Files
SpaghettiKart/src/engine/courses/ToadsTurnpike.cpp
T
MegaMech de9c5d5101 Implement SpawnParams struct (#536)
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json & fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-11-09 19:07:44 -07:00

293 lines
10 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "ToadsTurnpike.h"
#include "World.h"
#include "engine/objects/BombKart.h"
#include "assets/toads_turnpike_data.h"
#include "engine/actors/Finishline.h"
#include "engine/vehicles/Bus.h"
#include "engine/vehicles/Car.h"
#include "engine/vehicles/Truck.h"
#include "engine/vehicles/TankerTruck.h"
#include "engine/vehicles/Utils.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "code_80086E70.h"
#include "course.h"
extern const char *d_course_toads_turnpike_dl_list[];
extern s16 currentScreenSection;
extern s8 gPlayerCount;
}
const course_texture toads_turnpike_textures[] = {
{ gTexture645134, 0x052C, 0x0800, 0x0 },
{ gTexture64FE68, 0x0258, 0x1000, 0x0 },
{ gTexture6607C0, 0x0105, 0x0800, 0x0 },
{ gTexture6608C8, 0x0106, 0x0800, 0x0 },
{ gTextureGrass11, 0x01F8, 0x0800, 0x0 },
{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
{ gTexture671A88, 0x012D, 0x0800, 0x0 },
{ gTextureRoad2, 0x02AE, 0x1000, 0x0 },
{ gTextureRoad3, 0x0286, 0x1000, 0x0 },
{ gTextureRoad4, 0x0282, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTextureSignToadYellow, 0x0723, 0x1000, 0x0 },
{ gTextureSignToadGreen, 0x071F, 0x1000, 0x0 },
{ gTextureSignMergingLanes, 0x0118, 0x0800, 0x0 },
{ gTexture65127C, 0x01AB, 0x0800, 0x0 },
{ gTextureRoad5, 0x02B9, 0x1000, 0x0 },
{ gTextureSignToadRed, 0x0610, 0x1000, 0x0 },
{ gTexture668228, 0x0130, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
ToadsTurnpike::ToadsTurnpike() {
this->vtx = d_course_toads_turnpike_vertex;
this->gfx = d_course_toads_turnpike_packed_dls;
this->gfxSize = 3427;
Props.textures = toads_turnpike_textures;
Props.Minimap.Texture = minimap_toads_turnpike;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 252;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 57;
Props.Minimap.PlayerY = 44;
Props.Minimap.PlayerScaleFactor = 0.013f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
ResizeMinimap(&Props.Minimap);
Props.SetText(Props.Name, "toad's turnpike", sizeof(Props.Name));
Props.SetText(Props.DebugName, "highway", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "1036m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D009238;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.5f;
Props.AISteeringSensitivity = 40;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {1000, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.CurveTargetSpeed[0] = 4.1666665f;
Props.CurveTargetSpeed[1] = 5.5833334f;
Props.CurveTargetSpeed[2] = 6.1666665f;
Props.CurveTargetSpeed[3] = 6.75f;
Props.NormalTargetSpeed[0] = 3.75f;
Props.NormalTargetSpeed[1] = 5.1666665f;
Props.NormalTargetSpeed[2] = 5.75f;
Props.NormalTargetSpeed[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.OffTrackTargetSpeed[0] = 3.75f;
Props.OffTrackTargetSpeed[1] = 5.1666665f;
Props.OffTrackTargetSpeed[2] = 5.75f;
Props.OffTrackTargetSpeed[3] = 6.3333334f;
Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
FVector finish;
finish.x = (gIsMirrorMode != 0) ? 100 + 138.0f : 100 - 138.0f;
finish.y = (f32) (0 - 15);
finish.z = 16;
this->FinishlineSpawnPoint = finish;
Props.Skybox.TopRight = {0, 2, 94};
Props.Skybox.BottomRight = {209, 65, 23};
Props.Skybox.BottomLeft = {209, 65, 23};
Props.Skybox.TopLeft = {0, 2, 94};
