mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-15 05:10:26 -04:00
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff * too much * Torch commit * torch again
This commit is contained in:
+188
-183
File diff suppressed because it is too large
Load Diff
@@ -31,7 +31,7 @@ void func_800846F0(FrameBuffer* arg0) {
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sp4C[0] = (sp4C[1] + sp4C[2] + sp4C[3] + sp4C[4]) / 4;
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sp38[0] = (sp38[1] + sp38[2] + sp38[3] + sp38[4]) / 4;
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var_v0[0] = (sp60[0] << 0xB) | (sp4C[0] << 0x6) | (sp38[0] << 0x1);
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var_v0[0] = (sp60[0] << 11) | (sp4C[0] << 6) | (sp38[0] << 1);
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}
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}
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osWritebackDCacheAll();
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+25
-24
@@ -57,10 +57,10 @@ void func_beam_80035E78(PlayerShot* shot) {
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shot->unk_64 = 30;
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shot->unk_58 = 150;
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func_8001CE28(shot->playerNum, shot->sfxSource);
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D_play_Timer_80161A60 = 4;
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gScreenFlashTimer = 4;
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if (shot->obj.pos.y < (gGroundLevel + 450.0f)) {
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D_ctx_80178480 = 15;
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if (D_80161A88 == 2) {
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gCameraShake = 15;
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if (D_ctx_80161A88 == 2) {
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func_effect_8007D9DC(shot->obj.pos.x, gGroundLevel + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f,
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shot->unk_48 * 3.0f, 0);
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func_effect_8007D9DC(shot->obj.pos.x, gGroundLevel + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f,
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@@ -184,7 +184,7 @@ void func_beam_800365E4(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 ar
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s32 unk44, s32 time) {
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s32 i;
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if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (D_80161A88 != 2) &&
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if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (D_ctx_80161A88 != 2) &&
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(gCurrentLevel != LEVEL_SOLAR) && (gCurrentLevel != LEVEL_BOLSE) && (gCurrentLevel != LEVEL_TRAINING) &&
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(gCurrentLevel != LEVEL_ZONESS)) {
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for (i = 0; i < 50; i++) {
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@@ -213,7 +213,7 @@ void func_beam_800366CC(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 yRot,
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void func_beam_80036770(f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale) {
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s32 i;
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if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (D_80161A88 <= 0) &&
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if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (D_ctx_80161A88 <= 0) &&
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(gCurrentLevel != LEVEL_TRAINING) && (gCurrentLevel != LEVEL_SOLAR) && (gCurrentLevel != LEVEL_ZONESS)) {
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for (i = 0; i < 50; i++) {
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if (gEffects[i].obj.status == OBJ_FREE) {
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@@ -485,7 +485,7 @@ bool func_beam_8003774C(PlayerShot* shot, ObjectId objId, Object* obj) {
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sp7C.z = obj->pos.z - shot->obj.pos.z;
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// undefined behavior: if this check fails, the function returns no value
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if (((fabsf(sp7C.x) < 1100.0f) && (fabsf(sp7C.z) < 1100.0f) && (shot->obj.pos.y < 900.0f)) ||
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(objId == OBJ_BOSS_313) || (objId == OBJ_UNK_1000) || (objId == OBJ_80_39)) {
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(objId == OBJ_BOSS_313) || (objId == ACTOR_EVENT_ID) || (objId == OBJ_80_39)) {
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Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, 0);
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sp7C.x = shot->obj.pos.x - obj->pos.x;
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sp7C.y = shot->obj.pos.y - obj->pos.y;
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@@ -526,7 +526,7 @@ bool func_beam_8003774C(PlayerShot* shot, ObjectId objId, Object* obj) {
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case OBJ_BOSS_309:
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objId = COL1_7;
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break;
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case OBJ_UNK_1000:
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case ACTOR_EVENT_ID:
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objId = COL1_3;
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break;
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case OBJ_BOSS_313:
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@@ -684,10 +684,10 @@ void func_beam_80037CF4(PlayerShot* shot, Actor* actor, s32 hitIndex) {
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actor->unk_0D8.x = shot->obj.pos.x;
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actor->unk_0D8.y = shot->obj.pos.y;
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actor->unk_0D8.z = shot->obj.pos.z;
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if (((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0D2 == 0) &&
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if (((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0D2 == 0) &&
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((actor->unk_0B4 == 48) || (actor->unk_0B4 == 49) || (actor->unk_0B4 == 50))) ||
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((actor->obj.id == OBJ_ACTOR_197) && (actor->fwork[23] > 1.0f)) ||
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((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0D2 == 0) && (actor->unk_0B4 == 67)) ||
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((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->fwork[23] > 1.0f)) ||
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((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0D2 == 0) && (actor->unk_0B4 == 67)) ||
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((actor->obj.id == OBJ_ACTOR_261) && (shot->obj.id != PLAYERSHOT_8) &&
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((actor->state < 3) || (actor->state >= 5))) ||
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((actor->obj.id == OBJ_ACTOR_260) && (shot->obj.id != PLAYERSHOT_8) && (actor->timer_0BC != 0))) {
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@@ -763,9 +763,9 @@ void func_beam_80038140(PlayerShot* shot) {
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return;
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}
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break;
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case OBJ_ACTOR_200:
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case OBJ_ACTOR_EVENT:
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if (actor->unk_0B4 == 42) {
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if (func_beam_8003774C(shot, OBJ_UNK_1000, &actor->obj)) {
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if (func_beam_8003774C(shot, ACTOR_EVENT_ID, &actor->obj)) {
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actor->unk_0D0 = 1;
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actor->unk_0D2 = shot->playerNum;
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return;
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@@ -787,8 +787,8 @@ void func_beam_80038140(PlayerShot* shot) {
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break;
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default:
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if (actor->info.unk_16 != 0) {
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if (actor->obj.id == OBJ_ACTOR_197) {
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if ((actor->aiType >= 4) && (actor->aiType < 10) &&
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if (actor->obj.id == OBJ_ACTOR_ALLRANGE) {
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if ((actor->aiType >= AI360_WOLF) && (actor->aiType < AI360_10) &&
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(((gCurrentLevel == LEVEL_VENOM_2) && (shot->playerNum < 104)) ||
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((gCurrentLevel != LEVEL_VENOM_2) && (shot->playerNum == 0))) &&
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(shot->obj.id != PLAYERSHOT_8) &&
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@@ -1591,7 +1591,7 @@ void func_beam_8003B55C(PlayerShot* shot, s32 index) {
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Vec3f sp44;
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Vec3f sp38;
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if ((D_80161A88 == 2) && (shot->obj.pos.y < (gGroundLevel + 50.0f)) && (index == 0)) {
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if ((D_ctx_80161A88 == 2) && (shot->obj.pos.y < (gGroundLevel + 50.0f)) && (index == 0)) {
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func_effect_8007ACE0(shot->obj.pos.x, gGroundLevel, shot->obj.pos.z, 0.1f, 1.5f, shot->obj.rot.y + 20.0f);
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func_effect_8007ACE0(shot->obj.pos.x, gGroundLevel, shot->obj.pos.z, 0.1f, 1.5f, shot->obj.rot.y - 20.0f);
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}
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@@ -1620,7 +1620,7 @@ void func_beam_8003B55C(PlayerShot* shot, s32 index) {
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func_beam_80036770(shot->obj.pos.x, gGroundLevel + 2.0f, shot->obj.pos.z, shot->obj.rot.y, 2.0f);
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}
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}
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if (D_80161A88 == 2) {
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if (D_ctx_80161A88 == 2) {
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Object_Kill(&shot->obj, shot->sfxSource);
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return;
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}
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@@ -1872,7 +1872,7 @@ void func_beam_8003C4D0(PlayerShot* shot, s32 damage) {
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if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0) &&
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!((gCurrentLevel == LEVEL_MACBETH) && (OBJ_ACTOR_205 <= actor->obj.id) &&
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(actor->obj.id < OBJ_ACTOR_214)) &&
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!((actor->obj.id == OBJ_ACTOR_200) && (actor->iwork[12] != 0)) &&
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!((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->iwork[12] != 0)) &&
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((actor->scale >= 0.0f) || (actor->obj.id == OBJ_ACTOR_271))) {
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sp68 = actor->obj.pos.x - shot->obj.pos.x;
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sp64 = actor->obj.pos.y - shot->obj.pos.y;
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@@ -1887,8 +1887,9 @@ void func_beam_8003C4D0(PlayerShot* shot, s32 damage) {
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if ((actor->obj.id == OBJ_ACTOR_193) || (actor->obj.id == OBJ_ACTOR_186) ||
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(actor->obj.id == OBJ_ACTOR_190) || (actor->obj.id == OBJ_ACTOR_202) ||
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(actor->obj.id == OBJ_ACTOR_201) || (actor->obj.id == OBJ_ACTOR_187) ||
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((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 78)) ||
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((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 38)) || (actor->obj.id == OBJ_ACTOR_196)) {
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((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 == 78)) ||
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((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 == 38)) ||
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(actor->obj.id == OBJ_ACTOR_196)) {
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actor->unk_0D0 = 2;
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actor->unk_0D2 = 0;
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actor->unk_0D4 = shot->playerNum + 1;
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@@ -1897,7 +1898,7 @@ void func_beam_8003C4D0(PlayerShot* shot, s32 damage) {
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if (actor->info.bonus != 0) {
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shot->bonus++;
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}
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} else if ((actor->obj.id == OBJ_ACTOR_200) && (actor->scale >= 0.5f) && (damage >= 31)) {
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} else if ((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->scale >= 0.5f) && (damage >= 31)) {
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actor->unk_0D4 = shot->playerNum + 1;
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actor->vel.x = sp68 * 0.03f;
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actor->vel.y = sp64 * 0.03f;
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@@ -1965,13 +1966,13 @@ void func_beam_8003C4D0(PlayerShot* shot, s32 damage) {
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if (sqrtf(SQ(sp68) + SQ(sp64) + SQ(sp60)) < temp_fs2) {
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player->unk_288 = shot->playerNum + 1;
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switch (player->form) {
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case 0:
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case FORM_ARWING:
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Player_ApplyDamage(player, 0, 80);
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break;
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case 1:
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case FORM_LANDMASTER:
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Player_ApplyDamage(player, 0, 60);
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break;
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case 3:
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case FORM_ON_FOOT:
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Player_ApplyDamage(player, 0, 180);
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break;
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}
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@@ -2064,7 +2065,7 @@ void func_beam_8003CF90(PlayerShot* shot) {
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Player* player;
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if ((shot->obj.pos.y < gGroundLevel) || (shot->unk_64 == 1)) {
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if ((D_80161A88 == 2) && (shot->obj.pos.y < gGroundLevel)) {
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if ((D_ctx_80161A88 == 2) && (shot->obj.pos.y < gGroundLevel)) {
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shot->unk_48 = 10.0f;
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func_effect_8007D9DC(shot->obj.pos.x, gGroundLevel + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f,
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shot->unk_48 * 3.0f, 0);
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+43
-42
@@ -754,49 +754,50 @@ void func_bg_80040954(void) {
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f32 var_fs2;
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f32 var_fv0;
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if ((gCurrentLevel != LEVEL_VENOM_ANDROSS) && (gLevelType != LEVELTYPE_SPACE) &&
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(D_ctx_80178380[gPlayerNum] != 0)) {
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var_fs2 = 1.0f;
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if (D_ctx_80178380[gPlayerNum] < 80) {
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var_fs2 = D_ctx_80178380[gPlayerNum] / 80.0f;
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}
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var_fs2 *= D_bg_800C9E5C[gLevelType];
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if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) || (gLevelType == LEVELTYPE_SPACE) ||
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(D_ctx_80178380[gPlayerNum] == 0)) {
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return;
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}
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var_fs2 = 1.0f;
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if (D_ctx_80178380[gPlayerNum] < 80) {
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var_fs2 = D_ctx_80178380[gPlayerNum] / 80.0f;
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}
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var_fs2 *= D_bg_800C9E5C[gLevelType];
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Matrix_Push(&gGfxMatrix);
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Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].unk_034 * M_DTOR, 1);
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Matrix_Translate(gGfxMatrix, D_ctx_801783D0, D_ctx_801783D4, -200.0f, 1);
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RCP_SetupDL_62();
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temp_fs0 = D_ctx_801783D0 * -0.03f;
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temp_fs1 = D_ctx_801783D4 * 0.03f;
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var_s1 = &D_bg_800C9D94[5];
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var_s4 = &D_bg_800C9DE4[5];
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var_s5 = &D_bg_800C9C5C[5];
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var_s6 = &D_bg_800C9D2C[5];
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var_s7 = &D_bg_800C9CC4[5];
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if (gCurrentLevel == LEVEL_KATINA) {
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var_s1 = &D_bg_800C9DBC[5];
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var_s4 = &D_bg_800C9E18[5];
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var_s5 = &D_bg_800C9C90[5];
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var_s6 = &D_bg_800C9D60[5];
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var_s7 = &D_bg_800C9CF8[5];
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}
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for (i = 5; i < 13; i++, var_s1++, var_s4++, var_s5++, var_s6++, var_s7++) {
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Matrix_Push(&gGfxMatrix);
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Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].unk_034 * M_DTOR, 1);
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Matrix_Translate(gGfxMatrix, D_ctx_801783D0, D_ctx_801783D4, -200.0f, 1);
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RCP_SetupDL_62();
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temp_fs0 = D_ctx_801783D0 * -0.03f;
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temp_fs1 = D_ctx_801783D4 * 0.03f;
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var_s1 = &D_bg_800C9D94[5];
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var_s4 = &D_bg_800C9DE4[5];
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var_s5 = &D_bg_800C9C5C[5];
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var_s6 = &D_bg_800C9D2C[5];
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var_s7 = &D_bg_800C9CC4[5];
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if (gCurrentLevel == LEVEL_KATINA) {
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var_s1 = &D_bg_800C9DBC[5];
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var_s4 = &D_bg_800C9E18[5];
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var_s5 = &D_bg_800C9C90[5];
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var_s6 = &D_bg_800C9D60[5];
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var_s7 = &D_bg_800C9CF8[5];
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Matrix_Translate(gGfxMatrix, *var_s7 * temp_fs0, *var_s7 * -temp_fs1, 0.0f, 1);
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Matrix_Scale(gGfxMatrix, *var_s6, *var_s6, *var_s6, 1);
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if (((i == 5) || (i == 11)) && (gCurrentLevel != LEVEL_KATINA)) {
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Matrix_RotateX(gGfxMatrix, M_PI / 2, 1);
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}
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for (i = 5; i < 13; i++, var_s1++, var_s4++, var_s5++, var_s6++, var_s7++) {
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, *var_s7 * temp_fs0, *var_s7 * -temp_fs1, 0.0f, 1);
|
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Matrix_Scale(gGfxMatrix, *var_s6, *var_s6, *var_s6, 1);
|
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if (((i == 5) || (i == 11)) && (gCurrentLevel != LEVEL_KATINA)) {
|
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Matrix_RotateX(gGfxMatrix, M_PI / 2, 1);
|
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}
|
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Matrix_SetGfxMtx(&gMasterDisp);
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var_fv0 = *var_s4;
|
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if (i >= 5) {
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var_fv0 *= var_fs2;
|
||||
}
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, var_s1->r, var_s1->g, var_s1->b, (s32) var_fv0);
|
||||
gSPDisplayList(gMasterDisp++, *var_s5);
|
||||
Matrix_Pop(&gGfxMatrix);
|
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Matrix_SetGfxMtx(&gMasterDisp);
|
||||
var_fv0 = *var_s4;
|
||||
if (i >= 5) {
|
||||
var_fv0 *= var_fs2;
|
||||
}
|
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, var_s1->r, var_s1->g, var_s1->b, (s32) var_fv0);
|
||||
gSPDisplayList(gMasterDisp++, *var_s5);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
|
||||
void func_bg_80040CDC(void) {
|
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@@ -868,7 +869,7 @@ void func_bg_80040CE4(void) {
|
||||
}
|
||||
}
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].unk_0AC, -3.0f + D_ctx_8017847C, sp1D4, 1);
|
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Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].unk_0AC, -3.0f + gCameraShakeY, sp1D4, 1);
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||||
if (D_ctx_80177C70 == 2) {
|
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Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.0f, 1);
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}
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@@ -886,7 +887,7 @@ void func_bg_80040CE4(void) {
|
||||
temp_fv0 = Math_ModF((10000.0f - gPlayer[gPlayerNum].unk_0AC) * 0.32f, 128.0f);
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gDPSetupTile(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, temp_fv0, temp_s0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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||||
switch (D_80161A88) {
|
||||
switch (D_ctx_80161A88) {
|
||||
case 0:
|
||||
gDPLoadTileTexture(gMasterDisp++, D_CO_601B6C0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32);
|
||||
gBgColor = 0x845; // 8, 8, 32
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||||
@@ -913,7 +914,7 @@ void func_bg_80040CE4(void) {
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_CO_601B640);
|
||||
} else {
|
||||
D_80161A88 = 0;
|
||||
D_ctx_80161A88 = 0;
|
||||
gBgColor = 0x845; // 8, 8, 32
|
||||
for (i = 0; i < 4; i++) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
@@ -1131,7 +1132,7 @@ void func_bg_80042D38(void) {
|
||||
xEye = gPlayer[gPlayerNum].camEye.x;
|
||||
if (0) {}
|
||||
zEye = gPlayer[gPlayerNum].camEye.z;
|
||||
Matrix_Translate(gGfxMatrix, xEye, 2.0f + D_ctx_8017847C, zEye, 1);
|
||||
Matrix_Translate(gGfxMatrix, xEye, 2.0f + gCameraShakeY, zEye, 1);
|
||||
Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, 1);
|
||||
RCP_SetupDL_37(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 125);
|
||||
|
||||
+13
-9
@@ -2,11 +2,15 @@
|
||||
|
||||
s32 gBossFrameCount;
|
||||
|
||||
s32 D_boss_800C9E90[28] = {
|
||||
0x8012, 0x8013, 0x8015, 0x8017, 0x8017, 0x8019, 0x8018, 0x801B, 0x8016, 0x8018, 0x8012, 0x8020, 0x8014, 0x801E,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
s32 D_boss_800C9E90[] = {
|
||||
SEQ_ID_CO_BOSS_1 | SEQ_FLAG, SEQ_ID_ME_BOSS | SEQ_FLAG, SEQ_ID_SX_BOSS | SEQ_FLAG, SEQ_ID_A6_BOSS | SEQ_FLAG,
|
||||
SEQ_ID_A6_BOSS | SEQ_FLAG, SEQ_ID_SY_BOSS | SEQ_FLAG, SEQ_ID_VE_BOSS | SEQ_FLAG, SEQ_ID_SO_BOSS | SEQ_FLAG,
|
||||
SEQ_ID_ZO_BOSS | SEQ_FLAG, SEQ_ID_VE_BOSS | SEQ_FLAG, SEQ_ID_CO_BOSS_1 | SEQ_FLAG, SEQ_ID_MA_BOSS | SEQ_FLAG,
|
||||
SEQ_ID_TI_BOSS | SEQ_FLAG, SEQ_ID_AQ_BOSS | SEQ_FLAG,
|
||||
};
|
||||
|
||||
s32 PAD_boss_C9EC4[14] = { 0 };
|
||||
|
||||
const f32 D_boss_800D55D0[] = { 6000.0f, 18000.0f, -6000.0f, -18000.0f };
|
||||
|
||||
void func_boss_80042EC0(Boss* boss) {
|
||||
@@ -37,22 +41,22 @@ void func_boss_80042EC0(Boss* boss) {
|
||||
D_ctx_80177850 = 15;
|
||||
}
|
||||
|
||||
void func_boss_80042FAC(Boss* boss) {
|
||||
void Boss299_Init(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FB8(Boss* boss) {
|
||||
void Boss299_Update(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FC4(Boss* boss) {
|
||||
void Boss299_Draw(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FD0(Boss* boss) {
|
||||
void Boss300_Init(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FDC(Boss* boss) {
|
||||
void Boss300_Update(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FE8(Boss* boss) {
|
||||
void Boss300_Draw(Boss* boss) {
|
||||
}
|
||||
|
||||
void func_boss_80042FF4(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
||||
|
||||
+17
-17
@@ -20,7 +20,7 @@ s32 gPlayerNum;
|
||||
s32 gCamCount;
|
||||
s32 gTeamShields[6];
|
||||
s32 gSavedTeamShields[6];
|
||||
UNK_TYPE D_ctx_801778F0[6];
|
||||
s32 D_ctx_801778F0[6];
|
||||
s32 gTeamDamage[6];
|
||||
u8 D_ctx_80177930; // next planet path
|
||||
f32 gGroundLevel;
|
||||
@@ -33,8 +33,8 @@ f32 gCsCamEyeZ;
|
||||
f32 gCsCamAtX;
|
||||
f32 gCsCamAtY;
|
||||
f32 gCsCamAtZ;
|
||||
Vec3f D_ctx_801779D8;
|
||||
Vec3f D_ctx_801779E8;
|
||||
Vec3f gPlayerCamEye;
|
||||
Vec3f gPlayerCamAt;
|
||||
bool gExpertMode;
|
||||
s32 D_ctx_80177A10[10];
|
||||
f32 D_ctx_80177A48[10];
|
||||
@@ -50,12 +50,12 @@ s32 D_ctx_80177B50[7];
|
||||
s32 D_ctx_80177B70[7];
|
||||
PlanetId D_ctx_80177B90[7];
|
||||
s32 D_ctx_80177BB0[7];
|
||||
s32 D_ctx_80177BD8[22]; // overruns D_ctx_80177C30?
|
||||
s32 D_ctx_80177BD8[22]; // overruns D_ctx_80177C38?
|
||||
s32 D_ctx_80177C38[6];
|
||||
s32 D_ctx_80177C58[6];
|
||||
u8 gSoundMode;
|
||||
s32 gVolumeSettings[3];
|
||||
u16 D_ctx_80177C90;
|
||||
u16 gBgmSeqId;
|
||||
u8 gLevelType;
|
||||
s32 D_ctx_80177CA0;
|
||||
UNK_TYPE F_80177CA8;
|
||||
@@ -161,8 +161,8 @@ f32 D_ctx_80178448;
|
||||
f32 D_ctx_80178450[3];
|
||||
f32 D_ctx_80178460[3];
|
||||
f32 D_ctx_80178470[3];
|
||||
f32 D_ctx_8017847C;
|
||||
s32 D_ctx_80178480;
|
||||
f32 gCameraShakeY;
|
||||
s32 gCameraShake;
|
||||
s32 D_ctx_80178484;
|
||||
bool D_ctx_80178488;
|
||||
UNK_TYPE F_8017848C;
|
||||
@@ -226,21 +226,21 @@ UNK_TYPE P_800D31A0 = 0;
|
||||
s32 D_ctx_80178570; // Color32 light color 2 modifier?
