mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-02 18:32:49 -04:00
222 lines
31 KiB
HTML
222 lines
31 KiB
HTML
<!-- HTML header for doxygen 1.10.0-->
|
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
|
|
<meta name="generator" content="Doxygen 1.13.2"/>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
|
<title>Mario Kart 64: src/engine/editor/GameObject.h Source File</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<script type="text/javascript" src="clipboard.js"></script>
|
|
<link href="navtree.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="navtreedata.js"></script>
|
|
<script type="text/javascript" src="navtree.js"></script>
|
|
<script type="text/javascript" src="resize.js"></script>
|
|
<script type="text/javascript" src="cookie.js"></script>
|
|
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="search/searchdata.js"></script>
|
|
<script type="text/javascript" src="search/search.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
|
<link href="doxygen-awesome-sidebar-only.css" rel="stylesheet" type="text/css"/>
|
|
<link href="doxygen-awesome-sidebar-only-darkmode-toggle.css" rel="stylesheet" type="text/css"/>
|
|
<link href="docs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
|
<script type="text/javascript">
|
|
DoxygenAwesomeDarkModeToggle.init()
|
|
</script>
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr id="projectrow">
|
|
<td id="projectalign">
|
|
<div id="projectname">Mario Kart 64
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.13.2 -->
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
var searchBox = new SearchBox("searchBox", "search/",'.html');
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() { codefold.init(0); });
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript" src="menudata.js"></script>
|
|
<script type="text/javascript" src="menu.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() {
|
|
initMenu('',true,false,'search.php','Search',true);
|
|
$(function() { init_search(); });
|
|
});
|
|
/* @license-end */
|
|
</script>
|
|
<div id="main-nav"></div>
|
|
</div><!-- top -->
|
|
<div id="side-nav" class="ui-resizable side-nav-resizable">
|
|
<div id="nav-tree">
|
|
<div id="nav-tree-contents">
|
|
<div id="nav-sync" class="sync"></div>
|
|
</div>
|
|
</div>
|
|
<div id="splitbar" style="-moz-user-select:none;"
|
|
class="ui-resizable-handle">
|
|
</div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function(){initNavTree('GameObject_8h_source.html',''); initResizable(true); });
|
|
/* @license-end */
|
|
</script>
|
|
<div id="doc-content">
|
|
<!-- window showing the filter options -->
|
|
<div id="MSearchSelectWindow"
|
|
onmouseover="return searchBox.OnSearchSelectShow()"
|
|
onmouseout="return searchBox.OnSearchSelectHide()"
|
|
onkeydown="return searchBox.OnSearchSelectKey(event)">
|
|
</div>
|
|
|
|
<!-- iframe showing the search results (closed by default) -->
|
|
<div id="MSearchResultsWindow">
|
|
<div id="MSearchResults">
|
|
<div class="SRPage">
|
|
<div id="SRIndex">
|
|
<div id="SRResults"></div>
|
|
<div class="SRStatus" id="Loading">Loading...</div>
|
|
<div class="SRStatus" id="Searching">Searching...</div>
|
|
<div class="SRStatus" id="NoMatches">No Matches</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="header">
|
|
<div class="headertitle"><div class="title">GameObject.h</div></div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
<a href="GameObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
|
|
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
|
|
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <libultraship/libultraship.h></span></div>
|
|
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <libultra/gbi.h></span></div>
|
|
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include <libultra/types.h></span></div>
|
|
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "<a class="code" href="CoreMath_8h.html">../CoreMath.h</a>"</span></div>
|
|
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "<a class="code" href="EditorMath_8h.html">EditorMath.h</a>"</span></div>
|
|
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include <vector></span></div>
|
|
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "<a class="code" href="SpawnParams_8h.html">engine/SpawnParams.h</a>"</span></div>
|
|
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
|
|
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "<a class="code" href="DefaultProperties_8h.html">src/port/ui/DefaultProperties.h</a>"</span></div>
|
|
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
|
|
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div>
|
|
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include "<a class="code" href="common__structs_8h.html">common_structs.h</a>"</span></div>
|
|
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>}</div>
|
|
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
|
|
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">struct </span><a class="code hl_struct" href="structTriangle.html">Triangle</a>;</div>
|
|
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
|
|
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespaceEditor.html">Editor</a> {</div>
|
|
<div class="foldopen" id="foldopen00020" data-start="{" data-end="};">
