mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-22 07:04:56 -04:00
More actor docs. starting on event IDs (#238)
* id start * stuff * comp and cam * add errors
This commit is contained in:
@@ -197,7 +197,7 @@ func_edisplay_8005B848 = 0x8005B848;
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func_edisplay_8005B9A4 = 0x8005B9A4;
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func_edisplay_8005BA30 = 0x8005BA30;
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func_edisplay_8005BAAC = 0x8005BAAC;
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func_edisplay_8005BAB4 = 0x8005BAB4;
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Object_SetShadowDL = 0x8005BAB4;
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ItemCheckpoint_Draw = 0x8005C5F0;
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ItemSilverRing_Draw = 0x8005C900;
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ItemSilverStar_Draw = 0x8005C9C0;
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@@ -348,18 +348,18 @@ TexturedLine_UpdateAll = 0x8006A38C;
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Object_Update = 0x8006A3E8;
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// fox_enmy2
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D_800D0DBC = 0x800D0DBC;//size:24
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sEventTexLineColors = 0x800D0DBC;//size:24
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// fox_game
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D_game_80161A10 = 0x80161A10;
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D_game_80161A14 = 0x80161A14;
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gNextVsViewScale = 0x80161A10;
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gVsViewScale = 0x80161A14;
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gPlayerInactive = 0x80161A18; //size:0x10
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D_game_80161A28 = 0x80161A28;
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gVsMenuSelection = 0x80161A28;
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gShowHud = 0x80161A2C;
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gNextLevelPhase = 0x80161A2E;
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gNextLevel = 0x80161A30;
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gNextGameState = 0x80161A32;
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D_game_80161A34 = 0x80161A34;
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gLastGameState = 0x80161A34;
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gBgColor = 0x80161A36;
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gBlurAlpha = 0x80161A38;
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gGameStandby = 0x80161A39;
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@@ -402,7 +402,7 @@ gArwingSpeed = 0x80161A54;
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D_play_80161A5C = 0x80161A5C;
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gScreenFlashTimer = 0x80161A60;
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gDropHitCountItem = 0x80161A62;
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D_play_80161A64 = 0x80161A64;
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sPlayWingSplash = 0x80161A64;
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sEnvironment = 0x80161A68;
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gVenomHardClear = 0x800D2F68; //type:u8
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@@ -489,8 +489,8 @@ D_ctx_801779A8 = 0x801779A8;
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gCsCamAtY = 0x801779B8;
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gCsCamAtZ = 0x801779C0;
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gChargeTimers = 0x801779C8;
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gPlayerCamEye = 0x801779D8;
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gPlayerCamAt = 0x801779E8;
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gPlayCamEye = 0x801779D8;
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gPlayCamAt = 0x801779E8;
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gExpertMode = 0x801779F8;
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gUturnDownTimers = 0x80177A00;
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D_ctx_80177A10 = 0x80177A10;//size:0x28
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@@ -499,9 +499,9 @@ D_ctx_80177A48 = 0x80177A48;//size:0x28
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gLoopDownTimers = 0x80177A70;//size:0x10
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gCsFrameCount = 0x80177A80;
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gLoopBoostTimers = 0x80177A88;//size:0x10
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D_ctx_80177A98 = 0x80177A98;
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gDrawGround = 0x80177A98;
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gMuzzleFlashScale = 0x80177AA0;
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D_ctx_80177AB0 = 0x80177AB0;
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gDrawBackdrop = 0x80177AB0;
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gShieldAlpha = 0x80177AB8;
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gAqDrawMode = 0x80177AC8;
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gHasShield = 0x80177AD0;
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@@ -519,7 +519,7 @@ gMissionMedal = 0x80177BB0;
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gControllerRumbleTimers = 0x80177BD0;
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gPlanetPathStatus = 0x80177BD8;
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gPlayerScores = 0x80177C30;
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D_ctx_80177C50 = 0x80177C50;
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gCircleWipeFrame = 0x80177C50;
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D_ctx_80177C58 = 0x80177C58;
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gOptionSoundMode = 0x80177C74;
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gVolumeSettings = 0x80177C80;
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@@ -558,7 +558,7 @@ gTeamArrowsViewPos = 0x80177E98;
