Files
SpaghettiKart/src/code_8001F980.h
T
Tyler McGavran f2eef3b82e Identify some stuff in the Camera struct (#238)
Make a header file for all the camera stuff, refresh a lot of
mips_to_c output

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06 17:36:27 -07:00

44 lines
1.1 KiB
C

#ifndef CODE_8001F980_H
#define CODE_8001F980_H
#include "types.h"
#include "common_structs.h"
/* Function Prototypes */
void func_8001F980(s32*, s32*);
void func_80020000(Player*, struct Camera*, u8, u8);
void func_8002088C();
void func_80020F1C();
void func_80021244(Player*, u8, u8);
void func_800215DC();
void func_800219BC();
void func_80021C78();
void func_80021D40();
void func_80021DA8();
void func_80021F84(Mat4, f32);
void func_80021FF8(Mtx*, Mat4);
void func_80022180(Mtx*, Mat4);
s32 func_800224F0(s16*, s16, s16);
void move_s32_towards(s32*, s32, f32);
void move_f32_towards(f32*, f32, f32);
void move_s16_towards(s16*, s16, f32);
void move_u16_towards(u16*, s16, f32);
void func_80022A98(Player*, s8);
void func_80022BC4(Player*, s8, s32);
void func_80022DB4(Player*, s8, s32);
void func_800235AC(Player*, s8);
void func_80026A48(Player*, s8);
void func_80030A34(Player*);
/* This is where I'd put my static data, if I had any */
extern u16 D_800DC51C;
extern s32 D_800DDB58[];
extern f64 D_800ED680;
extern f64 D_800ED688;
extern s32 D_80164A28;
extern u16 D_8015F894;
#endif