|
|
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html"> 20</a></span> <span class="keyword">class </span><a class="code hl_function" href="classEditor_1_1GameObject.html#a7bd97313f247fb993bcca7e913d0db6a">GameObject</a> {</div>
|
|
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">public</span>:</div>
|
|
<div class="foldopen" id="foldopen00022" data-start="{" data-end="};">
|
|
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c"> 22</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> {</div>
|
|
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"> 23</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>,</div>
|
|
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"> 24</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>,</div>
|
|
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"> 25</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a></div>
|
|
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> };</div>
|
|
</div>
|
|
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
|
|
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, <span class="keyword">const</span> <span class="keywordtype">char</span>* model, std::vector<Triangle> triangles, CollisionType collision, <span class="keywordtype">float</span> boundingBoxSize);</div>
|
|
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>();</div>
|
|
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Tick</a>();</div>
|
|
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Draw</a>();</div>
|
|
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3"> 32</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Load</a>() {};</div>
|
|
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#ab2d943682e1c2298274b4e625422d61e">GetLocation</a>() <span class="keyword">const</span>;</div>
|
|
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#a5cc496f82cea4fdf52c599f77aa82f97">GetRotation</a>() <span class="keyword">const</span>;</div>
|
|
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#abdb4a5de417efc82d609f89965160498">GetScale</a>() <span class="keyword">const</span>;</div>
|
|
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a601c6655d916de90eece2b2867b380e6">Translate</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos);</div>
|
|
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a2155f55b1e0e57abe139d481d6d45f61">Rotate</a>(<a class="code hl_struct" href="structIRotator.html">IRotator</a> rot);</div>
|
|
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a0d4e4d10d348d0d5b14ff114d5b9bfaf">SetScale</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> scale);</div>
|
|
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c"> 39</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c">Destroy</a>() {};</div>
|
|
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
|
|
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375"> 41</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Name</a>;</div>
|
|
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050"> 42</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050">ResourceName</a>;</div>
|
|
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50"> 43</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50">SpawnPos</a> = {0.0f, 0.0f, 0.0f};</div>
|
|
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66"> 44</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66">SpawnRot</a> = {0, 0, 0};</div>
|
|
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433"> 45</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433">SpawnScale</a> = {1.0f, 1.0f, 1.0f};</div>
|
|
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"> 46</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Speed</a>;</div>
|
|
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678"> 47</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678">Pos</a>;</div>
|
|
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c"> 48</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c">Rot</a>;</div>
|
|
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20"> 49</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20">Scale</a>;</div>
|
|
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848"> 50</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848">Model</a> = <span class="stringliteral">""</span>;</div>
|
|
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c"> 51</a></span> std::vector<Triangle> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a>;</div>
|
|
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608"> 52</a></span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Collision</a>;</div>
|
|
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619"> 53</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a>;</div>
|
|
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857"> 54</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a>() { <a class="code hl_function" href="DefaultProperties_8cpp.html#af96b16ec88a97f79d5b29694035fb39e">DrawDefaultEditorProperties</a>(); };</div>
|
|
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> };</div>
|
|
</div>
|
|
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span>}</div>
|
|
<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
|
