mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 23:05:53 -04:00
de9c5d5101
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "DoubleDeck.h"
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#include "World.h"
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#include "engine/objects/BombKart.h"
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#include "assets/double_deck_data.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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extern const char *double_deck_dls[];
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extern s16 currentScreenSection;
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}
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const course_texture double_deck_textures[] = {
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{ gTextureGrayCobblestone, 0x010C, 0x0800, 0x0 },
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{ gTexture642978, 0x010D, 0x0800, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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DoubleDeck::DoubleDeck() {
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this->vtx = d_course_double_deck_vertex;
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this->gfx = d_course_double_deck_packed_dls;
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this->gfxSize = 699;
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Props.textures = double_deck_textures;
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Props.Minimap.Texture = minimap_double_deck;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 257;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 32;
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Props.Minimap.PlayerY = 32;
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Props.Minimap.PlayerScaleFactor = 0.0285f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Props.SetText(Props.Name, "double deck", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "deck", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D008F18;
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Props.AIMaximumSeparation = -1.0f;
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Props.AIMinimumSeparation = 0.5f;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 2.0f;
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Props.FarPersp = 1500.0f;
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Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = NULL;
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = NULL;
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = NULL; // no clouds
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Props.CloudList = NULL;
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Props.Skybox.TopRight = {113, 70, 255};
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Props.Skybox.BottomRight = {255, 184, 99};
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Props.Skybox.BottomLeft = {255, 184, 99};
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Props.Skybox.TopLeft = {113, 70, 255};
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Props.Skybox.FloorTopRight = {255, 224, 240};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 224, 240};
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Props.Sequence = MusicSeq::MUSIC_SEQ_DOUBLE_DECK;
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}
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void DoubleDeck::Load() {
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Course::Load();
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generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000738), 1);
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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void DoubleDeck::LoadTextures() {
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}
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void DoubleDeck::BeginPlay() {
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spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
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if (gModeSelection == VERSUS) {
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OBombKart::Spawn(0, 20, 0, 1.0f);
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OBombKart::Spawn(0, 40, 0, 1.0f);
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OBombKart::Spawn(0, 60, 0, 1.0f);
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OBombKart::Spawn(0, 80, 0, 1.0f);
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OBombKart::Spawn(0, 100, 0, 1.0f);
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OBombKart::Spawn(0, 120, 0, 1.0f);
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OBombKart::Spawn(0, 140, 0, 1.0f);
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}
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}
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void DoubleDeck::InitCourseObjects() {}
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void DoubleDeck::SomeSounds() {}
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void DoubleDeck::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void DoubleDeck::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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void DoubleDeck::Render(struct UnkStruct_800DC5EC* arg0) {
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set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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// d_course_double_deck_packed_dl_738
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000738)));
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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void DoubleDeck::RenderCredits() {}
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void DoubleDeck::Waypoints(Player* player, int8_t playerId) {
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player->nearestPathPointId = 0;
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}
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void DoubleDeck::Destroy() { }
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