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https://github.com/HarbourMasters/Starship
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More actor docs. starting on event IDs (#238)
* id start * stuff * comp and cam * add errors
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+3
-7
@@ -21,7 +21,7 @@ void Actor272_Draw(Actor*);
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bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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void func_360_8002EE64(Actor* this);
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void ActorAllRange_SetShadowData(Actor* this);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void ActorAllRange_UpdateStarWolfEvents(Actor*);
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@@ -48,7 +48,6 @@ void Background_DrawSun(void);
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void Background_DrawLensFlare(void);
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void Background_dummy_80040CDC(void);
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void Background_DrawGround(void);
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void func_bg_80042D38(void);
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// fox_boss
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void Boss_AwardBonus(Boss* boss);
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@@ -227,7 +226,7 @@ void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f
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void Actor_SpawnPlayerLaser(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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void ActorEvent_Update(Actor*);
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s32 Scenery111_Draw(Scenery*);
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@@ -373,10 +372,7 @@ void func_effect_80083FA8(Effect*);
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void func_effect_80084194(Effect*);
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// fox_fade
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void func_fade_80084370(s32);
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void func_fade_800843FC(s32);
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void func_fade_80084488(s32);
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void func_fade_80084688(s32, s32);
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void Wipe_Draw(WipeMode mode, s32 frame);
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// fox_hud
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void func_hud_80084B94(s32);
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