|
<div class="ttc" id="aDefaultProperties_8cpp_html_af96b16ec88a97f79d5b29694035fb39e"><div class="ttname"><a href="DefaultProperties_8cpp.html#af96b16ec88a97f79d5b29694035fb39e">DrawDefaultEditorProperties</a></div><div class="ttdeci">void DrawDefaultEditorProperties()</div><div class="ttdef"><b>Definition</b> DefaultProperties.cpp:5</div></div>
|
|
<div class="ttc" id="aDefaultProperties_8h_html"><div class="ttname"><a href="DefaultProperties_8h.html">DefaultProperties.h</a></div></div>
|
|
<div class="ttc" id="aEditorMath_8h_html"><div class="ttname"><a href="EditorMath_8h.html">EditorMath.h</a></div></div>
|
|
<div class="ttc" id="aSpawnParams_8h_html"><div class="ttname"><a href="SpawnParams_8h.html">SpawnParams.h</a></div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a05466e8431f0a3fd45c11e75f5d199e3"><div class="ttname"><a href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Editor::GameObject::Load</a></div><div class="ttdeci">virtual void Load()</div><div class="ttdef"><b>Definition</b> GameObject.h:32</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a0d4e4d10d348d0d5b14ff114d5b9bfaf"><div class="ttname"><a href="classEditor_1_1GameObject.html#a0d4e4d10d348d0d5b14ff114d5b9bfaf">Editor::GameObject::SetScale</a></div><div class="ttdeci">void SetScale(FVector scale)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:37</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a18e2a0d9dbaf53636986118b4c6833d1"><div class="ttname"><a href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:16</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a1cefaefecf051c76b66a05a5dd936de8"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Editor::GameObject::Draw</a></div><div class="ttdeci">virtual void Draw()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:18</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a1f6ff58804dc958b32dadb9ea0149375"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Editor::GameObject::Name</a></div><div class="ttdeci">const char * Name</div><div class="ttdef"><b>Definition</b> GameObject.h:41</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a2155f55b1e0e57abe139d481d6d45f61"><div class="ttname"><a href="classEditor_1_1GameObject.html#a2155f55b1e0e57abe139d481d6d45f61">Editor::GameObject::Rotate</a></div><div class="ttdeci">void Rotate(IRotator rot)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:34</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a34b5d52966e785c4f611bed27998c050"><div class="ttname"><a href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050">Editor::GameObject::ResourceName</a></div><div class="ttdeci">const char * ResourceName</div><div class="ttdef"><b>Definition</b> GameObject.h:42</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a3cae5f8c3bce8649f6b3427611c33608"><div class="ttname"><a href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Editor::GameObject::Collision</a></div><div class="ttdeci">CollisionType Collision</div><div class="ttdef"><b>Definition</b> GameObject.h:52</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a3fc228e63fec4c7e289fb79ce4906433"><div class="ttname"><a href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433">Editor::GameObject::SpawnScale</a></div><div class="ttdeci">FVector SpawnScale</div><div class="ttdef"><b>Definition</b> GameObject.h:45</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a4260d13572c935dec326a50f1e33852c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Editor::GameObject::Tick</a></div><div class="ttdeci">virtual void Tick()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:20</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a5cc496f82cea4fdf52c599f77aa82f97"><div class="ttname"><a href="classEditor_1_1GameObject.html#a5cc496f82cea4fdf52c599f77aa82f97">Editor::GameObject::GetRotation</a></div><div class="ttdeci">IRotator GetRotation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:25</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a601c6655d916de90eece2b2867b380e6"><div class="ttname"><a href="classEditor_1_1GameObject.html#a601c6655d916de90eece2b2867b380e6">Editor::GameObject::Translate</a></div><div class="ttdeci">void Translate(FVector pos)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:31</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a77ce7d98ca78362378c33acfdcafd848"><div class="ttname"><a href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848">Editor::GameObject::Model</a></div><div class="ttdeci">const char * Model</div><div class="ttdef"><b>Definition</b> GameObject.h:50</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a7bd97313f247fb993bcca7e913d0db6a"><div class="ttname"><a href="classEditor_1_1GameObject.html#a7bd97313f247fb993bcca7e913d0db6a">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject(FVector pos, IRotator rot, FVector scale, const char *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:6</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a7e8aaa2cdf490594ce7ec3984173025c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Editor::GameObject::Triangles</a></div><div class="ttdeci">std::vector< Triangle > Triangles</div><div class="ttdef"><b>Definition</b> GameObject.h:51</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a87a0606919d9e45debde9c99b8b1840c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c">Editor::GameObject::Rot</a></div><div