C310(Player*);
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void func_unnamed34(void);
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void clean_effect(Player*, s8);
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void func_8008C528(Player*, s8);
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void func_8008C62C(Player*, s8);
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void func_8008C6D0(Player*, s8);
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void func_8008C73C(Player*, s8);
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void func_8008C8C4(Player*, s8);
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void func_8008C9EC(Player*, s8);
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void func_8008CDC0(Player*, s8);
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void func_8008CEB0(Player*, s8);
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void func_8008D0E4(Player*, s8);
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void func_8008D0FC(Player*, s8);
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void func_8008D170(Player*, s8);
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void func_8008D3B0(Player*, s8);
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void apply_boost_sound_effect(Player*, s8);
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void apply_boost_effect(Player*);
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void remove_boost_effect(Player*);
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void func_8008D570(Player*, s8);
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void func_8008D698(Player*, s8);
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void func_8008D760(Player*);
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void func_8008D7B0(Player*, s8);
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void func_8008D8B4(Player*, s8);
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void func_8008D97C(Player*);
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void func_8008D9C0(Player*);
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void apply_hit_sound_effect(Player*, s8);
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void apply_hit_effect(Player*, s8);
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void apply_hit_rotating_sound_effect(Player*, s8);
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void apply_lightning_effect(Player*, s8);
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void remove_lightning_effect(Player*, s8);
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void func_8008E4A4(Player*, s8);
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void apply_reverse_sound_effect(Player*, s8);
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void func_8008E884(Player*, s8);
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void apply_hit_by_item_effect(Player*, s8);
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void apply_hit_by_item_sound_effect(Player*, s8);
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void remove_hit_by_item_effect(Player*, s8);
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void apply_boost_ramp_asphalt_sound_effect(Player*, s8);
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void apply_boost_ramp_asphalt_effect(Player*);
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void remove_boost_ramp_asphalt_effect(Player*);
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void apply_boost_ramp_wood_sound_effect(Player*, s8);
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void apply_boost_ramp_wood_effect(Player*);
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void remove_boost_ramp_wood_effect(Player*);
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void func_8008F104(Player*, s8);
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void func_8008F1B8(Player*, s8);
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void func_8008F3E0(Player*);
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void func_8008F3F4(Player*, s8);
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void func_8008F494(Player*, s8);
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void func_8008F5A4(Player*, s8);
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void apply_star_effect(Player*, s8);
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void apply_star_sound_effect(Player*, s8);
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void func_8008F86C(Player*, s8);
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void apply_boo_effect(Player*, s8);
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void apply_boo_sound_effect(Player*, s8);
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void func_8008FB30(Player*, s8);
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void func_8008FC1C(Player*);
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void func_8008FC64(Player*, s8);
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void func_8008FCDC(Player*, s8);
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void func_8008FD4C(Player*, s8);
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void func_8008FDA8(Player*, s8);
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void func_8008FDF4(Player*, s8);
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void func_8008FE84(Player*, s8);
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void func_8008FEDC(Player*, s8);
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void func_8008FF08(Player*, s8);
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void func_80090178(Player*, s8, Vec3f, Vec3f);
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void func_80090778(Player*);
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void func_80090868(Player*);
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void func_80090970(Player*, s8, s8);
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bool prevent_item_use(Player*);
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void func_800911B4(Player*, s8);
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void func_80091298(Player*, s8);
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// audio/external.c
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void func_800C9250(u8);
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void func_800CA59C(u8);
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void func_800CA730(u8);
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void func_800CA984(u8);
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void func_800CAFC0(u8);
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void func_800CB064(u8);
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extern s32 D_8018D900[];
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extern s16 D_8018D920[];
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extern s32 D_8018D930[];
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extern s32 D_8018D950[];
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extern s32 D_8018D970[];
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extern s32 D_8018D990[];
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/* This is where I'd put my static data, if I had any */
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extern f32 D_800E3710[];
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extern f32 D_800E3730[];
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extern f32 D_800E3750[];
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extern f32 D_800E3770[];
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extern f32 D_800E37B0[];
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extern f32 D_800E3790[];
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extern f32 D_800E37D0[];
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extern f32 D_800E37F0[];
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extern s16 D_80165190[4][8];
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extern f32 D_80165280[];
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extern s32 gFrameSinceLastACombo[];
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#endif
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