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https://github.com/HarbourMasters/Starship
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff * too much * Torch commit * torch again
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+1
-5
@@ -1,9 +1,5 @@
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#include "sys.h"
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void AudioLoad_Init(void);
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SPTask* AudioThread_CreateTask(void);
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void Audio_InitSounds(void);
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void Audio_Update(void);
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#include "sf64audio_external.h"
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s32 sGammaMode = 1;
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+2
-2
@@ -1,11 +1,11 @@
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#include "sys.h"
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TimerTask sTimerTasks[0x10];
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TimerTask sTimerTasks[16];
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TimerTask* Timer_AllocateTask(void) {
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s32 i;
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for (i = 0; i < 0x10; i++) {
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for (i = 0; i < ARRAY_COUNT(sTimerTasks); i++) {
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if (!sTimerTasks[i].active) {
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return &sTimerTasks[i];
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}
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