class="ttdeci">IRotator Rot</div><div class="ttdef"><b>Definition</b> GameObject.h:48</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"><div class="ttname"><a href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Editor::GameObject::Speed</a></div><div class="ttdeci">float Speed</div><div class="ttdef"><b>Definition</b> GameObject.h:46</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_aadb641226b06a8c679ef65e9b80f8b50"><div class="ttname"><a href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50">Editor::GameObject::SpawnPos</a></div><div class="ttdeci">FVector SpawnPos</div><div class="ttdef"><b>Definition</b> GameObject.h:43</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_aadd45d8e7b21c8d37a8904817d3f718c"><div class="ttname"><a href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c">Editor::GameObject::Destroy</a></div><div class="ttdeci">void Destroy()</div><div class="ttdef"><b>Definition</b> GameObject.h:39</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ab2d943682e1c2298274b4e625422d61e"><div class="ttname"><a href="classEditor_1_1GameObject.html#ab2d943682e1c2298274b4e625422d61e">Editor::GameObject::GetLocation</a></div><div class="ttdeci">FVector GetLocation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:22</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_abdb4a5de417efc82d609f89965160498"><div class="ttname"><a href="classEditor_1_1GameObject.html#abdb4a5de417efc82d609f89965160498">Editor::GameObject::GetScale</a></div><div class="ttdeci">FVector GetScale() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:28</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac0ee758fbade58bb8f6bc2174c8eec20"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20">Editor::GameObject::Scale</a></div><div class="ttdeci">FVector Scale</div><div class="ttdef"><b>Definition</b> GameObject.h:49</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3c"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">Editor::GameObject::CollisionType</a></div><div class="ttdeci">CollisionType</div><div class="ttdef"><b>Definition</b> GameObject.h:22</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">Editor::GameObject::CollisionType::BOUNDING_SPHERE</a></div><div class="ttdeci">@ BOUNDING_SPHERE</div><div class="ttdef"><b>Definition</b> GameObject.h:25</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">Editor::GameObject::CollisionType::VTX_INTERSECT</a></div><div class="ttdeci">@ VTX_INTERSECT</div><div class="ttdef"><b>Definition</b> GameObject.h:23</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">Editor::GameObject::CollisionType::BOUNDING_BOX</a></div><div class="ttdeci">@ BOUNDING_BOX</div><div class="ttdef"><b>Definition</b> GameObject.h:24</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_af0b6e894488a069f54d44b6b97378678"><div class="ttname"><a href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678">Editor::GameObject::Pos</a></div><div class="ttdeci">FVector Pos</div><div class="ttdef"><b>Definition</b> GameObject.h:47</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_af3b74762807aa685406319dcbe982857"><div class="ttname"><a href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">Editor::GameObject::DrawEditorProperties</a></div><div class="ttdeci">virtual void DrawEditorProperties()</div><div class="ttdef"><b>Definition</b> GameObject.h:54</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_af44347d7e645d45b074445a9d12af619"><div class="ttname"><a href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">Editor::GameObject::BoundingBoxSize</a></div><div class="ttdeci">float BoundingBoxSize</div><div class="ttdef"><b>Definition</b> GameObject.h:53</div></div>
|
|
<div class="ttc" id="aclassEditor_1_1GameObject_html_afe6671626bc074491bb3ac38430e4d66"><div class="ttname"><a href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66">Editor::GameObject::SpawnRot</a></div><div class="ttdeci">IRotator SpawnRot</div><div class="ttdef"><b>Definition</b> GameObject.h:44</div></div>
|
|
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
|
|
<div class="ttc" id="anamespaceEditor_html"><div class="ttname"><a href="namespaceEditor.html">Editor</a></div><div class="ttdef"><b>Definition</b> Collision.cpp:16</div></div>
|
|
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:30</div></div>
|
|
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:137</div></div>
|
|
<div class="ttc" id="astructTriangle_html"><div class="ttname"><a href="structTriangle.html">Triangle</a></div><div class="ttdef"><b>Definition</b> EditorMath.h:23</div></div>
|
|
</div><!-- fragment --></div><!-- contents -->
|
|
</div><!-- doc-content -->
|
|
<!-- start footer part -->
|
|
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
|
<ul>
|
|
<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_2052808828190f934b76e979ee65af8a.html">engine</a></li><li class="navelem"><a class="el" href="dir_f4f7efabaac21873a58d10d576a92da6.html">editor</a></li><li class="navelem"><a class="el" href="GameObject_8h.html">GameObject.h</a></li>
|
|
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li>
|
|
</ul>
|
|
</div>
|
|
</body>
|
|
</html>
|