From 0369e2f4475474f7919c79671aeb7f024b55cc2a Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Tue, 19 Nov 2024 15:39:58 -0300 Subject: [PATCH] fix area 6 faces --- src/overlays/ovl_i3/fox_a6.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/overlays/ovl_i3/fox_a6.c b/src/overlays/ovl_i3/fox_a6.c index ca2b8708..52bf33e2 100644 --- a/src/overlays/ovl_i3/fox_a6.c +++ b/src/overlays/ovl_i3/fox_a6.c @@ -2182,7 +2182,7 @@ void Area6_8018D694(ActorCutscene* this, s32 index) { AUDIO_PLAY_SFX(NA_SE_EN_ENGINE_01, this->sfxSource, 4); } -void Area6_8018D804(ActorCutscene* this, s32 arg1) { +void Area6_8018D804(ActorCutscene* this, s32 teamIdx) { Vec3f sp2C[3] = { { -200.0f, 0.0f, -500.0f }, { 200.0f, 30.0f, -600.0f }, @@ -2194,9 +2194,9 @@ void Area6_8018D804(ActorCutscene* this, s32 arg1) { this->obj.status = OBJ_ACTIVE; this->obj.id = OBJ_ACTOR_CUTSCENE; - this->obj.pos.x = sp2C[arg1].x + player->pos.x; - this->obj.pos.y = sp2C[arg1].y + player->pos.y; - this->obj.pos.z = sp2C[arg1].z + player->pos.z; + this->obj.pos.x = sp2C[teamIdx].x + player->pos.x; + this->obj.pos.y = sp2C[teamIdx].y + player->pos.y; + this->obj.pos.z = sp2C[teamIdx].z + player->pos.z; this->state = 5; this->iwork[11] = 1;