More actor docs. starting on event IDs (#238)

* id start

* stuff

* comp and cam

* add errors
This commit is contained in:
petrie911
2024-05-11 15:53:37 -05:00
committed by GitHub
parent 5bda92de97
commit 0dbbf453f9
64 changed files with 2533 additions and 2467 deletions
+3 -7
View File
@@ -21,7 +21,7 @@ void Actor272_Draw(Actor*);
bool AllRange_PlayMessage(u16*, RadioCharacterId);
void AllRange_GreatFoxRepair(Player*);
void AllRange_ClearRadio(void);
void func_360_8002EE64(Actor* this);
void ActorAllRange_SetShadowData(Actor* this);
void ActorAllRange_SpawnTeam(void);
void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
void ActorAllRange_UpdateStarWolfEvents(Actor*);
@@ -48,7 +48,6 @@ void Background_DrawSun(void);
void Background_DrawLensFlare(void);
void Background_dummy_80040CDC(void);
void Background_DrawGround(void);
void func_bg_80042D38(void);
// fox_boss
void Boss_AwardBonus(Boss* boss);
@@ -227,7 +226,7 @@ void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f
void Actor_SpawnPlayerLaser(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
f32 zRot);
void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
void ActorEvent_8006F254(Actor*);
void ActorEvent_Update(Actor*);
s32 Scenery111_Draw(Scenery*);
@@ -373,10 +372,7 @@ void func_effect_80083FA8(Effect*);
void func_effect_80084194(Effect*);
// fox_fade
void func_fade_80084370(s32);
void func_fade_800843FC(s32);
void func_fade_80084488(s32);
void func_fade_80084688(s32, s32);
void Wipe_Draw(WipeMode mode, s32 frame);
// fox_hud
void func_hud_80084B94(s32);