mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 23:05:53 -04:00
de9c5d5101
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
293 lines
10 KiB
C++
293 lines
10 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "ToadsTurnpike.h"
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#include "World.h"
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#include "engine/objects/BombKart.h"
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#include "assets/toads_turnpike_data.h"
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#include "engine/actors/Finishline.h"
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#include "engine/vehicles/Bus.h"
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#include "engine/vehicles/Car.h"
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#include "engine/vehicles/Truck.h"
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#include "engine/vehicles/TankerTruck.h"
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#include "engine/vehicles/Utils.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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#include "code_80086E70.h"
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#include "course.h"
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extern const char *d_course_toads_turnpike_dl_list[];
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extern s16 currentScreenSection;
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extern s8 gPlayerCount;
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}
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const course_texture toads_turnpike_textures[] = {
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{ gTexture645134, 0x052C, 0x0800, 0x0 },
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{ gTexture64FE68, 0x0258, 0x1000, 0x0 },
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{ gTexture6607C0, 0x0105, 0x0800, 0x0 },
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{ gTexture6608C8, 0x0106, 0x0800, 0x0 },
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{ gTextureGrass11, 0x01F8, 0x0800, 0x0 },
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{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
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{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
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{ gTexture671A88, 0x012D, 0x0800, 0x0 },
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{ gTextureRoad2, 0x02AE, 0x1000, 0x0 },
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{ gTextureRoad3, 0x0286, 0x1000, 0x0 },
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{ gTextureRoad4, 0x0282, 0x1000, 0x0 },
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{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
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{ gTextureSignToadYellow, 0x0723, 0x1000, 0x0 },
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{ gTextureSignToadGreen, 0x071F, 0x1000, 0x0 },
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{ gTextureSignMergingLanes, 0x0118, 0x0800, 0x0 },
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{ gTexture65127C, 0x01AB, 0x0800, 0x0 },
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{ gTextureRoad5, 0x02B9, 0x1000, 0x0 },
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{ gTextureSignToadRed, 0x0610, 0x1000, 0x0 },
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{ gTexture668228, 0x0130, 0x0800, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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ToadsTurnpike::ToadsTurnpike() {
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this->vtx = d_course_toads_turnpike_vertex;
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this->gfx = d_course_toads_turnpike_packed_dls;
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this->gfxSize = 3427;
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Props.textures = toads_turnpike_textures;
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Props.Minimap.Texture = minimap_toads_turnpike;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 252;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 57;
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Props.Minimap.PlayerY = 44;
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Props.Minimap.PlayerScaleFactor = 0.013f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Props.SetText(Props.Name, "toad's turnpike", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "highway", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "1036m", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D009238;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.5f;
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Props.AISteeringSensitivity = 40;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {1000, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gToadsTurnpikeRainbowRoadStars;
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Props.CloudList = gToadsTurnpikeRainbowRoadStars;
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FVector finish;
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finish.x = (gIsMirrorMode != 0) ? 100 + 138.0f : 100 - 138.0f;
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finish.y = (f32) (0 - 15);
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finish.z = 16;
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this->FinishlineSpawnPoint = finish;
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Props.Skybox.TopRight = {0, 2, 94};
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Props.Skybox.BottomRight = {209, 65, 23};
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Props.Skybox.BottomLeft = {209, 65, 23};
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Props.Skybox.TopLeft = {0, 2, 94};
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Props.Skybox.FloorTopRight = {209, 65, 23};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {209, 65, 23};
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Props.Sequence = MusicSeq::MUSIC_SEQ_TOADS_TURNPIKE;
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for (size_t i = 0; i < 80; i++) {
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replace_segmented_textures_with_o2r_textures((Gfx*) d_course_toads_turnpike_dl_list[i], Props.textures);
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}
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}
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void ToadsTurnpike::Load() {
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Course::Load();
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D_801625EC = 43;
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D_801625F4 = 13;
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D_801625F0 = 4;
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D_802B87B0 = 993;
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D_802B87B4 = 1000;
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parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_toads_turnpike_addr));
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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void ToadsTurnpike::LoadTextures() {
