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https://github.com/HarbourMasters/Starship
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Colpoly factory and Torch fixes + sonicdcer's ast_sector_X (#164)
* a start * some things * format * hitboxes * soon * fixes and such * Torch * one fix
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+3
-3
@@ -8,9 +8,9 @@ u8 D_80161684;
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#include "fox_enmy_assets.h"
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ObjectInit* D_800CFDA0[] = {
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D_060371A4, D_06026CC4, D_0602A164, D_06023F64, D_060287A4, D_0602E4F4, D_06007E74,
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D_0601F234, D_06026714, D_0C035154, D_06006AA4, D_06031000, D_06006C60, D_0602E5C8,
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D_0600EAD4, NULL, D_06011044, D_0600FF74, D_06006EB4, D_06014D94, D_0302DE3C,
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D_60371A4, D_6026CC4, D_602A164, D_6023F64, D_60287A4, D_602E4F4, D_6007E74,
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D_601F234, D_6026714, D_0C035154, D_6006AA4, D_6031000, D_6006C60, D_602E5C8,
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D_600EAD4, NULL, D_6011044, D_600FF74, D_6006EB4, D_6014D94, D_0302DE3C,
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};
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s32 D_800CFDF4[] = {
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OBJ_80_0,
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@@ -1124,8 +1124,8 @@ void func_8006D36C(Actor* actor) {
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switch (D_800D003C[actor->unk_0B4].unk_16) {
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case 1:
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if ((gCurrentLevel != LEVEL_SOLAR) && (actor->unk_0B4 != 6) &&
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((gCurrentLevel != LEVEL_CORNERIA) || (actor->unk_0B4 != 8))) {
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if (!((gCurrentLevel == LEVEL_SOLAR) || (actor->unk_0B4 == 6) ||
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((gCurrentLevel == LEVEL_CORNERIA) && (actor->unk_0B4 == 8)))) {
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AUDIO_PLAY_SFX(0x31000011, actor->sfxSource, 4);
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}
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break;
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@@ -143,7 +143,9 @@ void func_800BAAE8(void) {
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s32 j;
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D_80178744 = 0;
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mirror = false;
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switch (D_801782A4) {
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case RCID_FOX_RED:
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D_80178744 = 1;
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@@ -25,8 +25,8 @@ extern Animation D_601C690;
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extern Animation D_60206DC;
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extern Limb* D_6020C68[];
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extern Gfx D_6020D20[];
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extern Gfx D_603265C[];
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extern Gfx D_6032768[];
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extern f32 D_603265C[];
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extern f32 D_6032768[];
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extern f32 D_60328CC[];
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extern s32 D_800C9E90[];
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