|
||||
s32 D_ctx_80178574;
|
||||
s32 D_ctx_80178578;
|
||||
s32 D_80161A70; // Color32? start of bss
|
||||
s32 D_80161A74;
|
||||
s32 D_80161A78;
|
||||
s32 D_80161A7C;
|
||||
s32 D_80161A80;
|
||||
s32 D_80161A84;
|
||||
s32 D_80161A88;
|
||||
s32 D_80161A8C;
|
||||
s32 D_ctx_80161A70; // Color32? start of bss
|
||||
s32 D_ctx_80161A74;
|
||||
s32 D_ctx_80161A78;
|
||||
s32 D_ctx_80161A7C;
|
||||
s32 D_ctx_80161A80;
|
||||
s32 D_ctx_80161A84;
|
||||
s32 D_ctx_80161A88;
|
||||
s32 D_ctx_80161A8C;
|
||||
u8 gGoldRingCount[4];
|
||||
u8 D_80161A94[4];
|
||||
u8 D_ctx_80161A94[4];
|
||||
s32 gHitCount;
|
||||
s32 gSavedHitCount;
|
||||
s16 gLifeCount[4];
|
||||
LaserStrength gLaserStrength[4];
|
||||
s32 D_80161AB8;
|
||||
s32 D_ctx_80161AB8;
|
||||
UNK_TYPE F_80161AC0[4];
|
||||
UNK_TYPE F_80161AD0[4];
|
||||
UNK_TYPE F_80161AE0[4];
|
||||
|
||||
+70
-72
@@ -114,7 +114,7 @@ void func_demo_80048AC0(s32 teamId) {
|
||||
s32 teamShield;
|
||||
|
||||
if (teamId == 1) {
|
||||
if (gTeamShields[1] < 0x40) {
|
||||
if (gTeamShields[1] < 64) {
|
||||
Radio_PlayMessage(gMsg_ID_20303, RCID_FALCO);
|
||||
return;
|
||||
}
|
||||
@@ -242,7 +242,7 @@ void func_demo_80048E40(Player* player) {
|
||||
break;
|
||||
|
||||
case 100:
|
||||
D_ctx_80177840 = 0x64;
|
||||
D_ctx_80177840 = 100;
|
||||
break;
|
||||
|
||||
case 200:
|
||||
@@ -273,7 +273,7 @@ void func_demo_80048E40(Player* player) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (gCsFrameCount >= 0x1C3) {
|
||||
if (gCsFrameCount > 450) {
|
||||
Math_SmoothStepToF(&D_ctx_80177A48[0], 1.0f, 0.1f, 0.004f, 0.0f);
|
||||
player->unk_0D0 += 2.0f;
|
||||
player->unk_0E4 += 0.1f;
|
||||
@@ -358,7 +358,7 @@ void func_demo_80049630(Actor* actor) {
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
actor->timer_0BC = 0x96;
|
||||
actor->timer_0BC = 150;
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
case 2:
|
||||
@@ -450,7 +450,7 @@ void func_demo_80049C0C(Player* player) {
|
||||
s32 pad[4];
|
||||
|
||||
player->pos.x += player->vel.x;
|
||||
player->unk_228 = 0;
|
||||
player->flags_228 = 0;
|
||||
player->unk_238 = 0;
|
||||
player->pos.y += player->vel.y;
|
||||
player->pos.z += player->vel.z;
|
||||
@@ -497,7 +497,7 @@ void func_demo_80049C0C(Player* player) {
|
||||
}
|
||||
|
||||
func_demo_80049968(&gActors[3], 3);
|
||||
player->timer_1F8 = 0x32;
|
||||
player->timer_1F8 = 50;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@@ -506,7 +506,7 @@ void func_demo_80049C0C(Player* player) {
|
||||
D_ctx_80178414 *= 1.05f;
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 2;
|
||||
player->timer_1F8 = 0x96;
|
||||
player->timer_1F8 = 150;
|
||||
}
|
||||
player->unk_190 = 2.0f;
|
||||
player->unk_08C -= 2.0f;
|
||||
@@ -538,12 +538,12 @@ void func_demo_80049C0C(Player* player) {
|
||||
var_v0 = 1;
|
||||
player->unk_190 = 2.0f;
|
||||
|
||||
if ((player->timer_1F8 == 0x5F) && (gTeamShields[1] > 0)) {
|
||||
if ((player->timer_1F8 == 95) && (gTeamShields[1] > 0)) {
|
||||
gActors[0].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[0].sfxSource, 0);
|
||||
}
|
||||
|
||||
if ((player->timer_1F8 == 0x5A) && (gTeamShields[3] > 0)) {
|
||||
if ((player->timer_1F8 == 90) && (gTeamShields[3] > 0)) {
|
||||
gActors[2].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[2].sfxSource, 0);
|
||||
}
|
||||
@@ -576,7 +576,7 @@ void func_demo_80049C0C(Player* player) {
|
||||
if (D_ctx_80178340 == 255) {
|
||||
func_play_800A6148();
|
||||
player->unk_1D0 = 5;
|
||||
player->timer_1F8 = 0xA;
|
||||
player->timer_1F8 = 10;
|
||||
player->unk_08C = -10000.0f;
|
||||
player->unk_0AC = player->unk_0B8 = player->unk_0B0 = player->unk_0BC = player->pos.x =
|
||||
player->pos.y = player->pos.z = player->unk_130 = player->unk_034 = player->unk_138 =
|
||||
@@ -609,7 +609,7 @@ void func_demo_80049C0C(Player* player) {
|
||||
case 6:
|
||||
Math_SmoothStepToF(&D_ctx_80178414, 0.0f, 0.2f, 1000.0f, 0.1f);
|
||||
Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.2f, 500.0f, 0.1f);
|
||||
if (player->timer_1F8 < 0x1E) {
|
||||
if (player->timer_1F8 < 30) {
|
||||
for (var_v0 = 0; var_v0 < 3; var_v0++) {
|
||||
func_demo_80049B44();
|
||||
}
|
||||
@@ -617,13 +617,13 @@ void func_demo_80049C0C(Player* player) {
|
||||
|
||||
if (player->timer_1F8 == 30) {
|
||||
D_ctx_80178410 = 300;
|
||||
AUDIO_PLAY_BGM(SEQ_ID_58 | 0x8000);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_WARP_ZONE | SEQ_FLAG);
|
||||
}
|
||||
|
||||
if (player->timer_1F8 == 0) {
|
||||
D_bg_8015F960 = 0.0f;
|
||||
D_ctx_80178414 = 0.0f;
|
||||
player->state_1C8 = 3;
|
||||
player->state_1C8 = PLAYERSTATE_1C8_3;
|
||||
player->unk_014 = 0.0f;
|
||||
player->unk_018 = 0.0f;
|
||||
D_ctx_801782B8 = 0;
|
||||
@@ -772,8 +772,8 @@ void func_demo_8004A888(Effect* effect) {
|
||||
effect->vel.y = sp20.y;
|
||||
effect->vel.z = sp20.z;
|
||||
effect->obj.id = OBJ_EFFECT_352;
|
||||
effect->timer_50 = 0x28;
|
||||
effect->unk_46 = 0x90;
|
||||
effect->timer_50 = 40;
|
||||
effect->unk_46 = 144;
|
||||
effect->scale2 = RAND_FLOAT(30.0f) + 10.0f;
|
||||
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
@@ -813,7 +813,7 @@ void func_demo_8004AAF4(Player* player) {
|
||||
D_ctx_80177E84 = 1;
|
||||
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
Radio_PlayMessage(gMsg_ID_19466, RCID_FOX);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_61 | 0x8000);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_AND_BRAIN | SEQ_FLAG);
|
||||
} else if (gCurrentLevel != LEVEL_TRAINING) {
|
||||
Radio_PlayMessage(gMsg_ID_20180, RCID_FOX);
|
||||
if (gCurrentLevel == LEVEL_SECTOR_Y) {
|
||||
@@ -860,15 +860,15 @@ void func_demo_8004AAF4(Player* player) {
|
||||
player->unk_204 = 2;
|
||||
}
|
||||
|
||||
if ((gCsFrameCount >= 0x88) && (gCsFrameCount < 0xB4)) {
|
||||
if ((gCsFrameCount > 135) && (gCsFrameCount < 180)) {
|
||||
Math_SmoothStepToF(&D_ctx_801779A8[player->num], 30.0f, 1.0f, 10.0f, 0.0f);
|
||||
}
|
||||
|
||||
if (gCsFrameCount == 0x8A) {
|
||||
if (gCsFrameCount == 138) {
|
||||
AUDIO_PLAY_SFX(0x09000007U, player->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (gCsFrameCount == 0xBE) {
|
||||
if (gCsFrameCount == 190) {
|
||||
AUDIO_PLAY_SFX(0x09000013U, player->sfxSource, 0);
|
||||
}
|
||||
|
||||
@@ -888,7 +888,7 @@ void func_demo_8004AAF4(Player* player) {
|
||||
for (i = 0, actor = &gActors[2]; i < 3; i++, actor++) {
|
||||
Actor_Initialize(actor);
|
||||
actor->obj.status = OBJ_INIT;
|
||||
actor->obj.id = OBJ_ACTOR_198;
|
||||
actor->obj.id = OBJ_ACTOR_TEAM_BOSS;
|
||||
actor->obj.pos.x = D_demo_800CA080[i] + player->pos.x;
|
||||
actor->obj.pos.y = D_demo_800CA08C[i] + player->pos.y;
|
||||
actor->obj.pos.z = player->unk_138 - 1000.0f;
|
||||
@@ -957,7 +957,7 @@ void func_demo_8004B368(Player* player) {
|
||||
s32 pad2[2];
|
||||
f32 var_fa1;
|
||||
|
||||
player->unk_228 = 0;
|
||||
player->flags_228 = 0;
|
||||
|
||||
Math_SmoothStepToF(&player->unk_034, 0.0f, 0.1f, 5.0f, 0.01f);
|
||||
|
||||
@@ -986,7 +986,7 @@ void func_demo_8004B368(Player* player) {
|
||||
player->camEye.y += ((player->camAt.y + 500.0f) - player->camEye.y) * 0.01f;
|
||||
player->camEye.z += ((D_ctx_80178448 + (2000.0f * D_ctx_80177950)) - player->camEye.z) * 0.01f;
|
||||
|
||||
if (player->timer_1FC >= 0x1A) {
|
||||
if (player->timer_1FC > 25) {
|
||||
D_ctx_80177A48[2] += 1.5f * player->unk_004;
|
||||
Math_SmoothStepToF(&player->unk_0EC, (player->unk_004 * (-450.0f)) * D_ctx_80177950, 0.2f, 20.0f, 0.1f);
|
||||
} else {
|
||||
@@ -1014,8 +1014,8 @@ void func_demo_8004B368(Player* player) {
|
||||
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 0;
|
||||
player->timer_1F8 = 0x78;
|
||||
player->timer_1FC = 0x14;
|
||||
player->timer_1F8 = 120;
|
||||
player->timer_1FC = 20;
|
||||
D_ctx_80177A48[0] = 0.001f;
|
||||
gCsCamEyeX = player->camEye.x;
|
||||
gCsCamEyeY = player->camEye.y;
|
||||
@@ -1066,7 +1066,7 @@ void func_demo_8004B368(Player* player) {
|
||||
}
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 1;
|
||||
player->timer_1F8 = 0x96;
|
||||
player->timer_1F8 = 150;
|
||||
player->wings.unk_10 = 0.0f;
|
||||
player->wings.unk_08 = 0.0f;
|
||||
player->wings.unk_0C = 0.0f;
|
||||
@@ -1092,19 +1092,19 @@ void func_demo_8004B368(Player* player) {
|
||||
Math_SmoothStepToF(&player->unk_0E4, 20.0f, 0.1f, 0.2f, 0.01f);
|
||||
Math_SmoothStepToF(&player->pos.x, player->camEye.x, 0.1f, 2.0f, 0.0f);
|
||||
|
||||
if (player->timer_1F8 < 0x6F) {
|
||||
if (player->timer_1F8 <= 110) {
|
||||
Math_SmoothStepToF(&player->unk_0EC, player->unk_004 * 360.0f, 0.1f, 2.5f, 0.0f);
|
||||
} else {
|
||||
Math_SmoothStepToF(&player->unk_0EC, player->unk_004 * 180.0f, 0.1f, 2.5f, 0.0f);
|
||||
}
|
||||
|
||||
if ((180.0f - fabsf(player->unk_0EC)) <= 3.0f) {
|
||||
D_80161A88 = 1;
|
||||
D_ctx_80161A88 = 1;
|
||||
}
|
||||
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->timer_1F8 = 0xC8;
|
||||
player->timer_1FC = 0x1F4;
|
||||
player->timer_1F8 = 200;
|
||||
player->timer_1FC = 500;
|
||||
player->unk_1D0 = 2;
|
||||
player->unk_000 = (player->unk_004 = (player->unk_008 = (D_ctx_80178418 = 0.0f)));
|
||||
player->unk_0D0 = 0.0f;
|
||||
@@ -1169,7 +1169,7 @@ void func_demo_8004B368(Player* player) {
|
||||
if (gTeamShields[3] > 0) {
|
||||
func_demo_8004A840(2);
|
||||
}
|
||||
D_80161A88 = 0;
|
||||
D_ctx_80161A88 = 0;
|
||||
}
|
||||
|
||||
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + 180.0f) * M_DTOR, 0);
|
||||
@@ -1235,7 +1235,7 @@ void func_demo_8004B368(Player* player) {
|
||||
break;
|
||||
|
||||
case 816:
|
||||
if ((gTeamShields[1] == (-1)) || (gTeamShields[1] == 0)) {
|
||||
if ((gTeamShields[1] == -1) || (gTeamShields[1] == 0)) {
|
||||
Radio_PlayMessage(gMsg_ID_20331, RCID_ROB64);
|
||||
} else {
|
||||
Radio_PlayMessage(gMsg_ID_2320, RCID_FALCO);
|
||||
@@ -1249,7 +1249,7 @@ void func_demo_8004B368(Player* player) {
|
||||
D_ctx_8017842C += 0.2f;
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 4;
|
||||
player->timer_1F8 = 0x1E;
|
||||
player->timer_1F8 = 30;
|
||||
player->unk_000 = 0.0f;
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
@@ -1272,7 +1272,7 @@ void func_demo_8004B368(Player* player) {
|
||||
D_ctx_80177A48[9] = player->vel.z;
|
||||
player->unk_1D0 = 5;
|
||||
player->unk_0D0 = 0.0f;
|
||||
player->timer_1F8 = 0xA;
|
||||
player->timer_1F8 = 10;
|
||||
func_effect_80078E50(player->pos.x, player->pos.y, player->unk_138, 30.0f);
|
||||
}
|
||||
gCsCamAtX = player->pos.x;
|
||||
@@ -1306,7 +1306,7 @@ void func_demo_8004B368(Player* player) {
|
||||
|
||||
case 1255:
|
||||
player->unk_1D0 = 3;
|
||||
player->timer_1F8 = 0xA;
|
||||
player->timer_1F8 = 10;
|
||||
func_play_800A6028(player->sfxSource, 0x09000002U);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
@@ -1403,7 +1403,7 @@ void func_demo_8004C930(Player* player) {
|
||||
func_play_800AA800(player);
|
||||
} else {
|
||||
if (gCsFrameCount == 170) {
|
||||
AUDIO_PLAY_BGM(SEQ_ID_38);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_GOOD_END);
|
||||
}
|
||||
func_demo_8004B368(player);
|
||||
func_play_800AA800(player);
|
||||
@@ -1464,9 +1464,9 @@ void func_demo_8004CCC0(Player* player) {
|
||||
switch (player->unk_1D0) {
|
||||
case 0:
|
||||
if (player->unk_19C != 0) {
|
||||
player->timer_1F8 = 0xA;
|
||||
player->timer_1F8 = 10;
|
||||
} else {
|
||||
player->timer_1F8 = 0x1E;
|
||||
player->timer_1F8 = 30;
|
||||
}
|
||||
player->unk_1D0 = 1;
|
||||
if (player->unk_4D8 > 180.0f) {
|
||||
@@ -1478,9 +1478,9 @@ void func_demo_8004CCC0(Player* player) {
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 2;
|
||||
if (player->unk_19C != 0) {
|
||||
player->timer_1F8 = 0x3C;
|
||||
player->timer_1F8 = 60;
|
||||
} else {
|
||||
player->timer_1F8 = 0x50;
|
||||
player->timer_1F8 = 80;
|
||||
}
|
||||
}
|
||||
player->camEye.x += player->vel.x * 0.2f;
|
||||
@@ -1614,8 +1614,8 @@ void func_demo_8004D440(Player* player) {
|
||||
Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010U);
|
||||
func_play_800A5FA0(player->sfxSource, 0x0903F004U, player->num);
|
||||
player->state_1C8 = PLAYERSTATE_1C8_6;
|
||||
player->timer_1F8 = 0x46;
|
||||
player->timer_224 = 0x14;
|
||||
player->timer_1F8 = 70;
|
||||
player->timer_224 = 20;
|
||||
D_ctx_8017837C = 7;
|
||||
|
||||
if (player->unk_1D4 != 0) {
|
||||
@@ -1658,17 +1658,17 @@ void func_demo_8004D440(Player* player) {
|
||||
if (D_ctx_801778A4 == D_ctx_80177DB8[player->unk_288 - 1]) {
|
||||
player->unk_288 = -1;
|
||||
if (player->unk_284 == 0) {
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138, 3.0f, 0x3E8);
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138, 3.0f, 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (gBombCount[gPlayerNum] != 0) {
|
||||
gBombCount[gPlayerNum] = 0;
|
||||
func_demo_8004D3D4(player, 0x147, &gItems[1]);
|
||||
func_demo_8004D3D4(player, OBJ_ITEM_BOMB, &gItems[1]);
|
||||
}
|
||||
if (gLaserStrength[gPlayerNum] != 0) {
|
||||
gLaserStrength[gPlayerNum] = 0;
|
||||
func_demo_8004D3D4(player, 0x142, &gItems[0]);
|
||||
func_demo_8004D3D4(player, OBJ_ITEM_LASERS, &gItems[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1677,10 +1677,10 @@ void func_demo_8004D738(Player* player) {
|
||||
player->pos.y += 30.0f;
|
||||
func_effect_8007D0E0(player->pos.x, player->pos.y, player->unk_138, 6.0f);
|
||||
if (gCamCount == 1) {
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y, player->unk_138, 0.0f, 0.0f, 0.0f, 3.0f, 0x50);
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138, 3.0f, 0x320);
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y, player->unk_138, 0.0f, 0.0f, 0.0f, 3.0f, 80);
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138, 3.0f, 800);
|
||||
} else {
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y, player->unk_138, 0.0f, 0.0f, 0.0f, 3.0f, 0xA);
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y, player->unk_138, 0.0f, 0.0f, 0.0f, 3.0f, 10);
|
||||
}
|
||||
func_demo_8004D440(player);
|
||||
}
|
||||
@@ -1750,8 +1750,7 @@ void func_demo_8004D828(Player* player) {
|
||||
(player->timer_1F8 == 0)) {
|
||||
if (gCamCount != 4) {
|
||||
if (player->unk_284 == 0) {
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138 - (2.0f * player->vel.z), 3.0f,
|
||||
0x50);
|
||||
func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138 - (2.0f * player->vel.z), 3.0f, 80);
|
||||
}
|
||||
if (player->pos.y < player->unk_0A4) {
|
||||
func_enmy_80062C38(player->pos.x, player->pos.z);
|
||||
@@ -1768,7 +1767,7 @@ void func_demo_8004D828(Player* player) {
|
||||
}
|
||||
func_effect_8007D0E0(player->pos.x, player->pos.y, player->unk_138, 5.0f);
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y, player->unk_138, player->vel.x, 0.0f, player->vel.z, 5.0f,
|
||||
0x14);
|
||||
20);
|
||||
func_demo_8004D440(player);
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_034, 0.0f, 0.05f, 5.0f, 0.00001f);
|
||||
@@ -1858,13 +1857,13 @@ void func_demo_8004DEF8(Player* player) {
|
||||
(player->timer_1F8 == 0)) {
|
||||
if (player->pos.y < player->unk_0A4) {
|
||||
func_effect_8007C688(player->pos.x, gGroundLevel + 20.0f, player->unk_138 - (2.0f * player->vel.z), 3.0f,
|
||||
0x320);
|
||||
800);
|
||||
func_enmy_80062C38(player->pos.x, player->pos.z);
|
||||
}
|
||||
func_effect_8007D0E0(player->pos.x, player->pos.y - (2.0f * player->vel.y),
|
||||
player->unk_138 - (2.0f * player->vel.z), 6.0f);
|
||||
func_effect_8007BFFC(player->pos.x, player->pos.y - player->vel.y, player->unk_138 - (2.0f * player->vel.z),
|
||||
0.0f, 0.0f, 0.0f, 3.0f, 0x14);
|
||||
0.0f, 0.0f, 0.0f, 3.0f, 20);
|
||||
if (gLevelType == LEVELTYPE_PLANET) {
|
||||
for (i = 0; i < 2; i++) {
|
||||
func_play_800A69F8(2, player->pos.x, player->pos.y, player->unk_138);
|
||||
@@ -1883,14 +1882,14 @@ void func_demo_8004DEF8(Player* player) {
|
||||
player->unk_034 += 10.0f;
|
||||
}
|
||||
|
||||
if ((D_80161A88 == 2) && (player->pos.y <= player->unk_0A4)) {
|
||||
if ((D_ctx_80161A88 == 2) && (player->pos.y <= player->unk_0A4)) {
|
||||
func_effect_8007D9DC(player->pos.x, gGroundLevel + 2.0f, player->unk_138, 3.0f, 20.0f, 0);
|
||||
func_effect_8007ADF4(player->pos.x, gGroundLevel, player->unk_138, 0.1f, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_demo_8004E3D8(Player* player) {
|
||||
player->unk_228 = 0;
|
||||
player->flags_228 = 0;
|
||||
player->unk_280 = 0;
|
||||
|
||||
if (gGameFrameCount & 1) {
|
||||
@@ -1947,7 +1946,7 @@ void func_demo_8004E4D4(Actor* actor) {
|
||||
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
actor->timer_0BC = 0x32;
|
||||
actor->timer_0BC = 50;
|
||||
actor->fwork[9] = 2.0f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
@@ -1968,9 +1967,9 @@ void func_demo_8004E4D4(Actor* actor) {
|
||||
break;
|
||||
|
||||
case 10:
|
||||
actor->state = 0xB;
|
||||
actor->timer_0BC = 0x96;
|
||||
actor->timer_0BE = 0x28;
|
||||
actor->state = 11;
|
||||
actor->timer_0BC = 150;
|
||||
actor->timer_0BE = 40;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
/* fallthrough */
|
||||
@@ -2103,10 +2102,10 @@ void func_demo_8004EBD0(Actor* actor) {
|
||||
|
||||
case 2:
|
||||
if (actor->timer_0BC == 110) {
|
||||
gPlayer[0].timer_1F8 = 0x2710;
|
||||
gPlayer[0].timer_1F8 = 10000;
|
||||
}
|
||||
if (actor->timer_0BC == 260) {
|
||||
gPlayer[0].timer_1FC = 0x2710;
|
||||
gPlayer[0].timer_1FC = 10000;
|
||||
}
|
||||
if (actor->timer_0BC == 0) {
|
||||
actor->state++;
|
||||
@@ -2182,7 +2181,7 @@ void func_demo_8004F05C(Actor* actor) {
|
||||
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
actor->timer_0BC = 0x64;
|
||||
actor->timer_0BC = 100;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
@@ -2228,7 +2227,7 @@ void func_demo_8004F05C(Actor* actor) {
|
||||
if (actor->timer_0BC == 0) {
|
||||
if (actor->obj.pos.x >= -3500.0f) {
|
||||
if (actor->obj.pos.z <= 3000.0f) {
|
||||
if ((fabsf(actor->obj.pos.y) <= 400.0f) && (gCsFrameCount < 0x12D)) {
|
||||
if ((fabsf(actor->obj.pos.y) <= 400.0f) && (gCsFrameCount <= 300)) {
|
||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 8.0f);
|
||||
}
|
||||
}
|
||||
@@ -2267,7 +2266,7 @@ void func_demo_8004F05C(Actor* actor) {
|
||||
|
||||
case 0:
|
||||
actor->obj.rot.z = actor->unk_0F4.z;
|
||||
if (actor->unk_0B6 == 0xA) {
|
||||
if (actor->unk_0B6 == 10) {
|
||||
actor->obj.pos.z = gPlayer[0].camEye.z + 12000.0f;
|
||||
}
|
||||
break;
|
||||
@@ -2395,12 +2394,12 @@ void func_demo_8004F8AC(Actor* actor) {
|
||||
break;
|
||||
|
||||
case LEVEL_FORTUNA:
|
||||
if (actor->unk_0B6 == 0xB) {
|
||||
if (actor->unk_0B6 == 11) {
|
||||
switch (actor->state) {
|
||||
case 0:
|
||||
if (gCsFrameCount == 0x64) {
|
||||
if (gCsFrameCount == 100) {
|
||||
actor->state = 1;
|
||||
actor->timer_0BC = 0x32;
|
||||
actor->timer_0BC = 50;
|
||||
actor->iwork[0] = 255;
|
||||
AUDIO_PLAY_SFX(0x2902F026U, actor->sfxSource, 0);
|
||||
}
|
||||
@@ -2410,9 +2409,8 @@ void func_demo_8004F8AC(Actor* actor) {
|
||||
Math_SmoothStepToF(&actor->scale, 0.5f, 0.03f, 0.01f, 0.0f);
|
||||
D_ctx_80178348 = D_ctx_80178340 = D_ctx_80178350 = D_ctx_80178354 = 0;
|
||||
|
||||
if ((actor->timer_0BC == 0x2B) || (actor->timer_0BC == 0x2E) ||
|
||||
(actor->timer_0BC == 0x31)) {
|
||||
D_ctx_80178340 = 0xC0;
|
||||
if ((actor->timer_0BC == 43) || (actor->timer_0BC == 46) || (actor->timer_0BC == 49)) {
|
||||
D_ctx_80178340 = 192;
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 255;
|
||||
}
|
||||
|
||||
@@ -2428,7 +2426,7 @@ void func_demo_8004F8AC(Actor* actor) {
|
||||
D_ctx_80178378 = gActors[0].obj.pos.z - 70.0f;
|
||||
D_ctx_80178360 = 255;
|
||||
D_ctx_80178364 = 255;
|
||||
D_ctx_80178368 = 0x50;
|
||||
D_ctx_80178368 = 80;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2543,7 +2541,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, actor->unk_046);
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0);
|
||||
|
||||
if (actor->unk_046 >= 0x33) {
|
||||
if (actor->unk_046 > 50) {
|
||||
func_edisplay_8005ADAC(actor);
|
||||
}
|
||||
break;
|
||||
@@ -2859,7 +2857,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
RCP_SetupDL_49();
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, actor->iwork[0]);
|
||||
gDPSetEnvColor(gMasterDisp++, 255, 0xC0, 128, 255);
|
||||
gDPSetEnvColor(gMasterDisp++, 255, 192, 128, 255);
|
||||
|
||||
Matrix_RotateY(
|
||||
gGfxMatrix,
|
||||
|
||||
+65
-65
@@ -32,7 +32,7 @@ void func_display_80051B30(void) {
|
||||
Vec3f sp68;
|
||||
Vec3f sp5C;
|
||||
|
||||
if ((D_ctx_80177854 == 0x64) || (D_display_800CA234 == NULL)) {
|
||||
if ((D_ctx_80177854 == 100) || (D_display_800CA234 == NULL)) {
|
||||
return;
|
||||
}
|
||||
if ((D_display_800CA234->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3)) {
|
||||
@@ -60,13 +60,13 @@ void func_display_80051B30(void) {
|
||||
}
|
||||
RCP_SetupDL(&gMasterDisp, 0xC);
|
||||
switch (D_display_800CA234->aiType) {
|
||||
case 3:
|
||||
case AI360_PEPPY:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
|
||||
break;
|
||||
case 2:
|
||||
case AI360_SLIPPY:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255);
|
||||
break;
|
||||
case 1:
|
||||
case AI360_FALCO:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
|
||||
break;
|
||||
}
|
||||
@@ -130,11 +130,11 @@ bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
|
||||
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
if (player->num == 1) {
|
||||
if (limbIndex == 0x10) {
|
||||
if (limbIndex == 16) {
|
||||
rot->y += player->unk_154;
|
||||
rot->y -= player->unk_180;
|
||||
}
|
||||
if (limbIndex == 0x16) {
|
||||
if (limbIndex == 22) {
|
||||
rot->y += -player->unk_158 * 0.8f;
|
||||
rot->x -= player->unk_15C;
|
||||
}
|
||||
@@ -155,7 +155,7 @@ bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
|
||||
rot->y += player->unk_168;
|
||||
}
|
||||
} else {
|
||||
if (limbIndex == 0xB) {
|
||||
if (limbIndex == 11) {
|
||||
if (player->num == 0) {
|
||||
rot->y += -player->unk_154 * 0.8f;
|
||||
}
|
||||
@@ -167,11 +167,11 @@ bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
|
||||
rot->y += player->unk_154 * 0.8f;
|
||||
}
|
||||
}
|
||||
if (limbIndex == 0x10) {
|
||||
if (limbIndex == 16) {
|
||||
rot->y += -player->unk_158 * 0.8f;
|
||||
rot->x -= player->unk_15C;
|
||||
}
|
||||
if ((limbIndex == 0x11) && (player->num != 2)) {
|
||||
if ((limbIndex == 17) && (player->num != 2)) {
|
||||
rot->y += player->unk_180;
|
||||
rot->x -= player->unk_180;
|
||||
rot->y += -player->unk_158 * 0.2f;
|
||||
@@ -185,7 +185,7 @@ void func_display_800523A8(s32 limbIndex, Vec3f* rot, void* data) {
|
||||
Vec3f sp1C;
|
||||
Player* player = (Player*) data;
|
||||
|
