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https://github.com/HarbourMasters/Starship
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@@ -30,20 +30,18 @@ class GameEngine {
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std::shared_ptr<Ship::Context> context;
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GameEngine();
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void StartFrame() const;
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static bool GenAssetFile();
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static void Create();
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void StartFrame() const;
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static void HandleAudioThread();
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static void ProcessAudioTask(s16* audio_buffer);
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static void StartAudioFrame();
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static void EndAudioFrame();
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static void AudioInit();
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static void AudioExit();
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static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
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void ProcessFrame(void (*run_one_game_iter)()) const;
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static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
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static uint32_t GetInterpolationFPS();
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static void ProcessGfxCommands(Gfx* commands);
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static int ShowYesNoBox(const char* title, const char* box);
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static void ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type = SDL_MESSAGEBOX_ERROR);
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