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https://github.com/HarbourMasters/Starship
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update audio_seqplayer.c with docs from the decomp.
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@@ -1033,9 +1033,9 @@ void func_80008780(f32*, s32, f32*);
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Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
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// audio_effects
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void func_800135A8(SequencePlayer* seqplayer);
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
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void func_80013A18(Note* note);
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void func_80013A84(Note* note);
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void Audio_NoteVibratoInit(Note* note);
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void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
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f32 func_80013B90(AdsrState* adsr);
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@@ -1067,29 +1067,29 @@ void AudioLoad_DiscardSeqFonts(s32 seqId);
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s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status);
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// audio_playback
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TunedSample* func_80011D10(Instrument* instrument, s32 arg1);
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TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 arg1);
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Instrument* Audio_GetInstrument(s32, s32);
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Drum* Audio_GetDrum(s32, s32);
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void func_80011F4C(Note* note);
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void func_80011FA8(void);
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void func_8001266C(SequenceLayer* layer);
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void func_800127B0(Note* note, SequenceLayer* layer);
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void func_80012864(NotePool* pool);
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void Audio_ProcessNotes(void);
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void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
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void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
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void Audio_InitNoteLists(NotePool* pool);
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void func_800128B4(void);
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void func_80012964(NotePool* pool);
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void func_80012AC4(NotePool* pool, s32);
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void Audio_NotePoolClear(NotePool* pool);
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void Audio_NotePoolFill(NotePool* pool, s32);
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void func_80012C40(Note* note);
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Note* func_8001301C(SequenceLayer* layer);
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Note* Audio_AllocNote(SequenceLayer* layer);
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void func_800132E8(void);
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// audio_seqplayer
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void func_8001415C(SequenceChannel* channel);
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void func_800144E4(SequencePlayer* seqPlayer);
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void func_800145BC(AudioListItem* list, AudioListItem* item);
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void* func_800145FC(AudioListItem* list);
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void func_8001678C(s32 arg0);
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void func_80016804(s32 arg0);
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void func_800168BC(void);
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
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void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
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void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
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void* AudioSeq_AudioListPopBack(AudioListItem* list);
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void AudioSeq_ProcessSequences(s32 arg0);
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void AudioSeq_ResetSequencePlayer(s32 arg0);
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void AudioSeq_InitSequencePlayers(void);
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// audio_thread
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void AudioThread_ScheduleProcessCmds(void);
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