SpaghettiKart/include/vehicles.h

97 lines
3.2 KiB
C

#ifndef VEHICLES_H
#define VEHICLES_H
#include "common_structs.h"
#define NUM_1P_PASSENGER_CARS 4
#define NUM_2P_PASSENGER_CARS 1
#define NUM_PASSENGER_CAR_ENTRIES 5 // Max 16
#define NUM_TENDERS 1
#define NUM_TRAINS 2
#define LOCOMOTIVE_ONLY 0
// It seems like there's room for 2 Ferries, but only 1 is ever active
#define NUM_ACTIVE_PADDLE_BOATS 1
#define NUM_PADDLE_BOATS 2
#define NUM_RACE_BOX_TRUCKS 7
#define NUM_RACE_SCHOOL_BUSES 7
#define NUM_RACE_TANKER_TRUCKS 7
#define NUM_RACE_CARS 7
#define NUM_TIME_TRIAL_BOX_TRUCKS (NUM_RACE_BOX_TRUCKS + 1)
#define NUM_TIME_TRIAL_SCHOOL_BUSES (NUM_RACE_SCHOOL_BUSES + 1)
#define NUM_TIME_TRIAL_TANKER_TRUCKS (NUM_RACE_TANKER_TRUCKS + 1)
#define NUM_TIME_TRIAL_CARS (NUM_RACE_CARS + 1)
typedef struct {
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
/* 0x02 */ s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ s32 unused; // Not read or written. Could be padding?
} TrainCarStuff; // size = 0x24;
typedef struct {
/* 0x000 */ TrainCarStuff locomotive;
/* 0x024 */ TrainCarStuff tender;
/* 0x048 */ TrainCarStuff passengerCars[NUM_PASSENGER_CAR_ENTRIES];
/* 0x0FC */ f32 someMultiplier;
/* 0x100 */ s32 someFlags;
/* 0x104 */ s32 numCars; // Non-locomotive car count?
/* 0x108 */ s32 unused; // Not read or written. Could be padding?
} TrainStuff; // size = 0x10C
typedef struct {
/* 0x00 */ s16 isActive; // The paddle wheel boat only shows up if the number of players is < 3
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position; //
/* 0x10 */ Vec3f velocity; //
/* 0x1C */ u16 waypointIndex; //
/* 0x1E */ s16 actorIndex; //
/* 0x20 */ f32 someMultiplier; //
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
/* 0x26 */ // s16 compilerPadding2;
/**
* Bit field that tracks whether a given human player is within a certain distance of the boat
* Probably audio related
**/
/* 0x28 */ s32 someFlags;
} PaddleBoatStuff; // size = 0x2C
typedef struct {
/* 0x00 */ s16 unused; // Gets set to 0, but doesn't seem to have any purpose
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ f32 someMultiplier; //
/* 0x24 */ f32 someMultiplierTheSequel; //
/* 0x28 */ Vec3s rotation;
/* 0x2E */ s16 someType; //
/**
* Each set of flags seems to be a bit field tracking whether a given human player
* is within a certain distance of the vehicle. Likely related to audio stuff
* Seems to turn on/off based on player distance from the vehicle
**/
/* 0x30 */ s8 someFlags; //
/* 0x31 */ s8 someFlagsTheSequel; //
/* 0x32 */ // s16 compilerPadding2;
} VehicleStuff; // size = 0x34
extern TrainStuff gTrainList[];
// This is an array, maybe they intended to have multiple boats at some point in development?
extern PaddleBoatStuff gPaddleBoats[];
// Lists for different vehicles in Toad's Turnpike
extern VehicleStuff gBoxTruckList[];
extern VehicleStuff gSchoolBusList[];
extern VehicleStuff gTankerTruckList[];
extern VehicleStuff gCarList[];
#endif