Event Actor docs that kind of ballooned into a bunch of stuff (#200)

* stuff

* too much

* Torch commit

* torch again
This commit is contained in:
petrie911
2024-04-05 15:11:36 -05:00
committed by GitHub
parent ac41c180a9
commit 126a55aa0e
108 changed files with 5009 additions and 5101 deletions
+63 -63
View File
@@ -29,8 +29,8 @@ void func_360_8002F69C(Actor*);
void func_360_8002FC00(Actor*);
void func_360_8003088C(Actor*);
bool func_360_80031900(Actor*);
void func_360_800319AC(Actor* this);
void func_360_80035448(Actor* actor);
void ActorAllRange_Update(Actor* this);
void ActorAllRange_Draw(Actor* actor);
//fox_beam
void func_beam_80038140(PlayerShot* shot);
@@ -53,12 +53,12 @@ void func_bg_80042D38(void);
// fox_boss
void func_boss_80042EC0(Boss* boss);
void func_boss_80042FAC(Boss* boss);
void func_boss_80042FB8(Boss* boss);
void func_boss_80042FC4(Boss* boss);
void func_boss_80042FD0(Boss* boss);
void func_boss_80042FDC(Boss* boss);
void func_boss_80042FE8(Boss* boss);
void Boss299_Init(Boss* boss);
void Boss299_Update(Boss* boss);
void Boss299_Draw(Boss* boss);
void Boss300_Init(Boss* boss);
void Boss300_Update(Boss* boss);
void Boss300_Draw(Boss* boss);
void func_boss_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3);
@@ -102,17 +102,17 @@ void func_edata_800596B0(Actor*);
// fox_edisplay
void Graphics_SetScaleMtx(f32);
void func_edisplay_80059850(Object_4C*);
void func_edisplay_800598E8(Actor*);
void func_edisplay_80059A24(Actor*);
void func_edisplay_80059AEC(Object_80*);
void Actor201_Draw(Actor*);
void Actor202_Draw(Actor*);
void Obj39_Draw(Object_80*);
void func_edisplay_80059B20(Object_80*);
void func_edisplay_80059BBC(Object_80*);
void func_edisplay_80059BF0(Actor*);
void Obj42_Draw(Object_80*);
void Actor196_Draw(Actor*);
void func_edisplay_80059C34(Object_4C*);
void func_edisplay_80059C40(Object_4C*);
void func_edisplay_80059F68(Item*);
void func_edisplay_80059FDC(Item*);
void func_edisplay_8005A094(Actor*);
void func_edisplay_80059F68(Object_80*);
void func_edisplay_80059FDC(Object_80*);
void Actor189_Draw(Actor*);
void func_edisplay_8005ADAC(Actor*);
void func_edisplay_8005B1E8(Actor*, s32);
void func_edisplay_8005B388(Actor*);
@@ -122,14 +122,14 @@ void func_edisplay_8005B7CC(Actor*);
void func_edisplay_8005B848(Actor*);
void func_edisplay_8005B9A4(Actor*);
void func_edisplay_8005BA30(Actor*);
void func_edisplay_8005C5F0(Item*);
void func_edisplay_8005C900(Item*);
void func_edisplay_8005C9C0(Item*);
void func_edisplay_8005CA80(Item*);
void func_edisplay_8005CB44(Item*);
void func_edisplay_8005CC9C(Item*);
void func_edisplay_8005CDA8(Item*);
void func_edisplay_8005F030(f32*);
void ItemCheckpoint_Draw(Item*);
void ItemSilverRing_Draw(Item*);
void ItemSilverStar_Draw(Item*);
void ItemGoldRing_Draw(Item*);
void ItemBomb_Draw(Item*);
void ItemLasers_Draw(Item*);
void ItemMeteoWarp_Draw(Item*);
void Object_ClampSfxSource(f32*);
void func_edisplay_8005F0E8(f32*, Vec3f*);
void func_edisplay_8005F1EC(f32*);
void func_edisplay_8005F290(f32*, Vec3f*);
@@ -137,10 +137,10 @@ void func_edisplay_8005F670(Vec3f*);
bool func_edisplay_8005F9DC(Vec3f*);
// fox_enmy
void func_edisplay_80060714(s32 );
void func_edisplay_8006089C(u8 );
void Object_Draw(s32 );
void Effect_Draw(u8 );
void TexturedLine_Draw(void);
void func_edisplay_80060D94(s32);
void TexturedLine_DrawPath(s32);
void func_enmy_80060F30(f32* , u32 , s32 );
void Object_Kill(Object*, f32*);
bool func_enmy_80060FE4(Vec3f*, f32);
@@ -179,22 +179,22 @@ void func_enmy_80066EA8(Object_80*);
void func_enmy_80066EF0(Item*);