||||
if (limbIndex == 0xB) {
|
||||
if (limbIndex == 11) {
|
||||
sp1C.x = 3.0f;
|
||||
sp1C.y = 1.0f;
|
||||
sp1C.z = -28.0f;
|
||||
@@ -197,7 +197,7 @@ void func_display_80052420(s32 limbIndex, Vec3f* rot, void* data) {
|
||||
Vec3f sp1C;
|
||||
Player* player = (Player*) data;
|
||||
|
||||
if (limbIndex == 0x10) {
|
||||
if (limbIndex == 16) {
|
||||
sp1C.x = 13.0f;
|
||||
sp1C.y = 2.0f;
|
||||
sp1C.z = 28.0f;
|
||||
@@ -209,7 +209,7 @@ void func_display_80052498(s32 limbIndex, Vec3f* rot, void* data) {
|
||||
Vec3f sp1C;
|
||||
Player* player = (Player*) data;
|
||||
|
||||
if (limbIndex == 0xB) {
|
||||
if (limbIndex == 11) {
|
||||
sp1C.x = 0.0f;
|
||||
sp1C.y = 2.0f;
|
||||
sp1C.z = 29.0f;
|
||||
@@ -221,7 +221,7 @@ void func_display_8005250C(s32 limbIndex, Vec3f* rot, void* data) {
|
||||
Vec3f sp1C;
|
||||
Player* player = (Player*) data;
|
||||
|
||||
if (limbIndex == 0xB) {
|
||||
if (limbIndex == 11) {
|
||||
sp1C.x = 19.0f;
|
||||
sp1C.y = 1.0f;
|
||||
sp1C.z = 32.0f;
|
||||
@@ -711,7 +711,7 @@ void func_display_80054300(Player* player) {
|
||||
if (player->unk_068 > 30.0f) {
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
}
|
||||
if ((D_80161A88 == 2) && (player->unk_068 < 10.0f)) {
|
||||
if ((D_ctx_80161A88 == 2) && (player->unk_068 < 10.0f)) {
|
||||
player->unk_23C = 90;
|
||||
} else {
|
||||
player->unk_23C = 180;
|
||||
@@ -853,8 +853,8 @@ void func_display_80054CA4(Player* player) {
|
||||
gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) D_ctx_80177AB8[player->num]);
|
||||
gSPDisplayList(gMasterDisp++, D_101CD70);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Texture_Scroll(D_101D070, 0x20, 0x20, 3);
|
||||
Texture_Scroll(D_101D070, 0x20, 0x20, 3);
|
||||
Texture_Scroll(D_101D070, 32, 32, 3);
|
||||
Texture_Scroll(D_101D070, 32, 32, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -982,7 +982,7 @@ void func_display_80054E80(Player* player) {
|
||||
void func_display_80055788(Player* player) {
|
||||
f32 sp54;
|
||||
|
||||
if (gChargeTimers[player->num] >= 0xB) {
|
||||
if (gChargeTimers[player->num] >= 11) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x43);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
sp54 = gChargeTimers[player->num] / 20.0f;
|
||||
@@ -1188,7 +1188,7 @@ void func_display_800564C0(Player* player, s32 arg1) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
if (player->form == FORM_LANDMASTER) {
|
||||
if (player->unk_1D4 != 0) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, D_ctx_8017847C, 0.0f, 1);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, 1);
|
||||
}
|
||||
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f,
|
||||
player->unk_138 + player->unk_144, 1);
|
||||
@@ -1228,7 +1228,7 @@ void func_display_800564C0(Player* player, s32 arg1) {
|
||||
return;
|
||||
}
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + D_ctx_8017847C,
|
||||
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + gCameraShakeY,
|
||||
player->unk_138 + player->unk_144, 0);
|
||||
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1);
|
||||
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134) * M_DTOR), 1);
|
||||
@@ -1413,7 +1413,7 @@ void func_display_80057504(void) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, D_display_80161578[i].x, D_display_80161578[i].y, D_display_80161578[i].z,
|
||||
1);
|
||||
if ((D_ctx_80177854 != 0x64) && (i == gPlayerNum)) {
|
||||
if ((D_ctx_80177854 != 100) && (i == gPlayerNum)) {
|
||||
Math_SmoothStepToF(&D_display_801615A8[i], 0.0f, 0.5f, 20.0f, 0);
|
||||
Math_SmoothStepToF(&D_display_801615B8[i], 1.0, 0.5f, 0.2f, 0);
|
||||
}
|
||||
@@ -1466,12 +1466,12 @@ void func_display_800578C4(Player* player) {
|
||||
case 0:
|
||||
Math_SmoothStepToAngle(&player->wings.unk_30, 0.0f, 0.2f, 3.0f, 0.0f);
|
||||
Math_SmoothStepToAngle(&player->wings.unk_34, 0.0f, 0.2f, 3.0f, 0.0f);
|
||||
D_ctx_801779D8.x = player->camEye.x;
|
||||
D_ctx_801779D8.y = player->camEye.y;
|
||||
D_ctx_801779D8.z = player->camEye.z;
|
||||
D_ctx_801779E8.x = player->camAt.x;
|
||||
D_ctx_801779E8.y = player->camAt.y;
|
||||
D_ctx_801779E8.z = player->camAt.z;
|
||||
gPlayerCamEye.x = player->camEye.x;
|
||||
gPlayerCamEye.y = player->camEye.y;
|
||||
gPlayerCamEye.z = player->camEye.z;
|
||||
gPlayerCamAt.x = player->camAt.x;
|
||||
gPlayerCamAt.y = player->camAt.y;
|
||||
gPlayerCamAt.z = player->camAt.z;
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
@@ -1500,12 +1500,12 @@ void func_display_800578C4(Player* player) {
|
||||
Matrix_RotateX(gCalcMatrix, (player->unk_0E8 + D_display_800CA380) * M_DTOR, 0);
|
||||
Matrix_RotateY(gCalcMatrix, (player->unk_0E4 + D_display_800CA384) * M_DTOR, 1);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
|
||||
D_ctx_801779D8.x = player->pos.x + sp40.x;
|
||||
D_ctx_801779D8.y = player->pos.y + sp40.y + 20.0f;
|
||||
D_ctx_801779D8.z = player->unk_138 + sp40.z;
|
||||
D_ctx_801779E8.x = (SIN_DEG(gGameFrameCount * 3.0f) * 3.0f) + player->pos.x;
|
||||
D_ctx_801779E8.y = (COS_DEG(gGameFrameCount * 4.0f) * 3.0f) + player->pos.y;
|
||||
D_ctx_801779E8.z = (SIN_DEG(gGameFrameCount * 3.5f) * 3.0f) + player->unk_138;
|
||||
gPlayerCamEye.x = player->pos.x + sp40.x;
|
||||
gPlayerCamEye.y = player->pos.y + sp40.y + 20.0f;
|
||||
gPlayerCamEye.z = player->unk_138 + sp40.z;
|
||||
gPlayerCamAt.x = (SIN_DEG(gGameFrameCount * 3.0f) * 3.0f) + player->pos.x;
|
||||
gPlayerCamAt.y = (COS_DEG(gGameFrameCount * 4.0f) * 3.0f) + player->pos.y;
|
||||
gPlayerCamAt.z = (SIN_DEG(gGameFrameCount * 3.5f) * 3.0f) + player->unk_138;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1545,35 +1545,35 @@ void func_display_80057D00(void) {
|
||||
sp78.x = player->camEye.x - player->pos.x;
|
||||
sp78.y = player->camEye.y - player->pos.y;
|
||||
sp78.z = player->camEye.z - (player->unk_138 + player->unk_144);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp78, &D_ctx_801779D8);
|
||||
D_ctx_801779D8.x += player->pos.x;
|
||||
D_ctx_801779D8.y += player->pos.y;
|
||||
D_ctx_801779D8.z += player->unk_138 + player->unk_144;
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp78, &gPlayerCamEye);
|
||||
gPlayerCamEye.x += player->pos.x;
|
||||
gPlayerCamEye.y += player->pos.y;
|
||||
gPlayerCamEye.z += player->unk_138 + player->unk_144;
|
||||
|
||||
sp78.x = player->camAt.x - player->pos.x;
|
||||
sp78.y = player->camAt.y - player->pos.y;
|
||||
sp78.z = player->camAt.z - (player->unk_138 + player->unk_144);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp78, &D_ctx_801779E8);
|
||||
D_ctx_801779E8.x += player->pos.x;
|
||||
D_ctx_801779E8.y += player->pos.y;
|
||||
D_ctx_801779E8.z += player->unk_138 + player->unk_144;
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp78, &gPlayerCamAt);
|
||||
gPlayerCamAt.x += player->pos.x;
|
||||
gPlayerCamAt.y += player->pos.y;
|
||||
gPlayerCamAt.z += player->unk_138 + player->unk_144;
|
||||
|
||||
if ((player->unk_238 != 0) && (player->unk_110 > 5.0f)) {
|
||||
D_ctx_801779E8.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f;
|
||||
gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f;
|
||||
}
|
||||
} else if (player->state_1C8 == PLAYERSTATE_1C8_7) {
|
||||
func_display_800578C4(player);
|
||||
} else {
|
||||
D_ctx_801779D8.x = player->camEye.x;
|
||||
D_ctx_801779D8.y = player->camEye.y;
|
||||
D_ctx_801779D8.z = player->camEye.z;
|
||||
D_ctx_801779E8.x = player->camAt.x;
|
||||
D_ctx_801779E8.y = player->camAt.y;
|
||||
D_ctx_801779E8.z = player->camAt.z;
|
||||
gPlayerCamEye.x = player->camEye.x;
|
||||
gPlayerCamEye.y = player->camEye.y;
|
||||
gPlayerCamEye.z = player->camEye.z;
|
||||
gPlayerCamAt.x = player->camAt.x;
|
||||
gPlayerCamAt.y = player->camAt.y;
|
||||
gPlayerCamAt.z = player->camAt.z;
|
||||
}
|
||||
player->unk_058 = -Math_Atan2F(D_ctx_801779D8.x - D_ctx_801779E8.x, D_ctx_801779D8.z - D_ctx_801779E8.z);
|
||||
player->unk_05C = -Math_Atan2F(D_ctx_801779D8.y - D_ctx_801779E8.y, sqrtf(SQ(D_ctx_801779D8.z - D_ctx_801779E8.z) +
|
||||
SQ(D_ctx_801779D8.x - D_ctx_801779E8.x)));
|
||||
player->unk_058 = -Math_Atan2F(gPlayerCamEye.x - gPlayerCamAt.x, gPlayerCamEye.z - gPlayerCamAt.z);
|
||||
player->unk_05C = -Math_Atan2F(gPlayerCamEye.y - gPlayerCamAt.y,
|
||||
sqrtf(SQ(gPlayerCamEye.z - gPlayerCamAt.z) + SQ(gPlayerCamEye.x - gPlayerCamAt.x)));
|
||||
Matrix_RotateY(gCalcMatrix, -player->unk_058, 0);
|
||||
Matrix_RotateX(gCalcMatrix, player->unk_05C, 1);
|
||||
Matrix_RotateZ(gCalcMatrix, -player->unk_034 * M_DTOR, 1);
|
||||
@@ -1583,25 +1583,25 @@ void func_display_80057D00(void) {
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp78, &sp6C);
|
||||
if (D_ctx_80178410 != 0) {
|
||||
D_ctx_80178428 = DEG_TO_RAD(gPlayer[0].unk_034);
|
||||
func_play_800B6F50(D_ctx_801779D8.x, D_ctx_801779D8.y, D_ctx_801779D8.z, D_ctx_801779E8.x, D_ctx_801779E8.y,
|
||||
D_ctx_801779E8.z);
|
||||
func_play_800B6F50(gPlayerCamEye.x, gPlayerCamEye.y, gPlayerCamEye.z, gPlayerCamAt.x, gPlayerCamAt.y,
|
||||
gPlayerCamAt.z);
|
||||
func_bg_8003DAF0();
|
||||
}
|
||||
func_bg_8003E1E8();
|
||||
func_bg_80040450();
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_LookAt(gGfxMatrix, D_ctx_801779D8.x, D_ctx_801779D8.y, D_ctx_801779D8.z, D_ctx_801779E8.x, D_ctx_801779E8.y,
|
||||
D_ctx_801779E8.z, sp6C.x, sp6C.y, sp6C.z, 1);
|
||||
Matrix_LookAt(gGfxMatrix, gPlayerCamEye.x, gPlayerCamEye.y, gPlayerCamEye.z, gPlayerCamAt.x, gPlayerCamAt.y,
|
||||
gPlayerCamAt.z, sp6C.x, sp6C.y, sp6C.z, 1);
|
||||
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
|
||||
if ((gCurrentLevel == LEVEL_TITANIA) &&
|
||||
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2) || (gPlayer[0].unk_19C != 0))) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, D_ctx_8017847C, 0.0f, 1);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
Ground_801B58AC(&gMasterDisp, D_ctx_80177CC8);
|
||||
D_ctx_80177CC8 = 0.0f;
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
} else if (D_80161A88 != 2) {
|
||||
} else if (D_ctx_80161A88 != 2) {
|
||||
D_bg_8015F964 = 0;
|
||||
func_bg_80040CE4();
|
||||
}
|
||||
@@ -1616,7 +1616,7 @@ void func_display_80057D00(void) {
|
||||
func_display_800564C0(opponent, 0);
|
||||
func_display_80057814(opponent);
|
||||
}
|
||||
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
if ((D_ctx_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
|
||||
gAmbientG, gAmbientB);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
@@ -1631,11 +1631,11 @@ void func_display_80057D00(void) {
|
||||
}
|
||||
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
|
||||
gAmbientB);
|
||||
func_edisplay_80060714(1);
|
||||
Object_Draw(1);
|
||||
TexturedLine_Draw();
|
||||
D_display_80161410 = 1;
|
||||
func_beam_8003DA0C();
|
||||
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
if ((D_ctx_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
|
||||
D_display_80161410 = -1;
|
||||
@@ -1643,7 +1643,7 @@ void func_display_80057D00(void) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
D_display_80161410 = -1;
|
||||
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
if ((D_ctx_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
|
||||
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
||||
@@ -1655,17 +1655,17 @@ void func_display_80057D00(void) {
|
||||
}
|
||||
}
|
||||
if (gCurrentLevel == LEVEL_AQUAS) {
|
||||
func_edisplay_8006089C(0);
|
||||
Effect_Draw(0);
|
||||
}
|
||||
if ((D_80161A88 == 2) || (D_ctx_80177AC8 != 0)) {
|
||||
if ((D_ctx_80161A88 == 2) || (D_ctx_80177AC8 != 0)) {
|
||||
D_bg_8015F964 = 1;
|
||||
func_edisplay_8006089C(1);
|
||||
Effect_Draw(1);
|
||||
func_bg_80040CE4();
|
||||
}
|
||||
if ((gCurrentLevel != LEVEL_AQUAS) &&
|
||||
(((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
|
||||
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)))) {
|
||||
func_edisplay_8006089C(0);
|
||||
Effect_Draw(0);
|
||||
}
|
||||
D_display_80161410 = 1;
|
||||
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
||||
@@ -1680,7 +1680,7 @@ void func_display_80057D00(void) {
|
||||
}
|
||||
if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
|
||||
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2))) {
|
||||
func_edisplay_8006089C(0);
|
||||
Effect_Draw(0);
|
||||
}
|
||||
BonusText_DrawAll();
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
|
||||
+29
-29
@@ -131,10 +131,10 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_80_36, */ {(void*) func_edisplay_80059B20, 1, (ObjectFunc) func_enmy_800652CC, D_TI_60066E0, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_37, */ {(void*) func_edisplay_80059B20, 1, (ObjectFunc) func_enmy_800652CC, D_TI_600672C, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_38, */ {(void*) func_edisplay_80059B20, 1, (ObjectFunc) func_enmy_800652CC, D_TI_6006778, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_39, */ {(void*) func_edisplay_80059AEC, 1, (ObjectFunc) func_enmy2_8006D350, D_edata_800CBF34, 6000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_39, */ {(void*) Obj39_Draw, 1, (ObjectFunc) Obj39_Update, D_edata_800CBF34, 6000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_40, */ {(void*) func_edisplay_80059F68, 1, (ObjectFunc) func_enmy_80066D5C, D_CO_603E4A4, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_41, */ {(void*) func_edisplay_80059FDC, 1, (ObjectFunc) func_enmy_80066EA8, D_CO_603E4DC, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_42, */ {(void*) func_edisplay_80059BBC, 1, (ObjectFunc) func_enmy2_8006B95C, D_CO_603E514, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_42, */ {(void*) Obj42_Draw, 1, (ObjectFunc) Obj42_Update, D_CO_603E514, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_43, */ {(void*) D_ZO_6024AC0, 0, (ObjectFunc) NULL, D_ZO_602B9EC, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_44, */ {(void*) D_ZO_600F560, 0, (ObjectFunc) NULL, D_ZO_602BA20, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_45, */ {(void*) D_ZO_600EC90, 0, (ObjectFunc) NULL, D_ZO_602BAE4, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
@@ -146,7 +146,7 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_80_51, */ {(void*) D_VE1_6006F50, 0, (ObjectFunc) NULL, D_VE1_601B584, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_52, */ {(void*) D_VE1_6005780, 0, (ObjectFunc) Venom1_80193540, D_VE1_601B5F4, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_53, */ {(void*) D_AQ_6003610, 0, (ObjectFunc) NULL, D_VE1_601B644, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_54, */ {(void*) D_CO_6000E00, 0, (ObjectFunc) func_enmy2_8006AA98, D_CO_603E0EC, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_54, */ {(void*) D_CO_6000E00, 0, (ObjectFunc) Obj54_Update, D_CO_603E0EC, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_55, */ {(void*) D_CO_6013B50, 0, (ObjectFunc) NULL, D_CO_603E88C, 1000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_80_56, */ {(void*) Corneria_8018F31C, 2, (ObjectFunc) Corneria_8018F044, D_CO_603E8A8, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_80_57, */ {(void*) Titania_8018F8B8, 1, (ObjectFunc) Titania_8018F4D8, D_TI_6006BF0, 800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
@@ -203,7 +203,7 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_80_108 */ {(void*) D_SY_60102C0, 0, (ObjectFunc) NULL, D_SY_6034588, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_80_109 */ {(void*) D_SY_60036A0, 0, (ObjectFunc) SectorY_801A4E44, D_SY_6034664, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_80_110 */ {(void*) D_SY_6005360, 0, (ObjectFunc) NULL, D_SY_6034770, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_80_111 */ {(void*) func_enmy2_80074F90, 1, (ObjectFunc) NULL, D_edata_800CBF34, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_80_111 */ {(void*) Obj111_Draw, 1, (ObjectFunc) NULL, D_edata_800CBF34, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_80_112 */ {(void*) D_SY_600F6C0, 0, (ObjectFunc) SectorY_801A52B8, D_SY_60347F0, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_80_113 */ {(void*) D_SY_601B610, 0, (ObjectFunc) NULL, D_edata_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_80_114 */ {(void*) D_SY_601C6A0, 0, (ObjectFunc) NULL, D_edata_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
@@ -281,22 +281,22 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_ACTOR_186 */ {(void*) func_edisplay_8005B7CC, 1, (ObjectFunc) Meteo_8018795C, D_ME_602F724, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_187 */ {(void*) D_ME_6018450, 0, (ObjectFunc) Meteo_801877C4, D_ME_602F740, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_188 */ {(void*) Aquas_801BEC74, 1, (ObjectFunc) Aquas_801BEC68, D_AQ_6030BE0, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_189 */ {(void*) func_edisplay_8005A094, 1, (ObjectFunc) func_enmy2_8006C008, D_edata_800CBF34, 0.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_189 */ {(void*) Actor189_Draw, 1, (ObjectFunc) Actor189_Update, D_edata_800CBF34, 0.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_190 */ {(void*) func_edisplay_8005B848, 1, (ObjectFunc) func_enmy_800656D4, D_edata_800CBFE4, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
||||
/* OBJ_ACTOR_191 */ {(void*) func_edisplay_8005B848, 1, (ObjectFunc) func_enmy_800656D4, D_edata_800CBFE4, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
||||
/* OBJ_ACTOR_192 */ {(void*) func_edisplay_8005B9A4, 1, (ObjectFunc) func_enmy_8006654C, D_CO_603E54C, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
|
||||
/* OBJ_ACTOR_193 */ {(void*) func_edisplay_8005BA30, 1, (ObjectFunc) func_enmy_800669A0, D_CO_603E598, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_194 */ {(void*) func_enmy2_8006B74C, 1, (ObjectFunc) func_enmy2_8006B094, D_edata_800CC000, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_194 */ {(void*) Actor194_Draw, 1, (ObjectFunc) Actor194_Update, D_edata_800CC000, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_195 */ {(void*) func_demo_8004FEC0, 1, (ObjectFunc) func_demo_8004F8AC, D_edata_800CBF34, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_196 */ {(void*) func_edisplay_80059BF0, 1, (ObjectFunc) func_enmy2_8006BB78, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_197 */ {(void*) func_360_80035448, 1, (ObjectFunc) func_360_800319AC, D_edata_800CC038, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_198 */ {(void*) func_360_80035448, 1, (ObjectFunc) func_hud_80092EC0, D_edata_800CC01C, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_196 */ {(void*) Actor196_Draw, 1, (ObjectFunc) Actor196_Update, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, D_edata_800CC038, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, D_edata_800CC01C, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_199 */ {(void*) Andross_80188448, 1, (ObjectFunc) Andross_801880E4, D_edata_800CBF34, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_200 */ {(void*) func_enmy2_80074FF0, 1, (ObjectFunc) func_enmy2_80072594, D_edata_800CBF34, 2000.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_201 */ {(void*) func_edisplay_800598E8, 1, (ObjectFunc) func_enmy2_8006AC08, D_ME_602F684, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_202 */ {(void*) func_edisplay_80059A24, 1, (ObjectFunc) func_enmy2_8006AD18, D_ME_602F6A0, 100.0f, 0, 1, 39, 0, 180.0f, 1 },
|
||||
/* OBJ_ACTOR_203 */ {(void*) SectorX_8018F884, 1, (ObjectFunc) SectorX_8018F330, D_edata_800CBF34, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_204 */ {(void*) SectorY_801A4CB0, 1, (ObjectFunc) SectorY_801A3BD4, D_SY_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_EVENT */ {(void*) ActorEvent_Draw, 1, (ObjectFunc) ActorEvent_Update, D_edata_800CBF34, 2000.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_201 */ {(void*) Actor201_Draw, 1, (ObjectFunc) Actor201_Update, D_ME_602F684, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_202 */ {(void*) Actor202_Draw, 1, (ObjectFunc) Actor202_Update, D_ME_602F6A0, 100.0f, 0, 1, 39, 0, 180.0f, 1 },
|
||||
/* OBJ_ACTOR_SLIPPY_SX */ {(void*) SectorX_8018F884, 1, (ObjectFunc) SectorX_8018F330, D_edata_800CBF34, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_204 */ {(void*) SectorY_Actor204_Draw, 1, (ObjectFunc) SectorY_Actor204_Update, D_SY_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_205 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019C778, D_MA_60359C8, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_206 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_801AC438, D_MA_6035A48, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_207 */ {(void*) Macbeth_801AC294, 2, (ObjectFunc) Macbeth_801A7E7C, D_MA_603677C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||
@@ -326,10 +326,10 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_ACTOR_231 */ {(void*) Titania_8018BE84, 1, (ObjectFunc) Titania_8018B9D0, D_TI_6006858, 0.0f, 0, 0, 39, 1, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_232 */ {(void*) Titania_8018B6AC, 1, (ObjectFunc) Titania_8018B268, D_TI_6006890, 0.0f, 0, 0, 39, 1, 20.0f, 1 },
|
||||
/* OBJ_ACTOR_233 */ {(void*) Titania_8018A1C0, 1, (ObjectFunc) Titania_80189CC8, D_TI_60068F0, 200.0f, 0, 0, 39, 1, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_234 */ {(void*) func_enmy2_80077218, 1, (ObjectFunc) func_enmy2_800771CC, D_edata_800CBF34, 2000.0f, 0, 0, 39, 0, 0.0f, 5 },
|
||||
/* OBJ_ACTOR_234 */ {(void*) Actor234_Draw, 1, (ObjectFunc) Actor234_Update, D_edata_800CBF34, 2000.0f, 0, 0, 39, 0, 0.0f, 5 },
|
||||
/* OBJ_ACTOR_235 */ {(void*) Zoness_80190430, 2, (ObjectFunc) Zoness_801904CC, D_ZO_602C294, 1000.0f, 0, 1, 40, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_236 */ {(void*) Zoness_80190F08, 1, (ObjectFunc) Zoness_80190A00, D_ZO_602BC58, 5000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_237 */ {(void*) func_enmy2_8006A978, 1, (ObjectFunc) func_enmy2_8006A96C, D_edata_800CBF34, 200.0f, 0, 0, 40, 0, 0.0f, 2 },
|
||||
/* OBJ_ACTOR_237 */ {(void*) Actor237_Draw, 1, (ObjectFunc) Actor237_Update, D_edata_800CBF34, 200.0f, 0, 0, 40, 0, 0.0f, 2 },
|
||||
/* OBJ_ACTOR_238 */ {(void*) Zoness_801914C4, 2, (ObjectFunc) Zoness_80191010, D_edata_800CBE8C, 200.0f, 0, 1, 40, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_239 */ {(void*) NULL, 1, (ObjectFunc) NULL, D_edata_800CBF34, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_240 */ {(void*) Zoness_80191B4C, 1, (ObjectFunc) Zoness_80191680, D_edata_800CBE8C, 1500.0f, 0, 1, 40, 0, 20.0f, 0 },
|
||||