Props.Skybox.FloorTopRight = {209, 65, 23};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {209, 65, 23};
Props.Sequence = MusicSeq::MUSIC_SEQ_TOADS_TURNPIKE;
for (size_t i = 0; i < 80; i++) {
replace_segmented_textures_with_o2r_textures((Gfx*) d_course_toads_turnpike_dl_list[i], Props.textures);
}
}
void ToadsTurnpike::Load() {
Course::Load();
D_801625EC = 43;
D_801625F4 = 13;
D_801625F0 = 4;
D_802B87B0 = 993;
D_802B87B4 = 1000;
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_toads_turnpike_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
void ToadsTurnpike::LoadTextures() {
}
void ToadsTurnpike::BeginPlay() {
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
uint32_t pathPoint;
f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
b /= 2;
_numTrucks = CVarGetInteger("gNumTrucks", 7);
_numBuses = CVarGetInteger("gNumBuses", 7);
_numTankerTrucks = CVarGetInteger("gNumTankerTrucks", 7);
_numCars = CVarGetInteger("gNumCars", 7);
// Other game modes spawn seven of each vehicle
if (gModeSelection == TIME_TRIALS) {
_numTrucks = 8;
_numBuses = 8;
_numTankerTrucks = 8;
_numCars = 8;
}
for (size_t i = 0; i < _numTrucks; i++) {
pathPoint = CalculateWaypointDistribution(i, _numTrucks, gPathCountByPathIndex[0], 0);
ATruck::Spawn(a, b, 0, pathPoint, ATruck::SpawnMode::POINT);
}
for (size_t i = 0; i < _numBuses; i++) {
pathPoint = CalculateWaypointDistribution(i, _numBuses, gPathCountByPathIndex[0], 75);
ABus::Spawn(a, b, 0, pathPoint, ABus::SpawnMode::POINT);
}
for (size_t i = 0; i < _numTankerTrucks; i++) {
pathPoint = CalculateWaypointDistribution(i, _numTankerTrucks, gPathCountByPathIndex[0], 50);
ATankerTruck::Spawn(a, b, 0, pathPoint, ATankerTruck::SpawnMode::POINT);
}
for (size_t i = 0; i < _numCars; i++) {
pathPoint = CalculateWaypointDistribution(i, _numCars, gPathCountByPathIndex[0], 25);
ACar::Spawn(a, b, 0, pathPoint, ACar::SpawnMode::POINT);
}
if (gModeSelection == VERSUS) {
OBombKart::Spawn(0, 50, 3, 0.8333333f);
OBombKart::Spawn(0, 100, 1, 0.8333333f);
OBombKart::Spawn(0, 150, 3, 0.8333333f);
OBombKart::Spawn(0, 200, 1, 0.8333333f);
OBombKart::Spawn(0, 250, 3, 0.8333333f);
OBombKart::Spawn(0, 0, 0, 0.8333333f);
OBombKart::Spawn(0, 0, 0, 0.8333333f);
}
}
}
void ToadsTurnpike::InitClouds() {
init_stars(this->Props.Clouds);
}
void ToadsTurnpike::UpdateClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void ToadsTurnpike::SomeSounds() {}
void ToadsTurnpike::WhatDoesThisDo(Player* player, int8_t playerId) {
if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x1e);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA2B8(playerId);
D_80165300[playerId] = 0;
}
}
}
void ToadsTurnpike::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x1E);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA30C(playerId);
D_80165300[playerId] = 0;
}
}
}
void ToadsTurnpike::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
gSPSetGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_PASS2);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(d_course_toads_turnpike_dl_list, arg0);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
// d_course_toads_turnpike_packed_dl_0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000000));
// d_course_toads_turnpike_packed_dl_68
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000068));
// d_course_toads_turnpike_packed_dl_D8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070000D8));
gSPClearGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
void ToadsTurnpike::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_toads_turnpike_dl_23930));
}
void ToadsTurnpike::Destroy() { }