Files
SpaghettiKart/yamls/us/player_selection.yml
T
coco875 7937896598 make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01 17:42:14 -06:00

1537 lines
25 KiB
YAML

:config:
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no_compression: true
header:
code:
- "#include <macros.h>"
- "#include <defines.h>"
- "#include <assets/common_data.h>"
header:
- "#include <libultraship.h>"
- "#include <common_structs.h>"
- "#include <align_asset_macro.h>"
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gTextureCoursePreviewChocoMountain:
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gTextureCoursePreviewBowsersCastle:
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gTextureCoursePreviewBansheeBoardwalk:
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gTextureCoursePreviewYoshiValley:
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gTextureCoursePreviewFrappeSnowland:
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gTextureCoursePreviewKoopaTroopaBeach:
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ctype: u16
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gTextureCoursePreviewRoyalRaceway:
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gTextureCoursePreviewLuigiRaceway:
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type: texture
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gTextureCoursePreviewMooMooFarm:
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type: texture
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gTextureCoursePreviewToadsTurnpike:
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gTextureCoursePreviewKalimariDesert:
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type: texture
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gTextureCoursePreviewSherbetLand:
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type: texture
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gTextureCoursePreviewRainbowRoad:
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type: texture
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gTextureCoursePreviewWarioStadium:
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gTextureCoursePreviewBlockFort:
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gTextureCoursePreviewSkyscraper:
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gTextureCoursePreviewDoubleDeck:
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gTextureCoursePreviewDksJungleParkway:
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type: texture
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gTextureCoursePreviewBigDonut:
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trophy_gold:
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ctype: u16
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mio0: true
format: rgba16
trophy_silver:
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ctype: u16
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trophy_bronze:
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cup_gold:
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cup_silver:
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cup_bronze:
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ctype: u16
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copyright_1996:
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ctype: u16
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p1_border_blue:
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ctype: u16
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ctype: u16
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p4_border_green:
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ctype: u16
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texture_small_green_triangle:
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ctype: u16
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