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https://github.com/HarbourMasters/Starship
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MOD: FPS COUNTER (#216)
* progress * working * move to Play_Draw * remove mods.h include from fox_hud * fix name * __floatundisf needed by GCC * Improve level select * __floatundisf in yaml for GCC * jump directly to level loading in Map_LevelSelect * comments * fix level select * AVOID_UB in audio * stable flags * fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911 * fox_map fix * move frame counter a few pixels to the right * format * add measurement correction for overclocked N64s
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@@ -1,3 +1,4 @@
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#include "mods.h"
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#include "global.h"
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#include "assets/ast_arwing.h"
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#include "assets/ast_allies.h"
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@@ -1722,4 +1723,11 @@ void Play_Draw(void) {
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func_display_80051B30();
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sPlayersVisible[gPlayerNum] = 0;
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Matrix_Pop(&gGfxMatrix);
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#if MODS_FPS_COUNTER == 1
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Play_RenderFps();
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#endif
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}
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#if MODS_FPS_COUNTER == 1
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#include "../mods/fpscounter.c"
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#endif
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