@@ -383,7 +383,7 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_ACTOR_288 */ {(void*) NULL, 1, (ObjectFunc) Andross_801893B8, D_edata_800CBF34, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_289 */ {(void*) func_edata_800596B0, 1, (ObjectFunc) Andross_80189470, D_edata_800CBF34, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_290 */ {(void*) NULL, 1, (ObjectFunc) Andross_8018933C, D_edata_800CBF34, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_291 */ {(void*) func_enmy_80067874, 1, (ObjectFunc) func_enmy_8006753C, D_edata_800CBEA8, 1000.0f, 0, 0, 0, 0, 1.0f, 0 },
|
||||
/* OBJ_ACTOR_SUPPLIES */ {(void*) ActorSupplies_Draw, 1, (ObjectFunc) ActorSupplies_Update, D_edata_800CBEA8, 1000.0f, 0, 0, 0, 0, 1.0f, 0 },
|
||||
/* OBJ_BOSS_292 */ {(void*) Corneria_8018AA74, 2, (ObjectFunc) Corneria_80189058, D_CO_603E620, 20000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||
/* OBJ_BOSS_293 */ {(void*) Corneria_8018ECAC, 1, (ObjectFunc) Corneria_8018C19C, D_CO_603E840, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_294 */ {(void*) Corneria_8018ED78, 1, (ObjectFunc) Corneria_8018DDAC, D_CO_603E714, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
@@ -391,8 +391,8 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_BOSS_296 */ {(void*) Corneria_8018EF90, 1, (ObjectFunc) Corneria_8018E76C, D_CO_603E7C4, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_297 */ {(void*) Meteo_8018BACC, 1, (ObjectFunc) Meteo_8018978C, D_ME_602F75C, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_298 */ {(void*) Meteo_801887D0, 1, (ObjectFunc) Meteo_80188344, D_ME_602FA50, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_299 */ {(void*) func_boss_80042FC4, 2, (ObjectFunc) func_boss_80042FB8, D_edata_800CBF34, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_300 */ {(void*) func_boss_80042FE8, 1, (ObjectFunc) func_boss_80042FDC, D_edata_800CBF34, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_299 */ {(void*) Boss299_Draw, 2, (ObjectFunc) Boss299_Update, D_edata_800CBF34, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_300 */ {(void*) Boss300_Draw, 1, (ObjectFunc) Boss300_Update, D_edata_800CBF34, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_301 */ {(void*) Aquas_801BEC5C, 1, (ObjectFunc) Aquas_801BEC50, D_AQ_6030B10, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_A6 */ {(void*) Area6_8018C54C, 1, (ObjectFunc) Area6_80187944, D_A6_6028454, 2000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_303 */ {(void*) SectorX_80193434, 2, (ObjectFunc) SectorX_80190078, D_SX_6032550, 20000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
||||
@@ -414,12 +414,12 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_BOSS_319 */ {(void*) Venom1_801985E4, 1, (ObjectFunc) Venom1_80194398,D_VE1_8019A9B8, 3000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||
/* OBJ_BOSS_320 */ {(void*) Andross_801928C8, 2, (ObjectFunc) Andross_8018DBF0, D_ANDROSS_C038DC0, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_BOSS_321 */ {(void*) Andross_8018B8C0, 1, (ObjectFunc) Andross_80189B70, D_ANDROSS_C038F24, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||
/* OBJ_ITEM_LASERS */ {(void*) func_edisplay_8005CC9C, 1, (ObjectFunc) func_enmy_80067F6C, D_edata_800CBFA8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_CHECKPOINT */ {(void*) func_edisplay_8005C5F0, 1, (ObjectFunc) func_enmy_80068914, D_edata_800CBF38, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_SILVER_RING */ {(void*) func_edisplay_8005C900, 1, (ObjectFunc) func_enmy_80068020, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_SILVER_STAR */ {(void*) func_edisplay_8005C9C0, 1, (ObjectFunc) func_enmy_800685D8, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_METEO_WARP */ {(void*) func_edisplay_8005CDA8, 1, (ObjectFunc) func_enmy_80068688, D_edata_800CBF70, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_BOMB */ {(void*) func_edisplay_8005CB44, 1, (ObjectFunc) func_enmy_80067BEC, D_edata_800CBFC8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_LASERS */ {(void*) ItemLasers_Draw, 1, (ObjectFunc) ItemLasers_Update, D_edata_800CBFA8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_CHECKPOINT */ {(void*) ItemCheckpoint_Draw, 1, (ObjectFunc) ItemCheckpoint_Update, D_edata_800CBF38, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_SILVER_RING */ {(void*) ItemSilverRing_Draw, 1, (ObjectFunc) ItemSupplyRing_Update, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_SILVER_STAR */ {(void*) ItemSilverStar_Draw, 1, (ObjectFunc) ItemSilverStar_Update, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_METEO_WARP */ {(void*) ItemMeteoWarp_Draw, 1, (ObjectFunc) ItemMeteoWarp_Update, D_edata_800CBF70, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_BOMB */ {(void*) ItemBomb_Draw, 1, (ObjectFunc) ItemPickup_Update, D_edata_800CBFC8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_328 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C88, D_edata_800CBF8C, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_329 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C88, D_edata_800CBF8C, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_330 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C88, D_edata_800CBF8C, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
@@ -427,10 +427,10 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_ITEM_332 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C88, D_edata_800CBF8C, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_333 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C88, D_edata_800CBF8C, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_334 */ {(void*) NULL, 1, (ObjectFunc) func_enmy_80068C48, D_edata_800CBF18, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_1UP */ {(void*) D_1022120, 0, (ObjectFunc) func_enmy_80067B1C, D_edata_800CBE8C, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_GOLD_RING */ {(void*) func_edisplay_8005CA80, 1, (ObjectFunc) func_enmy_800685F8, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_WING_REPAIR */ {(void*) D_arwing_3007650, 0, (ObjectFunc) func_enmy_80068618, D_edata_800CBFA8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_TRAINING_RING */ {(void*) gItemTrainingRingDL, 0, (ObjectFunc) Training_80198968, D_TR_6009CFC, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_1UP */ {(void*) D_1022120, 0, (ObjectFunc) Item1up_Update, D_edata_800CBE8C, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_GOLD_RING */ {(void*) ItemGoldRing_Draw, 1, (ObjectFunc) ItemGoldRing_Update, D_edata_800CBF54, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_WING_REPAIR */ {(void*) D_arwing_3007650, 0, (ObjectFunc) ItemWingRepair_Update, D_edata_800CBFA8, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_ITEM_TRAINING_RING */ {(void*) gItemTrainingRingDL, 0, (ObjectFunc) Training_ItemRing_Update, D_TR_6009CFC, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_EFFECT_339 */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D2F4, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_EFFECT_340 */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D748, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_EFFECT_341 */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D8A8, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||
|
||||
+78
-76
@@ -59,7 +59,7 @@ void func_edisplay_80059850(Object_4C* obj4C) {
|
||||
void func_edisplay_800598DC(s32 arg0) {
|
||||
}
|
||||
|
||||
void func_edisplay_800598E8(Actor* actor) {
|
||||
void Actor201_Draw(Actor* actor) {
|
||||
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
gSPDisplayList(gMasterDisp++, D_MA_6025B50);
|
||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
@@ -88,7 +88,7 @@ f32 D_edisplay_800CFA2C[] = {
|
||||
1.0f, 1.0f, 0.95f, 0.9f, 0.85f, 0.8f, 0.75f, 0.7f, 0.65f, 0.6f,
|
||||
};
|
||||
|
||||
void func_edisplay_80059A24(Actor* actor) {
|
||||
void Actor202_Draw(Actor* actor) {
|
||||
Vec3f sp30[30];
|
||||
f32 temp = D_edisplay_800CF9B0[actor->unk_0B6] - 114.0f;
|
||||
|
||||
@@ -98,7 +98,7 @@ void func_edisplay_80059A24(Actor* actor) {
|
||||
Animation_DrawSkeleton(1, D_ME_601E9D0, sp30, NULL, func_edisplay_800599A4, &actor->index, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void func_edisplay_80059AEC(Object_80* obj80) {
|
||||
void Obj39_Draw(Object_80* obj80) {
|
||||
gSPDisplayList(gMasterDisp++, D_ME_601AE40);
|
||||
}
|
||||
|
||||
@@ -114,11 +114,11 @@ void func_edisplay_80059B20(Object_80* obj80) {
|
||||
void func_edisplay_80059BB0(void* arg0) {
|
||||
}
|
||||
|
||||
void func_edisplay_80059BBC(Object_80* obj80) {
|
||||
void Obj42_Draw(Object_80* obj80) {
|
||||
gSPDisplayList(gMasterDisp++, D_CO_6023AC0);
|
||||
}
|
||||
|
||||
void func_edisplay_80059BF0(Actor* actor) {
|
||||
void Actor196_Draw(Actor* actor) {
|
||||
if (actor->unk_0B6 != 0) {
|
||||
gSPDisplayList(gMasterDisp++, D_CO_6032BC0);
|
||||
}
|
||||
@@ -169,13 +169,13 @@ void func_edisplay_80059C40(Object_4C* obj4C) {
|
||||
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
}
|
||||
|
||||
void func_edisplay_80059F68(Item* item) {
|
||||
void func_edisplay_80059F68(Object_80* obj80) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_CO_602DA20);
|
||||
}
|
||||
|
||||
void func_edisplay_80059FDC(Item* item) {
|
||||
void func_edisplay_80059FDC(Object_80* obj80) {
|
||||
gSPDisplayList(gMasterDisp++, D_CO_6035DA0);
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ Gfx* D_edisplay_800CFC64[] = { D_AQ_6023940, D_AQ_6023D70, D_AQ_60249C0, D_AQ_60
|
||||
Gfx* D_edisplay_800CFC7C[] = { D_ZO_601B570, D_ZO_601B710, D_ZO_60209B0, D_ZO_6020B70, D_ZO_6020D50,
|
||||
D_ZO_601B8F0, D_ZO_601B3B0, D_ZO_601B1C0, D_ZO_6011660 };
|
||||
|
||||
void func_edisplay_8005A094(Actor* actor) {
|
||||
void Actor189_Draw(Actor* actor) {
|
||||
switch (actor->state) {
|
||||
case 0:
|
||||
Matrix_Translate(gGfxMatrix, 18.0f, 15.0f, -15.0f, 1);
|
||||
@@ -291,11 +291,11 @@ void func_edisplay_8005A094(Actor* actor) {
|
||||
} else {
|
||||
if (gBosses[0].fwork[3] < 4800.0f) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1E);
|
||||
gDPSetFogColor(gMasterDisp++, 0x40, 0x20, 0x20, gFogAlpha);
|
||||
gDPSetFogColor(gMasterDisp++, 64, 32, 32, gFogAlpha);
|
||||
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
|
||||
} else {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1E);
|
||||
gDPSetFogColor(gMasterDisp++, 0x10, 0x10, 0x10, gFogAlpha);
|
||||
gDPSetFogColor(gMasterDisp++, 16, 16, 16, gFogAlpha);
|
||||
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
|
||||
}
|
||||
Graphics_SetScaleMtx(actor->scale);
|
||||
@@ -413,7 +413,7 @@ void func_edisplay_8005A094(Actor* actor) {
|
||||
break;
|
||||
default:
|
||||
if (actor->state > 9) {
|
||||
if (actor->state == 0x24) {
|
||||
if (actor->state == 36) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
}
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFA54[actor->state - 10]);
|
||||
@@ -635,8 +635,8 @@ void func_edisplay_8005BAB4(ObjectId objId, s32 index) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x40);
|
||||
break;
|
||||
case OBJ_ACTOR_195:
|
||||
case OBJ_ACTOR_198:
|
||||
case OBJ_ACTOR_200:
|
||||
case OBJ_ACTOR_TEAM_BOSS:
|
||||
case OBJ_ACTOR_EVENT:
|
||||
switch (gActors[index].unk_0B4) {
|
||||
case 3:
|
||||
Matrix_Scale(gGfxMatrix, 2.3f, 0.0f, 2.3f, 1);
|
||||
@@ -683,7 +683,7 @@ void func_edisplay_8005BAB4(ObjectId objId, s32 index) {
|
||||
case OBJ_BOSS_295:
|
||||
case OBJ_BOSS_296:
|
||||
COS_DEG(gBosses[index].obj.rot.z);
|
||||
if (D_80161A88 == 2) {
|
||||
if (D_ctx_80161A88 == 2) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 90);
|
||||
} else {
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
|
||||
@@ -760,7 +760,7 @@ void func_edisplay_8005BAB4(ObjectId objId, s32 index) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005C5F0(Item* item) {
|
||||
void ItemCheckpoint_Draw(Item* item) {
|
||||
s32 i;
|
||||
|
||||
if ((gGameFrameCount & 0x18) && (item->state == 0)) {
|
||||
@@ -791,7 +791,7 @@ void func_edisplay_8005C5F0(Item* item) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN);
|
||||
}
|
||||
|
||||
void func_edisplay_8005C900(Item* item) {
|
||||
void ItemSilverRing_Draw(Item* item) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON);
|
||||
gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
@@ -800,7 +800,7 @@ void func_edisplay_8005C900(Item* item) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
}
|
||||
|
||||
void func_edisplay_8005C9C0(Item* item) {
|
||||
void ItemSilverStar_Draw(Item* item) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON);
|
||||
gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
@@ -809,7 +809,7 @@ void func_edisplay_8005C9C0(Item* item) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
}
|
||||
|
||||
void func_edisplay_8005CA80(Item* item) {
|
||||
void ItemGoldRing_Draw(Item* item) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
gSPTexture(gMasterDisp++, 1900, 1700, 0, G_TX_RENDERTILE, G_ON);
|
||||
gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
@@ -818,7 +818,7 @@ void func_edisplay_8005CA80(Item* item) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
}
|
||||
|
||||
void func_edisplay_8005CB44(Item* item) {
|
||||
void ItemBomb_Draw(Item* item) {
|
||||
if (gCurrentLevel == LEVEL_AQUAS) {
|
||||
Graphics_SetScaleMtx(item->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_blue_marine_3005980);
|
||||
@@ -835,7 +835,7 @@ void func_edisplay_8005CB44(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005CC9C(Item* item) {
|
||||
void ItemLasers_Draw(Item* item) {
|
||||
Graphics_SetScaleMtx(item->scale * 0.1f);
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON);
|
||||
@@ -847,7 +847,7 @@ void func_edisplay_8005CC9C(Item* item) {
|
||||
gSPDisplayList(gMasterDisp++, D_101A8E0);
|
||||
}
|
||||
|
||||
void func_edisplay_8005CDA8(Item* item) {
|
||||
void ItemMeteoWarp_Draw(Item* item) {
|
||||
s32 i;
|
||||
|
||||
item->obj.rot.y = (Math_Atan2F(gPlayer[gPlayerNum].camEye.x - item->obj.pos.x,
|
||||
@@ -941,9 +941,9 @@ void func_edisplay_8005D3CC(Object* obj, f32 xRot, f32 yRot, f32 zRot, s32 drawT
|
||||
}
|
||||
|
||||
void Object_80_Draw(Object_80* obj80, s32 arg1) {
|
||||
obj80->obj.pos.y += D_ctx_8017847C;
|
||||
obj80->obj.pos.y += gCameraShakeY;
|
||||
func_edisplay_8005D008(&obj80->obj, obj80->info.drawType);
|
||||
obj80->obj.pos.y -= D_ctx_8017847C;
|
||||
obj80->obj.pos.y -= gCameraShakeY;
|
||||
if (obj80->info.drawType == 0) {
|
||||
if ((obj80->obj.id == OBJ_80_19) || (obj80->obj.id == OBJ_80_55) || (obj80->obj.id == OBJ_80_9) ||
|
||||
(obj80->obj.id == OBJ_80_50)) {
|
||||
@@ -978,9 +978,9 @@ void Object_80_Draw(Object_80* obj80, s32 arg1) {
|
||||
|
||||
void Object_4C_Draw(Object_4C* obj4C, s32 arg1) {
|
||||
if (arg1 >= 0) {
|
||||
obj4C->obj.pos.y += D_ctx_8017847C;
|
||||
obj4C->obj.pos.y += gCameraShakeY;
|
||||
func_edisplay_8005D008(&obj4C->obj, 0);
|
||||
obj4C->obj.pos.y -= D_ctx_8017847C;
|
||||
obj4C->obj.pos.y -= gCameraShakeY;
|
||||
if (obj4C->info.drawType == 0) {
|
||||
gSPDisplayList(gMasterDisp++, obj4C->info.dList);
|
||||
} else if (obj4C->info.draw != NULL) {
|
||||
@@ -989,26 +989,26 @@ void Object_4C_Draw(Object_4C* obj4C, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void Actor_Draw2(Actor* actor) {
|
||||
void Actor_DrawOnRails(Actor* actor) {
|
||||
Vec3f sp34 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
if (actor->info.draw != NULL) {
|
||||
switch (actor->obj.id) {
|
||||
case OBJ_ACTOR_194:
|
||||
func_enmy2_8006B74C(actor);
|
||||
Actor194_Draw(actor);
|
||||
return;
|
||||
case OBJ_ACTOR_236:
|
||||
Zoness_80190F08(actor);
|
||||
return;
|
||||
}
|
||||
if ((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 200)) {
|
||||
func_enmy2_8006B74C(actor);
|
||||
if ((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 == EINFO_200)) {
|
||||
Actor194_Draw(actor);
|
||||
} else {
|
||||
if (actor->info.unk_19 != 0) {
|
||||
actor->obj.pos.y += D_ctx_8017847C;
|
||||
actor->obj.pos.y += gCameraShakeY;
|
||||
func_edisplay_8005D008(&actor->obj, actor->info.drawType);
|
||||
actor->obj.pos.y -= D_ctx_8017847C;
|
||||
} else if ((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 != 31)) {
|
||||
actor->obj.pos.y -= gCameraShakeY;
|
||||
} else if ((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 != EINFO_31)) {
|
||||
func_edisplay_8005D3CC(&actor->obj, actor->vwork[29].x, actor->vwork[29].y,
|
||||
actor->vwork[29].z + actor->unk_0F4.z, actor->info.drawType);
|
||||
} else {
|
||||
@@ -1020,7 +1020,8 @@ void Actor_Draw2(Actor* actor) {
|
||||
} else {
|
||||
actor->info.draw(&actor->obj);
|
||||
func_edisplay_8005F1EC(actor->sfxSource);
|
||||
if (((actor->obj.id == OBJ_ACTOR_198) || ((actor->obj.id == OBJ_ACTOR_203) && (actor->unk_0B6 > 0))) &&
|
||||
if (((actor->obj.id == OBJ_ACTOR_TEAM_BOSS) ||
|
||||
((actor->obj.id == OBJ_ACTOR_SLIPPY_SX) && (actor->unk_0B6 > 0))) &&
|
||||
(D_display_80161410 > 0)) {
|
||||
Matrix_MultVec3f(gGfxMatrix, &sp34, &D_ctx_80177E98[actor->aiType]);
|
||||
}
|
||||
@@ -1036,7 +1037,7 @@ void Actor_Draw2(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void Actor_Draw1(Actor* actor) {
|
||||
void Actor_DrawAllRange(Actor* actor) {
|
||||
s32 var_v1;
|
||||
Vec3f sp50 = { 0.0f, 0.0f, 0.0f };
|
||||
f32 var_fa1;
|
||||
@@ -1054,7 +1055,7 @@ void Actor_Draw1(Actor* actor) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
var_fv0 = 0.0f;
|
||||
var_fv1 = -12000.0f;
|
||||
if ((actor->obj.id == OBJ_ACTOR_197) && (actor->aiType >= 100)) {
|
||||
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType >= AI360_GREAT_FOX)) {
|
||||
var_fv0 = 1000.0f;
|
||||
var_fv1 = -25000.0f;
|
||||
}
|
||||
@@ -1066,8 +1067,8 @@ void Actor_Draw1(Actor* actor) {
|
||||
Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, 1);
|
||||
actor->info.draw(&actor->obj);
|
||||
D_edisplay_801615EC = 1;
|
||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (actor->obj.id == OBJ_ACTOR_197) &&
|
||||
(actor->aiType == 200)) {
|
||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (actor->obj.id == OBJ_ACTOR_ALLRANGE) &&
|
||||
(actor->aiType == AI360_MISSILE)) {
|
||||
D_ctx_80177E98[0] = D_edisplay_801615E0;
|
||||
}
|
||||
}
|
||||
@@ -1077,7 +1078,7 @@ void Actor_Draw1(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 1);
|
||||
Matrix_MultVec3f(gGfxMatrix, &sp50, &D_edisplay_801615E0);
|
||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0) ||
|
||||
((actor->obj.id == OBJ_ACTOR_197) && (actor->aiType >= 100)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType >= AI360_GREAT_FOX)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_195) && (actor->info.bonus != 0))) {
|
||||
var_ft5 = var_fv0 = 3000.0f;
|
||||
var_fv1 = -29000.0f;
|
||||
@@ -1099,9 +1100,10 @@ void Actor_Draw1(Actor* actor) {
|
||||
actor->info.draw(&actor->obj);
|
||||
D_edisplay_801615EC = 1;
|
||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) &&
|
||||
(((actor->obj.id == OBJ_ACTOR_197) &&
|
||||
((actor->aiType < 4) || (actor->aiType == 8) || (actor->aiType == 9))) ||
|
||||
(actor->obj.id == OBJ_ACTOR_198))) {
|
||||
(((actor->obj.id == OBJ_ACTOR_ALLRANGE) &&
|
||||
((actor->aiType <= AI360_PEPPY) || (actor->aiType == AI360_KATT) ||
|
||||
(actor->aiType == AI360_BILL))) ||
|
||||
(actor->obj.id == OBJ_ACTOR_TEAM_BOSS))) {
|
||||
D_ctx_80177E98[actor->aiType] = D_edisplay_801615E0;
|
||||
}
|
||||
}
|
||||
@@ -1137,9 +1139,9 @@ void Boss_Draw(Boss* boss, s32 arg1) {
|
||||
Vec3f sp30 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
if (boss->info.unk_19 != 0) {
|
||||
boss->obj.pos.y += boss->unk_068 + D_ctx_8017847C;
|
||||
boss->obj.pos.y += boss->unk_068 + gCameraShakeY;
|
||||
func_edisplay_8005D1F0(&boss->obj, boss->info.drawType);
|
||||
boss->obj.pos.y -= boss->unk_068 + D_ctx_8017847C;
|
||||
boss->obj.pos.y -= boss->unk_068 + gCameraShakeY;
|
||||
} else {
|
||||
func_edisplay_8005D1F0(&boss->obj, boss->info.drawType);
|
||||
}
|
||||
@@ -1190,16 +1192,16 @@ void Boss_Draw(Boss* boss, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void Effect_Draw1(Effect* effect, s32 arg1) {
|
||||
void Effect_DrawOnRails(Effect* effect, s32 arg1) {
|
||||
if ((arg1 < 0) && (effect->obj.pos.y < 7.0f)) {
|
||||
return;
|
||||
}
|
||||
if ((effect->obj.id == OBJ_EFFECT_353) || (effect->obj.id == OBJ_EFFECT_369)) {
|
||||
func_edisplay_8005D3CC(&effect->obj, effect->unk_60.x, effect->unk_60.y, effect->unk_60.z, 0);
|
||||
} else if (effect->info.unk_14 == -1) {
|
||||
effect->obj.pos.y += D_ctx_8017847C;
|
||||
effect->obj.pos.y += gCameraShakeY;
|
||||
func_edisplay_8005D008(&effect->obj, 0);
|
||||
effect->obj.pos.y -= D_ctx_8017847C;
|
||||
effect->obj.pos.y -= gCameraShakeY;
|
||||
} else {
|
||||
func_edisplay_8005D008(&effect->obj, 0);
|
||||
}
|
||||
@@ -1208,14 +1210,14 @@ void Effect_Draw1(Effect* effect, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void Effect_Draw2(Effect* effect) {
|
||||
void Effect_DrawAllRange(Effect* effect) {
|
||||
Vec3f sp4C = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f sp40;
|
||||
f32 var_fv0;
|
||||
u8 sp3B = 0;
|
||||
|
||||
if (effect->info.unk_14 == -1) {
|
||||
Matrix_Translate(gGfxMatrix, effect->obj.pos.x, effect->obj.pos.y + D_ctx_8017847C,
|
||||
Matrix_Translate(gGfxMatrix, effect->obj.pos.x, effect->obj.pos.y + gCameraShakeY,
|
||||
effect->obj.pos.z + D_ctx_80177D20, 1);
|
||||
} else {
|
||||
Matrix_Translate(gGfxMatrix, effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z + D_ctx_80177D20, 1);
|
||||
@@ -1291,7 +1293,7 @@ void func_edisplay_8005EA24(Actor* actor) {
|
||||
Matrix_RotateY(gGfxMatrix, (actor->obj.rot.y + 180.0f) * M_DTOR, 1);
|
||||
Matrix_RotateZ(gGfxMatrix, actor->obj.rot.z * M_DTOR, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
if (actor->aiType < 4) {
|
||||
if (actor->aiType <= AI360_PEPPY) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_1032780);
|
||||
@@ -1301,7 +1303,7 @@ void func_edisplay_8005EA24(Actor* actor) {
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600DBC0);
|
||||
}
|
||||
} else if ((actor->aiType < 8) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
||||
} else if ((actor->aiType < AI360_KATT) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014310);
|
||||
} else if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
gSPDisplayList(gMasterDisp++, D_FO_6009F90);
|
||||
@@ -1313,7 +1315,7 @@ void func_edisplay_8005EA24(Actor* actor) {
|
||||
void func_edisplay_8005ECD8(s32 index, Object* obj) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x42);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 180);
|
||||