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}
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void ToadsTurnpike::BeginPlay() {
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
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if (gGamestate != CREDITS_SEQUENCE) {
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uint32_t pathPoint;
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f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
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f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
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a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
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b /= 2;
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_numTrucks = CVarGetInteger("gNumTrucks", 7);
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_numBuses = CVarGetInteger("gNumBuses", 7);
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_numTankerTrucks = CVarGetInteger("gNumTankerTrucks", 7);
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_numCars = CVarGetInteger("gNumCars", 7);
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// Other game modes spawn seven of each vehicle
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if (gModeSelection == TIME_TRIALS) {
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_numTrucks = 8;
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_numBuses = 8;
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_numTankerTrucks = 8;
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_numCars = 8;
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}
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for (size_t i = 0; i < _numTrucks; i++) {
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pathPoint = CalculateWaypointDistribution(i, _numTrucks, gPathCountByPathIndex[0], 0);
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ATruck::Spawn(a, b, 0, pathPoint, ATruck::SpawnMode::POINT);
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}
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for (size_t i = 0; i < _numBuses; i++) {
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pathPoint = CalculateWaypointDistribution(i, _numBuses, gPathCountByPathIndex[0], 75);
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ABus::Spawn(a, b, 0, pathPoint, ABus::SpawnMode::POINT);
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}
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for (size_t i = 0; i < _numTankerTrucks; i++) {
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pathPoint = CalculateWaypointDistribution(i, _numTankerTrucks, gPathCountByPathIndex[0], 50);
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ATankerTruck::Spawn(a, b, 0, pathPoint, ATankerTruck::SpawnMode::POINT);
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}
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for (size_t i = 0; i < _numCars; i++) {
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pathPoint = CalculateWaypointDistribution(i, _numCars, gPathCountByPathIndex[0], 25);
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ACar::Spawn(a, b, 0, pathPoint, ACar::SpawnMode::POINT);
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}
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if (gModeSelection == VERSUS) {
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OBombKart::Spawn(0, 50, 3, 0.8333333f);
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OBombKart::Spawn(0, 100, 1, 0.8333333f);
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OBombKart::Spawn(0, 150, 3, 0.8333333f);
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OBombKart::Spawn(0, 200, 1, 0.8333333f);
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OBombKart::Spawn(0, 250, 3, 0.8333333f);
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OBombKart::Spawn(0, 0, 0, 0.8333333f);
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OBombKart::Spawn(0, 0, 0, 0.8333333f);
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}
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}
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}
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void ToadsTurnpike::InitClouds() {
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init_stars(this->Props.Clouds);
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}
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void ToadsTurnpike::UpdateClouds(s32 sp1C, Camera* camera) {
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update_stars(sp1C, camera, this->Props.CloudList);
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}
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void ToadsTurnpike::SomeSounds() {}
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void ToadsTurnpike::WhatDoesThisDo(Player* player, int8_t playerId) {
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if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x1e);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void ToadsTurnpike::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x1E);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void ToadsTurnpike::Render(struct UnkStruct_800DC5EC* arg0) {
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set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
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gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
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gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
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gSPSetGeometryMode(gDisplayListHead++, G_FOG);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_PASS2);
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gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
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render_course_segments(d_course_toads_turnpike_dl_list, arg0);
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gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
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gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
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// d_course_toads_turnpike_packed_dl_0
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000000));
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// d_course_toads_turnpike_packed_dl_68
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000068));
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// d_course_toads_turnpike_packed_dl_D8
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070000D8));
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gSPClearGeometryMode(gDisplayListHead++, G_FOG);
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gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
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}
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void ToadsTurnpike::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_toads_turnpike_dl_23930));
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}
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void ToadsTurnpike::Destroy() { }
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