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gFormationInitPos = 0x80177F10;
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D_ctx_80177F20 = 0x80177F20; //size:0xF4
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D_ctx_80178028 = 0x80178028; //size:0xF4
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D_ctx_8017812C = 0x8017812C;
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gGroundClipMode = 0x8017812C;
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D_ctx_80178130 = 0x80178130; //size:0xF4
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gCurrentLevel = 0x80178234;
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D_ctx_80178238 = 0x80178238;//size:0x3D type:u8
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@@ -566,7 +566,7 @@ gLevelPhase = 0x8017827C;
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gPlayer = 0x80178280;
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gBossActive = 0x80178284;
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gStarOffsetsX = 0x80178288;
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D_ctx_8017828C = 0x8017828C;
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gKillEventActors = 0x8017828C;
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gStarOffsetsY = 0x80178290;
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gUseDynaFloor = 0x80178294;
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gStarFillColors = 0x80178298;
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@@ -575,7 +575,7 @@ gCurrentRadioPortrait = 0x801782A4;
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gScenery360 = 0x801782A8;
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gRadioStateTimer = 0x801782AC;
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gRadioMouthTimer = 0x801782B4;
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D_ctx_801782B8 = 0x801782B8;
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gDrawSmallRocks = 0x801782B8;
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D_ctx_801782BC = 0x801782BC;
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D_ctx_801782C0 = 0x801782C0;
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D_ctx_801782D0 = 0x801782D0;
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@@ -583,7 +583,7 @@ D_ctx_801782D4 = 0x801782D4;
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gRadioMsgCharIndex = 0x801782D8;
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gRadioMsgId = 0x801782E8;
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gMsgCharIsPrinting = 0x801782F8;
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D_ctx_801782FC = 0x801782FC;
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gDynaFloorTimer = 0x801782FC;
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gHideRadio = 0x80178300;
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gRadioMsg = 0x80178308;
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gLevelObjects = 0x80178310;
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@@ -614,15 +614,15 @@ gStarCount = 0x80178410;
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gStarfieldX = 0x80178420;
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gStarfieldY = 0x80178424;
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gStarfieldRoll = 0x80178428;
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D_ctx_8017842C = 0x8017842C;
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D_ctx_80178430 = 0x80178430;
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D_ctx_80178440 = 0x80178440;
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D_ctx_80178444 = 0x80178444;
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D_ctx_80178448 = 0x80178448;
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gStarfieldScrollX = 0x8017842C;
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gStarfieldScrollY = 0x80178430;
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gBossDeathCamAtX = 0x80178440;
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gBossDeathCamAtY = 0x80178444;
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gBossDeathCamAtZ = 0x80178448;
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gCameraShakeY = 0x8017847C;
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gCameraShake = 0x80178480;
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gLoadLevelObjects = 0x80178488;
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D_ctx_801784A4 = 0x801784A4;
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gZOSnakeWaypointCount = 0x801784A4;
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gGroundType = 0x801784AC;
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gLight1xRot = 0x801784B8;
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gLight1yRot = 0x801784BC;
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@@ -728,12 +728,12 @@ Player_ArwingBank = 0x800ADA28;
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Player_UseTankJets = 0x800ADD98;
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Player_UpdatePath = 0x800ADF58;
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Player_CheckBounds360 = 0x800AE278;
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Player_ArwingMove360 = 0x800AE4A4;
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Player_MoveArwing360 = 0x800AE4A4;
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Player_PerformLoop = 0x800AECAC;
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Player_ArwingMoveOnRails = 0x800AF07C;
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Player_TankMove360 = 0x800AF928;
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Player_MoveArwingOnRails = 0x800AF07C;
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Player_MoveTank360 = 0x800AF928;
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Player_OnFootUpdateSpeed = 0x800B00C0;
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Player_OnFootMove = 0x800B0194;
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Player_MoveOnFoot = 0x800B0194;
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Player_Setup = 0x800B0F50;
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Player_UpdateArwingRoll = 0x800B2130;
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Player_UpdateTankRoll = 0x800B22C0;
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