if (obj->id == OBJ_ACTOR_197) {
|
||||
if (obj->id == OBJ_ACTOR_ALLRANGE) {
|
||||
func_edisplay_8005EA24(&gActors[index]);
|
||||
} else {
|
||||
switch (obj->id) {
|
||||
@@ -1327,14 +1329,14 @@ void func_edisplay_8005ECD8(s32 index, Object* obj) {
|
||||
obj->pos.z + D_ctx_80177D20, 1);
|
||||
break;
|
||||
case OBJ_BOSS_316:
|
||||
Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f + D_ctx_8017847C, obj->pos.z, 1);
|
||||
Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f + gCameraShakeY, obj->pos.z, 1);
|
||||
break;
|
||||
default:
|
||||
Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f, obj->pos.z + D_ctx_80177D20, 1);
|
||||
break;
|
||||
}
|
||||
if ((D_ctx_801784AC != 4) || (obj->id == OBJ_ACTOR_200) || (obj->id == OBJ_ACTOR_195) ||
|
||||
(obj->id == OBJ_ACTOR_198)) {
|
||||
if ((D_ctx_801784AC != 4) || (obj->id == OBJ_ACTOR_EVENT) || (obj->id == OBJ_ACTOR_195) ||
|
||||
(obj->id == OBJ_ACTOR_TEAM_BOSS)) {
|
||||
Matrix_Scale(gGfxMatrix, 1.0f, 0.0f, 1.0f, 1);
|
||||
Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, 1);
|
||||
}
|
||||
@@ -1348,7 +1350,7 @@ void func_edisplay_8005ECD8(s32 index, Object* obj) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005F030(f32* sfxSrc) {
|
||||
void Object_ClampSfxSource(f32* sfxSrc) {
|
||||
if (sfxSrc[0] > 5000.0f) {
|
||||
sfxSrc[0] = 5000.0f;
|
||||
}
|
||||
@@ -1378,15 +1380,15 @@ void func_edisplay_8005F0E8(f32* sfxSrc, Vec3f* pos) {
|
||||
} else {
|
||||
Matrix_RotateY(gCalcMatrix, gPlayer[0].unk_058, 0);
|
||||
Matrix_RotateX(gCalcMatrix, gPlayer[0].unk_05C, 1);
|
||||
sp2C.x = pos->x - D_ctx_801779D8.x;
|
||||
sp2C.y = pos->y - D_ctx_801779D8.y;
|
||||
sp2C.z = pos->z + D_ctx_80177D20 - D_ctx_801779D8.z;
|
||||
sp2C.x = pos->x - gPlayerCamEye.x;
|
||||
sp2C.y = pos->y - gPlayerCamEye.y;
|
||||
sp2C.z = pos->z + D_ctx_80177D20 - gPlayerCamEye.z;
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp2C, &sp20);
|
||||
sfxSrc[0] = sp20.x;
|
||||
sfxSrc[1] = sp20.y;
|
||||
sfxSrc[2] = sp20.z;
|
||||
}
|
||||
func_edisplay_8005F030(sfxSrc);
|
||||
Object_ClampSfxSource(sfxSrc);
|
||||
}
|
||||
|
||||
void func_edisplay_8005F1EC(f32* sfxSrc) {
|
||||
@@ -1402,7 +1404,7 @@ void func_edisplay_8005F1EC(f32* sfxSrc) {
|
||||
sfxSrc[1] = sp20.y;
|
||||
sfxSrc[2] = sp20.z;
|
||||
}
|
||||
func_edisplay_8005F030(sfxSrc);
|
||||
Object_ClampSfxSource(sfxSrc);
|
||||
}
|
||||
|
||||
void func_edisplay_8005F290(f32* sfxSrc, Vec3f* pos) {
|
||||
@@ -1413,7 +1415,7 @@ void func_edisplay_8005F290(f32* sfxSrc, Vec3f* pos) {
|
||||
sfxSrc[1] = pos->y;
|
||||
sfxSrc[2] = pos->z;
|
||||
}
|
||||
func_edisplay_8005F030(sfxSrc);
|
||||
Object_ClampSfxSource(sfxSrc);
|
||||
}
|
||||
|
||||
void Object_58_Draw(Object_58* obj58) {
|
||||
@@ -1438,7 +1440,7 @@ void Object_58_Draw(Object_58* obj58) {
|
||||
sp38 = 0.9f;
|
||||
}
|
||||
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
|
||||
Matrix_Translate(gGfxMatrix, obj58->obj.pos.x, obj58->obj.pos.y + D_ctx_8017847C, obj58->obj.pos.z, 1);
|
||||
Matrix_Translate(gGfxMatrix, obj58->obj.pos.x, obj58->obj.pos.y + gCameraShakeY, obj58->obj.pos.z, 1);
|
||||
} else {
|
||||
Matrix_Translate(gGfxMatrix, obj58->obj.pos.x, obj58->obj.pos.y, obj58->obj.pos.z, 1);
|
||||
}
|
||||
@@ -1636,7 +1638,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
func_edisplay_8005F670(&actor->obj.pos);
|
||||
}
|
||||
func_edisplay_800597C0(arg0);
|
||||
Actor_Draw2(actor);
|
||||
Actor_DrawOnRails(actor);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
if (actor->unk_0C9 != 0) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
@@ -1646,7 +1648,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
break;
|
||||
case LEVELMODE_ALL_RANGE:
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Actor_Draw1(actor);
|
||||
Actor_DrawAllRange(actor);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
if ((actor->unk_0C9 != 0) && (D_edisplay_801615EC != 0) &&
|
||||
((D_edisplay_801615E0.z > -4000.0f) || (gCurrentLevel != LEVEL_KATINA))) {
|
||||
@@ -1674,7 +1676,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
gAmbientB);
|
||||
}
|
||||
|
||||
void func_edisplay_8006046C(s32 arg0) {
|
||||
void Effect_DrawAll(s32 arg0) {
|
||||
s32 i;
|
||||
Boss* boss;
|
||||
Effect* effect;
|
||||
@@ -1688,11 +1690,11 @@ void func_edisplay_8006046C(s32 arg0) {
|
||||
}
|
||||
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Effect_Draw2(effect);
|
||||
Effect_DrawAllRange(effect);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
} else {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Effect_Draw1(effect, arg0);
|
||||
Effect_DrawOnRails(effect, arg0);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
func_edisplay_8005F1EC(effect->sfxSource);
|
||||
if (effect->obj.id == OBJ_EFFECT_374) {
|
||||
@@ -1718,10 +1720,10 @@ void func_edisplay_8006046C(s32 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_80060714(s32 arg0) {
|
||||
void Object_Draw(s32 arg0) {
|
||||
D_display_80161410 = 1;
|
||||
Object_DrawAll(1);
|
||||
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
if ((D_ctx_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
D_display_80161410 = -1;
|
||||
Lights_SetOneLight(&gMasterDisp, gLight1x, -1 * gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR,
|
||||
gAmbientG, gAmbientB);
|
||||
@@ -1734,15 +1736,15 @@ void func_edisplay_80060714(s32 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8006089C(u8 arg0) {
|
||||
void Effect_Draw(u8 arg0) {
|
||||
if (arg0 == 0) {
|
||||
D_display_80161410 = 1;
|
||||
func_edisplay_8006046C(1);
|
||||
} else if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
Effect_DrawAll(1);
|
||||
} else if ((D_ctx_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
D_display_80161410 = -1;
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
|
||||
func_edisplay_8006046C(-1);
|
||||
Effect_DrawAll(-1);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
D_display_80161410 = 1;
|
||||
@@ -1814,10 +1816,10 @@ void TexturedLine_Draw(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_80060D94(s32 arg0) {
|
||||
TexturedLine* texLine = &gTexturedLines[arg0];
|
||||
void TexturedLine_DrawPath(s32 index) {
|
||||
TexturedLine* texLine = &gTexturedLines[index];
|
||||
|
||||
if (texLine->unk_2F == 0xFF) {
|
||||
if (texLine->unk_2F == 255) {
|
||||
RCP_SetupDL(&gMasterDisp, 5);
|
||||
} else {
|
||||
RCP_SetupDL(&gMasterDisp, 0xE);
|
||||
|
||||
+37
-37
@@ -332,7 +332,7 @@ static f32 D_800D1534[][10] = {
|
||||
void func_effect_800780F8(Effect* effect) {
|
||||
s32 i;
|
||||
|
||||
if (effect->unk_4A >= 0xB) {
|
||||
if (effect->unk_4A >= 11) {
|
||||
if (!((effect->index + gGameFrameCount) & 1)) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 128, 128, 32);
|
||||
} else {
|
||||
@@ -512,7 +512,7 @@ void func_effect_80078D60(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
effect->state = 2;
|
||||
}
|
||||
|
||||
effect->timer_50 = 0xE;
|
||||
effect->timer_50 = 14;
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
@@ -875,7 +875,7 @@ void func_effect_8007A28C(Effect* effect) {
|
||||
effect->obj.rot.y += 1.0f;
|
||||
Math_SmoothStepToF(&effect->scale2, effect->scale1, 0.05f, 1.5f, 0.001f);
|
||||
|
||||
if (effect->timer_50 >= 0xB) {
|
||||
if (effect->timer_50 >= 11) {
|
||||
D_ctx_801779A8[0] = 60.0f;
|
||||
}
|
||||
if (effect->timer_50 == 48) {
|
||||
@@ -1034,7 +1034,7 @@ void func_effect_8007A994(Effect* effect) {
|
||||
}
|
||||
|
||||
effect->unk_44 -= effect->unk_46;
|
||||
if (effect->unk_44 < 0x15) {
|
||||
if (effect->unk_44 <= 20) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
}
|
||||
effect->unk_4A++;
|
||||
@@ -1078,7 +1078,7 @@ void func_effect_8007AC0C(Effect* effect, f32 xPos, f32 unused_posY, f32 zPos, f
|
||||
effect->obj.pos.y = gGroundLevel;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
effect->unk_44 = 0xB4;
|
||||
effect->unk_44 = 180;
|
||||
effect->scale2 = scale2;
|
||||
effect->scale1 = scale1;
|
||||
effect->obj.rot.y = yRot;
|
||||
@@ -1108,7 +1108,7 @@ void func_effect_8007AD58(Effect* effect, f32 xPos, f32 unused_posY, f32 zPos, f
|
||||
effect->obj.pos.y = gGroundLevel;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
effect->unk_44 = 0xB4;
|
||||
effect->unk_44 = 180;
|
||||
effect->scale2 = scale2;
|
||||
effect->scale1 = scale1;
|
||||
effect->obj.rot.y = yRot;
|
||||
@@ -1193,7 +1193,7 @@ void func_effect_8007B180(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
effect->obj.pos.y = yPos;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
effect->unk_44 = 0xFF;
|
||||
effect->unk_44 = 255;
|
||||
effect->scale1 = scale1;
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
AUDIO_PLAY_SFX(0x1100000C, effect->sfxSource, 0);
|
||||
@@ -1438,12 +1438,12 @@ void func_effect_8007BB14(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
effect->unk_48 = -effect->unk_48;
|
||||
}
|
||||
|
||||
effect->unk_4A = 0xB4;
|
||||
effect->unk_4A = 180;
|
||||
effect->unk_46 = 8;
|
||||
|
||||
if (scale2 > 15.0f) {
|
||||
effect->unk_46 = 5;
|
||||
effect->unk_4A = 0x50;
|
||||
effect->unk_4A = 80;
|
||||
}
|
||||
|
||||
effect->scale2 = scale2 * 0.25f;
|
||||
@@ -1629,7 +1629,7 @@ void func_effect_8007C3B4(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel
|
||||
effect->unk_4C = RAND_INT(12.0f);
|
||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
effect->unk_44 = 0xFF;
|
||||
effect->unk_44 = 255;
|
||||
}
|
||||
|
||||
void func_effect_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7) {
|
||||
@@ -1841,7 +1841,7 @@ void func_effect_8007CD7C(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
effect->unk_48 = -effect->unk_48;
|
||||
}
|
||||
effect->unk_4A = 0xFF;
|
||||
effect->unk_4A = 255;
|
||||
effect->scale2 = scale2;
|
||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
||||
|
||||
@@ -2009,7 +2009,7 @@ void func_effect_8007D2F4(Effect* effect) {
|
||||
D_ctx_80178370 = effect->obj.pos.x;
|
||||
D_ctx_80178374 = effect->obj.pos.y;
|
||||
D_ctx_80178378 = effect->obj.pos.z;
|
||||
D_ctx_80178360 = 0xFF;
|
||||
D_ctx_80178360 = 255;
|
||||
D_ctx_80178364 = 50;
|
||||
D_ctx_80178368 = 0;
|
||||
}
|
||||
@@ -2097,7 +2097,7 @@ void func_effect_8007D748(Effect* effect) {
|
||||
D_ctx_80178370 = effect->obj.pos.x;
|
||||
D_ctx_80178374 = effect->obj.pos.y;
|
||||
D_ctx_80178378 = effect->obj.pos.z;
|
||||
D_ctx_80178360 = 0xFF;
|
||||
D_ctx_80178360 = 255;
|
||||
D_ctx_80178364 = 50;
|
||||
D_ctx_80178368 = 0;
|
||||
}
|
||||
@@ -2188,7 +2188,7 @@ void func_effect_8007DB70(Effect* effect) {
|
||||
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y + 30.0f, effect->obj.pos.z, 7.0f);
|
||||
func_effect_8007BFFC(effect->obj.pos.x, effect->obj.pos.y + 30.0f, effect->obj.pos.z, 0.0f, 0.0f, 0.0f,
|
||||
4.0f, 5);
|
||||
if ((effect->obj.pos.y < (gGroundLevel + 10.0f)) || (D_80161A88 != 2)) {
|
||||
if ((effect->obj.pos.y < (gGroundLevel + 10.0f)) || (D_ctx_80161A88 != 2)) {
|
||||
func_beam_800365E4(effect->obj.pos.x, 3.0f, effect->obj.pos.z, effect->obj.pos.x, effect->obj.pos.z,
|
||||
0.0f, 0.0f, 90.0f, 5.0f, 0, 0);
|
||||
break;
|
||||
@@ -2374,7 +2374,7 @@ void func_effect_8007E6B8(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPo
|
||||
effect->obj.pos.y = yPos;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
Object_SetInfo(&effect->info, objId & 0xFFFF);
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
sp50 = Math_Atan2F(gPlayer[0].pos.x - xPos, gPlayer[0].unk_138 - zPos);
|
||||
temp_ft4 = sqrtf(SQ(gPlayer[0].pos.x - xPos) + SQ(gPlayer[0].unk_138 - zPos));
|
||||
sp54 = -Math_Atan2F(gPlayer[0].pos.y - yPos, temp_ft4);
|
||||
@@ -2644,7 +2644,7 @@ void func_effect_8007F438(Effect* effect) {
|
||||
}
|
||||
|
||||
if (effect->unk_46 == 0) {
|
||||
effect->unk_46 = 0x1E;
|
||||
effect->unk_46 = 30;
|
||||
effect->unk_44 += 1;
|
||||
effect->unk_44 &= 1;
|
||||
} else {
|
||||
@@ -2730,7 +2730,7 @@ void func_effect_8007F6B0(Effect* effect) {
|
||||
} else if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
func_effect_8007BC7C(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 20.0f);
|
||||
} else if (gCurrentLevel == LEVEL_TITANIA) {
|
||||
func_effect_8007A900(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 10.0f, 0xFF, 0xF, 0);
|
||||
func_effect_8007A900(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 10.0f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2775,7 +2775,7 @@ void func_effect_8007F958(Effect* effect) {
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
func_effect_8007BC7C(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 8.0f);
|
||||
} else if (gCurrentLevel == LEVEL_TITANIA) {
|
||||
func_effect_8007A900(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 8.0f, 0xFF, 0xF, 0);
|
||||
func_effect_8007A900(effect->obj.pos.x + sin, yPos, effect->obj.pos.z + cos, 8.0f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2899,7 +2899,7 @@ void func_effect_8007FE88(Effect* effect) {
|
||||
}
|
||||
} else if (effect->obj.pos.y < gGroundLevel) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
if (D_80161A88 != 2) {
|
||||
if (D_ctx_80161A88 != 2) {
|
||||
effect->obj.pos.y = gGroundLevel;
|
||||
func_effect_8007D074(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 2.0f);
|
||||
}
|
||||
@@ -3030,7 +3030,7 @@ void func_effect_8008040C(Effect* effect) {
|
||||
}
|
||||
} else if (effect->obj.pos.y < gGroundLevel) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
if (D_80161A88 != 2) {
|
||||
if (D_ctx_80161A88 != 2) {
|
||||
effect->obj.pos.y = gGroundLevel;
|
||||
func_effect_8007D074(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 2.0f);
|
||||
}
|
||||
@@ -3093,9 +3093,9 @@ void func_effect_80080ACC(Effect* effect) {
|
||||
temp_ft2 = (((f32) effect->unk_44 / (f32) effect->unk_46) * 255.0f);
|
||||
effect->unk_48 = temp_ft2;
|
||||
if (temp_ft2 >= 256) {
|
||||
effect->unk_48 = 0xFF;
|
||||
effect->unk_48 = 255;
|
||||
}
|
||||
if (effect->unk_48 < 0x20) {
|
||||
if (effect->unk_48 < 32) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
}
|
||||
break;
|
||||
@@ -3147,11 +3147,11 @@ void func_effect_80080D04(Effect* effect) {
|
||||
|
||||
switch (effect->unk_7A) {
|
||||
case 0:
|
||||
if (effect->unk_44 != 0x40) {
|
||||
if (effect->unk_44 != 64) {
|
||||
RCP_SetupDL(&gMasterDisp, effect->unk_44);
|
||||
}
|
||||
gSPDisplayList(gMasterDisp++, effect->unk_74);
|
||||
if (effect->unk_44 != 0x40) {
|
||||
if (effect->unk_44 != 64) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x40);
|
||||
}
|
||||
break;
|
||||
@@ -3161,7 +3161,7 @@ void func_effect_80080D04(Effect* effect) {
|
||||
effect->unk_48 = effect->unk_46;
|
||||
}
|
||||
|
||||
if (effect->unk_44 != 0x40) {
|
||||
if (effect->unk_44 != 64) {
|
||||
RCP_SetupDL(&gMasterDisp, effect->unk_44);
|
||||
}
|
||||
|
||||
@@ -3177,7 +3177,7 @@ void func_effect_80080D04(Effect* effect) {
|
||||
gSPDisplayList(gMasterDisp++, effect->unk_74);
|
||||
}
|
||||
|
||||
if (effect->unk_44 != 0x40) {
|
||||
if (effect->unk_44 != 64) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x40);
|
||||
}
|
||||
break;
|
||||
@@ -3325,7 +3325,7 @@ void func_effect_8008165C(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
|
||||
switch (effect->state) {
|
||||
case 4:
|
||||
effect->unk_4A = 0xFF;
|
||||
effect->unk_4A = 255;
|
||||
effect->unk_46 = 1;
|
||||
break;
|
||||
|
||||
@@ -3337,12 +3337,12 @@ void func_effect_8008165C(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scal
|
||||
effect->unk_46 = 5;
|
||||
effect->unk_44 = RAND_FLOAT_CENTERED(20.0f) * 1.5f;
|
||||
effect->info.unk_14 = 0;
|
||||
effect->unk_4A = 0xFF;
|
||||
effect->unk_4A = 255;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
effect->unk_4A = 0xFF;
|
||||
effect->unk_46 = 0xA;
|
||||
effect->unk_4A = 255;
|
||||
effect->unk_46 = 10;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
@@ -3575,7 +3575,7 @@ void func_effect_80081C5C(Effect* effect) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 5.0f);
|
||||
} else if (fabsf(gPlayer[0].unk_138 - effect->obj.pos.z) < 1000.0f) {
|
||||
func_enmy2_8006F0D8(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 15.0f);
|
||||
ActorEvent_8006F0D8(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 15.0f);
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
}
|
||||
sp84 = 50.0f;
|
||||
@@ -3677,8 +3677,8 @@ void func_effect_80081C5C(Effect* effect) {
|
||||
gEffects[ARRAY_COUNT(gEffects) - 1].obj.status =
|
||||
gEffects[ARRAY_COUNT(gEffects) - 2].obj.status = OBJ_FREE;
|
||||
func_effect_80081BEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 1.0f, 10);
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 0xFF;
|
||||
D_ctx_80178340 = D_ctx_80178358 = 0xFF;
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 255;
|
||||
D_ctx_80178340 = D_ctx_80178358 = 255;
|
||||
D_ctx_80178358 = 0;
|
||||
D_ctx_8017835C = 25;
|
||||
effect->timer_50 = 10;
|
||||
@@ -3748,11 +3748,11 @@ void func_effect_80081C5C(Effect* effect) {
|
||||
case 0:
|
||||
D_ctx_801779A8[0] = 50.0f;
|
||||
if (effect->unk_46 == 10) {
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 0xFF;
|
||||
D_ctx_80178340 = D_ctx_80178358 = 0xFF;
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 255;
|
||||
D_ctx_80178340 = D_ctx_80178358 = 255;
|
||||
D_ctx_80178358 = 0;
|
||||
D_ctx_8017835C = 25;
|
||||
D_ctx_80178480 = 50;
|
||||
gCameraShake = 50;
|
||||
}
|
||||
if (effect->unk_46 == 0) {
|
||||
D_ctx_80178348 = (D_ctx_80178350 = (D_ctx_80178354 = (D_ctx_80178340 = 0)));
|
||||
@@ -4067,7 +4067,7 @@ void func_effect_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel
|
||||
s32 arg8) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = 0x18F;
|
||||
effect->obj.id = OBJ_EFFECT_399;
|
||||
effect->obj.pos.x = xPos;
|
||||
effect->unk_60.x = xPos;
|
||||
effect->unk_60.y = yPos;
|
||||
|
||||
+119
-118
@@ -29,32 +29,32 @@ ObjectInit* D_enmy_800CFDA0[] = {
|
||||
D_FO_600EAD4, NULL, D_KA_6011044, D_BO_600FF74, D_SZ_6006EB4, D_VE2_6014D94, D_versus_302DE3C,
|
||||
};
|
||||
static s32 D_enmy_800CFDF4[] = {
|
||||
OBJ_80_0,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_BOMB,
|
||||
OBJ_ITEM_BOMB,
|
||||
OBJ_ITEM_BOMB,
|
||||
OBJ_ITEM_BOMB,
|
||||
OBJ_ITEM_LASERS,
|
||||
OBJ_ITEM_LASERS,
|
||||
OBJ_ITEM_LASERS,
|
||||
OBJ_ITEM_LASERS,
|
||||
OBJ_ITEM_1UP,
|
||||
OBJ_ITEM_GOLD_RING,
|
||||
OBJ_ITEM_GOLD_RING,
|
||||
OBJ_ITEM_GOLD_RING,
|
||||
OBJ_ITEM_GOLD_RING,
|
||||
OBJ_ITEM_GOLD_RING,
|
||||
OBJ_ITEM_LASERS,
|
||||
OBJ_ITEM_BOMB,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_SILVER_RING,
|
||||
OBJ_ITEM_WING_REPAIR,
|
||||
OBJ_80_0,
|
||||
OBJ_ITEM_SILVER_STAR,
|
||||
/* 0 */ OBJ_80_0,
|
||||
/* 1 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 2 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 3 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 4 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 5 */ OBJ_ITEM_BOMB,
|
||||
/* 6 */ OBJ_ITEM_BOMB,
|
||||
/* 7 */ OBJ_ITEM_BOMB,
|
||||
/* 8 */ OBJ_ITEM_BOMB,
|
||||
/* 9 */ OBJ_ITEM_LASERS,
|
||||
/* 10 */ OBJ_ITEM_LASERS,
|
||||
/* 11 */ OBJ_ITEM_LASERS,
|
||||
/* 12 */ OBJ_ITEM_LASERS,
|
||||
/* 13 */ OBJ_ITEM_1UP,
|
||||
/* 14 */ OBJ_ITEM_GOLD_RING,
|
||||
/* 15 */ OBJ_ITEM_GOLD_RING,
|
||||
/* 16 */ OBJ_ITEM_GOLD_RING,
|
||||
/* 17 */ OBJ_ITEM_GOLD_RING,
|
||||
/* 18 */ OBJ_ITEM_GOLD_RING,
|
||||
/* 19 */ OBJ_ITEM_LASERS,
|
||||
/* 20 */ OBJ_ITEM_BOMB,
|
||||
/* 21 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 22 */ OBJ_ITEM_SILVER_RING,
|
||||
/* 23 */ OBJ_ITEM_WING_REPAIR,
|
||||
/* 24 */ OBJ_80_0,
|
||||
/* 25 */ OBJ_ITEM_SILVER_STAR,
|
||||
};
|
||||
static f32 D_enmy_800CFE5C[] = {
|
||||
0.0f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f,
|
||||
@@ -382,10 +382,10 @@ void func_enmy_80061F0C(Actor* actor, ObjectInit* objInit, s32 arg2) {
|
||||
actor->obj.rot.y = actor->unk_0F4.y = objInit->rot.y;
|
||||
actor->obj.rot.x = actor->unk_0F4.x = objInit->rot.x;
|
||||
actor->unk_0F4.z = objInit->rot.z;
|
||||
actor->obj.id = OBJ_ACTOR_200;
|
||||
actor->obj.id = OBJ_ACTOR_EVENT;
|
||||
actor->timer_0C2 = 10;
|
||||
actor->unk_0B4 = 4095;
|
||||
actor->aiType = objInit->id - OBJ_UNK_1000;
|
||||
actor->aiType = objInit->id - ACTOR_EVENT_ID;
|
||||
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->info.unk_10 = 3000.0f;
|
||||
@@ -434,7 +434,7 @@ void Object_Load(ObjectInit* objInit, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (objInit->id == OBJ_ACTOR_198) {
|
||||
} else if (objInit->id == OBJ_ACTOR_TEAM_BOSS) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (gActors[i].obj.status == OBJ_FREE) {
|
||||
Actor_Load(&gActors[i], objInit);
|
||||
@@ -571,7 +571,7 @@ void func_enmy_80062664(void) {
|
||||
for (i = 0, objInit = &D_ctx_80178310[D_ctx_80177DC8]; i < 10000; i++, D_ctx_80177DC8++, objInit++) {
|
||||
if ((objInit->id > OBJ_INVALID) && D_ctx_80177D20 <= objInit->zPos1 &&
|
||||
objInit->zPos1 <= D_ctx_80177D20 + 200.0f) {
|
||||
if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= OBJ_UNK_1000)) {
|
||||
if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= ACTOR_EVENT_ID)) {
|
||||
if (((objInit->rot.y < 180.0f) && (objInit->xPos < gPlayer[0].unk_0AC)) ||
|
||||
((objInit->rot.y > 180.0f) && (gPlayer[0].unk_0AC < objInit->xPos))) {
|
||||
Object_Load(objInit, var_fs1, var_fs2, var_fs3, var_fs4);
|
||||
@@ -889,7 +889,7 @@ s32 func_enmy_8006351C(s32 index, Vec3f* pos, Vec3f* arg2, s32 arg3) {
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
|
||||
if ((actor->obj.status >= OBJ_ACTIVE) && (fabsf(pos->x - actor->obj.pos.x) < 1000.0f) &&
|
||||
(fabsf(pos->z - actor->obj.pos.z) < 1500.0f) && (index != i) && (actor->info.unk_16 != 2) &&
|
||||
((actor->obj.id != OBJ_ACTOR_197) || (actor->aiType >= 4)) && (actor->timer_0C2 == 0)) {
|
||||
!((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType <= AI360_PEPPY)) && (actor->timer_0C2 == 0)) {
|
||||
if (actor->obj.id == OBJ_ACTOR_180) {
|
||||
if (func_enmy_8006326C(pos, arg2, actor->obj.id, &actor->obj)) {
|
||||
return 2;
|
||||
@@ -910,8 +910,9 @@ s32 func_enmy_8006351C(s32 index, Vec3f* pos, Vec3f* arg2, s32 arg3) {
|
||||
actor->unk_0D0 = 1;
|
||||
actor->damage = 10;
|
||||
actor->unk_0D2 = -1;
|
||||
if (!(((actor->obj.id == OBJ_ACTOR_200) && (actor->iwork[12] != 0)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_197) && ((actor->aiType < 10) || (actor->aiType >= 100))))) {
|
||||
if (!(((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->iwork[12] != 0)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_ALLRANGE) &&
|
||||