void func_enmy_800671D0(Item*);
void func_enmy_800674B4(f32, f32, f32, f32, f32, f32, f32, f32);
void func_enmy_8006753C(Actor*);
void func_enmy_80067874(Actor*);
void ActorSupplies_Update(Actor*);
void ActorSupplies_Draw(Actor*);
void func_enmy_80067A40(void);
void func_enmy_80067B1C(Item*);
void func_enmy_80067BEC(Item*);
void func_enmy_80067F6C(Item*);
void func_enmy_80068020(Item*);
void func_enmy_800685D8(Item*);
void func_enmy_800685F8(Item*);
void func_enmy_80068618(Item*);
void func_enmy_80068688(Item*);
void func_enmy_80068914(Item*);
void Item1up_Update(Item*);
void ItemPickup_Update(Item*);
void ItemLasers_Update(Item*);
void ItemSupplyRing_Update(Item*);
void ItemSilverStar_Update(Item*);
void ItemGoldRing_Update(Item*);
void ItemWingRepair_Update(Item*);
void ItemMeteoWarp_Update(Item*);
void ItemCheckpoint_Update(Item*);
void func_enmy_80068C48(Item*);
void func_enmy_80068C88(Item*);
void func_enmy_80068FE0(Object_4C*);
void func_enmy_800690D0(s32, ObjectId);
void Object_Dying(s32, ObjectId);
void func_enmy_80069924(Effect*);
void func_enmy_800693E8(Actor*);
void func_enmy_80069658(Boss*);
@@ -212,31 +212,31 @@ void TexturedLine_UpdateAll(void);
void Object_UpdateAll(void);
//fox_enmy2
void func_enmy2_8006A96C(Actor*);
void func_enmy2_8006A978(Actor*);
void func_enmy2_8006AA98(Object_80*);
void func_enmy2_8006AC08(Actor*);
void func_enmy2_8006AD18(Actor*);
void func_enmy2_8006B094(Actor*);
void func_enmy2_8006B0A0(Actor*);
void func_enmy2_8006B74C(Actor*);
void func_enmy2_8006B95C(Object_80*);
void func_enmy2_8006BB78(Actor*);
void func_enmy2_8006C008(Actor*);
void func_enmy2_8006D350(Object_80*);
void Actor237_Update(Actor*);
void Actor237_Draw(Actor*);
void Obj54_Update(Object_80*);
void Actor201_Update(Actor*);
void Actor202_Update(Actor*);
void Actor194_Update(Actor*);
void Actor194_Init(Actor*);
void Actor194_Draw(Actor*);
void Obj42_Update(Object_80*);
void Actor196_Update(Actor*);
void Actor189_Update(Actor*);
void Obj39_Update(Object_80*);
void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
f32 zRot);
void func_enmy2_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3);
void func_enmy2_8006F254(Actor*);
void func_enmy2_80072594(Actor*);
s32 func_enmy2_80074F90(Object_80*);
void func_enmy2_80074FF0(Actor*);
void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3);
void ActorEvent_8006F254(Actor*);
void ActorEvent_Update(Actor*);
s32 Obj111_Draw(Object_80*);
void ActorEvent_Draw(Actor*);
void func_enmy2_800763A4(Actor*);
void func_enmy2_8007717C(Actor*);
void func_enmy2_800771CC(Actor*);
void func_enmy2_80077218(Actor*);
void ActorEvent_Dying(Actor*);
void Actor234_Update(Actor*);
void Actor234_Draw(Actor*);
// fox_effect
s32 func_effect_80081B24(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
@@ -416,9 +416,9 @@ bool func_hud_8009092C(Actor*);
void func_hud_800907C4(Boss*);
bool func_hud_800915FC(Actor*);
bool func_hud_800924E0(Actor*);
bool func_hud_800927A0(Actor*);
void func_hud_80092D48(Actor*);
void func_hud_80092EC0(Actor* actor);
void ActorTeamBoss_Init(Actor*);
void ActorTeamBoss_Update(Actor* actor);
void func_hud_80093164(Actor*);
void func_hud_800935E8(Player*);
void func_hud_800953A0(Actor*, s32);
@@ -470,7 +470,7 @@ void func_play_800B2130(Player*);
void func_play_800B2574(Player*);
void func_play_800B56BC(Player*);
void func_play_800B5D30(Player*, s32);
void func_play_800B5FBC(Player*, s32 , s32 );
void func_play_800B5FBC(Player*, s32 , bool );
void func_play_800B63BC(Player*, s32);
void func_play_800B6848(Player*, s32 );
void func_play_800B6BFC(Player*, s32 );