Files
SpaghettiKart/src/effects.h
T
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

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* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

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* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

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* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

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* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

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* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

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* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

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* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

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* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

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2024-08-27 17:47:39 -06:00

148 lines
4.2 KiB
C

#ifndef EFFECTS_H
#define EFFECTS_H
#include <common_structs.h>
/* Function Prototypes */
void func_unnamed(void);
s32 func_8008C1D8(s32*);
void func_8008C1E0(s32*, s32);
void func_unnamed1(s32);
void func_unnamed2(s32);
void func_unnamed3(void);
void func_8008C204(void);
void func_unnamed4(void);
void func_8008C214(void);
void func_unnamed5(void);
void func_unnamed6(void);
void func_unnamed7(void);
void func_unnamed8(void);
void func_8008C23C(void);
void func_unnamed9(void);
void func_unnamed10(void);
void func_unnamed11(void);
void func_unnamed12(void);
void func_unnamed13(void);
void func_unnamed14(void);
void func_unnamed15(void);
void func_unnamed16(void);
void func_unnamed17(void);
void func_unnamed18(void);
void func_unnamed19(void);
void func_unnamed20(void);
void func_unnamed21(void);
void func_unnamed22(s32, s32);
void func_unnamed23(void);
void func_unnamed24(void);
void func_unnamed25(void);
void func_unnamed26(void);
void func_unnamed27(void);
void func_unnamed28(void);
void func_unnamed29(void);
void func_unnamed30(void);
void func_unnamed31(void);
void func_unnamed32(void);
void func_unnamed33(void);
void func_8008C310(Player*);
void func_unnamed34(void);
void clean_effect(Player*, s8);
void func_8008C528(Player*, s8);
void func_8008C62C(Player*, s8);
void func_8008C6D0(Player*, s8);
void func_8008C73C(Player*, s8);
void func_8008C8C4(Player*, s8);
void func_8008C9EC(Player*, s8);
void func_8008CDC0(Player*, s8);
void func_8008CEB0(Player*, s8);
void func_8008D0E4(Player*, s8);
void func_8008D0FC(Player*, s8);
void func_8008D170(Player*, s8);
void func_8008D3B0(Player*, s8);
void apply_boost_sound_effect(Player*, s8);
void apply_boost_effect(Player*);
void remove_boost_effect(Player*);
void func_8008D570(Player*, s8);
void func_8008D698(Player*, s8);
void func_8008D760(Player*);
void func_8008D7B0(Player*, s8);
void func_8008D8B4(Player*, s8);
void func_8008D97C(Player*);
void func_8008D9C0(Player*);
void apply_hit_sound_effect(Player*, s8);
void apply_hit_effect(Player*, s8);
void apply_hit_rotating_sound_effect(Player*, s8);
void apply_lightning_effect(Player*, s8);
void remove_lightning_effect(Player*, s8);
void func_8008E4A4(Player*, s8);
void apply_reverse_sound_effect(Player*, s8);
void func_8008E884(Player*, s8);
void apply_hit_by_item_effect(Player*, s8);
void apply_hit_by_item_sound_effect(Player*, s8);
void remove_hit_by_item_effect(Player*, s8);
void apply_boost_ramp_asphalt_sound_effect(Player*, s8);
void apply_boost_ramp_asphalt_effect(Player*);
void remove_boost_ramp_asphalt_effect(Player*);
void apply_boost_ramp_wood_sound_effect(Player*, s8);
void apply_boost_ramp_wood_effect(Player*);
void remove_boost_ramp_wood_effect(Player*);
void func_8008F104(Player*, s8);
void func_8008F1B8(Player*, s8);
void func_8008F3E0(Player*);
void func_8008F3F4(Player*, s8);
void func_8008F494(Player*, s8);
void func_8008F5A4(Player*, s8);
void apply_star_effect(Player*, s8);
void apply_star_sound_effect(Player*, s8);
void func_8008F86C(Player*, s8);
void apply_boo_effect(Player*, s8);
void apply_boo_sound_effect(Player*, s8);
void func_8008FB30(Player*, s8);
void func_8008FC1C(Player*);
void func_8008FC64(Player*, s8);
void func_8008FCDC(Player*, s8);
void func_8008FD4C(Player*, s8);
void func_8008FDA8(Player*, s8);
void func_8008FDF4(Player*, s8);
void func_8008FE84(Player*, s8);
void func_8008FEDC(Player*, s8);
void func_8008FF08(Player*, s8);
void func_80090178(Player*, s8, Vec3f, Vec3f);
void func_80090778(Player*);
void func_80090868(Player*);
void func_80090970(Player*, s8, s8);
bool prevent_item_use(Player*);
void func_800911B4(Player*, s8);
void func_80091298(Player*, s8);
// audio/external.c
void func_800C9250(u8);
void func_800CA59C(u8);
void func_800CA730(u8);
void func_800CA984(u8);
void func_800CAFC0(u8);
void func_800CB064(u8);
extern s32 D_8018D900[];
extern s16 D_8018D920[];
extern s32 D_8018D930[];
extern s32 D_8018D950[];
extern s32 D_8018D970[];
extern s32 D_8018D990[];
/* This is where I'd put my static data, if I had any */
extern f32 D_800E3710[];
extern f32 D_800E3730[];
extern f32 D_800E3750[];
extern f32 D_800E3770[];
extern f32 D_800E37B0[];
extern f32 D_800E3790[];
extern f32 D_800E37D0[];
extern f32 D_800E37F0[];
extern s16 D_80165190[4][8];
extern f32 D_80165280[];
extern s32 gFrameSinceLastACombo[];
#endif