((actor->aiType < AI360_10) || (actor->aiType >= AI360_GREAT_FOX))))) {
|
||||
actor->health = 0;
|
||||
}
|
||||
actor->unk_0D8.x = pos->x;
|
||||
@@ -1019,14 +1020,14 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
case OBJ_80_54:
|
||||
AUDIO_PLAY_SFX(0x11000000, gObjects80[index].sfxSource, 0);
|
||||
break;
|
||||
case OBJ_ACTOR_198:
|
||||
func_hud_80092D48(&gActors[index]);
|
||||
case OBJ_ACTOR_TEAM_BOSS:
|
||||
ActorTeamBoss_Init(&gActors[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_235:
|
||||
gActors[index].fwork[10] = fabsf(Math_ModF(gActors[index].obj.pos.x, 100.0f));
|
||||
break;
|
||||
case OBJ_ACTOR_247:
|
||||
Zoness_8019D060(&gActors[index]);
|
||||
Zoness_Actor247_Init(&gActors[index]);
|
||||
break;
|
||||
case OBJ_EFFECT_368:
|
||||
if (gCurrentLevel == LEVEL_TITANIA) {
|
||||
@@ -1178,13 +1179,13 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
gActors[index].unk_0C9 = 1;
|
||||
break;
|
||||
case OBJ_BOSS_320:
|
||||
Andross_8018D16C(&gBosses[index]);
|
||||
Andross_Boss320_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_316:
|
||||
Katina_80193CA4(&gBosses[index]);
|
||||
Katina_Boss316_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_314:
|
||||
SectorY_80197CC4(&gBosses[index]);
|
||||
SectorY_Boss314_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_205:
|
||||
case OBJ_ACTOR_206:
|
||||
@@ -1227,25 +1228,25 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
AUDIO_PLAY_SFX(0x31000016, gActors[index].sfxSource, 4);
|
||||
break;
|
||||
case OBJ_BOSS_297:
|
||||
Meteo_80188A40(&gBosses[index]);
|
||||
Meteo_Boss297_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_299:
|
||||
func_boss_80042FAC(&gBosses[index]);
|
||||
Boss299_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_300:
|
||||
func_boss_80042FD0(&gBosses[index]);
|
||||
Boss300_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_292:
|
||||
Corneria_801878D8(&gBosses[index]);
|
||||
Corneria_Boss292_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_293:
|
||||
Corneria_8018BE7C(&gBosses[index]);
|
||||
Corneria_Boss293_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_BOSS_A6:
|
||||
Area6_80187754(&gBosses[index]);
|
||||
Area6_BossA6_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_231:
|
||||
Titania_8018B96C(&gActors[index]);
|
||||
Titania_Actor231_Init(&gActors[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_232:
|
||||
Titania_8018ADC4(&gActors[index]);
|
||||
@@ -1266,7 +1267,7 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
Titania_8018EFF0(&gObjects4C[index]);
|
||||
break;
|
||||
case OBJ_BOSS_306:
|
||||
Titania_8018FA48(&gBosses[index]);
|
||||
Titania_Boss306_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_240:
|
||||
Zoness_801915A4(&gActors[index]);
|
||||
@@ -1275,7 +1276,7 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
Zoness_80191BB8(&gActors[index]);
|
||||
break;
|
||||
case OBJ_BOSS_ZO:
|
||||
Zoness_801932AC(&gBosses[index]);
|
||||
Zoness_BossZo_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_250:
|
||||
Zoness_8019B1F0(&gActors[index]);
|
||||
@@ -1296,7 +1297,7 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
Aquas_801AF9FC(&gActors[index]);
|
||||
break;
|
||||
case OBJ_BOSS_AQ:
|
||||
Aquas_801B10F8(&gBosses[index]);
|
||||
Aquas_BossAq_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_259:
|
||||
Aquas_801B6344(&gActors[index]);
|
||||
@@ -1311,7 +1312,7 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
Titania_8018F0D8(&gObjects80[index]);
|
||||
break;
|
||||
case OBJ_BOSS_319:
|
||||
Venom1_801935CC(&gBosses[index]);
|
||||
Venom1_Boss319_Init(&gBosses[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_280:
|
||||
Venom1_8019250C(&gActors[index]);
|
||||
@@ -1361,7 +1362,7 @@ void func_enmy_80065380(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f3
|
||||
actor->obj.pos.x = xPos;
|
||||
actor->obj.pos.y = yPos;
|
||||
actor->obj.pos.z = zPos;
|
||||
actor->unk_046 = 0xFF;
|
||||
actor->unk_046 = 255;
|
||||
actor->unk_048 = 900;
|
||||
actor->obj.rot.z = RAND_FLOAT(360.0f);
|
||||
actor->obj.rot.y = RAND_FLOAT(360.0f);
|
||||
@@ -1582,16 +1583,16 @@ void func_enmy_800656D4(Actor* actor) {
|
||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f);
|
||||
Object_Kill(&actor->obj, actor->sfxSource);
|
||||
if (actor->unk_0D0 != 0) {
|
||||
actor->unk_044 = 2;
|
||||
actor->itemDrop = DROP_SILVER_RING_50p;
|
||||
if ((gCurrentLevel == LEVEL_CORNERIA)) {
|
||||
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
||||
actor->unk_044 = 2;
|
||||
actor->itemDrop = DROP_SILVER_RING_50p;
|
||||
} else {
|
||||
actor->unk_044 = 4;
|
||||
actor->itemDrop = DROP_SILVER_RING_25p;
|
||||
}
|
||||
}
|
||||
if (gCurrentLevel == LEVEL_AREA_6) {
|
||||
actor->unk_044 = 22;
|
||||
actor->itemDrop = DROP_SILVER_RING_10p;
|
||||
}
|
||||
func_enmy_80066254(actor);
|
||||
}
|
||||
@@ -1615,7 +1616,7 @@ void func_enmy_800660F0(Actor* actor) {
|
||||
if (item->obj.status == OBJ_FREE) {
|
||||
Item_Initialize(item);
|
||||
item->obj.status = OBJ_INIT;
|
||||
item->obj.id = D_enmy_800CFDF4[actor->unk_044];
|
||||
item->obj.id = D_enmy_800CFDF4[actor->itemDrop];
|
||||
item->obj.pos.x = actor->obj.pos.x;
|
||||
item->obj.pos.y = actor->obj.pos.y;
|
||||
item->obj.pos.z = actor->obj.pos.z;
|
||||
@@ -1647,12 +1648,12 @@ void func_enmy_80066254(Actor* actor) {
|
||||
!((D_versus_80178768[0] == 0) && (D_versus_80178768[1] == 0) && (D_versus_80178768[2] == 0))) {
|
||||
D_ctx_80177C30[actor->unk_0D4 - 1] += actor->info.bonus;
|
||||
}
|
||||
} else if ((actor->obj.id != OBJ_ACTOR_197) || (actor->unk_0B6 != 1)) {
|
||||
} else if ((actor->obj.id != OBJ_ACTOR_ALLRANGE) || (actor->unk_0B6 != 1)) {
|
||||
if ((actor->unk_0D4 == 1) && (actor->info.bonus != 0)) {
|
||||
gHitCount += actor->info.bonus;
|
||||
D_ctx_80177850 = 15;
|
||||
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (D_play_80161A62 != 0)) {
|
||||
switch (D_play_80161A62) {
|
||||
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gDropHitCountItem != 0)) {
|
||||
switch (gDropHitCountItem) {
|
||||
case 9:
|
||||
if (gCurrentLevel == LEVEL_KATINA) {
|
||||
Radio_PlayMessage(gMsg_ID_18031, RCID_BILL);
|
||||
@@ -1661,22 +1662,22 @@ void func_enmy_80066254(Actor* actor) {
|
||||
case 4:
|
||||
case 19:
|
||||
case 29:
|
||||
actor->unk_044 = 14;
|
||||
actor->itemDrop = DROP_GOLD_RING_1;
|
||||
break;
|
||||
case 14:
|
||||
actor->unk_044 = 9;
|
||||
actor->itemDrop = DROP_LASERS;
|
||||
break;
|
||||
}
|
||||
D_play_80161A62 = 0;
|
||||
gDropHitCountItem = 0;
|
||||
}
|
||||
if (actor->obj.id == OBJ_ACTOR_197) {
|
||||
if ((actor->aiType >= 4) && (actor->aiType < 8)) {
|
||||
if (actor->obj.id == OBJ_ACTOR_ALLRANGE) {
|
||||
if ((actor->aiType >= AI360_WOLF) && (actor->aiType < AI360_KATT)) {
|
||||
func_360_8002E3E0(actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (actor->unk_044) {
|
||||
if (D_enmy_800CFE5C[actor->unk_044] < 0.0f) {
|
||||
if (actor->itemDrop) {
|
||||
if (D_enmy_800CFE5C[actor->itemDrop] < 0.0f) {
|
||||
otherActor = gActors;
|
||||
for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) {
|
||||
if ((otherActor->obj.status != OBJ_FREE) && (otherActor->index != actor->index) &&
|
||||
@@ -1686,7 +1687,7 @@ void func_enmy_80066254(Actor* actor) {
|
||||
}
|
||||
func_enmy_800660F0(actor);
|
||||
AUDIO_PLAY_SFX(0x4900000C, gDefaultSfxSource, 4);
|
||||
} else if (actor->unk_044 == 24) {
|
||||
} else if (actor->itemDrop == DROP_TEAM_MESG) {
|
||||
if (gTeamShields[3] > 0) {
|
||||
Radio_PlayMessage(gMsg_ID_20261, RCID_PEPPY);
|
||||
} else if (gTeamShields[2] > 0) {
|
||||
@@ -1694,7 +1695,7 @@ void func_enmy_80066254(Actor* actor) {
|
||||
} else if (gTeamShields[1] > 0) {
|
||||
Radio_PlayMessage(gMsg_ID_20262, RCID_FALCO);
|
||||
}
|
||||
} else if (Rand_ZeroOne() <= D_enmy_800CFE5C[actor->unk_044]) {
|
||||
} else if (Rand_ZeroOne() <= D_enmy_800CFE5C[actor->itemDrop]) {
|
||||
func_enmy_800660F0(actor);
|
||||
}
|
||||
}
|
||||
@@ -1718,15 +1719,15 @@ void func_enmy_8006654C(Actor* actor) {
|
||||
if (Animation_GetFrameCount(&D_CO_6029528) < actor->unk_0B6) {
|
||||
actor->unk_0B6 = 0;
|
||||
}
|
||||
if ((actor->obj.rot.z < 15.0f) && (actor->unk_0B6 < 0x14)) {
|
||||
if ((actor->obj.rot.z < 15.0f) && (actor->unk_0B6 < 20)) {
|
||||
actor->obj.rot.z += 1.0f;
|
||||
}
|
||||
if ((actor->obj.rot.z > -15.0f) && (actor->unk_0B6 >= 0x15)) {
|
||||
if ((actor->obj.rot.z > -15.0f) && (actor->unk_0B6 > 20)) {
|
||||
actor->obj.rot.z -= 1.0f;
|
||||
}
|
||||
if ((actor->unk_0B6 == 0x14) || (actor->unk_0B6 == 0x28)) {
|
||||
if ((actor->unk_0B6 == 20) || (actor->unk_0B6 == 40)) {
|
||||
actor->state++;
|
||||
actor->timer_0BC = 0x14;
|
||||
actor->timer_0BC = 20;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
@@ -1767,7 +1768,7 @@ void func_enmy_8006684C(Actor* actor) {
|
||||
actor->vel.y = 0.0f;
|
||||
if (actor->timer_0BE == 1) {
|
||||
Object_Kill(&actor->obj, actor->sfxSource);
|
||||
actor->unk_044 = 1;
|
||||
actor->itemDrop = DROP_SILVER_RING;
|
||||
func_enmy_80066254(actor);
|
||||
AUDIO_PLAY_SFX(0x2903B009, actor->sfxSource, 4);
|
||||
BonusText_Display(actor->obj.pos.x, actor->obj.pos.y + 250.0f, actor->obj.pos.z, 3);
|
||||
@@ -1859,7 +1860,7 @@ void func_enmy_80066D5C(Object_80* obj80) {
|
||||
obj80->unk_44 = 40;
|
||||
func_enmy_80066A8C(obj80);
|
||||
obj80->state = 0;
|
||||
D_ctx_80178480 = 25;
|
||||
gCameraShake = 25;
|
||||
AUDIO_PLAY_SFX(0x19130003, obj80->sfxSource, 4);
|
||||
}
|
||||
break;
|
||||
@@ -1982,7 +1983,7 @@ void func_enmy_800674B4(f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 ar
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_8006753C(Actor* actor) {
|
||||
void ActorSupplies_Update(Actor* actor) {
|
||||
Player* player = &gPlayer[0];
|
||||
s32 i;
|
||||
|
||||
@@ -2004,13 +2005,13 @@ void func_enmy_8006753C(Actor* actor) {
|
||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
|
||||
if (((player[0].wings.rightState <= WINGSTATE_BROKEN) || (player[0].wings.leftState <= WINGSTATE_BROKEN)) &&
|
||||
(player[0].form != FORM_LANDMASTER)) {
|
||||
actor->unk_044 = 23;
|
||||
actor->itemDrop = DROP_WING_REPAIR;
|
||||
} else if (gPlayer[0].shields < 128) {
|
||||
actor->unk_044 = 25;
|
||||
actor->itemDrop = DROP_SILVER_STAR;
|
||||
} else if ((gLaserStrength[0] == LASERS_SINGLE) && (player[0].form != FORM_LANDMASTER)) {
|
||||
actor->unk_044 = 9;
|
||||
actor->itemDrop = DROP_LASERS;
|
||||
} else {
|
||||
actor->unk_044 = 5;
|
||||
actor->itemDrop = DROP_BOMB;
|
||||
}
|
||||
func_enmy_80066254(actor);
|
||||
for (i = 0; i < 6; i++) {
|
||||
@@ -2031,7 +2032,7 @@ void func_enmy_8006753C(Actor* actor) {
|
||||
gRadarMarks[63].unk_10 = 0.0f;
|
||||
}
|
||||
|
||||
void func_enmy_80067874(Actor* actor) {
|
||||
void ActorSupplies_Draw(Actor* actor) {
|
||||
s32 i;
|
||||
|
||||
Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20);
|
||||
@@ -2065,7 +2066,7 @@ void func_enmy_80067A40(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80067B1C(Item* item) {
|
||||
void Item1up_Update(Item* item) {
|
||||
func_enmy_80066EF0(item);
|
||||
func_enmy_800671D0(item);
|
||||
if (item->collected) {
|
||||
@@ -2080,7 +2081,7 @@ void func_enmy_80067B1C(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80067BEC(Item* item) {
|
||||
void ItemPickup_Update(Item* item) {
|
||||
func_enmy_80066EF0(item);
|
||||
func_enmy_800671D0(item);
|
||||
if (item->state == 0) {
|
||||
@@ -2134,7 +2135,7 @@ void func_enmy_80067BEC(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80067F6C(Item* item) {
|
||||
void ItemLasers_Update(Item* item) {
|
||||
if (!gVersusMode &&
|
||||
((gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN))) {
|
||||
item->obj.id = OBJ_ITEM_WING_REPAIR;
|
||||
@@ -2142,11 +2143,11 @@ void func_enmy_80067F6C(Item* item) {
|
||||
item->timer_48 = 2000;
|
||||
AUDIO_PLAY_SFX(0x1900302B, item->sfxSource, 0);
|
||||
} else {
|
||||
func_enmy_80067BEC(item);
|
||||
ItemPickup_Update(item);
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80068020(Item* item) {
|
||||
void ItemSupplyRing_Update(Item* item) {
|
||||
Vec3f sp4C;
|
||||
Vec3f sp40;
|
||||
|
||||
@@ -2159,7 +2160,7 @@ void func_enmy_80068020(Item* item) {
|
||||
item->state = 1;
|
||||
item->timer_48 = 50;
|
||||
if (item->obj.id == OBJ_ITEM_SILVER_RING) {
|
||||
gPlayer[item->playerNum].heal += 0x20;
|
||||
gPlayer[item->playerNum].heal += 32;
|
||||
func_enmy_80060F30(gPlayer[item->playerNum].sfxSource, 0x4900200E, item->playerNum);
|
||||
} else if (item->obj.id == OBJ_ITEM_GOLD_RING) {
|
||||
gGoldRingCount[0]++;
|
||||
@@ -2170,15 +2171,15 @@ void func_enmy_80068020(Item* item) {
|
||||
if (gCurrentLevel != LEVEL_TRAINING) {
|
||||
gLifeCount[item->playerNum]++;
|
||||
}
|
||||
gPlayer[item->playerNum].heal += 0x20;
|
||||
gPlayer[item->playerNum].heal += 32;
|
||||
BonusText_Display(gPlayer[item->playerNum].pos.x, gPlayer[item->playerNum].pos.y,
|
||||
gPlayer[item->playerNum].unk_138, BONUS_TEXT_1UP);
|
||||
} else {
|
||||
gPlayer[item->playerNum].heal += 0x20;
|
||||
gPlayer[item->playerNum].heal += 32;
|
||||
func_enmy_80060F30(gPlayer[item->playerNum].sfxSource, 0x49003013, item->playerNum);
|
||||
}
|
||||
} else {
|
||||
gPlayer[item->playerNum].heal += 0x80;
|
||||
gPlayer[item->playerNum].heal += 128;
|
||||
func_enmy_80060F30(gPlayer[item->playerNum].sfxSource, 0x4900200D, item->playerNum);
|
||||
}
|
||||
}
|
||||
@@ -2223,15 +2224,15 @@ void func_enmy_80068020(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_800685D8(Item* item) {
|
||||
func_enmy_80068020(item);
|
||||
void ItemSilverStar_Update(Item* item) {
|
||||
ItemSupplyRing_Update(item);
|
||||
}
|
||||
|
||||
void func_enmy_800685F8(Item* item) {
|
||||
func_enmy_80068020(item);
|
||||
void ItemGoldRing_Update(Item* item) {
|
||||
ItemSupplyRing_Update(item);
|
||||
}
|
||||
|
||||
void func_enmy_80068618(Item* item) {
|
||||
void ItemWingRepair_Update(Item* item) {
|
||||
func_enmy_80066EF0(item);
|
||||
func_enmy_800671D0(item);
|
||||
if (item->collected) {
|
||||
@@ -2243,7 +2244,7 @@ void func_enmy_80068618(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80068688(Item* item) {
|
||||
void ItemMeteoWarp_Update(Item* item) {
|
||||
func_enmy_80066EF0(item);
|
||||
if (item->state > 0) {
|
||||
if (item->state == 1) {
|
||||
@@ -2285,7 +2286,7 @@ void func_enmy_80068688(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_80068914(Item* item) {
|
||||
void ItemCheckpoint_Update(Item* item) {
|
||||
s32 i;
|
||||
|
||||
func_enmy_80066EF0(item);
|
||||
@@ -2320,7 +2321,7 @@ void func_enmy_80068914(Item* item) {
|
||||
gPlayer[item->playerNum].heal = 128;
|
||||
item->state++;
|
||||
item->timer_48 = 15;
|
||||
D_80161A8C = D_80161A88;
|
||||
D_ctx_80161A8C = D_ctx_80161A88;
|
||||
D_ctx_80177CB0 = -item->obj.pos.z;
|
||||
D_ctx_80177CB0 -= 250.0f;
|
||||
D_ctx_80177CA0 = D_ctx_80177DC8;
|
||||
@@ -2361,13 +2362,13 @@ void func_enmy_80068C88(Item* item) {
|
||||
case OBJ_ITEM_333:
|
||||
break;
|
||||
case OBJ_ITEM_328:
|
||||
gPlayer[0].unk_228 = 0x30;
|
||||
gPlayer[0].flags_228 = 0x30;
|
||||
break;
|
||||
case OBJ_ITEM_329:
|
||||
gPlayer[0].unk_228 = 0x20;
|
||||
gPlayer[0].flags_228 = 0x20;
|
||||
break;
|
||||
case OBJ_ITEM_330:
|
||||
gPlayer[0].unk_228 = 0x10;
|
||||
gPlayer[0].flags_228 = 0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2435,12 +2436,12 @@ void func_enmy_80068FE0(Object_4C* obj4C) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy_800690D0(s32 index, ObjectId objId) {
|
||||
void Object_Dying(s32 index, ObjectId objId) {
|
||||
switch (objId) {
|
||||
case OBJ_ACTOR_200:
|
||||
func_enmy2_8007717C(&gActors[index]);
|
||||
case OBJ_ACTOR_EVENT:
|
||||
ActorEvent_Dying(&gActors[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_197:
|
||||
case OBJ_ACTOR_ALLRANGE:
|
||||
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
Andross_801888F4(&gActors[index]);
|
||||
} else {
|
||||
@@ -2451,7 +2452,7 @@ void func_enmy_800690D0(s32 index, ObjectId objId) {
|
||||
func_enmy2_800763A4(&gActors[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_194:
|
||||
func_enmy2_8006B0A0(&gActors[index]);
|
||||
Actor194_Init(&gActors[index]);
|
||||
break;
|
||||
case OBJ_ACTOR_186:
|
||||
Meteo_80187B08(&gActors[index]);
|
||||
@@ -2486,12 +2487,12 @@ void func_enmy_800693E8(Actor* actor) {
|
||||
actor->obj.pos.y += actor->vel.y;
|
||||
actor->vel.y -= actor->gravity;
|
||||
|
||||
if ((D_80161AB8 != 0) && (actor->obj.id != OBJ_ACTOR_198) &&
|
||||
((gCurrentLevel != LEVEL_MACBETH) || (actor->obj.id == OBJ_ACTOR_200))) {
|
||||
if ((D_ctx_80161AB8 != 0) && (actor->obj.id != OBJ_ACTOR_TEAM_BOSS) &&
|
||||
((gCurrentLevel != LEVEL_MACBETH) || (actor->obj.id == OBJ_ACTOR_EVENT))) {
|
||||
f32 var_fv0 = 4000.0f;
|
||||
|
||||
if ((actor->obj.id == OBJ_ACTOR_236) || (gCurrentLevel == LEVEL_MACBETH) ||
|
||||
((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 56))) {
|
||||
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 == 56))) {
|
||||
var_fv0 = 8000.0f;
|
||||
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) {
|
||||
var_fv0 = 100000.0f;
|
||||
@@ -2512,7 +2513,7 @@ void func_enmy_800693E8(Actor* actor) {
|
||||
case OBJ_ACTOR_194:
|
||||
D_ctx_80176550[actor->unk_046] = 0;
|
||||
break;
|
||||
case OBJ_ACTOR_200:
|
||||
case OBJ_ACTOR_EVENT:
|
||||
if ((actor->unk_0B4 >= 200) && (actor->unk_0B4 < 300)) {
|
||||
D_ctx_80176550[actor->unk_046] = 0;
|
||||
} else if ((actor->unk_0B4 == 38) && (actor->unk_046 != 2)) {
|
||||
@@ -2532,7 +2533,7 @@ void func_enmy_80069658(Boss* boss) {
|
||||
boss->obj.pos.y += boss->vel.y;
|
||||
boss->obj.pos.z += boss->vel.z;
|
||||
boss->vel.y -= boss->gravity;
|
||||
if ((D_80161AB8 != 0) && ((boss->obj.pos.z + D_ctx_80177D20) > (boss->info.unk_10 - gPlayer[0].camEye.z))) {
|
||||
if ((D_ctx_80161AB8 != 0) && ((boss->obj.pos.z + D_ctx_80177D20) > (boss->info.unk_10 - gPlayer[0].camEye.z))) {
|
||||
if (gPlayer[0].camEye.z) {} // fake
|
||||
Object_Kill(&boss->obj, boss->sfxSource);
|
||||
}
|
||||
@@ -2563,7 +2564,7 @@ void func_enmy_800696F8(Object_80* obj80) {
|
||||
}
|
||||
|
||||
void func_enmy_80069858(Object_4C* obj4C) {
|
||||
if (D_80161AB8 != 0) {
|
||||
if (D_ctx_80161AB8 != 0) {
|
||||
f32 temp_fv0 = fabsf(obj4C->obj.pos.x - gPlayer[0].camEye.x);
|
||||
f32 var_fa0 = 500.0f;
|
||||
|
||||
@@ -2583,7 +2584,7 @@ void func_enmy_80069924(Effect* effect) {
|
||||
effect->obj.pos.x += effect->vel.x;
|
||||
effect->obj.pos.y += effect->vel.y;
|
||||
effect->obj.pos.z += effect->vel.z;
|
||||
if (D_80161AB8 != 0) {
|
||||
if (D_ctx_80161AB8 != 0) {
|
||||
if ((gPlayer[0].camEye.z + effect->info.unk_10) < (effect->obj.pos.z + D_ctx_80177D20)) {
|
||||
Object_Kill(&effect->obj, effect->sfxSource);
|
||||
} else if ((fabsf(effect->obj.pos.y - gPlayer[0].camEye.y) > 25000.0f) ||
|
||||
@@ -2594,7 +2595,7 @@ void func_enmy_80069924(Effect* effect) {
|
||||
}
|
||||
|
||||
void func_enmy_80069A10(Item* item) {
|
||||
if (D_80161AB8 != 0) {
|
||||
if (D_ctx_80161AB8 != 0) {
|
||||
f32 temp = (0.0f - gPlayer[0].camEye.z);
|
||||
|
||||
if ((item->info.unk_10 - temp) < (item->obj.pos.z + D_ctx_80177D20)) {
|
||||
@@ -2659,7 +2660,7 @@ void Actor_Update(Actor* actor) {
|
||||
case OBJ_DYING:
|
||||
func_enmy_800693E8(actor);
|
||||
if (actor->obj.status != OBJ_FREE) {
|
||||
func_enmy_800690D0(actor->index, actor->obj.id);
|
||||
Object_Dying(actor->index, actor->obj.id);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2702,7 +2703,7 @@ void Boss_Update(Boss* boss) {
|
||||
case OBJ_DYING:
|
||||
func_enmy_80069658(boss);
|
||||
if (boss->obj.status != OBJ_FREE) {
|
||||
func_enmy_800690D0(boss->index, boss->obj.id);
|
||||
Object_Dying(boss->index, boss->obj.id);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2742,7 +2743,7 @@ void Object_4C_Update(Object_4C* obj4C) {
|
||||
break;
|
||||
case OBJ_DYING:
|
||||
func_enmy_80069858(obj4C);
|
||||
func_enmy_800690D0(obj4C->index, obj4C->obj.id);
|
||||
Object_Dying(obj4C->index, obj4C->obj.id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2860,12 +2861,12 @@ void Object_UpdateAll(void) {
|
||||
Item* item;
|
||||
Effect* effect;
|
||||
|
||||
D_80161AB8 = 0;
|
||||
D_ctx_80161AB8 = 0;
|
||||
if ((gLevelMode == LEVELMODE_ON_RAILS) &&
|
||||
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_1) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) ||
|
||||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_4) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) ||
|
||||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_9) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_6))) {
|
||||
D_80161AB8 = 1;
|
||||
D_ctx_80161AB8 = 1;
|
||||
}
|
||||
if (gLevelMode != LEVELMODE_ALL_RANGE) {
|
||||
if ((D_ctx_80178488 != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
|
||||
|
||||
+1731
-1742
File diff suppressed because it is too large
Load Diff
+10
-10
@@ -21,10 +21,10 @@ f32 D_game_80161A44;
|
||||
|
||||
s32 D_game_800D2860[4] = { true, true, true, true };
|
||||
s32 D_game_800D2870 = 0;
|
||||
static s32 D_game_800D2874[] = { 0, 160, 0, 160 };
|
||||
static s32 D_game_800D2884[] = { 159, 319, 159, 319 };
|
||||
static s32 D_game_800D2894[] = { 0, 0, 120, 120 };
|
||||
static s32 D_game_800D28A4[] = { 119, 119, 239, 239 };
|
||||
static s32 sVsCameraULx[] = { 0, SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 };
|
||||
static s32 sVsCameraLRx[] = { SCREEN_WIDTH / 2 - 1, SCREEN_WIDTH - 1, SCREEN_WIDTH / 2 - 1, SCREEN_WIDTH - 1 };
|
||||
static s32 sVsCameraULy[] = { 0, 0, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2 };
|
||||
static s32 sVsCameraLRy[] = { SCREEN_HEIGHT / 2 - 1, SCREEN_HEIGHT / 2 - 1, SCREEN_HEIGHT - 1, SCREEN_HEIGHT - 1 };
|
||||
static s32 sOverlaySetups[] = {
|
||||
/* LEVEL_CORNERIA */ OVL_SETUP_CORNERIA,
|
||||
/* LEVEL_METEO */ OVL_SETUP_METEO,
|
||||
@@ -56,7 +56,7 @@ void Game_Initialize(void) {
|
||||
gGameState = GSTATE_BOOT;
|
||||
D_Timer_8017783C = 0;
|
||||
gBgColor = 0;
|
||||
gBlurAlpha = 0xFF;
|
||||
gBlurAlpha = 255;
|
||||
D_game_80161A3C = 45.0f;
|
||||
D_game_80161A40 = 10.0f;
|
||||
D_game_80161A44 = 12800.0f;
|
||||
@@ -150,7 +150,7 @@ void func_game_800A1C14(Gfx** arg0) {
|
||||
gDPFillRectangle((*arg0)++, 8, 8, SCREEN_WIDTH - 8 - 1, SCREEN_HEIGHT - 8 - 1);
|
||||
gDPSetColorImage((*arg0)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gFrameBuffer);
|
||||
|
||||
if (gBlurAlpha < 0xFF) {
|
||||
if (gBlurAlpha < 255) {
|
||||
gDPPipeSync((*arg0)++);
|
||||
gDPSetCycleType((*arg0)++, G_CYC_1CYCLE);
