Files
SpaghettiKart/yamls/us/boo_frames.yml
T
coco875 7937896598 make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01 17:42:14 -06:00

247 lines
4.7 KiB
YAML

:config:
segments:
- [0x0F, 0x712DC0]
header:
code:
- '#include <assets/other_textures.h>'
- '#include <macros.h>'
- '#include <defines.h>'
header:
- '#include <libultraship.h>'
- '#include <align_asset_macro.h>'
tables:
gTextureGhosts:
range: [0x0, 0xD200]
mode: APPEND
gTextureBoo01:
symbol: gTextureBoo01
offset: 0x0
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo02:
symbol: gTextureBoo02
offset: 0x780
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo03:
symbol: gTextureBoo03
offset: 0xF00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo04:
symbol: gTextureBoo04
offset: 0x1680
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo05:
symbol: gTextureBoo05
offset: 0x1E00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo06:
symbol: gTextureBoo06
offset: 0x2580
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo07:
symbol: gTextureBoo07
offset: 0x2D00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo08:
symbol: gTextureBoo08
offset: 0x3480
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo09:
symbol: gTextureBoo09
offset: 0x3C00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo10:
symbol: gTextureBoo10
offset: 0x4380
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo11:
symbol: gTextureBoo11
offset: 0x4B00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo12:
symbol: gTextureBoo12
offset: 0x5280
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo13:
symbol: gTextureBoo13
offset: 0x5A00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo14:
symbol: gTextureBoo14
offset: 0x6180
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo15:
symbol: gTextureBoo15
offset: 0x6900
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo16:
symbol: gTextureBoo16
offset: 0x7080
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo17:
symbol: gTextureBoo17
offset: 0x7800
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo18:
symbol: gTextureBoo18
offset: 0x7F80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo19:
symbol: gTextureBoo19
offset: 0x8700
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo20:
symbol: gTextureBoo20
offset: 0x8E80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo21:
symbol: gTextureBoo21
offset: 0x9600
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo22:
symbol: gTextureBoo22
offset: 0x9D80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo23:
symbol: gTextureBoo23
offset: 0xA500
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo24:
symbol: gTextureBoo24
offset: 0xAC80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo25:
symbol: gTextureBoo25
offset: 0xB400
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo26:
symbol: gTextureBoo26
offset: 0xBB80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo27:
symbol: gTextureBoo27
offset: 0xC300
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo28:
symbol: gTextureBoo28
offset: 0xCA80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo29:
symbol: gTextureBoo29
offset: 0xD200
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8