|
||||
gDPSetCombineMode((*arg0)++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||
@@ -518,13 +518,13 @@ void Game_Update(void) {
|
||||
for (i = 0; i < gCamCount; i++) {
|
||||
if (gPlayer[i].timer_224 != 0) {
|
||||
|
||||
Graphics_FillRectangle(&gMasterDisp, D_game_800D2874[i], D_game_800D2894[i], D_game_800D2884[i],
|
||||
D_game_800D28A4[i], D_ctx_80178348, D_ctx_80178350, D_ctx_80178354,
|
||||
Graphics_FillRectangle(&gMasterDisp, sVsCameraULx[i], sVsCameraULy[i], sVsCameraLRx[i],
|
||||
sVsCameraLRy[i], D_ctx_80178348, D_ctx_80178350, D_ctx_80178354,
|
||||
D_ctx_80178340);
|
||||
spBB = 1;
|
||||
} else {
|
||||
Graphics_FillRectangle(&gMasterDisp, D_game_800D2874[i], D_game_800D2894[i], D_game_800D2884[i],
|
||||
D_game_800D28A4[i], D_ctx_80178390[i], D_ctx_801783A0[i], D_ctx_801783B0[i],
|
||||
Graphics_FillRectangle(&gMasterDisp, sVsCameraULx[i], sVsCameraULy[i], sVsCameraLRx[i],
|
||||
sVsCameraLRy[i], D_ctx_80178390[i], D_ctx_801783A0[i], D_ctx_801783B0[i],
|
||||
D_ctx_80178380[i]);
|
||||
}
|
||||
}
|
||||
|
||||
+49
-48
@@ -24,7 +24,7 @@ s32 gTotalHits;
|
||||
s32 D_80161718;
|
||||
s32 D_8016171C;
|
||||
f32 D_hud_80161720[3];
|
||||
s32 D_hud_8016172C;
|
||||
s32 gDisplayedHitCount;
|
||||
s32 D_hud_80161730;
|
||||
s32 gShowBossHealth;
|
||||
s32 D_80161738[4];
|
||||
@@ -229,12 +229,12 @@ void func_hud_80084B94(s32 arg0) {
|
||||
void func_hud_80084E78(Gfx** gfxP, void* arg1, void* arg2, u32 arg3, u32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
||||
f32 arg9, f32 argA) {
|
||||
gDPPipeSync((*gfxP)++);
|
||||
gDPLoadTLUT((*gfxP)++, 0x100, 0x100, arg2);
|
||||
gDPLoadTLUT((*gfxP)++, 256, 256, arg2);
|
||||
gDPLoadTextureBlock((*gfxP)++, arg1, G_IM_FMT_CI, G_IM_SIZ_8b, arg3, arg4, 0, G_TX_NOMIRROR, G_TX_NOMIRROR,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxP)++, (arg5 * 4.0f), (arg6 * 4.0f), ((arg5 + (arg9 * arg7)) * 4.0f),
|
||||
((arg6 + (argA * arg8)) * 4.0f), G_TX_RENDERTILE, 0 * 0x20, 0 * 0x20, (s32) (1 / arg7 * 0x400),
|
||||
(s32) (1 / arg8 * 0x400));
|
||||
((arg6 + (argA * arg8)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32, (s32) (1 / arg7 * (32 * 32)),
|
||||
(s32) (1 / arg8 * (32 * 32)));
|
||||
}
|
||||
|
||||
void func_hud_800853A4(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
@@ -723,7 +723,7 @@ void func_hud_80086CC8(void) {
|
||||
f32 sp18;
|
||||
f32 temp;
|
||||
|
||||
if ((D_ctx_80177854 != 0x64) && (D_ctx_80177838 != 0)) {
|
||||
if ((D_ctx_80177854 != 100) && (D_ctx_80177838 != 0)) {
|
||||
D_ctx_80177838 -= 1;
|
||||
}
|
||||
|
||||
@@ -1564,7 +1564,7 @@ void func_hud_80088970(void) {
|
||||
|
||||
func_8001CA24(0);
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_6;
|
||||
D_play_Timer_80161A60 = 0;
|
||||
gScreenFlashTimer = 0;
|
||||
gPlayer[0].timer_1F8 = 0;
|
||||
D_ctx_80178340 = D_ctx_80178358 = 255;
|
||||
D_ctx_8017837C = 7;
|
||||
@@ -1962,7 +1962,7 @@ void func_hud_8008A240(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gPlayer[i].state_1C8 != 3) {
|
||||
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2378,7 +2378,7 @@ void func_hud_8008B5B0(f32 x, f32 y) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||
func_hud_800856C0(x + 8.0f, y + 2.0f, D_801617A8, 1.0f, D_801617AC);
|
||||
RCP_SetupDL(&gMasterDisp, 0x4C);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, D_800D1EB4, D_800D1EB8, D_800D1EBC, 0xFF);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, D_800D1EB4, D_800D1EB8, D_800D1EBC, 255);
|
||||
func_hud_80085618(x, y, 1.0f, 1.0f);
|
||||
func_hud_800855C4(x + 7.0f + (D_801617A8 * 6.0f * 8.0f), y, 1.0f, 1.0f);
|
||||
func_hud_8008566C(x + 7.0f, y, D_801617A8 * 6.0f, 1.0f);
|
||||
@@ -2458,8 +2458,9 @@ s32 func_hud_8008B774(void) {
|
||||
for (i = 0; i < 60; i++) {
|
||||
if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].iwork[12] == temp)) {
|
||||
if ((gActors[i].unk_0B4 == 2) || (gActors[i].unk_0B4 == 43) ||
|
||||
((gActors[i].obj.id == 198) &&
|
||||
((gActors[i].aiType == 1) || (gActors[i].aiType == 2) || (gActors[i].aiType == 3)))) {
|
||||
((gActors[i].obj.id == OBJ_ACTOR_TEAM_BOSS) &&
|
||||
((gActors[i].aiType == AI360_FALCO) || (gActors[i].aiType == AI360_SLIPPY) ||
|
||||
(gActors[i].aiType == AI360_PEPPY)))) {
|
||||
if (gActors[i].timer_0C6) {
|
||||
ret = 1;
|
||||
} else {
|
||||
@@ -2770,8 +2771,8 @@ void func_hud_8008CA44(void) {
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
if ((gPlayer[gPlayerNum].unk_228 != 0) && (gPlayer[gPlayerNum].timer_210 == 0) && (D_ctx_80177854 != 100)) {
|
||||
j = gPlayer[gPlayerNum].unk_228;
|
||||
if ((gPlayer[gPlayerNum].flags_228 != 0) && (gPlayer[gPlayerNum].timer_210 == 0) && (D_ctx_80177854 != 100)) {
|
||||
j = gPlayer[gPlayerNum].flags_228;
|
||||
|
||||
for (i = 0; i < 12; i++) {
|
||||
if ((j & D_800D2048[i]) != D_800D2048[i]) {
|
||||
@@ -3148,7 +3149,7 @@ void func_hud_8008E2C8(f32 arg0, f32 arg1, s32* arg2, f32 arg3) {
|
||||
if (i & 1) {
|
||||
RCP_SetupDL_78();
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||
TextureRect_4bCI(&gMasterDisp, D_1011E80, D_1011EC0, 0x10, 8, (var_fs0 * arg3) + arg0, arg1, arg3, arg3);
|
||||
TextureRect_4bCI(&gMasterDisp, D_1011E80, D_1011EC0, 16, 8, (var_fs0 * arg3) + arg0, arg1, arg3, arg3);
|
||||
} else {
|
||||
RCP_SetupDL_76();
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
||||
@@ -3998,7 +3999,7 @@ s32 func_hud_80090E8C(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
if (actor->aiType == 1) {
|
||||
if (actor->aiType == AI360_FALCO) {
|
||||
var_fv1_2 = 3000.0f;
|
||||
} else {
|
||||
var_fv1_2 = 5000.0f;
|
||||
@@ -4030,7 +4031,7 @@ bool func_hud_800910C0(Actor* actor) {
|
||||
actor->fwork[5] = actor->vwork[28].y;
|
||||
actor->fwork[6] = gBosses[0].obj.pos.z + actor->vwork[28].z;
|
||||
|
||||
if (actor->aiType == 1) {
|
||||
if (actor->aiType == AI360_FALCO) {
|
||||
var_fv1 = 1500.0f;
|
||||
} else {
|
||||
var_fv1 = 3000.0f;
|
||||
@@ -4079,15 +4080,15 @@ bool func_hud_80091368(Actor* actor) {
|
||||
gTeamShields[actor->aiType] = 1;
|
||||
|
||||
switch (actor->aiType) {
|
||||
case 1:
|
||||
case AI360_FALCO:
|
||||
Radio_PlayMessage(gMsg_ID_20220, RCID_FALCO);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case AI360_PEPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20221, RCID_PEPPY);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case AI360_SLIPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20222, RCID_SLIPPY);
|
||||
break;
|
||||
}
|
||||
@@ -4178,7 +4179,7 @@ bool func_hud_800915FC(Actor* actor) {
|
||||
}
|
||||
|
||||
if (actor->obj.pos.y + vec.y < 650.0f) {
|
||||
ret = 1;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -4191,11 +4192,11 @@ bool func_hud_800915FC(Actor* actor) {
|
||||
boss = &gBosses[0];
|
||||
|
||||
y = 650.0f;
|
||||
if (actor->aiType < 8) {
|
||||
if (actor->aiType < AI360_KATT) {
|
||||
y = 720.0f;
|
||||
}
|
||||
|
||||
if (boss->obj.id == 293) {
|
||||
if (boss->obj.id == OBJ_BOSS_293) {
|
||||
y = 280.0f;
|
||||
}
|
||||
|
||||
@@ -4382,13 +4383,13 @@ bool func_hud_80091F00(Actor* actor) {
|
||||
|
||||
if ((actor->unk_0D0 == 3) && (actor->unk_0D4 == 1)) {
|
||||
switch (actor->aiType) {
|
||||
case 1:
|
||||
case AI360_FALCO:
|
||||
Radio_PlayMessage(gMsg_ID_20210, RCID_FALCO);
|
||||
break;
|
||||
case 3:
|
||||
case AI360_PEPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20200, RCID_PEPPY);
|
||||
break;
|
||||
case 2:
|
||||
case AI360_SLIPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20190, RCID_SLIPPY);
|
||||
break;
|
||||
}
|
||||
@@ -4396,13 +4397,13 @@ bool func_hud_80091F00(Actor* actor) {
|
||||
|
||||
if ((actor->unk_0D0 != 3) && (actor->unk_0D4 == 1)) {
|
||||
switch (actor->aiType) {
|
||||
case 1:
|
||||
case AI360_FALCO:
|
||||
Radio_PlayMessage(gMsg_ID_20060, RCID_FALCO);
|
||||
break;
|
||||
case 3:
|
||||
case AI360_PEPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20070, RCID_PEPPY);
|
||||
break;
|
||||
case 2:
|
||||
case AI360_SLIPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20080, RCID_SLIPPY);
|
||||
break;
|
||||
}
|
||||
@@ -4410,13 +4411,13 @@ bool func_hud_80091F00(Actor* actor) {
|
||||
|
||||
if ((actor->unk_0D4 == 2) || (actor->unk_0D4 == 100)) {
|
||||
switch (actor->aiType) {
|
||||
case 1:
|
||||
case AI360_FALCO:
|
||||
Radio_PlayMessage(gMsg_ID_20030, RCID_FALCO);
|
||||
break;
|
||||
case 3:
|
||||
case AI360_PEPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20040, RCID_PEPPY);
|
||||
break;
|
||||
case 2:
|
||||
case AI360_SLIPPY:
|
||||
Radio_PlayMessage(gMsg_ID_20050, RCID_SLIPPY);
|
||||
break;
|
||||
}
|
||||
@@ -4663,7 +4664,7 @@ bool func_hud_800927A0(Actor* actor) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void func_hud_80092D48(Actor* actor) {
|
||||
void ActorTeamBoss_Init(Actor* actor) {
|
||||
s32 D_800D22A8[] = { 1, 2, 3 };
|
||||
|
||||
if (gCurrentLevel != LEVEL_TITANIA) {
|
||||
@@ -4673,7 +4674,7 @@ void func_hud_80092D48(Actor* actor) {
|
||||
D_hud_800D1970++;
|
||||
} else {
|
||||
actor->state = 7;
|
||||
actor->aiType = 2;
|
||||
actor->aiType = AI360_SLIPPY;
|
||||
actor->iwork[5] = 0;
|
||||
gTeamShields[2] = 255;
|
||||
}
|
||||
@@ -4687,7 +4688,7 @@ void func_hud_80092D48(Actor* actor) {
|
||||
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
|
||||
if (((D_hud_800D1970 & 3) == 2) && (gCurrentLevel == LEVEL_SECTOR_X)) {
|
||||
if (((D_hud_800D1970 & 3) == AI360_SLIPPY) && (gCurrentLevel == LEVEL_SECTOR_X)) {
|
||||
Object_Kill(&actor->obj, actor->sfxSource);
|
||||
}
|
||||
|
||||
@@ -4696,7 +4697,7 @@ void func_hud_80092D48(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_hud_80092EC0(Actor* actor) {
|
||||
void ActorTeamBoss_Update(Actor* actor) {
|
||||
f32 var_fv1;
|
||||
|
||||
actor->health = gTeamShields[actor->aiType];
|
||||
@@ -4866,10 +4867,10 @@ void func_hud_800933D8(f32 x, f32 y, f32 z, f32 arg3) {
|
||||
}
|
||||
|
||||
if (player->unk_1D0 >= 5) {
|
||||
effect->unk_4A = 0x60;
|
||||
effect->unk_4A = 96;
|
||||
effect->unk_46 = 4;
|
||||
} else {
|
||||
effect->unk_4A = 0x80;
|
||||
effect->unk_4A = 128;
|
||||
effect->unk_46 = 2;
|
||||
}
|
||||
}
|
||||
@@ -5101,7 +5102,7 @@ void func_hud_800935E8(Player* player) {
|
||||
|
||||
Aquas_801BDF14();
|
||||
|
||||
AUDIO_PLAY_BGM(SEQ_ID_45);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_INTRO_45);
|
||||
|
||||
case 3:
|
||||
D_ctx_8017835C = 16;
|
||||
@@ -5274,7 +5275,7 @@ void func_hud_800935E8(Player* player) {
|
||||
D_ctx_80178488 = 1;
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_14);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_AQUAS);
|
||||
}
|
||||
|
||||
Aquas_801AC8A8(player->pos.x + RAND_FLOAT_CENTERED(10.0f), player->pos.y + RAND_FLOAT_CENTERED(10.0f),
|
||||
@@ -5410,12 +5411,12 @@ void func_hud_80094D20(f32 x, f32 y) {
|
||||
f32 y1;
|
||||
f32 xScale;
|
||||
|
||||
if (gHitCount > D_hud_8016172C) {
|
||||
temp3 = D_hud_8016172C + 1;
|
||||
temp4 = D_hud_8016172C;
|
||||
if (gHitCount > gDisplayedHitCount) {
|
||||
temp3 = gDisplayedHitCount + 1;
|
||||
temp4 = gDisplayedHitCount;
|
||||
} else {
|
||||
temp3 = gHitCount;
|
||||
temp4 = D_hud_8016172C;
|
||||
temp4 = gDisplayedHitCount;
|
||||
}
|
||||
|
||||
boolTemp = 0;
|
||||
@@ -5519,13 +5520,13 @@ void func_hud_80094D20(f32 x, f32 y) {
|
||||
TextureRect_8bIA(&gMasterDisp, D_800D24DC[temp3], 16, 15, x1, y1, xScale, 1.0f);
|
||||
}
|
||||
|
||||
if ((gHitCount != D_hud_8016172C) && (D_hud_80161720[0] == 0.0f) && (D_hud_80161720[1] == 0.0f) &&
|
||||
if ((gHitCount != gDisplayedHitCount) && (D_hud_80161720[0] == 0.0f) && (D_hud_80161720[1] == 0.0f) &&
|
||||
(D_hud_80161720[2] == 0.0f)) {
|
||||
D_hud_8016172C++;
|
||||
gDisplayedHitCount++;
|
||||
|
||||
if ((D_hud_8016172C == 4) || (D_hud_8016172C == 9) || (D_hud_8016172C == 14) || (D_hud_8016172C == 19) ||
|
||||
(D_hud_8016172C == 24) || (D_hud_8016172C == 29)) {
|
||||
D_play_80161A62 = D_hud_8016172C;
|
||||
if ((gDisplayedHitCount == 4) || (gDisplayedHitCount == 9) || (gDisplayedHitCount == 14) ||
|
||||
(gDisplayedHitCount == 19) || (gDisplayedHitCount == 24) || (gDisplayedHitCount == 29)) {
|
||||
gDropHitCountItem = gDisplayedHitCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5889,7 +5890,7 @@ void func_hud_80095604(Player* player) {
|
||||
break;
|
||||
|
||||
case 400:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_38);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_GOOD_END);
|
||||
break;
|
||||
|
||||
case 440:
|
||||
|
||||
@@ -54,8 +54,8 @@ void Message_DisplayChar(Gfx** gfxPtr, u16 msgChar, s32 xpos, s32 ypos) {
|
||||
gDPLoadTextureBlock_4b((*gfxPtr)++, gTextCharTextures[msgChar >> 2], G_IM_FMT_CI, 16, 13, msgChar & 3,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxPtr)++, xpos << 2, ypos << 2, (xpos + 13) << 2, (ypos + 13) << 2, G_TX_RENDERTILE, 0x40, 0,
|
||||
0x400, 0x400);
|
||||
gSPTextureRectangle((*gfxPtr)++, xpos << 2, ypos << 2, (xpos + 13) << 2, (ypos + 13) << 2, G_TX_RENDERTILE, 64, 0,
|
||||
1024, 1024);
|
||||
}
|
||||
|
||||
bool Message_DisplayText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, s32 len) {
|
||||
@@ -66,7 +66,7 @@ bool Message_DisplayText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, s32 len)
|
||||
|
||||
gDPSetPrimColor((*gfxPtr)++, 0x00, 0x00, 255, 255, 255, 255);
|
||||
gDPSetTextureLUT((*gfxPtr)++, G_TT_RGBA16);
|
||||
gDPLoadTLUT((*gfxPtr)++, 64, 0x100, gTextCharPalettes);
|
||||
gDPLoadTLUT((*gfxPtr)++, 64, 256, gTextCharPalettes);
|
||||
|
||||
// bug: if the for loop is skipped, print is never initialized
|
||||
for (i = 0; msgPtr[i] != MSGCHAR_END && i < len; i++) {
|
||||
@@ -117,7 +117,7 @@ void Message_DisplayScrollingText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos,
|
||||
s32 i;
|
||||
|
||||
gDPSetTextureLUT((*gfxPtr)++, G_TT_RGBA16);
|
||||
gDPLoadTLUT((*gfxPtr)++, 64, 0x100, gTextCharPalettes);
|
||||
gDPLoadTLUT((*gfxPtr)++, 64, 256, gTextCharPalettes);
|
||||
|
||||
for (i = 0; msgPtr[i] != 0 && i < len; i++) {
|
||||
switch (msgPtr[i]) {
|
||||
|
||||
+70
-71
@@ -39,8 +39,8 @@ u8 D_play_80161A50;
|
||||
f32 D_play_80161A54;
|
||||
s32 D_play_80161A58;
|
||||
s32 D_play_80161A5C;
|
||||
u16 D_play_Timer_80161A60;
|
||||
u16 D_play_80161A62;
|
||||
u16 gScreenFlashTimer;
|
||||
u16 gDropHitCountItem;
|
||||
s32 D_play_80161A64;
|
||||
EnvSettings* sEnvSettings;
|
||||
|
||||
@@ -191,14 +191,14 @@ void func_play_800A46A0(Player* player) {
|
||||
}
|
||||
}
|
||||
var_v1 = 7;
|
||||
if (player->shields < 0x40) {
|
||||
if (player->shields > 0x10) {
|
||||
if (player->shields < 64) {
|
||||
if (player->shields > 16) {
|
||||
var_v1 = 0xF;
|
||||
}
|
||||
if (player->shields > 0x20) {
|
||||
if (player->shields > 32) {
|
||||
var_v1 = 0x1F;
|
||||
}
|
||||
if (player->shields > 0x30) {
|
||||
if (player->shields > 48) {
|
||||
var_v1 = 0x3F;
|
||||
}
|
||||
if ((player->unk_238 == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) {
|
||||
@@ -232,7 +232,7 @@ void func_play_800A4C40(Player* player) {
|
||||
Vec3f sp3C;
|
||||
Vec3f sp30;
|
||||
|
||||
if (D_80161A88 == 2) {
|
||||
if (D_ctx_80161A88 == 2) {
|
||||
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y, player->unk_138, 0);
|
||||
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
|
||||
Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
|
||||
@@ -502,7 +502,7 @@ void func_play_800A594C(void) {
|
||||
} else if (gCurrentLevel == LEVEL_AQUAS) {
|
||||
sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_AQ_602E584);
|
||||
}
|
||||
D_ctx_80177C90 = sEnvSettings->seqId;
|
||||
gBgmSeqId = sEnvSettings->seqId;
|
||||
gLevelType = sEnvSettings->type;
|
||||
D_ctx_801784AC = sEnvSettings->unk_04;
|
||||
gBgColor = sEnvSettings->bgColor;
|
||||
@@ -511,9 +511,9 @@ void func_play_800A594C(void) {
|
||||
gFogBlue = sEnvSettings->fogB;
|
||||
gFogNear = sEnvSettings->fogN;
|
||||
gFogFar = sEnvSettings->fogF;
|
||||
gLight1R = gLight2R = D_80161A70 = sEnvSettings->lightR;
|
||||
gLight1G = gLight2G = D_80161A74 = sEnvSettings->lightG;
|
||||
gLight1B = gLight2B = D_80161A78 = sEnvSettings->lightB;
|
||||
gLight1R = gLight2R = D_ctx_80161A70 = sEnvSettings->lightR;
|
||||
gLight1G = gLight2G = D_ctx_80161A74 = sEnvSettings->lightG;
|
||||
gLight1B = gLight2B = D_ctx_80161A78 = sEnvSettings->lightB;
|
||||
gAmbientR = sEnvSettings->ambR;
|
||||
gAmbientG = sEnvSettings->ambG;
|
||||
gAmbientB = sEnvSettings->ambB;
|
||||
@@ -683,9 +683,9 @@ void func_play_800A6590(void) {
|
||||
}
|
||||
D_ctx_8017835C = 16;
|
||||
Math_SmoothStepToF(&D_ctx_8017836C, 0.0f, 1.0f, 0.04f, 0.001f);
|
||||
if (D_play_Timer_80161A60 != 0) {
|
||||
D_play_Timer_80161A60--;
|
||||
if (D_play_Timer_80161A60 & 2) {
|
||||
if (gScreenFlashTimer != 0) {
|
||||
gScreenFlashTimer--;
|
||||
if (gScreenFlashTimer & 2) {
|
||||
D_ctx_80178348 = 255;
|
||||
D_ctx_80178350 = 255;
|
||||
D_ctx_80178354 = 255;
|
||||
@@ -770,7 +770,7 @@ void func_play_800A69F8(s32 state, f32 xPos, f32 yPos, f32 zPos) {
|
||||
}
|
||||
|
||||
// has to be int. s32 and u32 don't match
|
||||
int func_play_800A6A74(void) {
|
||||
bool func_play_800A6A74(void) {
|
||||
return gGoldRingCount[0] && gGoldRingCount[1] && gGoldRingCount[2] && gGoldRingCount[3];
|
||||
}
|
||||
|
||||
@@ -1228,7 +1228,7 @@ bool func_play_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4,
|
||||
case OBJ_BOSS_309:
|
||||
colId = COL1_7;
|
||||
break;
|
||||
case OBJ_UNK_1000:
|
||||
case ACTOR_EVENT_ID:
|
||||
colId = COL1_3;
|
||||
break;
|
||||
case OBJ_BOSS_313:
|
||||
@@ -1595,7 +1595,7 @@ void func_play_800A8BA4(Player* player) {
|
||||
}
|
||||
} else if (player->form == FORM_ARWING) {
|
||||
if ((player->hit1.y < (gGroundLevel + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
|
||||
if (D_80161A88 == 2) {
|
||||
if (D_ctx_80161A88 == 2) {
|
||||
player->unk_1F4 = 7;
|
||||
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f;
|
||||
} else {
|
||||
@@ -1608,7 +1608,7 @@ void func_play_800A8BA4(Player* player) {
|
||||
}
|
||||
}
|
||||
if ((player->hit2.y < (gGroundLevel + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
|
||||
if (D_80161A88 == 2) {
|
||||
if (D_ctx_80161A88 == 2) {
|
||||
player->unk_1F4 = 7;
|
||||
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f;
|
||||
} else {
|
||||
@@ -1903,15 +1903,15 @@ void func_play_800A8BA4(Player* player) {
|
||||
if (temp_v0 != 0) {
|
||||
Player_ApplyDamage(player, temp_v0, actor->info.damage);
|
||||
}
|
||||
} else if (actor->obj.id == OBJ_ACTOR_200) {
|
||||
} else if (actor->obj.id == OBJ_ACTOR_EVENT) {
|
||||
if (actor->unk_0B4 == 42) {
|
||||
temp_v0 =
|
||||
func_play_800A8304(player, OBJ_UNK_1000, actor->obj.pos.x, actor->obj.pos.y,
|
||||
func_play_800A8304(player, ACTOR_EVENT_ID, actor->obj.pos.x, actor->obj.pos.y,
|
||||
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z);
|
||||
if (temp_v0 != 0) {
|
||||
Player_ApplyDamage(player, temp_v0, actor->info.damage);
|
||||
}
|
||||
} else if (actor->unk_0B4 == 63) {
|
||||
} else if (actor->unk_0B4 == EINFO_63) {
|
||||
spfD4.x = fabsf(actor->obj.pos.x - player->pos.x);
|
||||
spfD4.y = fabsf(actor->obj.pos.y - player->pos.y);
|
||||
spfD4.z = fabsf(actor->obj.pos.z - player->unk_138);
|
||||
@@ -2573,8 +2573,8 @@ void func_play_800ABAB4(void) {
|
||||
}
|
||||
D_ctx_80177E7C = 0;
|
||||
func_play_800A594C();
|
||||
D_play_80161A62 = D_ctx_8017796C = D_Timer_80177B44 = D_ctx_80177B4C = D_360_8015F928 = D_360_8015F940 =
|
||||
gBossActive = gGameFrameCount = D_ctx_80178480 = D_ctx_801782FC = gBossFrameCount = D_enmy2_80161690 =
|
||||
gDropHitCountItem = D_ctx_8017796C = D_Timer_80177B44 = D_ctx_80177B4C = D_360_8015F928 = D_360_8015F940 =
|
||||
gBossActive = gGameFrameCount = gCameraShake = D_ctx_801782FC = gBossFrameCount = D_enmy2_80161690 =
|
||||
D_360_8015F900 = D_ctx_80177930 = 0;
|
||||
|
||||
if (gCurrentLevel == LEVEL_SECTOR_X) {
|
||||
@@ -2587,7 +2587,7 @@ void func_play_800ABAB4(void) {
|
||||
} else {
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 0;
|
||||
}
|
||||
D_play_Timer_80161A60 = D_ctx_80178360 = D_ctx_80178364 = D_ctx_80178368 = D_hud_80161704 = D_hud_80161708 =
|
||||
gScreenFlashTimer = D_ctx_80178360 = D_ctx_80178364 = D_ctx_80178368 = D_hud_80161704 = D_hud_80161708 =
|
||||
D_ctx_80178340 = D_ctx_80177C50 = D_360_8015F93C = D_ctx_80177B6C = 0;
|
||||
|
||||
gCsFrameCount = 0;
|
||||
@@ -3434,10 +3434,10 @@ void func_play_800AE4A4(Player* player) {
|
||||
}
|
||||
player->pos.z += player->vel.z;
|
||||
if (player->unk_0A0 - 100.0f < player->pos.y) {
|
||||
player->unk_228 = 8;
|
||||
player->flags_228 = 8;
|
||||
}
|
||||
if (player->pos.y < -(player->unk_0A0 - 100.0f)) {
|
||||
player->unk_228 = 4;
|
||||
player->flags_228 = 4;
|
||||
}
|
||||
func_play_800AE278(player);
|
||||
player->unk_138 = player->pos.z;
|
||||
@@ -3669,16 +3669,16 @@ void func_play_800AF07C(Player* player) {
|
||||
}
|
||||
|
||||
if (player->pos.x > (player->unk_0AC + (player->unk_09C - 100.0f))) {
|
||||
player->unk_228 = 1;
|
||||
player->flags_228 = 1;
|
||||
}
|
||||
if (player->pos.x < (player->unk_0AC - (player->unk_09C - 100.0f))) {
|
||||
player->unk_228 = 2;
|
||||
player->flags_228 = 2;
|
||||
}
|
||||
if (player->pos.y > (player->unk_0B0 + (player->unk_0A0 - 100.0f))) {
|
||||
player->unk_228 = 8;
|
||||
player->flags_228 = 8;
|
||||
}
|
||||
if (player->pos.y < (player->unk_0B0 - (player->unk_0A0 - 100.0f))) {
|
||||
player->unk_228 = 4;
|
||||
player->flags_228 = 4;
|
||||
}
|
||||
|
||||
player->pos.x += player->vel.x;
|
||||
@@ -3996,7 +3996,7 @@ void func_play_800B0194(Player* player) {
|
||||
sp48 = SEGMENTED_TO_VIRTUAL(D_versus_302E65C);
|
||||
break;
|
||||
}
|
||||
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 0x18, 0.2f, 10.0f, 0.01f);
|
||||
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 24, 0.2f, 10.0f, 0.01f);
|
||||
Math_SmoothStepToF(&player->unk_080, -3.0f, 0.1f, 2.0f, 0.1f);
|
||||
Math_SmoothStepToF(&player->unk_164, 0.0f, 0.03f, 1.0f, 0.0001f);
|
||||
Math_SmoothStepToF(&player->unk_168, 0.0f, 0.03f, 1.0f, 0.0001f);
|
||||
@@ -4019,7 +4019,7 @@ void func_play_800B0194(Player* player) {
|
||||
sp48 = SEGMENTED_TO_VIRTUAL(D_versus_302EA4C);
|
||||
break;
|
||||
}
|
||||
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 0x18, 0.2f, 10.0f, 0.01f);
|
||||
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 24, 0.2f, 10.0f, 0.01f);
|
||||
}
|
||||
player->unk_0D4 = 2.0f;
|
||||
if ((gInputPress->button & Z_TRIG) && (player->unk_1D4 != 0)) {
|
||||
@@ -4065,14 +4065,14 @@ void func_play_800B0F50(Player* playerx) {
|
||||
Player* player = playerx; // fake?
|
||||
|
||||
D_ctx_80177BAC = 0;
|
||||
player->shields = 0xFF;
|
||||
player->shields = 255;
|
||||
if (gVersusMode) {
|
||||
switch (gHandicap[gPlayerNum]) {
|
||||
case 1:
|
||||
player->shields = 0xBF;
|
||||
player->shields = 191;
|
||||
break;
|
||||
case 2:
|
||||
player->shields = 0x7F;
|
||||
player->shields = 127;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -4153,9 +4153,9 @@ void func_play_800B0F50(Player* playerx) {
|
||||
break;
|
||||
}
|
||||
if (gCurrentLevel != LEVEL_CORNERIA) {
|
||||
D_80161A8C = 0;
|
||||
D_ctx_80161A8C = 0;
|
||||
}
|
||||
gGoldRingCount[0] = D_80161A94[0];
|
||||
gGoldRingCount[0] = D_ctx_80161A94[0];
|
||||
do {
|
||||
if (gGoldRingCount[0] > 3) {
|
||||
gGoldRingCount[0] -= 3;
|
||||
@@ -4183,11 +4183,11 @@ void func_play_800B0F50(Player* playerx) {
|
||||
D_hud_80161720[0] = 0.0f;
|
||||
D_hud_80161720[1] = 0.0f;
|
||||
D_hud_80161720[2] = 0.0f;
|
||||
D_hud_8016172C = gHitCount;
|
||||
gDisplayedHitCount = gHitCount;
|
||||
D_hud_80161730 = 0;
|
||||
D_enmy_80161684 = D_play_80161A50;
|
||||
D_ctx_80177DC8 = D_ctx_80177CA0;
|
||||
D_80161A88 = D_80161A8C;
|
||||
D_ctx_80161A88 = D_ctx_80161A8C;
|
||||
D_ctx_80177D20 = player->unk_144 = D_ctx_80177CB0;
|
||||
player->pos.z = player->unk_138 = -player->unk_144;
|
||||
if ((D_ctx_80177CA0 > 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
@@ -4205,8 +4205,7 @@ void func_play_800B0F50(Player* playerx) {
|
||||
player->camEye.y = (player->pos.y * player->unk_148) + 10.0f;
|
||||
player->camEye.x = player->pos.x * player->unk_148;
|
||||
|
||||
D_ctx_801779E8.x = D_ctx_801779E8.y = D_ctx_801779E8.z = D_ctx_801779D8.x = D_ctx_801779D8.y = D_ctx_801779D8.z =
|
||||
0.0f;
|
||||
gPlayerCamAt.x = gPlayerCamAt.y = gPlayerCamAt.z = gPlayerCamEye.x = gPlayerCamEye.y = gPlayerCamEye.z = 0.0f;
|
||||
|
||||
if (gVersusMode) {
|
||||
gLaserStrength[gPlayerNum] = LASERS_SINGLE;
|
||||
@@ -4280,7 +4279,7 @@ void func_play_800B0F50(Player* playerx) {
|
||||
case LEVEL_CORNERIA:
|
||||
player->state_1C8 = PLAYERSTATE_1C8_2;
|
||||
player->unk_204 = 1;
|
||||
D_80161A88 = D_80161A8C = 2;
|
||||
D_ctx_80161A88 = D_ctx_80161A8C = 2;
|
||||
func_play_800A3FB0();
|
||||
break;
|
||||
case LEVEL_BOLSE:
|
||||
@@ -4331,24 +4330,24 @@ void func_play_800B0F50(Player* playerx) {
|
||||
player->unk_234 = 1;
|
||||
switch (gCurrentLevel) {
|
||||
case LEVEL_CORNERIA:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_37);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_CO_INTRO);
|
||||
break;
|
||||
case LEVEL_METEO:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_50);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_ME_INTRO);
|
||||
break;
|
||||
case LEVEL_FORTUNA:
|
||||
case LEVEL_BOLSE:
|
||||
case LEVEL_VENOM_2:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_51);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_INTRO_51);
|
||||
break;
|
||||
case LEVEL_VENOM_1:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_8 | 0x8000);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_VENOM_1 | SEQ_FLAG);
|
||||
break;
|
||||
case LEVEL_KATINA:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_51);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_INTRO_51);
|
||||
break;
|
||||
case LEVEL_TITANIA:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_45);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_INTRO_45);
|
||||
break;
|
||||
case LEVEL_ZONESS:
|
||||
case LEVEL_SECTOR_X:
|
||||
@@ -4356,7 +4355,7 @@ void func_play_800B0F50(Player* playerx) {
|
||||
case LEVEL_TRAINING:
|
||||
case LEVEL_MACBETH:
|
||||
default:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_44);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_INTRO_44);
|
||||
break;
|
||||
case LEVEL_AREA_6:
|
||||
case LEVEL_SECTOR_Y:
|
||||
@@ -4365,9 +4364,9 @@ void func_play_800B0F50(Player* playerx) {
|
||||
case LEVEL_SOLAR:
|
||||
break;
|
||||
}
|
||||
} else if (!gVersusMode && (D_ctx_80177C90 != 0xFFFF) &&
|
||||
} else if (!gVersusMode && (gBgmSeqId != SEQ_ID_NONE) &&
|
||||
((gLevelMode != LEVELMODE_ALL_RANGE) || (D_360_8015F924 == 0))) {
|
||||
AUDIO_PLAY_BGM(D_ctx_80177C90);
|
||||
AUDIO_PLAY_BGM(gBgmSeqId);
|
||||
}
|
||||
D_ctx_80177840 = gBossHealthBar = D_ctx_80177850 = 0;
|
||||
|
||||
@@ -4376,13 +4375,13 @@ void func_play_800B0F50(Player* playerx) {
|
||||
}
|
||||
if (D_ctx_80177824 && !gVersusMode) {
|
||||
for (j = 1; j < 6; j++) {
|
||||
gTeamShields[j] = gSavedTeamShields[j] = D_ctx_80177C38[j] = D_ctx_801778F0[j] = 0xFF;
|
||||
gTeamShields[j] = gSavedTeamShields[j] = D_ctx_80177C38[j] = D_ctx_801778F0[j] = 255;
|
||||
}
|
||||
for (j = 0; j < 6; j++) {
|
||||
D_ctx_80177CD0[j] = D_ctx_80177CF0[j] = 1;
|
||||
}
|
||||
gLaserStrength[gPlayerNum] = LASERS_SINGLE;
|
||||
gGoldRingCount[0] = D_80161A94[0] = gTotalHits = 0;
|
||||
gGoldRingCount[0] = D_ctx_80161A94[0] = gTotalHits = 0;
|
||||
gLifeCount[gPlayerNum] = 2;
|
||||
gBombCount[gPlayerNum] = 3;
|
||||
gGreatFoxIntact = true;
|
||||
@@ -4390,7 +4389,7 @@ void func_play_800B0F50(Player* playerx) {
|
||||
D_hud_80161720[0] = 0.0f;
|
||||
D_hud_80161720[1] = 0.0f;
|
||||
D_hud_80161720[2] = 0.0f;
|
||||
D_hud_8016172C = 0;
|
||||
gDisplayedHitCount = 0;
|
||||
gHitCount = 0;
|
||||
D_ctx_80177824 = 0;
|
||||
}
|
||||
@@ -5066,10 +5065,10 @@ void func_play_800B415C(Player* player) {
|
||||
|
||||
func_play_800B40AC(player);
|
||||
|
||||
if (player->shields < 0x80) {
|
||||
if (player->shields > 0x50) {
|
||||
if (player->shields < 128) {
|
||||
if (player->shields > 80) {
|
||||
var_v0 = 0x3F;
|
||||
} else if (player->shields > 0x28) {
|
||||
} else if (player->shields > 40) {
|
||||
var_v0 = 0x1F;
|
||||
} else {
|
||||
var_v0 = 0xF;
|
||||
@@ -5088,7 +5087,7 @@ void func_play_800B41EC(Player* player) {
|
||||
if (!gVersusMode) {
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_39);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_DEATH);
|
||||
}
|
||||
if (gCurrentLevel == LEVEL_SOLAR) {
|
||||
Audio_KillSfxById(0x4100C023);
|
||||
@@ -5238,7 +5237,7 @@ void func_play_800B46F8(Player* player) {
|
||||
if (D_ctx_8017796C > 960) {
|
||||
D_ctx_8017796C = 0;
|
||||
if (1) {}
|
||||
if ((player->shields < 0x40) && ((gTeamShields[1] > 0) || (gTeamShields[3] > 0) || (gTeamShields[2] > 0))) {
|
||||
if ((player->shields < 64) && ((gTeamShields[1] > 0) || (gTeamShields[3] > 0) || (gTeamShields[2] > 0))) {
|
||||
do {
|
||||
do {
|
||||
teamId = RAND_INT(2.9f) + 1;
|
||||
@@ -5306,7 +5305,7 @@ void func_play_800B48BC(Player* player) {
|
||||
if (player->state_1C8 >= PLAYERSTATE_1C8_2) {
|
||||
func_play_800B39E0(player);
|
||||
}
|
||||
player->unk_228 = 0;
|
||||
player->flags_228 = 0;
|
||||
if ((player->state_1C8 >= PLAYERSTATE_1C8_2) && (player->form == FORM_ARWING) && !gVersusMode) {
|
||||
switch (player->unk_204) {
|
||||
case 0:
|
||||
@@ -5347,7 +5346,7 @@ void func_play_800B48BC(Player* player) {
|
||||
D_game_80161A2C = 1;
|
||||
func_play_800B46F8(player);
|
||||
player->wings.unk_2C = 0;
|
||||
D_hud_80161704 = 0xFF;
|
||||
D_hud_80161704 = 255;
|
||||
if ((!gVersusMode || (D_ctx_80177E7C != 0)) && (player->unk_4DC == 0) &&
|
||||
(gInputPress->button & U_CBUTTONS) &&
|
||||
((player->form == FORM_ARWING) || (gVersusMode && (player->form == FORM_LANDMASTER)))) {
|
||||
@@ -5499,16 +5498,16 @@ void func_play_800B48BC(Player* player) {
|
||||
player->timer_1F8 = 200;
|
||||
} else {
|
||||
D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 0;
|
||||
D_ctx_80178358 = 0xFF;
|
||||
D_ctx_80178358 = 255;
|
||||
}
|
||||
if (D_ctx_80178340 == 0xFF) {
|
||||
if (D_ctx_80178340 == 255) {
|
||||
func_play_800A6148();
|
||||
D_ctx_80177D20 = gPlayer[0].unk_144 = 0.0f;
|
||||
D_ctx_80178380[0] = 0;
|
||||
D_360_8015F93C = gRadioState = 0;
|
||||
Audio_ClearVoice();
|
||||
Audio_SetBaseSfxReverb(0);
|
||||
D_80161A94[0] = gGoldRingCount[0];
|
||||
D_ctx_80161A94[0] = gGoldRingCount[0];
|
||||
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
@@ -5533,7 +5532,7 @@ void func_play_800B48BC(Player* player) {
|
||||
}
|
||||
if (gLifeCount[gPlayerNum] < 0) {
|
||||
gNextGameState = GSTATE_GAME_OVER;
|
||||
D_80161A94[0] = 0;
|
||||
D_ctx_80161A94[0] = 0;
|
||||
} else {
|
||||
D_ctx_80177854 = 1;
|
||||
}
|
||||
@@ -6250,7 +6249,7 @@ void func_play_800B79B0(void) {
|
||||
}
|
||||
}
|
||||
}
|
||||
var_a0 = MIN(gPlayer[0].shields, 0xFF);
|
||||
var_a0 = MIN(gPlayer[0].shields, 255);
|
||||
func_8001D1C8(var_a0, sp3A);
|
||||
if (!(gGameFrameCount & 7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7)) {
|
||||
Solar_8019E8B8(RAND_FLOAT_CENTERED(6000.0f), -80.0f,
|
||||
@@ -6319,16 +6318,16 @@ void func_play_800B832C(void) {
|
||||
gPlayer[i].num = gPlayerNum = i;
|
||||
func_play_800B71E4(&gPlayer[i]);
|
||||
}
|
||||
D_ctx_8017847C = 0.0f;
|
||||
if (D_ctx_80178480 != 0) {
|
||||
gCameraShakeY = 0.0f;
|
||||
if (gCameraShake != 0) {
|
||||
f32 var_fv1;
|
||||
|
||||
D_ctx_80178480--;
|
||||
var_fv1 = D_ctx_80178480;
|
||||
gCameraShake--;
|
||||
var_fv1 = gCameraShake;
|
||||
if (var_fv1 > 20.0f) {
|
||||
var_fv1 = 20.0f;
|
||||
}
|
||||
D_ctx_8017847C = var_fv1 * SIN_DEG(gGameFrameCount * 70.0f);
|
||||
gCameraShakeY = var_fv1 * SIN_DEG(gGameFrameCount * 70.0f);
|
||||
}
|
||||
func_play_800B79B0();
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ Vtx D_Vtx_800D9950[] = {
|
||||
|
||||
Gfx D_Gfx_800D9990[] = {
|
||||
// unused
|
||||
gsDPSetPrimColor(0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
|
||||
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
|
||||
gsDPSetupTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 3, 3,
|
||||
G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTileTexture(D_Tex_800D99F8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8),
|
||||
|
||||
@@ -85,7 +85,7 @@ void Texture_Mottle(u16* dst, u16* src, u8 mode) {
|
||||
for (var_s3 = 0; var_s3 < 32 * 32; var_s3 += 32) {
|
||||
temp_ft3 = 3.0f * __sinf((s32) (((var_s3 / 32) + (gGameFrameCount / 4)) % 32U) * (2 * M_PI / 32));
|
||||
for (var_v1 = 0; var_v1 < 32; var_v1++) {
|
||||
dst[var_s3 + (temp_ft3 + var_v1) % 0x20U] = src[var_s3 + var_v1];
|
||||
dst[var_s3 + (temp_ft3 + var_v1) % 32U] = src[var_s3 + var_v1];
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -376,7 +376,7 @@ void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation* animati
|
||||
Matrix_RotateX(gGfxMatrix, (((s32) var_t6 * 360.0f) / 65536.0f) * M_DTOR, 1);
|
||||
vtxFound = false;
|
||||
if (limb->dList != NULL) {
|
||||
Animation_FindBoundingBox(limb->dList, 0x2000, min, max, &vtxFound, &vtxCount, &vtxList);
|
||||
Animation_FindBoundingBox(limb->dList, 8192, min, max, &vtxFound, &vtxCount, &vtxList);
|
||||
if (vtxFound) {
|
||||
boundBox[0].x = boundBox[3].x = boundBox[4].x = boundBox[7].x = min->x;
|
||||
boundBox[0].y = boundBox[1].y = boundBox[4].y = boundBox[5].y = max->y;
|
||||
|
||||
+13
-13
@@ -97,7 +97,7 @@ void func_tank_80043468(Player* player) {
|
||||
if (0 || (gCurrentLevel == LEVEL_MACBETH) && (D_MA_801BA1E8 == 102)) {
|
||||
sp4C = player->pos.y + 150.0f;
|
||||
}
|
||||
if (D_MA_801BA1E8 == 0x63) {
|
||||
if (D_MA_801BA1E8 == 99) {
|
||||
sp4C = player->pos.y + 150.0f;
|
||||
}
|
||||
}
|
||||
@@ -184,7 +184,7 @@ void func_tank_80043B18(Player* player) {
|
||||
}
|
||||
if (!(gGameFrameCount & 3)) {
|
||||
func_effect_8007A900(player->pos.x + sp3C.x, player->pos.y + sp3C.y + 20.0f, player->unk_138 + sp3C.z,
|
||||
2.0f, 0xFF, 0xF, 0);
|
||||
2.0f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -203,7 +203,7 @@ void func_tank_80043B18(Player* player) {
|
||||
}
|
||||
if (!(gGameFrameCount & 3) && (player->unk_0D0 >= 5.0f)) {
|
||||
func_effect_8007A900(player->pos.x + sp3C.x, player->pos.y + sp3C.y + 20.0f,
|
||||
player->unk_138 + sp3C.z, 2.0f, 0xFF, 0xF, 0);
|
||||
player->unk_138 + sp3C.z, 2.0f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -221,7 +221,7 @@ void func_tank_80043B18(Player* player) {
|
||||
}
|
||||
if (!(gGameFrameCount & 3) && (player->unk_0D0 >= 5.0f)) {
|
||||
func_effect_8007A900(player->pos.x + sp3C.x, player->pos.y + sp3C.y + 20.0f,
|
||||
player->unk_138 + sp3C.z, 2.0f, 0xFF, 0xF, 0);
|
||||
player->unk_138 + sp3C.z, 2.0f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -330,7 +330,7 @@ void func_tank_800444BC(Player* player) {
|
||||
}
|
||||
if (D_ctx_80177BAC != 0) {
|
||||
D_ctx_80177BAC = 0;
|
||||
AUDIO_PLAY_BGM(SEQ_ID_4 | 0x8000);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_TITANIA | SEQ_FLAG);
|
||||
func_8001C8B8(0);
|
||||
}
|
||||
|
||||
@@ -449,10 +449,10 @@ void func_tank_80044868(Player* player) {
|
||||
}
|
||||
player->pos.x += player->vel.x;
|
||||
if ((player->unk_0AC + (player->unk_09C - 100.0f)) < player->pos.x) {
|
||||
player->unk_228 = 1;
|
||||
player->flags_228 = 1;
|
||||
}
|
||||
if (player->pos.x < (player->unk_0AC - (player->unk_09C - 100.0f))) {
|
||||
player->unk_228 = 2;
|
||||
player->flags_228 = 2;
|
||||
}
|
||||
if (player->unk_09C + player->unk_0AC < player->pos.x) {
|
||||
player->pos.x = player->unk_09C + player->unk_0AC;
|
||||
@@ -486,7 +486,7 @@ void func_tank_80044868(Player* player) {
|
||||
}
|
||||
}
|
||||
if (player->unk_0D0 > 0.0f) {
|
||||
Texture_Scroll(D_landmaster_3002E80, 0x20, 0x20, 0);
|
||||
Texture_Scroll(D_landmaster_3002E80, 32, 32, 0);
|
||||
if ((gCurrentLevel == LEVEL_TITANIA) && (gBossActive == 0)) {
|
||||
func_tank_80043280(D_landmaster_3005EA8, D_TI_6009BB8, gGameFrameCount * -55.0f);
|
||||
}
|
||||
@@ -495,7 +495,7 @@ void func_tank_80044868(Player* player) {
|
||||
}
|
||||
}
|
||||
if (player->unk_0D0 > 10.0f) {
|
||||
Texture_Scroll(D_landmaster_3002E80, 0x20, 0x20, 0);
|
||||
Texture_Scroll(D_landmaster_3002E80, 32, 32, 0);
|
||||
if ((gCurrentLevel == LEVEL_TITANIA) && (gBossActive == 0)) {
|
||||
func_tank_80043280(D_landmaster_3005EA8, D_TI_6009BB8, gGameFrameCount * -55.0f);
|
||||
}
|
||||
@@ -674,18 +674,18 @@ void func_tank_80045678(Player* player) {
|
||||
}
|
||||
if ((gCamCount == 1) && !(gGameFrameCount & 1)) {
|
||||
func_effect_8007A900(RAND_FLOAT_CENTERED(20.0f) + player->pos.x, player->unk_068 + 10.0f,
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(2.0f) + 3.5f, 0xFF, 0x10, 1);
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(2.0f) + 3.5f, 255, 16, 1);
|
||||
}
|
||||
} else {
|
||||
D_800C9F3C = 0;
|
||||
if ((gCamCount == 1) && !(gGameFrameCount & 3) && (player->unk_1DC == 0)) {
|
||||
if ((player->unk_16C > 0.2f) && (player->timer_220 == 0)) {
|
||||
func_effect_8007A900(RAND_FLOAT_CENTERED(10.0f) + (player->pos.x - 57.0f), player->unk_068 + 10.0f,
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(1.0f) + 1.5f, 0xFF, 0xF, 0);
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(1.0f) + 1.5f, 255, 15, 0);
|
||||
}
|
||||
if ((player->unk_170 > 0.2f) && (player->timer_220 == 0)) {
|
||||
func_effect_8007A900(RAND_FLOAT_CENTERED(10.0f) + (player->pos.x + 57.0f), player->unk_068 + 10.0f,
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(1.0f) + 1.5f, 0xFF, 0xF, 0);
|
||||
player->unk_138 - 10.0f, RAND_FLOAT(1.0f) + 1.5f, 255, 15, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1389,7 +1389,7 @@ void func_tank_800481F4(Player* player) {
|
||||
|
||||
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
|
||||
if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0)) {
|
||||
if (actor->obj.id == OBJ_ACTOR_200) {
|
||||
if (actor->obj.id == OBJ_ACTOR_EVENT) {
|
||||
temp_v0 = func_play_800A7974(player, actor->info.hitbox, &sp98, actor->obj.pos.x, actor->obj.pos.y,
|
||||
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z,
|
||||
actor->vwork[29].x, actor->vwork[29].y,
|
||||
|
||||
+11
-11
@@ -75,7 +75,7 @@ void func_versus_800BC760(void) {
|
||||
gRadioState = 0;
|
||||
gVersusMode = 0;
|
||||
D_ctx_80178358 = 0;
|
||||
D_ctx_80178340 = 0xFF;
|
||||
D_ctx_80178340 = 255;
|
||||
D_ctx_80177824 = GSTATE_INIT;
|
||||
}
|
||||
|
||||
@@ -320,7 +320,7 @@ void func_versus_800BDE44(void) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((gPlayer[i].state_1C8 == 3) || (gPlayer[i].state_1C8 == 5)) {
|
||||
if ((gPlayer[i].state_1C8 == PLAYERSTATE_1C8_3) || (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_5)) {
|
||||
if ((D_ctx_80177C30[i] != D_80178808[i]) || (D_80178810[i])) {
|
||||
D_80178810[i] += 4;
|
||||
if (D_80178810[i] > 15) {
|
||||
@@ -642,7 +642,7 @@ s32 func_versus_800BF17C(void) {
|
||||
for (i = 0, ret = 0; i < 4; i++) {
|
||||
D_80178850[i] = 1;
|
||||
|
||||
if (gPlayer[i].state_1C8 != 13) {
|
||||
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_13) {
|
||||
D_80178850[i] = 0;
|
||||
D_801787F8[i] = 150;
|
||||
continue;
|
||||
@@ -766,7 +766,7 @@ void func_versus_800BF750(void) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x4C);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (gPlayer[i].state_1C8 != 3) {
|
||||
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_3) {
|
||||
continue;
|
||||
}
|
||||
for (j = 0, temp = 0; j < 4; j++) {
|
||||
@@ -993,7 +993,7 @@ s32 func_versus_800BF9AC(void) {
|
||||
gPlayer[j].unk_288 = i + 1;
|
||||
}
|
||||
|
||||
gPlayer[j].state_1C8 = 13;
|
||||
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_13;
|
||||
}
|
||||
D_ctx_80177E74 = 1;
|
||||
break;
|
||||
@@ -1372,7 +1372,7 @@ void func_versus_800C1368(void) {
|
||||
D_800D4A90 = 0;
|
||||
D_800D4A98 = 0;
|
||||
D_800D4A9C = D_800D4AA0 = 0;
|
||||
D_ctx_80178340 = 0xFF;
|
||||
D_ctx_80178340 = 255;
|
||||
D_ctx_8017835C = 0;
|
||||
D_ctx_80178358 = 0;
|
||||
|
||||
@@ -1495,7 +1495,7 @@ bool func_versus_800C176C(void) {
|
||||
break;
|
||||
}
|
||||
if (func_versus_800C16A0(30)) {
|
||||
AUDIO_PLAY_BGM(D_ctx_80177C90);
|
||||
AUDIO_PLAY_BGM(gBgmSeqId);
|
||||
D_versus_80178754 = 2;
|
||||
func_versus_800C1690();
|
||||
}
|
||||
@@ -1530,7 +1530,7 @@ bool func_versus_800C176C(void) {
|
||||
|
||||
case 4:
|
||||
if ((D_800D4A9C == 1) && (D_800D4AA0 == 0)) {
|
||||
AUDIO_PLAY_BGM(SEQ_ID_47 | 0x8000);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_VS_HURRY | SEQ_FLAG);
|
||||
D_800D4AA0 = 1;
|
||||
}
|
||||
|
||||
@@ -1567,11 +1567,11 @@ bool func_versus_800C176C(void) {
|
||||
case 2:
|
||||
|
||||
case 3:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_38);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_GOOD_END);
|
||||
break;
|
||||
|
||||
case 99:
|
||||
AUDIO_PLAY_BGM(SEQ_ID_49);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_BAD_END);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -1996,7 +1996,7 @@ void func_versus_800C26C8(void) {
|
||||
actor->obj.pos.x = dest.x;
|
||||
actor->obj.pos.y = dest.y;
|
||||
actor->obj.pos.z = dest.z;
|
||||
actor->aiType = i + 10;
|
||||
actor->aiType = i + AI360_10;
|
||||
actor->health = 24;
|
||||
actor->timer_0C2 = 30;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user